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Red Moon (video game)

Red Moon is the second game in the Time and Magik trilogy.

Gameplay edit

Red Moon Crystal, a powerful source of Magik, has been stolen and must be recovered to save the country of Baskalos from destruction.[1]

Reception edit

John Sweeney for Page 6 said "Level 9 seem to have learnt how to cram an incredible amount into 32K. Red Moon has more than adequate descriptions of over 200 locations, scattered with over 50 items, and inhabited by no less than 19 different beings with whom you can interact."[3]

Peter Sweasey for Home Computing Weekly said "Although Level 9 can do better, even an average game by them is excellent by other people's standards."[4]

"The Pilgrim" for Amstrad Action said "Level 9 have had a consistent reputation for good games, and Red Moon is one of the best, if not THE best."[5]

Derek Brewster for Crash said "Red Moon is a highly competent adventure program which neatly walks the tightrope between absorbing plot and commercial, memory-guzzling colourful graphics."[6]

Ken Matthews for Commodore Horizons said "Red Moon is enchanting – the plot is original even if the idea of hit point has been seen before – Level 9 is still the best in Britain."[7]

John Minson for Popular Computing Weekly said "Red Moon is so richly written by David Williamson and Pete Austin that it makes the term 'interactive novel' seem almost credible."[8]

"Miss Adventure" for Your 64 said "make no mistake, this is a great game. Great descriptions, OK graphics and a magical scenario in every sense."[9]

Sean Masterson for Amtix said "I have no criticisms worth mentioning when it comes to this game; it's a perfect example of how to write a graphic adventure. No gimmicks, fast, intelligent."[10]

John Ransley for Commodore User said "Level 9 never seems to produce a bad product and indeed the ability of Pete Austin and Co to produce three superb graphic adventures this year alone is itself verging on sorcery."[11]

The game won the award for best adventure game of the year in Crash magazine,[12] and the game was voted best adventure game of the year at the Golden Joystick Awards.[13]

References edit

  1. ^ "Level 9's big red moon", Zzap!64 (1), Newsfield Publications Ltd: 67–68, June 1985
  2. ^ Game review, Crash issue 20, September 1985, page 91
  3. ^ "Page 6 - Issue 19 (1986-01)(ABACUS)(GB)". January 10, 1986 – via Internet Archive.
  4. ^ "Home Computing Weekly Magazine Issue 132" – via Internet Archive.
  5. ^ "Amstrad Action Issue 001" – via Internet Archive.
  6. ^ "Crash - No. 20 (1985-09)(Newsfield)(GB)". September 10, 1985 – via Internet Archive.
  7. ^ "Commodore_Horizons_Issue_22_1985_Oct__300dpi_" – via Internet Archive.
  8. ^ "Popular Computing Weekly (1985-08-22)". August 22, 1985 – via Internet Archive.
  9. ^ "Your_64_Issue_14_Oct_85" – via Internet Archive.
  10. ^ "Amtix Magazine Issue 01" – via Internet Archive.
  11. ^ "Commodore User Magazine Issue 024" – via Internet Archive.
  12. ^ "CRASH 27 - Readers' Awards". www.crashonline.org.uk.
  13. ^ "Golden Joystick Awards", C+VG (55), Future Publishing: 90–91, May 1986

moon, video, game, moon, second, game, time, magik, trilogy, moondeveloper, level, 9publisher, mandarin, softwareseriestime, magikplatform, amiga, amstrad, amstrad, atari, atari, micro, commodore, spectrumrelease1985genre, interactive, fictionmode, single, pla. Red Moon is the second game in the Time and Magik trilogy Red MoonDeveloper s Level 9Publisher s Mandarin SoftwareSeriesTime and MagikPlatform s Amiga Amstrad CPC Amstrad PCW Atari 8 bit Atari ST BBC Micro Commodore 64 MS DOS ZX SpectrumRelease1985Genre s Interactive fictionMode s Single playerGameplay editRed Moon Crystal a powerful source of Magik has been stolen and must be recovered to save the country of Baskalos from destruction 1 Reception editReceptionAwardPublicationAwardCrashSmash 2 John Sweeney for Page 6 said Level 9 seem to have learnt how to cram an incredible amount into 32K Red Moon has more than adequate descriptions of over 200 locations scattered with over 50 items and inhabited by no less than 19 different beings with whom you can interact 3 Peter Sweasey for Home Computing Weekly said Although Level 9 can do better even an average game by them is excellent by other people s standards 4 The Pilgrim for Amstrad Action said Level 9 have had a consistent reputation for good games and Red Moon is one of the best if not THE best 5 Derek Brewster for Crash said Red Moon is a highly competent adventure program which neatly walks the tightrope between absorbing plot and commercial memory guzzling colourful graphics 6 Ken Matthews for Commodore Horizons said Red Moon is enchanting the plot is original even if the idea of hit point has been seen before Level 9 is still the best in Britain 7 John Minson for Popular Computing Weekly said Red Moon is so richly written by David Williamson and Pete Austin that it makes the term interactive novel seem almost credible 8 Miss Adventure for Your 64 said make no mistake this is a great game Great descriptions OK graphics and a magical scenario in every sense 9 Sean Masterson for Amtix said I have no criticisms worth mentioning when it comes to this game it s a perfect example of how to write a graphic adventure No gimmicks fast intelligent 10 John Ransley for Commodore User said Level 9 never seems to produce a bad product and indeed the ability of Pete Austin and Co to produce three superb graphic adventures this year alone is itself verging on sorcery 11 The game won the award for best adventure game of the year in Crash magazine 12 and the game was voted best adventure game of the year at the Golden Joystick Awards 13 References edit Level 9 s big red moon Zzap 64 1 Newsfield Publications Ltd 67 68 June 1985 Game review Crash issue 20 September 1985 page 91 Page 6 Issue 19 1986 01 ABACUS GB January 10 1986 via Internet Archive Home Computing Weekly Magazine Issue 132 via Internet Archive Amstrad Action Issue 001 via Internet Archive Crash No 20 1985 09 Newsfield GB September 10 1985 via Internet Archive Commodore Horizons Issue 22 1985 Oct 300dpi via Internet Archive Popular Computing Weekly 1985 08 22 August 22 1985 via Internet Archive Your 64 Issue 14 Oct 85 via Internet Archive Amtix Magazine Issue 01 via Internet Archive Commodore User Magazine Issue 024 via Internet Archive CRASH 27 Readers Awards www crashonline org uk Golden Joystick Awards C VG 55 Future Publishing 90 91 May 1986 Retrieved from https en wikipedia org w index php title Red Moon video game amp oldid 1224118166, wikipedia, wiki, book, books, library,

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