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Pirate's Cove

Pirate's Cove (German: Piratenbucht) is a board game designed by Paul Randles and Daniel Stahl, originally published in Germany in 2002 by Amigo Spiele, illustrated by Markus Wagner and Swen Papenbrock. In 2003, Days of Wonder republished the game with a new graphic design from Julien Delval and Cyrille Daujean. In the game, players play pirate ship captains seeking treasure from islands and bragging rights from defeating other pirates in naval combat.

Pirate’s Cove
DesignersPaul Randles & Daniel Stahl
IllustratorsJulien Delval, Cyrille Daujean
PublishersAmigo Spiele (2002)
Days of Wonder (2003)
LanguagesEnglish, French, German, Dutch, Finnish
Players3–5
Playing time60-90 minutes
Age range8 +
Websitehttp://www.daysofwonder.com/piratescove/en/

Game play edit

The game takes place over 12 months (turns), with the goal of being the pirate with the most fame. Each player has a ship token and a card showing four aspects of the ship (crew, cannon, sail, and hull). At the beginning of each turn, a card is turned over at each island to reveal the potential booty from plunder. Each island (except Pirate's Cove and Treasure Island) offer various amounts of Fame, Gold, Treasure or Tavern cards.

Captains choose an island to plunder based on the potential rewards of that island and then fight if they show up at the same island. Certain islands offer the opportunity to upgrade an aspect of the ship and the available plunder at each island changes with each turn. A player can use this information to predict where other players' ships will turn up and thus move his ship accordingly to either do battle or avoid it. The bounty of each island is skewed so that some Islands are clearly better choices than others, so it can force you to decide (or bluff) if you think you can take the island should other pirates go after the same bounty. Ships that survive combat then plunder the islands, gain fame, and pay gold to upgrade their ships based on the qualities of the islands. The Legendary Pirate, a black ship token, moves clockwise around the board, forcing captains to steer out of his path unless they think that they can defeat the powerful ship. At Treasure Island, no battle can take place and it is where ships can safely discharge cargo from their ship and bury any plundered treasure (a ship's capacity to hold treasure is based on its hull rating). Burying treasure and money adds to the player's accumulated fame points.

Reception edit

Pirate's Cove won a Deutscher SpielePreis award as one of the top 10 games of 2002.[1]

JD Wiker comments that "Pirate's Cove is a fun game for casual and hardcore gamers alike, and the constantly changing environment means that there's no single, perfect strategy. More to the point, it's an easy game to pick up, and only gets complicated if a player wants to dabble in the subsystems."[2]

Reviews edit

Awards and honors edit

References edit

  1. ^ . Archived from the original on 2015-02-04. Retrieved 2015-02-04.
  2. ^ Wiker, JD (2007). "Pirate's Cove". In Lowder, James (ed.). Hobby Games: The 100 Best. Green Ronin Publishing. pp. 240–243. ISBN 978-1-932442-96-0.
  3. ^ "Pyramid: Pyramid Review: Pirate's Cove".

External links edit

  • Days of Wonder's Pirate's Cove site with tutorials
  • Pirate's Cove at BoardGameGeek

pirate, cove, this, article, about, board, game, other, uses, pirate, cove, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, s. This article is about the board game For other uses see Pirate Cove This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Pirate s Cove news newspapers books scholar JSTOR January 2015 Learn how and when to remove this template message Pirate s Cove German Piratenbucht is a board game designed by Paul Randles and Daniel Stahl originally published in Germany in 2002 by Amigo Spiele illustrated by Markus Wagner and Swen Papenbrock In 2003 Days of Wonder republished the game with a new graphic design from Julien Delval and Cyrille Daujean In the game players play pirate ship captains seeking treasure from islands and bragging rights from defeating other pirates in naval combat Pirate s CoveDesignersPaul Randles amp Daniel StahlIllustratorsJulien Delval Cyrille DaujeanPublishersAmigo Spiele 2002 Days of Wonder 2003 LanguagesEnglish French German Dutch FinnishPlayers3 5Playing time60 90 minutesAge range8 Websitehttp www daysofwonder com piratescove en Contents 1 Game play 2 Reception 3 Reviews 4 Awards and honors 5 References 6 External linksGame play editThe game takes place over 12 months turns with the goal of being the pirate with the most fame Each player has a ship token and a card showing four aspects of the ship crew cannon sail and hull At the beginning of each turn a card is turned over at each island to reveal the potential booty from plunder Each island except Pirate s Cove and Treasure Island offer various amounts of Fame Gold Treasure or Tavern cards Captains choose an island to plunder based on the potential rewards of that island and then fight if they show up at the same island Certain islands offer the opportunity to upgrade an aspect of the ship and the available plunder at each island changes with each turn A player can use this information to predict where other players ships will turn up and thus move his ship accordingly to either do battle or avoid it The bounty of each island is skewed so that some Islands are clearly better choices than others so it can force you to decide or bluff if you think you can take the island should other pirates go after the same bounty Ships that survive combat then plunder the islands gain fame and pay gold to upgrade their ships based on the qualities of the islands The Legendary Pirate a black ship token moves clockwise around the board forcing captains to steer out of his path unless they think that they can defeat the powerful ship At Treasure Island no battle can take place and it is where ships can safely discharge cargo from their ship and bury any plundered treasure a ship s capacity to hold treasure is based on its hull rating Burying treasure and money adds to the player s accumulated fame points Reception editPirate s Cove won a Deutscher SpielePreis award as one of the top 10 games of 2002 1 JD Wiker comments that Pirate s Cove is a fun game for casual and hardcore gamers alike and the constantly changing environment means that there s no single perfect strategy More to the point it s an easy game to pick up and only gets complicated if a player wants to dabble in the subsystems 2 Reviews editPyramid 3 Review in Scrye 68Awards and honors edit2003 France Nominee Tric Trac Silver Tric Trac citation needed 2002 Bruno Faidutti Game of the Year citation needed References edit The Game Mechanics Helpware and Papa Christmas Archived from the original on 2015 02 04 Retrieved 2015 02 04 Wiker JD 2007 Pirate s Cove In Lowder James ed Hobby Games The 100 Best Green Ronin Publishing pp 240 243 ISBN 978 1 932442 96 0 Pyramid Pyramid Review Pirate s Cove External links editDays of Wonder s Pirate s Cove site with tutorials Pirate s Cove at BoardGameGeek Retrieved from https en wikipedia org w index php title Pirate 27s Cove amp oldid 1203061488, wikipedia, wiki, book, books, library,

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