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Pentalpha


Pentalpha is a puzzle where the goal is to place nine stones on the ten intersections of a pentagram. The puzzle is used as a confidence trick in Mexico, where it is known as estrella mágica.[1] The following rules need to be obeyed when placing the stones:

  1. The stone has to visit two other points before reaching its final point.
  2. These three points have to be next to each other.
  3. The points have to be in a straight line.
  4. Although the second (middle) point is allowed to be occupied by a stone, the first (starting) and third (ending) points must be clear before a stone is placed at the third (ending) point.
Solution

Solution edit

The solution to Pentalpha can be found for any starting point using the following algorithm:

  1. Choose a node X.
  2. Travel two nodes in a straight line to node Y.
  3. From node Y, place a stone at node X.
  4. Let node Y be the new node X.
  5. Repeat step 2-4 until the puzzle is solved.

References edit

  1. ^ John Fisher, Never Give a Sucker an Even Break


pentalpha, this, article, about, puzzle, star, polygon, pentagram, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, n. This article is about the puzzle For the star polygon see Pentagram This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Pentalpha news newspapers books scholar JSTOR August 2016 Learn how and when to remove this message Pentalpha is a puzzle where the goal is to place nine stones on the ten intersections of a pentagram The puzzle is used as a confidence trick in Mexico where it is known as estrella magica 1 The following rules need to be obeyed when placing the stones The stone has to visit two other points before reaching its final point These three points have to be next to each other The points have to be in a straight line Although the second middle point is allowed to be occupied by a stone the first starting and third ending points must be clear before a stone is placed at the third ending point SolutionSolution editThe solution to Pentalpha can be found for any starting point using the following algorithm Choose a node X Travel two nodes in a straight line to node Y From node Y place a stone at node X Let node Y be the new node X Repeat step 2 4 until the puzzle is solved References edit John Fisher Never Give a Sucker an Even Break nbsp This puzzle logic game related article is a stub You can help Wikipedia by expanding it vte Retrieved from https en wikipedia org w index php title Pentalpha amp oldid 1104494446, wikipedia, wiki, book, books, library,

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