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Nomic

Nomic is a game created in 1982 by philosopher Peter Suber, the rules of which include mechanisms for changing those rules, usually beginning by way of democratic voting.[1] The game demonstrates that in any system where rule changes are possible, a situation may arise in which the resulting laws are contradictory or insufficient to determine what is in fact legal.

Its name derives from the Greek for "law", νόμος (nomos), because it models (and exposes conceptual questions about) legal systems and the problems of legal interpretation.

Gameplay Edit

All aspects of Nomic are variable; the players can vote to change the rules to whatever sort of game they want to play. The initial ruleset was designed by Peter Suber, and was first published in Douglas Hofstadter's "Metamagical Themas" column in the June 1982 edition of Scientific American.[2] Hofstadter discussed Suber's book The Paradox of Self-Amendment, in which Suber defined the game thus:

Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed.

— Peter Suber, The Paradox of Self-Amendment[3]

Initially, gameplay occurs in clockwise order, with each player taking a turn. In that turn, they propose a change in rules that all the other players vote on, and then roll a die to determine the number of points they add to their score. If this rule change is passed, it comes into effect at the end of their round. Any rule can be changed with varying degrees of difficulty, including the core rules of the game itself. As such, the gameplay may quickly change. The game can be played face-to-face with as many written notes as are required, or through any of a number of Internet media (usually an archived mailing list or Internet forum).

Under Suber's initial ruleset, rules are either mutable or immutable. Immutable rules take precedence over mutable ones, and must be changed into mutable rules (called transmuting) before they can be modified or removed.

A rule change may be:

  • the addition of a new mutable rule
  • the amendment of a mutable rule
  • the repeal of a mutable rule
  • the transmutation of a rule from mutable to immutable, or
  • the transmutation of a rule from immutable to mutable

While the victory condition in Suber's initial ruleset is the accumulation of 100 points by the roll of dice, he once said that "this rule is deliberately boring so that players will quickly amend it to please themselves".[1] Any rule in the game, including the rules specifying the criteria for winning and even the rule that rules must be obeyed, can be changed.

Online Edit

Nomic is particularly suited to being played online, where all proposals and rules can be shared in web pages or email archives for ease of reference. Such games can last for a very long time: Agora has been running since 1993.[4] The longevity of nomic games can pose a serious problem, in that the rulesets can grow so complex that some participants do not fully understand them, and prospective players are deterred from joining. One currently active game, BlogNomic,[5] gets around this problem by dividing the game into "dynasties"; every time someone wins, a new dynasty begins, and all the rules except a privileged few are repealed. This keeps the game relatively simple and accessible. Nomicron (now defunct) was similar in that it had rounds – when a player won a round, a convention was started to plan for the next round. A game of Nomic on reddit, nommit (now defunct),[6] used a similar mechanism modeled on Nomicron's system.

Another facet of Nomic is the way in which the implementation of the rules affects the way the game of Nomic itself works. ThermodyNomic, for example, had a ruleset in which rule changes were carefully considered before implementation, and rules were rarely introduced which provide loopholes for the players to exploit. B Nomic,[7] by contrast, was once described by one of its players as "the equivalent of throwing logical hand grenades".[8]

Variants Edit

Many variants of Nomic exist, all based on the initial ruleset. Some that have themes, begin with a single rule, or begin with a dictator instead of a democratic process to validate rules. Others combine Nomic with an existing game—such as Monopoly or chess,[9] or, in one humorously paradoxical attempt, the improvisational game Mornington Crescent.[10] Even more unusual variants include a ruleset in which the rules are hidden from players' view, and a game which, instead of allowing voting on rules, splits into two sub-games, one with the rule, and one without it.

In a computerized Nomic, the rules are interpreted by a computer, rather than by humans. This implies that the rules should be written in a language that a computer can understand, typically some sort of programming language or Game Description Language. Nomyx is such an implementation.[11][12]

See also Edit

References Edit

  1. ^ a b Suber, Peter (2003). . Earlham College. Archived from the original on 2020-03-03. Retrieved 2017-06-05.
  2. ^ Hofstadter, Douglas (1996). Metamagical Themas: Questing for the Essence of Mind and Pattern. Basic Books. pp. 70–83. ISBN 978-0-465-04566-2.
  3. ^ Suber, Peter (1990). The Paradox of Self-Amendment: A Study of Law, Logic, Omnipotence, and Change. Peter Lang Publishing. p. 362. ISBN 0-8204-1212-0.
  4. ^ "Agora official website". from the original on 2011-06-23. Retrieved 2011-04-10.
  5. ^ "BlogNomic website". from the original on 2014-12-02. Retrieved 2005-10-12.
  6. ^ "nommit on Reddit". from the original on 2017-10-22. Retrieved 2017-09-06.
  7. ^ "B Nomic". from the original on 2008-12-03. Retrieved 2022-03-15.
  8. ^ Comment on spoon-discuss, a discussion list for B Nomic. SkArcher (17 Jan 2004). "Re: [spoon-discuss] so do we have a game or not?". from the original on 5 March 2016. Retrieved 7 May 2014.
  9. ^ David Howe. "Nomic Chess". Chessvariants.com. from the original on 2009-09-30. Retrieved 2009-10-31.
  10. ^ . Dunx.org. Archived from the original on 2020-05-31. Retrieved 2009-10-31.
  11. ^ . www.nomyx.net. Archived from the original on 2020-11-12. Retrieved 2021-11-13.
  12. ^ "Nomyx". GitHub. 17 October 2021. from the original on 16 February 2016. Retrieved 1 July 2020.

External links Edit

  • The Original Initial Ruleset, as created by Peter Suber
  • The Nomic page of Peter Suber contains, among other things, a list of Nomic games past and present.
  • agoranomic.org is the homepage of Agora Nomic, one of the oldest living nomics.
  • The Fantasy Rules Committee, which originated as a sub-game of another nomic but has since grown into a game in its own right. Arguably the oldest living nomic.

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This article is about the game For the radio interface see RIGblaster nomic Not to be confused with Gnomic Nomic is a game created in 1982 by philosopher Peter Suber the rules of which include mechanisms for changing those rules usually beginning by way of democratic voting 1 The game demonstrates that in any system where rule changes are possible a situation may arise in which the resulting laws are contradictory or insufficient to determine what is in fact legal Its name derives from the Greek for law nomos nomos because it models and exposes conceptual questions about legal systems and the problems of legal interpretation Contents 1 Gameplay 1 1 Online 2 Variants 3 See also 4 References 5 External linksGameplay EditAll aspects of Nomic are variable the players can vote to change the rules to whatever sort of game they want to play The initial ruleset was designed by Peter Suber and was first published in Douglas Hofstadter s Metamagical Themas column in the June 1982 edition of Scientific American 2 Hofstadter discussed Suber s book The Paradox of Self Amendment in which Suber defined the game thus Nomic is a game in which changing the rules is a move In that respect it differs from almost every other game The primary activity of Nomic is proposing changes in the rules debating the wisdom of changing them in that way voting on the changes deciding what can and cannot be done afterwards and doing it Even this core of the game of course can be changed Peter Suber The Paradox of Self Amendment 3 Initially gameplay occurs in clockwise order with each player taking a turn In that turn they propose a change in rules that all the other players vote on and then roll a die to determine the number of points they add to their score If this rule change is passed it comes into effect at the end of their round Any rule can be changed with varying degrees of difficulty including the core rules of the game itself As such the gameplay may quickly change The game can be played face to face with as many written notes as are required or through any of a number of Internet media usually an archived mailing list or Internet forum Under Suber s initial ruleset rules are either mutable or immutable Immutable rules take precedence over mutable ones and must be changed into mutable rules called transmuting before they can be modified or removed A rule change may be the addition of a new mutable rule the amendment of a mutable rule the repeal of a mutable rule the transmutation of a rule from mutable to immutable or the transmutation of a rule from immutable to mutableWhile the victory condition in Suber s initial ruleset is the accumulation of 100 points by the roll of dice he once said that this rule is deliberately boring so that players will quickly amend it to please themselves 1 Any rule in the game including the rules specifying the criteria for winning and even the rule that rules must be obeyed can be changed Online Edit This section needs additional citations for verification Please help improve this article by adding citations to reliable sources in this section Unsourced material may be challenged and removed July 2017 Learn how and when to remove this template message Nomic is particularly suited to being played online where all proposals and rules can be shared in web pages or email archives for ease of reference Such games can last for a very long time Agora has been running since 1993 4 The longevity of nomic games can pose a serious problem in that the rulesets can grow so complex that some participants do not fully understand them and prospective players are deterred from joining One currently active game BlogNomic 5 gets around this problem by dividing the game into dynasties every time someone wins a new dynasty begins and all the rules except a privileged few are repealed This keeps the game relatively simple and accessible Nomicron now defunct was similar in that it had rounds when a player won a round a convention was started to plan for the next round A game of Nomic on reddit nommit now defunct 6 used a similar mechanism modeled on Nomicron s system Another facet of Nomic is the way in which the implementation of the rules affects the way the game of Nomic itself works ThermodyNomic for example had a ruleset in which rule changes were carefully considered before implementation and rules were rarely introduced which provide loopholes for the players to exploit B Nomic 7 by contrast was once described by one of its players as the equivalent of throwing logical hand grenades 8 Variants EditMany variants of Nomic exist all based on the initial ruleset Some that have themes begin with a single rule or begin with a dictator instead of a democratic process to validate rules Others combine Nomic with an existing game such as Monopoly or chess 9 or in one humorously paradoxical attempt the improvisational game Mornington Crescent 10 Even more unusual variants include a ruleset in which the rules are hidden from players view and a game which instead of allowing voting on rules splits into two sub games one with the rule and one without it In a computerized Nomic the rules are interpreted by a computer rather than by humans This implies that the rules should be written in a language that a computer can understand typically some sort of programming language or Game Description Language Nomyx is such an implementation 11 12 See also EditMao Bartok Dvorak 21 1000 Blank White Cards King s Cup Fluxx Calvinball Baba Is YouReferences Edit a b Suber Peter 2003 Nomic A Game of Self Amendment Earlham College Archived from the original on 2020 03 03 Retrieved 2017 06 05 Hofstadter Douglas 1996 Metamagical Themas Questing for the Essence of Mind and Pattern Basic Books pp 70 83 ISBN 978 0 465 04566 2 Suber Peter 1990 The Paradox of Self Amendment A Study of Law Logic Omnipotence and Change Peter Lang Publishing p 362 ISBN 0 8204 1212 0 Agora official website Archived from the original on 2011 06 23 Retrieved 2011 04 10 BlogNomic website Archived from the original on 2014 12 02 Retrieved 2005 10 12 nommit on Reddit Archived from the original on 2017 10 22 Retrieved 2017 09 06 B Nomic Archived from the original on 2008 12 03 Retrieved 2022 03 15 Comment on spoon discuss a discussion list for B Nomic SkArcher 17 Jan 2004 Re spoon discuss so do we have a game or not Archived from the original on 5 March 2016 Retrieved 7 May 2014 David Howe Nomic Chess Chessvariants com Archived from the original on 2009 09 30 Retrieved 2009 10 31 Mornington Nomic Dunx org Archived from the original on 2020 05 31 Retrieved 2009 10 31 Nomyx the game where you can change the rules www nomyx net Archived from the original on 2020 11 12 Retrieved 2021 11 13 Nomyx GitHub 17 October 2021 Archived from the original on 16 February 2016 Retrieved 1 July 2020 External links EditThe Original Initial Ruleset as created by Peter Suber The Nomic page of Peter Suber contains among other things a list of Nomic games past and present agoranomic org is the homepage of Agora Nomic one of the oldest living nomics The Fantasy Rules Committee which originated as a sub game of another nomic but has since grown into a game in its own right Arguably the oldest living nomic Retrieved from https en wikipedia org w index php title Nomic amp oldid 1170301777, wikipedia, wiki, book, books, library,

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