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Neuroevolution

Neuroevolution, or neuro-evolution, is a form of artificial intelligence that uses evolutionary algorithms to generate artificial neural networks (ANN), parameters, and rules.[1] It is most commonly applied in artificial life, general game playing[2] and evolutionary robotics. The main benefit is that neuroevolution can be applied more widely than supervised learning algorithms, which require a syllabus of correct input-output pairs. In contrast, neuroevolution requires only a measure of a network's performance at a task. For example, the outcome of a game (i.e., whether one player won or lost) can be easily measured without providing labeled examples of desired strategies. Neuroevolution is commonly used as part of the reinforcement learning paradigm, and it can be contrasted with conventional deep learning techniques that use gradient descent on a neural network with a fixed topology.

Features Edit

Many neuroevolution algorithms have been defined. One common distinction is between algorithms that evolve only the strength of the connection weights for a fixed network topology (sometimes called conventional neuroevolution), and algorithms that evolve both the topology of the network and its weights (called TWEANNs, for Topology and Weight Evolving Artificial Neural Network algorithms).

A separate distinction can be made between methods that evolve the structure of ANNs in parallel to its parameters (those applying standard evolutionary algorithms) and those that develop them separately (through memetic algorithms).[3]

Comparison with gradient descent Edit

Most neural networks use gradient descent rather than neuroevolution. However, around 2017 researchers at Uber stated they had found that simple structural neuroevolution algorithms were competitive with sophisticated modern industry-standard gradient-descent deep learning algorithms, in part because neuroevolution was found to be less likely to get stuck in local minima. In Science, journalist Matthew Hutson speculated that part of the reason neuroevolution is succeeding where it had failed before is due to the increased computational power available in the 2010s.[4]

It can be shown that there is a correspondence between neuroevolution and gradient descent.[5]

Direct and indirect encoding Edit

Evolutionary algorithms operate on a population of genotypes (also referred to as genomes). In neuroevolution, a genotype is mapped to a neural network phenotype that is evaluated on some task to derive its fitness.

In direct encoding schemes the genotype directly maps to the phenotype. That is, every neuron and connection in the neural network is specified directly and explicitly in the genotype. In contrast, in indirect encoding schemes the genotype specifies indirectly how that network should be generated.[6]

Indirect encodings are often used to achieve several aims:[6][7][8][9][10]

  • modularity and other regularities;
  • compression of phenotype to a smaller genotype, providing a smaller search space;
  • mapping the search space (genome) to the problem domain.

Taxonomy of embryogenic systems for indirect encoding Edit

Traditionally indirect encodings that employ artificial embryogeny (also known as artificial development) have been categorised along the lines of a grammatical approach versus a cell chemistry approach.[11] The former evolves sets of rules in the form of grammatical rewrite systems. The latter attempts to mimic how physical structures emerge in biology through gene expression. Indirect encoding systems often use aspects of both approaches.

Stanley and Miikkulainen[11] propose a taxonomy for embryogenic systems that is intended to reflect their underlying properties. The taxonomy identifies five continuous dimensions, along which any embryogenic system can be placed:

  • Cell (neuron) fate: the final characteristics and role of the cell in the mature phenotype. This dimension counts the number of methods used for determining the fate of a cell.
  • Targeting: the method by which connections are directed from source cells to target cells. This ranges from specific targeting (source and target are explicitly identified) to relative targeting (e.g., based on locations of cells relative to each other).
  • Heterochrony: the timing and ordering of events during embryogeny. Counts the number of mechanisms for changing the timing of events.
  • Canalization: how tolerant the genome is to mutations (brittleness). Ranges from requiring precise genotypic instructions to a high tolerance of imprecise mutation.
  • Complexification: the ability of the system (including evolutionary algorithm and genotype to phenotype mapping) to allow complexification of the genome (and hence phenotype) over time. Ranges from allowing only fixed-size genomes to allowing highly variable length genomes.

Examples Edit

Examples of neuroevolution methods (those with direct encodings are necessarily non-embryogenic):

Method Encoding Evolutionary algorithm Aspects evolved
Neuro-genetic evolution by E. Ronald, 1994[12] Direct Genetic algorithm Network Weights
Cellular Encoding (CE) by F. Gruau, 1994[8] Indirect, embryogenic (grammar tree using S-expressions) Genetic programming Structure and parameters (simultaneous, complexification)
GNARL by Angeline et al., 1994[13] Direct Evolutionary programming Structure and parameters (simultaneous, complexification)
EPNet by Yao and Liu, 1997[14] Direct Evolutionary programming (combined with backpropagation and simulated annealing) Structure and parameters (mixed, complexification and simplification)
NeuroEvolution of Augmenting Topologies (NEAT) by Stanley and Miikkulainen, 2002[15][16] Direct Genetic algorithm. Tracks genes with historical markings to allow crossover between different topologies, protects innovation via speciation. Structure and parameters
Hypercube-based NeuroEvolution of Augmenting Topologies (HyperNEAT) by Stanley, D'Ambrosio, Gauci, 2008[7] Indirect, non-embryogenic (spatial patterns generated by a Compositional pattern-producing network (CPPN) within a hypercube are interpreted as connectivity patterns in a lower-dimensional space) Genetic algorithm. The NEAT algorithm (above) is used to evolve the CPPN. Parameters, structure fixed (functionally fully connected)
Evolvable Substrate Hypercube-based NeuroEvolution of Augmenting Topologies (ES-HyperNEAT) by Risi, Stanley 2012[10] Indirect, non-embryogenic (spatial patterns generated by a Compositional pattern-producing network (CPPN) within a hypercube are interpreted as connectivity patterns in a lower-dimensional space) Genetic algorithm. The NEAT algorithm (above) is used to evolve the CPPN. Parameters and network structure
Evolutionary Acquisition of Neural Topologies (EANT/EANT2) by Kassahun and Sommer, 2005[17] / Siebel and Sommer, 2007[18] Direct and indirect, potentially embryogenic (Common Genetic Encoding[6]) Evolutionary programming/Evolution strategies Structure and parameters (separately, complexification)
Interactively Constrained Neuro-Evolution (ICONE) by Rempis, 2012[19] Direct, includes constraint masks to restrict the search to specific topology / parameter manifolds. Evolutionary algorithm. Uses constraint masks to drastically reduce the search space through exploiting domain knowledge. Structure and parameters (separately, complexification, interactive)
Deus Ex Neural Network (DXNN) by Gene Sher, 2012[20] Direct/Indirect, includes constraints, local tuning, and allows for evolution to integrate new sensors and actuators. Memetic algorithm. Evolves network structure and parameters on different time-scales. Structure and parameters (separately, complexification, interactive)
Spectrum-diverse Unified Neuroevolution Architecture (SUNA) by Danilo Vasconcellos Vargas, Junichi Murata[21] (Download code) Direct, introduces the Unified Neural Representation (representation integrating most of the neural network features from the literature). Genetic Algorithm with a diversity preserving mechanism called Spectrum-diversity that scales well with chromosome size, is problem independent and focus more on obtaining diversity of high level behaviours/approaches. To achieve this diversity the concept of chromosome Spectrum is introduced and used together with a Novelty Map Population. Structure and parameters (mixed, complexification and simplification)
Modular Agent-Based Evolver (MABE) by Clifford Bohm, Arend Hintze, and others.[22] (Download code) Direct or indirect encoding of Markov networks, Neural Networks, genetic programming, and other arbitrarily customizable controllers. Provides evolutionary algorithms, genetic programming algorithms, and allows customized algorithms, along with specification of arbitrary constraints. Evolvable aspects include the neural model and allows for the evolution of morphology and sexual selection among others.
Covariance Matrix Adaptation with Hypervolume Sorted Adaptive Grid Algorithm (CMA-HAGA) by Shahin Rostami, and others.[23][24] Direct, includes an atavism feature which enables traits to disappear and re-appear at different generations. Multi-Objective Evolution Strategy with Preference Articulation (Computational Steering) Structure, weights, and biases.

See also Edit

References Edit

  1. ^ Stanley, Kenneth O. (2017-07-13). "Neuroevolution: A different kind of deep learning". O'Reilly Media. Retrieved 2017-09-04.
  2. ^ Risi, Sebastian; Togelius, Julian (2017). "Neuroevolution in Games: State of the Art and Open Challenges". IEEE Transactions on Computational Intelligence and AI in Games. 9: 25–41. arXiv:1410.7326. doi:10.1109/TCIAIG.2015.2494596. S2CID 11245845.
  3. ^ Togelius, Julian; Schaul, Tom; Schmidhuber, Jürgen; Gomez, Faustino (2008). "Countering Poisonous Inputs with Memetic Neuroevolution". Parallel Problem Solving from Nature – PPSN X. Lecture Notes in Computer Science. Vol. 5199. pp. 610–619. doi:10.1007/978-3-540-87700-4_61. ISBN 978-3-540-87699-1.
  4. ^ Hutson, Matthew (11 January 2018). "Artificial intelligence can 'evolve' to solve problems". Science. doi:10.1126/science.aas9715.
  5. ^ Whitelam, Stephen; Selin, Viktor; Park, Sang-Won; Tamblyn, Isaac (2 November 2021). "Correspondence between neuroevolution and gradient descent". Nature Communications. 12 (1): 6317. arXiv:2008.06643. Bibcode:2021NatCo..12.6317W. doi:10.1038/s41467-021-26568-2. PMC 8563972. PMID 34728632.
  6. ^ a b c Kassahun, Yohannes; Sommer, Gerald; Edgington, Mark; Metzen, Jan Hendrik; Kirchner, Frank (2007), "Common genetic encoding for both direct and indirect encodings of networks", Genetic and Evolutionary Computation Conference, ACM Press, pp. 1029–1036, CiteSeerX 10.1.1.159.705
  7. ^ a b Gauci, Stanley (2007), "Generating Large-Scale Neural Networks Through Discovering Geometric Regularities" (PDF), Genetic and Evolutionary Computation Conference, New York, NY: ACM
  8. ^ a b Gruau, Frédéric; I, L'universite Claude Bernard-lyon; Doctorat, Of A. Diplome De; Demongeot, M. Jacques; Cosnard, Examinators M. Michel; Mazoyer, M. Jacques; Peretto, M. Pierre; Whitley, M. Darell (1994). Neural Network Synthesis Using Cellular Encoding And The Genetic Algorithm. CiteSeerX 10.1.1.29.5939.
  9. ^ Clune, J.; Stanley, Kenneth O.; Pennock, R. T.; Ofria, C. (June 2011). "On the Performance of Indirect Encoding Across the Continuum of Regularity". IEEE Transactions on Evolutionary Computation. 15 (3): 346–367. CiteSeerX 10.1.1.375.6731. doi:10.1109/TEVC.2010.2104157. ISSN 1089-778X. S2CID 3008628.
  10. ^ a b Risi, Sebastian; Stanley, Kenneth O. (October 2012). "An Enhanced Hypercube-Based Encoding for Evolving the Placement, Density, and Connectivity of Neurons". Artificial Life. 18 (4): 331–363. doi:10.1162/ARTL_a_00071. PMID 22938563. S2CID 3256786.
  11. ^ a b Stanley, Kenneth O.; Miikkulainen, Risto (April 2003). "A Taxonomy for Artificial Embryogeny". Artificial Life. 9 (2): 93–130. doi:10.1162/106454603322221487. PMID 12906725. S2CID 2124332.
  12. ^ Ronald, Edmund; Schoenauer, March (1994), "Genetic Lander: An experiment in accurate neuro-genetic control", PPSN III 1994 Parallel Programming Solving from Nature, pp. 452–461, CiteSeerX 10.1.1.56.3139
  13. ^ Angeline, P.J.; Saunders, G.M.; Pollack, J.B. (January 1994). "An evolutionary algorithm that constructs recurrent neural networks". IEEE Transactions on Neural Networks. 5 (1): 54–65. CiteSeerX 10.1.1.64.1853. doi:10.1109/72.265960. PMID 18267779.
  14. ^ Yao, X.; Liu, Y. (May 1997). "A new evolutionary system for evolving artificial neural networks". IEEE Transactions on Neural Networks. 8 (3): 694–713. doi:10.1109/72.572107. PMID 18255671.
  15. ^ Stanley, Kenneth O.; Bryant, Bobby D.; Miikkulainen, Risto (December 2005). "Real-Time Neuroevolution in the NERO Video Game" (PDF).
  16. ^ Stanley, Kenneth O.; Miikkulainen, Risto (June 2002). "Evolving Neural Networks through Augmenting Topologies". Evolutionary Computation. 10 (2): 99–127. CiteSeerX 10.1.1.638.3910. doi:10.1162/106365602320169811. PMID 12180173. S2CID 498161.
  17. ^ Kassahun, Yohannes; Sommer, Gerald (April 2005), "Efficient reinforcement learning through evolutionary acquisition of neural topologies" (PDF), 13th European Symposium on Artificial Neural Networks, Bruges, Belgium, pp. 259–266{{citation}}: CS1 maint: location missing publisher (link)
  18. ^ Siebel, Nils T.; Sommer, Gerald (17 October 2007). "Evolutionary reinforcement learning of artificial neural networks". International Journal of Hybrid Intelligent Systems. 4 (3): 171–183. doi:10.3233/his-2007-4304.
  19. ^ Rempis, Christian Wilhelm (2012). Evolving Complex Neuro-Controllers with Interactively Constrained Neuro-Evolution (Thesis).
  20. ^ Sher, Gene I. (2013). Handbook of Neuroevolution Through Erlang. doi:10.1007/978-1-4614-4463-3. ISBN 978-1-4614-4462-6. S2CID 21777855.
  21. ^ Vargas, Danilo Vasconcellos; Murata, Junichi (2019). "Spectrum-Diverse Neuroevolution With Unified Neural Models". IEEE Transactions on Neural Networks and Learning Systems. 28 (8): 1759–1773. arXiv:1902.06703. Bibcode:2019arXiv190206703V. doi:10.1109/TNNLS.2016.2551748. PMID 28113564. S2CID 206757620.
  22. ^ Edlund, Jeffrey; Chaumont, Nicolas; Hintze, Arend; Koch, Christof; Tononi, Giulio; Adami, Christoph (2011). "Integrated Information Increases with Fitness in the Evolution of Animats". PLOS Computational Biology. 7 (10): e1002236. arXiv:1103.1791. Bibcode:2011PLSCB...7E2236E. doi:10.1371/journal.pcbi.1002236. PMC 3197648. PMID 22028639.
  23. ^ Rostami, Shahin; Neri, Ferrante (June 2017). "A fast hypervolume driven selection mechanism for many-objective optimisation problems". Swarm and Evolutionary Computation. 34: 50–67. doi:10.1016/j.swevo.2016.12.002. hdl:2086/13102.
  24. ^ Shenfield, Alex; Rostami, Shahin (2017). "Multi-objective evolution of artificial neural networks in multi-class medical diagnosis problems with class imbalance" (PDF). 2017 IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology (CIBCB). pp. 1–8. doi:10.1109/CIBCB.2017.8058553. ISBN 978-1-4673-8988-4. S2CID 22674515.

External links Edit

  • "Evolution 101: Neuroevolution | BEACON". beacon-center.org. Retrieved 2018-01-14.
  • "NNRG Areas - Neuroevolution". nn.cs.utexas.edu. University of Texas. Retrieved 2018-01-14. (has downloadable papers on NEAT and applications)
  • "SharpNEAT Neuroevolution Framework". sharpneat.sourceforge.net. Retrieved 2018-01-14. mature Open Source neuroevolution project implemented in C#/.Net.
  • ANNEvolve is an Open Source AI Research Project (Downloadable source code in C and Python with a tutorial & miscellaneous writings and illustrations
  • "Nils T Siebel - EANT2 - Evolutionary Reinforcement Learning of Neural Networks". www.siebel-research.de. Retrieved 2018-01-14. Web page on evolutionary learning with EANT/EANT2] (information and articles on EANT/EANT2 with applications to robot learning)
  • NERD Toolkit. The Neurodynamics and Evolutionary Robotics Development Toolkit. A free, open source software collection for various experiments on neurocontrol and neuroevolution. Includes a scriptable simulator, several neuro-evolution algorithms (e.g. ICONE), cluster support, visual network design and analysis tools.
  • "CorticalComputer (Gene)". GitHub. Retrieved 2018-01-14. Source code for the DXNN Neuroevolutionary system.
  • "ES-HyperNEAT Users Page". eplex.cs.ucf.edu. Retrieved 2018-01-14.

neuroevolution, confused, with, evolution, nervous, systems, neural, development, neural, darwinism, neuro, evolution, form, artificial, intelligence, that, uses, evolutionary, algorithms, generate, artificial, neural, networks, parameters, rules, most, common. Not to be confused with Evolution of nervous systems Neural development or Neural Darwinism Neuroevolution or neuro evolution is a form of artificial intelligence that uses evolutionary algorithms to generate artificial neural networks ANN parameters and rules 1 It is most commonly applied in artificial life general game playing 2 and evolutionary robotics The main benefit is that neuroevolution can be applied more widely than supervised learning algorithms which require a syllabus of correct input output pairs In contrast neuroevolution requires only a measure of a network s performance at a task For example the outcome of a game i e whether one player won or lost can be easily measured without providing labeled examples of desired strategies Neuroevolution is commonly used as part of the reinforcement learning paradigm and it can be contrasted with conventional deep learning techniques that use gradient descent on a neural network with a fixed topology Contents 1 Features 2 Comparison with gradient descent 3 Direct and indirect encoding 3 1 Taxonomy of embryogenic systems for indirect encoding 4 Examples 5 See also 6 References 7 External linksFeatures EditMany neuroevolution algorithms have been defined One common distinction is between algorithms that evolve only the strength of the connection weights for a fixed network topology sometimes called conventional neuroevolution and algorithms that evolve both the topology of the network and its weights called TWEANNs for Topology and Weight Evolving Artificial Neural Network algorithms A separate distinction can be made between methods that evolve the structure of ANNs in parallel to its parameters those applying standard evolutionary algorithms and those that develop them separately through memetic algorithms 3 Comparison with gradient descent EditMost neural networks use gradient descent rather than neuroevolution However around 2017 researchers at Uber stated they had found that simple structural neuroevolution algorithms were competitive with sophisticated modern industry standard gradient descent deep learning algorithms in part because neuroevolution was found to be less likely to get stuck in local minima In Science journalist Matthew Hutson speculated that part of the reason neuroevolution is succeeding where it had failed before is due to the increased computational power available in the 2010s 4 It can be shown that there is a correspondence between neuroevolution and gradient descent 5 Direct and indirect encoding EditEvolutionary algorithms operate on a population of genotypes also referred to as genomes In neuroevolution a genotype is mapped to a neural network phenotype that is evaluated on some task to derive its fitness In direct encoding schemes the genotype directly maps to the phenotype That is every neuron and connection in the neural network is specified directly and explicitly in the genotype In contrast in indirect encoding schemes the genotype specifies indirectly how that network should be generated 6 Indirect encodings are often used to achieve several aims 6 7 8 9 10 modularity and other regularities compression of phenotype to a smaller genotype providing a smaller search space mapping the search space genome to the problem domain Taxonomy of embryogenic systems for indirect encoding Edit Traditionally indirect encodings that employ artificial embryogeny also known as artificial development have been categorised along the lines of a grammatical approach versus a cell chemistry approach 11 The former evolves sets of rules in the form of grammatical rewrite systems The latter attempts to mimic how physical structures emerge in biology through gene expression Indirect encoding systems often use aspects of both approaches Stanley and Miikkulainen 11 propose a taxonomy for embryogenic systems that is intended to reflect their underlying properties The taxonomy identifies five continuous dimensions along which any embryogenic system can be placed Cell neuron fate the final characteristics and role of the cell in the mature phenotype This dimension counts the number of methods used for determining the fate of a cell Targeting the method by which connections are directed from source cells to target cells This ranges from specific targeting source and target are explicitly identified to relative targeting e g based on locations of cells relative to each other Heterochrony the timing and ordering of events during embryogeny Counts the number of mechanisms for changing the timing of events Canalization how tolerant the genome is to mutations brittleness Ranges from requiring precise genotypic instructions to a high tolerance of imprecise mutation Complexification the ability of the system including evolutionary algorithm and genotype to phenotype mapping to allow complexification of the genome and hence phenotype over time Ranges from allowing only fixed size genomes to allowing highly variable length genomes Examples EditExamples of neuroevolution methods those with direct encodings are necessarily non embryogenic Method Encoding Evolutionary algorithm Aspects evolvedNeuro genetic evolution by E Ronald 1994 12 Direct Genetic algorithm Network WeightsCellular Encoding CE by F Gruau 1994 8 Indirect embryogenic grammar tree using S expressions Genetic programming Structure and parameters simultaneous complexification GNARL by Angeline et al 1994 13 Direct Evolutionary programming Structure and parameters simultaneous complexification EPNet by Yao and Liu 1997 14 Direct Evolutionary programming combined with backpropagation and simulated annealing Structure and parameters mixed complexification and simplification NeuroEvolution of Augmenting Topologies NEAT by Stanley and Miikkulainen 2002 15 16 Direct Genetic algorithm Tracks genes with historical markings to allow crossover between different topologies protects innovation via speciation Structure and parametersHypercube based NeuroEvolution of Augmenting Topologies HyperNEAT by Stanley D Ambrosio Gauci 2008 7 Indirect non embryogenic spatial patterns generated by a Compositional pattern producing network CPPN within a hypercube are interpreted as connectivity patterns in a lower dimensional space Genetic algorithm The NEAT algorithm above is used to evolve the CPPN Parameters structure fixed functionally fully connected Evolvable Substrate Hypercube based NeuroEvolution of Augmenting Topologies ES HyperNEAT by Risi Stanley 2012 10 Indirect non embryogenic spatial patterns generated by a Compositional pattern producing network CPPN within a hypercube are interpreted as connectivity patterns in a lower dimensional space Genetic algorithm The NEAT algorithm above is used to evolve the CPPN Parameters and network structureEvolutionary Acquisition of Neural Topologies EANT EANT2 by Kassahun and Sommer 2005 17 Siebel and Sommer 2007 18 Direct and indirect potentially embryogenic Common Genetic Encoding 6 Evolutionary programming Evolution strategies Structure and parameters separately complexification Interactively Constrained Neuro Evolution ICONE by Rempis 2012 19 Direct includes constraint masks to restrict the search to specific topology parameter manifolds Evolutionary algorithm Uses constraint masks to drastically reduce the search space through exploiting domain knowledge Structure and parameters separately complexification interactive Deus Ex Neural Network DXNN by Gene Sher 2012 20 Direct Indirect includes constraints local tuning and allows for evolution to integrate new sensors and actuators Memetic algorithm Evolves network structure and parameters on different time scales Structure and parameters separately complexification interactive Spectrum diverse Unified Neuroevolution Architecture SUNA by Danilo Vasconcellos Vargas Junichi Murata 21 Download code Direct introduces the Unified Neural Representation representation integrating most of the neural network features from the literature Genetic Algorithm with a diversity preserving mechanism called Spectrum diversity that scales well with chromosome size is problem independent and focus more on obtaining diversity of high level behaviours approaches To achieve this diversity the concept of chromosome Spectrum is introduced and used together with a Novelty Map Population Structure and parameters mixed complexification and simplification Modular Agent Based Evolver MABE by Clifford Bohm Arend Hintze and others 22 Download code Direct or indirect encoding of Markov networks Neural Networks genetic programming and other arbitrarily customizable controllers Provides evolutionary algorithms genetic programming algorithms and allows customized algorithms along with specification of arbitrary constraints Evolvable aspects include the neural model and allows for the evolution of morphology and sexual selection among others Covariance Matrix Adaptation with Hypervolume Sorted Adaptive Grid Algorithm CMA HAGA by Shahin Rostami and others 23 24 Direct includes an atavism feature which enables traits to disappear and re appear at different generations Multi Objective Evolution Strategy with Preference Articulation Computational Steering Structure weights and biases See also EditAutomated machine learning AutoML Evolutionary computation NeuroEvolution of Augmenting Topologies NEAT Noogenesis HyperNEAT A Generative version of NEAT Evolutionary Acquisition of Neural Topologies EANT EANT2 References Edit Stanley Kenneth O 2017 07 13 Neuroevolution A different kind of deep learning O Reilly Media Retrieved 2017 09 04 Risi Sebastian Togelius Julian 2017 Neuroevolution in Games State of the Art and Open Challenges IEEE Transactions on Computational Intelligence and AI in Games 9 25 41 arXiv 1410 7326 doi 10 1109 TCIAIG 2015 2494596 S2CID 11245845 Togelius Julian Schaul Tom Schmidhuber Jurgen Gomez Faustino 2008 Countering Poisonous Inputs with Memetic Neuroevolution Parallel Problem Solving from Nature PPSN X Lecture Notes in Computer Science Vol 5199 pp 610 619 doi 10 1007 978 3 540 87700 4 61 ISBN 978 3 540 87699 1 Hutson Matthew 11 January 2018 Artificial intelligence can evolve to solve problems Science doi 10 1126 science aas9715 Whitelam Stephen Selin Viktor Park Sang Won Tamblyn Isaac 2 November 2021 Correspondence between neuroevolution and gradient descent Nature Communications 12 1 6317 arXiv 2008 06643 Bibcode 2021NatCo 12 6317W doi 10 1038 s41467 021 26568 2 PMC 8563972 PMID 34728632 a b c Kassahun Yohannes Sommer Gerald Edgington Mark Metzen Jan Hendrik Kirchner Frank 2007 Common genetic encoding for both direct and indirect encodings of networks Genetic and Evolutionary Computation Conference ACM Press pp 1029 1036 CiteSeerX 10 1 1 159 705 a b Gauci Stanley 2007 Generating Large Scale Neural Networks Through Discovering Geometric Regularities PDF Genetic and Evolutionary Computation Conference New York NY ACM a b Gruau Frederic I L universite Claude Bernard lyon Doctorat Of A Diplome De Demongeot M Jacques Cosnard Examinators M Michel Mazoyer M Jacques Peretto M Pierre Whitley M Darell 1994 Neural Network Synthesis Using Cellular Encoding And The Genetic Algorithm CiteSeerX 10 1 1 29 5939 Clune J Stanley Kenneth O Pennock R T Ofria C June 2011 On the Performance of Indirect Encoding Across the Continuum of Regularity IEEE Transactions on Evolutionary Computation 15 3 346 367 CiteSeerX 10 1 1 375 6731 doi 10 1109 TEVC 2010 2104157 ISSN 1089 778X S2CID 3008628 a b Risi Sebastian Stanley Kenneth O October 2012 An Enhanced Hypercube Based Encoding for Evolving the Placement Density and Connectivity of Neurons Artificial Life 18 4 331 363 doi 10 1162 ARTL a 00071 PMID 22938563 S2CID 3256786 a b Stanley Kenneth O Miikkulainen Risto April 2003 A Taxonomy for Artificial Embryogeny Artificial Life 9 2 93 130 doi 10 1162 106454603322221487 PMID 12906725 S2CID 2124332 Ronald Edmund Schoenauer March 1994 Genetic Lander An experiment in accurate neuro genetic control PPSN III 1994 Parallel Programming Solving from Nature pp 452 461 CiteSeerX 10 1 1 56 3139 Angeline P J Saunders G M Pollack J B January 1994 An evolutionary algorithm that constructs recurrent neural networks IEEE Transactions on Neural Networks 5 1 54 65 CiteSeerX 10 1 1 64 1853 doi 10 1109 72 265960 PMID 18267779 Yao X Liu Y May 1997 A new evolutionary system for evolving artificial neural networks IEEE Transactions on Neural Networks 8 3 694 713 doi 10 1109 72 572107 PMID 18255671 Stanley Kenneth O Bryant Bobby D Miikkulainen Risto December 2005 Real Time Neuroevolution in the NERO Video Game PDF Stanley Kenneth O Miikkulainen Risto June 2002 Evolving Neural Networks through Augmenting Topologies Evolutionary Computation 10 2 99 127 CiteSeerX 10 1 1 638 3910 doi 10 1162 106365602320169811 PMID 12180173 S2CID 498161 Kassahun Yohannes Sommer Gerald April 2005 Efficient reinforcement learning through evolutionary acquisition of neural topologies PDF 13th European Symposium on Artificial Neural Networks Bruges Belgium pp 259 266 a href Template Citation html title Template Citation citation a CS1 maint location missing publisher link Siebel Nils T Sommer Gerald 17 October 2007 Evolutionary reinforcement learning of artificial neural networks International Journal of Hybrid Intelligent Systems 4 3 171 183 doi 10 3233 his 2007 4304 Rempis Christian Wilhelm 2012 Evolving Complex Neuro Controllers with Interactively Constrained Neuro Evolution Thesis Sher Gene I 2013 Handbook of Neuroevolution Through Erlang doi 10 1007 978 1 4614 4463 3 ISBN 978 1 4614 4462 6 S2CID 21777855 Vargas Danilo Vasconcellos Murata Junichi 2019 Spectrum Diverse Neuroevolution With Unified Neural Models IEEE Transactions on Neural Networks and Learning Systems 28 8 1759 1773 arXiv 1902 06703 Bibcode 2019arXiv190206703V doi 10 1109 TNNLS 2016 2551748 PMID 28113564 S2CID 206757620 Edlund Jeffrey Chaumont Nicolas Hintze Arend Koch Christof Tononi Giulio Adami Christoph 2011 Integrated Information Increases with Fitness in the Evolution of Animats PLOS Computational Biology 7 10 e1002236 arXiv 1103 1791 Bibcode 2011PLSCB 7E2236E doi 10 1371 journal pcbi 1002236 PMC 3197648 PMID 22028639 Rostami Shahin Neri Ferrante June 2017 A fast hypervolume driven selection mechanism for many objective optimisation problems Swarm and Evolutionary Computation 34 50 67 doi 10 1016 j swevo 2016 12 002 hdl 2086 13102 Shenfield Alex Rostami Shahin 2017 Multi objective evolution of artificial neural networks in multi class medical diagnosis problems with class imbalance PDF 2017 IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology CIBCB pp 1 8 doi 10 1109 CIBCB 2017 8058553 ISBN 978 1 4673 8988 4 S2CID 22674515 External links Edit Evolution 101 Neuroevolution BEACON beacon center org Retrieved 2018 01 14 NNRG Areas Neuroevolution nn cs utexas edu University of Texas Retrieved 2018 01 14 has downloadable papers on NEAT and applications SharpNEAT Neuroevolution Framework sharpneat sourceforge net Retrieved 2018 01 14 mature Open Source neuroevolution project implemented in C Net ANNEvolve is an Open Source AI Research Project Downloadable source code in C and Python with a tutorial amp miscellaneous writings and illustrations Nils T Siebel EANT2 Evolutionary Reinforcement Learning of Neural Networks www siebel research de Retrieved 2018 01 14 Web page on evolutionary learning with EANT EANT2 information and articles on EANT EANT2 with applications to robot learning NERD Toolkit The Neurodynamics and Evolutionary Robotics Development Toolkit A free open source software collection for various experiments on neurocontrol and neuroevolution Includes a scriptable simulator several neuro evolution algorithms e g ICONE cluster support visual network design and analysis tools CorticalComputer Gene GitHub Retrieved 2018 01 14 Source code for the DXNN Neuroevolutionary system ES HyperNEAT Users Page eplex cs ucf edu Retrieved 2018 01 14 Retrieved from https en wikipedia org w index php title Neuroevolution amp oldid 1156281446, wikipedia, wiki, book, books, library,

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