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Brian Howarth

Brian Howarth is a British video game designer and computer programmer. He wrote many interactive fiction computer games in the early 1980s in a series called Mysterious Adventures.[1] He was born in Blackpool in 1953.[2]

Brian Howarth
Born1953 (age 70–71)
Occupation(s)Video game designer, computer programmer

After leaving school he worked as a telephone engineer until 1981.[2] Howarth was initially inspired to write computer moderated adventures by the role-playing game Dungeons & Dragons, and the UK television show The Adventure Game.[3] His first adventures were written on the TRS-80, taking his cues from the works of Scott Adams.[3] After becoming frustrated with the BASIC programming language, he learnt machine language to create his first adventure, The Golden Baton, which was published by Molimerx[4] in 1981.[5] Following this success, Molimerx encouraged Howarth to produce two more titles, The Time Machine and Arrow of Death.

In 1982 Howarth finished developing his own interpreter, based on Scott Adams' Adventureland source code published in Byte magazine.[6] This used a database format which would speed up development of new adventures.[3] He ported his games from the original TRS-80 format to the BBC Micro under his own label, Digital Fantasia,[1] as Molimerx were not planning to support other platforms.[3] Digital Fantasia operated a mail order service and software shop, staffed by family and friends.[3]

The Mysterious Adventures titles were later ported to the Acorn Electron, Atari 8-bit, Commodore 16 and, with added graphics, to the Commodore 64 and ZX Spectrum[7] and released by Channel 8 Software[8] and later Paxman Promotions.[9]

Howarth also created games based on the film Gremlins[10] and the TV shows Robin of Sherwood[11] and Super Gran in 1985.[12]

After working on the arcade game Theme Park Mystery and SSI's Heroes of the Lance Howarth relocated to the USA in July 1990 after securing a position with the publisher Cinemaware. The company went out of business in 1991 but Howarth continued working on console titles for a company set up by Cinemaware co-founder Bob Jacobs. More recently Howarth has worked on creating applications for tablets and iPhones.[2]

Mysterious Adventures edit

These are the games in the Mysterious Adventures series.

  • The Golden Baton, 1981, in machine code
  • The Time Machine, 1981,[13] in machine code
  • Arrow of Death part 1, 1981, in machine code
  • Arrow of Death part 2, 1982,[14] in Scott Adams database
  • Escape from Pulsar 7, 1982 (with Wherner Barnes),[15] in Scott Adams database
  • Circus, 1982 (with Wherner Barnes),[16] in Scott Adams database
  • The Feasibility Experiment, 1983 (with Wherner Barnes), in Scott Adams database[17]
  • The Wizard of Akyrz, 1983 (with Cliff J. Ogden),[18] in Scott Adams database
  • Perseus and Andromeda, 1983,[19] in Scott Adams database
  • Ten Little Indians, 1983, (with Wherner Barnes),[20] in Scott Adams database
  • Waxworks, 1983, (with Cliff J. Ogden),[21] in Scott Adams database

The Feasibility Experiment was one of Edge magazine's 20 strangest moments in videogaming, calling it a "glorious stream-of-consciousness ramble".[22]

References edit

  1. ^ a b "Fantasia Fiasco". Home Computing Weekly (17). Argus Specialist: 5. 1983.
  2. ^ a b c "The Mysterious Adventures of Brian Howarth".
  3. ^ a b c d e Francis, Garry (March–April 1985). "The Golden Baton". Atari Users Magazine. No. 14.
  4. ^ ":: CASA :: Interview Brian".
  5. ^ "Adventuresoft UK | Retro Gamer". 15 January 2015.
  6. ^ Graham, Nelson (2001). The Inform Designer's Manual (PDF). Dan Sanderson. p. 358.
  7. ^ "Fantasia Converts Adventures". Popular Computing Weekly. 2 (43). Sunshine Publications: 5. 1983.
  8. ^ "Your Commodore Magazine Issue 03". December 1984.
  9. ^ "World of Spectrum - the Golden Baton".
  10. ^ "ZZap!64 Magazine Issue 002". June 1985.
  11. ^ "CRASH 21 - the Touchstones of Rhiannon".
  12. ^ http://www.gamebase64.com/oldsite/gameofweek/4/gotw_supergran.htm
  13. ^ "Games Menu options".
  14. ^ "Atari 400 800 XL XE Mysterious Adventure No. 4 - Arrow of Death - Part 2 : Scans, dump, download, screenshots, ads, videos, catalog, instructions, roms".
  15. ^ "Escape from Pulsar 7".
  16. ^ "Circus".
  17. ^ Graham, Nelson (2001). The Inform Designer's Manual (PDF). Dan Sanderson. p. 399.
  18. ^ "Wizard of Akyrz".
  19. ^ "Perseus and Andromeda".
  20. ^ "Ten Little Indians".
  21. ^ "Waxworks".
  22. ^ "Edge magazine's 20 strangest moments in videogaming". Edge. No. 130. December 2003.

brian, howarth, this, article, uses, bare, urls, which, uninformative, vulnerable, link, please, consider, converting, them, full, citations, ensure, article, remains, verifiable, maintains, consistent, citation, style, several, templates, tools, available, as. This article uses bare URLs which are uninformative and vulnerable to link rot Please consider converting them to full citations to ensure the article remains verifiable and maintains a consistent citation style Several templates and tools are available to assist in formatting such as reFill documentation and Citation bot documentation August 2022 Learn how and when to remove this message Brian Howarth is a British video game designer and computer programmer He wrote many interactive fiction computer games in the early 1980s in a series called Mysterious Adventures 1 He was born in Blackpool in 1953 2 Brian HowarthBorn1953 age 70 71 Blackpool EnglandOccupation s Video game designer computer programmer After leaving school he worked as a telephone engineer until 1981 2 Howarth was initially inspired to write computer moderated adventures by the role playing game Dungeons amp Dragons and the UK television show The Adventure Game 3 His first adventures were written on the TRS 80 taking his cues from the works of Scott Adams 3 After becoming frustrated with the BASIC programming language he learnt machine language to create his first adventure The Golden Baton which was published by Molimerx 4 in 1981 5 Following this success Molimerx encouraged Howarth to produce two more titles The Time Machine and Arrow of Death In 1982 Howarth finished developing his own interpreter based on Scott Adams Adventureland source code published in Byte magazine 6 This used a database format which would speed up development of new adventures 3 He ported his games from the original TRS 80 format to the BBC Micro under his own label Digital Fantasia 1 as Molimerx were not planning to support other platforms 3 Digital Fantasia operated a mail order service and software shop staffed by family and friends 3 The Mysterious Adventures titles were later ported to the Acorn Electron Atari 8 bit Commodore 16 and with added graphics to the Commodore 64 and ZX Spectrum 7 and released by Channel 8 Software 8 and later Paxman Promotions 9 Howarth also created games based on the film Gremlins 10 and the TV shows Robin of Sherwood 11 and Super Gran in 1985 12 After working on the arcade game Theme Park Mystery and SSI s Heroes of the Lance Howarth relocated to the USA in July 1990 after securing a position with the publisher Cinemaware The company went out of business in 1991 but Howarth continued working on console titles for a company set up by Cinemaware co founder Bob Jacobs More recently Howarth has worked on creating applications for tablets and iPhones 2 Mysterious Adventures editThese are the games in the Mysterious Adventures series The Golden Baton 1981 in machine code The Time Machine 1981 13 in machine code Arrow of Death part 1 1981 in machine code Arrow of Death part 2 1982 14 in Scott Adams database Escape from Pulsar 7 1982 with Wherner Barnes 15 in Scott Adams database Circus 1982 with Wherner Barnes 16 in Scott Adams database The Feasibility Experiment 1983 with Wherner Barnes in Scott Adams database 17 The Wizard of Akyrz 1983 with Cliff J Ogden 18 in Scott Adams database Perseus and Andromeda 1983 19 in Scott Adams database Ten Little Indians 1983 with Wherner Barnes 20 in Scott Adams database Waxworks 1983 with Cliff J Ogden 21 in Scott Adams database The Feasibility Experiment was one of Edge magazine s 20 strangest moments in videogaming calling it a glorious stream of consciousness ramble 22 References edit a b Fantasia Fiasco Home Computing Weekly 17 Argus Specialist 5 1983 a b c The Mysterious Adventures of Brian Howarth a b c d e Francis Garry March April 1985 The Golden Baton Atari Users Magazine No 14 CASA Interview Brian Adventuresoft UK Retro Gamer 15 January 2015 Graham Nelson 2001 The Inform Designer s Manual PDF Dan Sanderson p 358 Fantasia Converts Adventures Popular Computing Weekly 2 43 Sunshine Publications 5 1983 Your Commodore Magazine Issue 03 December 1984 World of Spectrum the Golden Baton ZZap 64 Magazine Issue 002 June 1985 CRASH 21 the Touchstones of Rhiannon http www gamebase64 com oldsite gameofweek 4 gotw supergran htm Games Menu options Atari 400 800 XL XE Mysterious Adventure No 4 Arrow of Death Part 2 Scans dump download screenshots ads videos catalog instructions roms Escape from Pulsar 7 Circus Graham Nelson 2001 The Inform Designer s Manual PDF Dan Sanderson p 399 Wizard of Akyrz Perseus and Andromeda Ten Little Indians Waxworks Edge magazine s 20 strangest moments in videogaming Edge No 130 December 2003 Retrieved from https en wikipedia org w index php title Brian Howarth amp oldid 1178022438, wikipedia, wiki, book, books, library,

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