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MotorStorm (video game)

MotorStorm is a 2006 racing video game developed by Evolution Studios and published by Sony Computer Entertainment for the Sony PlayStation 3 computer entertainment system. Announced at E3 2005, the game was released in Japan on 14 December 2006 and worldwide in March 2007. MotorStorm has sold over 3 million copies.[1] Two sequels were made, MotorStorm: Pacific Rift in 2008,[2] and MotorStorm: Apocalypse in 2011.[3] Another game was also created, MotorStorm: Arctic Edge, for the PlayStation 2 and PlayStation Portable. As of January 2012, the online multiplayer servers for the game have been permanently shut down.

MotorStorm
North American cover art
Developer(s)Evolution Studios
Publisher(s)Sony Computer Entertainment
SeriesMotorStorm
Platform(s)PlayStation 3
Release
  • JP: 14 December 2006
  • NA: 6 March 2007
  • PAL: 23 March 2007
Genre(s)Racing
Mode(s)Single-player, multiplayer

Gameplay Edit

The events of the game take place at the fictional MotorStorm Festival in Monument Valley. The objective of the game is to win a series of off-road races and to be the overall winner of the Festival. MotorStorm holds the Guinness World Record for the biggest variety of vehicles in a racing game[4] - players are in control of seven different types of vehicles throughout the game: bikes, ATVs, buggies, rally cars, racing trucks, mudpluggers and big rigs. Each vehicle has its own strengths and weaknesses. For example, dirt bikes are capable of accelerating very fast and capable of maneuvering through tight spaces, but they are also easily damaged, and only reach mediocre top speeds. On the other hand, big rigs have great durability, medium speed, but poor acceleration and handling.

Each race requires the player to choose a particular vehicle type and often race against many of the other vehicles. Every track has many different ways of getting through it, each catering to a specific class of vehicle thereby making the racing field more even. The events in the game occur in real-time, such as the mud effects, tire marks, and crashes (for example, if a car loses a wheel, it will remain where it lands for the duration of the race). Each track is filled with a variety of jumps, bumps, cliffs, ledges, mud pits, parts from other cars, and other obstacles. Races are generally three-lap events with two to fifteen racers. There are nine playable tracks in the game with a further four, which were available to purchase as downloadable content through the PlayStation Store.

Tracks experience real-time deformation, which means each lap is different from the last; obstacles and other elements that are displaced from their original position will remain that way unless disturbed again. Larger vehicles can create large holes or leave ruts that can easily upset smaller, lighter vehicles, and every vehicle responds in different ways to different track environments. Vehicles like big rigs and mudpluggers get excellent traction in mud, whereas lighter vehicles like dirt bikes and ATVs will slip and slide.

Nitrous boost plays a large part in MotorStorm and is used to either catch up to opponents or pull away from them. Players must keep an eye on their boost meter, which shows how hot the car's engine is. The longer the boost is held, the hotter the engine becomes. If the boost is held when the engine reaches its critical temperature, it will explode. Since explosions resulting from the boost typically rocket the player's vehicle forward, they can be used to edge out another racer across the finish line. This can be very useful when behind, although this does not work all of the time if the AI opponent gains the upper hand.

In online play, Catch-up mode can be enabled. This means the leader of a race has less boost than everyone else, allowing players further back in the field to "catch-up". If the leader changes, so does the racer with less boost. This makes using boost for the leader a technical task, in theory they should only use it when necessary, and relying on their individual driving skills to win them the race.

Development Edit

E3 video footage Edit

 
The E3 trailer of MotorStorm, which includes crashes between a racing truck and a rally car.

Early details released by Sony and Evolution Studios show high-quality rendered video sequences. Many gaming enthusiasts and members of the press became sceptical as to the source of the material shown, with most people suspecting the footage to be pre-rendered as opposed to real-time in-game footage.

In March 2006, shortly following the Game Developers Conference, leaked footage of a tech demo was spread across the Internet on sites such as YouTube. The demo showed a yellow buggy and a motorbike both cutting through mud, as well as splashing the mud onto a white truck, and showed violent crashes, such as a bike landing on a purple rally car, causing it to spin out, and a white mud plugger ramming through the yellow buggy, causing it to get crushed by rolling over and crossing through flames and crashing into the guardrail. Being a technical demo, it did not show any gameplay aspects or whether the final game would reach the standard of the E3 2005 video. Sony representative Phil Harrison said it would make an appearance at E3 2006, which eventually did, although it missed the first day of the expo due to the show versions being completed and uploaded to LA that day. The build at the show was only 50% complete but still showed some effects such as motion blur and track deformation.[5]

Demos Edit

Two demo versions of the game have been made available to the public. The first was only available on PlayStation 3 retail kiosks, while the second was only available for download from the PlayStation Store. While both demos featured the same track, the kiosk demo allowed the player to switch vehicles on the grid before the race starts, which means that the player was able to race in approximately twenty different vehicles, while the downloadable demo restricted players to two vehicles. The downloadable demo had a smoother frame rate and extra visual detail.

Both demos allowed the player to steer using Sixaxis motion-sensing.

Downloadable content Edit

In 2007, there were several add-ons and DLCs: first one, both in Europe[6] and North America,[7] an add-on was made available on the PlayStation Network in June. This free download, when used in conjunction with the 1.2 update, unlocked a time-trial mode. In this mode, players were able to select a track and vehicle to race around and achieve the best time. When online, players could upload their best times to see where they rank in a global leaderboard. There was also the ability to download the "ghosts" of best laps of other players, including the creators and race against them.

Later in September in Europe, a second add-on was made available for purchase on the PlayStation Network, called the Coyote Revenge Weekend VIP Pass (named Revenge Weekend in North America). This download, when used in conjunction with the 2.0 update, unlocked the Coyote Weekend mode. This allowed players to access an additional three tickets, combining nine races (four races each in the first and second tickets and one final race in the third ticket). The races were unlocked sequentially and via player success in preceding races. The mode is called Coyote Weekend because the track Coyote Revenge features predominantly, and the races were presented as happening over a weekend festival over Saturday and Sunday. Out of the nine races, the Coyote Revenge track was featured five times, with various new routes and short-cuts. Four other tracks were also featured in the Coyote Weekend festival. The download also included two new vehicles, a bike, an ATV and a bonus vehicle that could be accessed on successful completion of the races. There was also a vehicle pack available on the PlayStation Network, that included a rally car which looks very similar to a DeLorean and a Big Rig which is based on a prison bus, and new livery skins known as Numskull Helmets and Big Blue Bunny.[8][9]

Also in September in USA, a third add-on was made available which included a truck (known as the Castro Capitano, preceded by the Castro Robusto) with three styles. In October in Europe, a new Halloween livery was made available for download, on the Castro Robusto racing truck. Downloading this livery automatically unlocked the truck (but only for that livery, the others were to be unlocked by progressing in the Festival). The Devil's Weekend pack was released in Europe and North America in November 20 and contained The Devil's Crossing track, nine new races, four new vehicles and new liveries such as Crazy Samurai and QuickFoot liveries. In December in USA, it featured a new downloadable holiday skin for Castro Varadero (a big rig).[10] Two tracks, Eagle's Nest and Diamondback Speedway were released in Europe and North America in January 2008. In North America and Europe, a Chinese New Year skin became available for download for the Wulff Revo rally car in February.

Despite the closure of the multiplayer servers in 2012, it was still possible to download the game updates, as they were required for DLC compatibility. While most PS3 games search for updates from the XMB or after starting them, this game required the user to enter the now-defunct online modes in order to trigger the updating process. The most recent update was version 3.1, but it is no longer officially available to download, despite the DLC being still available for purchase on the PlayStation Store. However, a workaround for both the multiplayer and the game updates download was found in November 2021.[11]

PlayStation Home Edit

In PlayStation Home in October 2009, a MotorStorm themed personal apartment was released to all four versions of Home, being Asia, Europe, Japan, and North America. The apartment was called the "MotorStorm Monument Valley Campsite" and could be purchased from the Home Estates store in Home's shopping complex. There were also sixteen MotorStorm themed furniture items that could be purchased to go along with the apartment, including a sofa constructed from a mangled skateboard, the clapped out car seat from one of the original MotorStorm vehicles and a smouldering barbecue cunningly fashioned from an old oil-drum and other nondescript pieces of junk. These were possible to purchase from the Furniture store in Home's shopping complex.[12]

MotorStorm was featured at E3 2007 as fully supporting game launching in PlayStation Home, but was released without this feature. Its successor, MotorStorm: Pacific Rift, however, did fully support game launching in Home.[13] Although it does not fully support the feature, it could still be game launched through the Universal Game Launching method which does not have all of the features of a game that would have full support for game launching.

Release Edit

MotorStorm was officially released in Japan on 14 December 2006, where it became the best-selling PlayStation 3 game; and in March 2007 in North America and Europe, the latter as part of the European PlayStation 3 launch on 23 March. Both the North American and European versions include online play, which was not included in the Japanese version at the time of its release. Online play for Japan was released in an update on 20 June.[14]

By 9 July 2007, MotorStorm had sold more than one million copies in North America.[15] As of October 2011 MotorStorm has sold 3.5 million copies worldwide.[16]

Reception Edit

MotorStorm has received positive reviews, it holds an average rating of 82/100 on Metacritic as of September 2007[18] and 82% on GameRankings.[17] The game was selected as one of Gaming Target's "52 Games We'll Still Be Playing From 2007.[25] On the 11th annual interactive achievement award MotorStorm won racing game of the year. GameSpot praised the games online aspect saying "Motorstorm's rampageous brand of racing is a great deal of fun" as well as the graphics and soundtrack of the game while noting its lack of offline multiplayer and its single-player mode.[26]

IGN summed up its review by saying that "it may be shallow, but it's also the most engaging racing experience you'll find anywhere", but expressed its excitement in the potential of its sequel due to the strong foundations the original laid out.[27] However, GameTrailers criticized the AI of the game saying it was based on a "rubber-band" principle which allowed computer drivers to easily catch up with the player regardless of the player's performance, but praised the online gameplay of MotorStorm as well as its gameplay physics.[28]

MotorStorm received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[29] indicating sales of at least 300,000 copies in the United Kingdom.[30]

References Edit

  1. ^ Tom Bramwell (18 February 2008). "Evolution wants MotorStorm to dominate". Eurogamer. Retrieved 18 February 2008.
  2. ^ David Bull (11 September 2008). "MotorStorm Pacific Rift crosses the finish line October 28th". Sony Computer Entertainment. Retrieved 11 September 2008.
  3. ^ Matt Southern (6 October 2010). "Introducing MotorStorm Apocalypse". Sony Computer Entertainment. Retrieved 6 October 2010.
  4. ^ Paul Hollywood (23 July 2008). MotorStorm: Pacific Rift E3 2008 Stage Show Demo (Interview). Los Angeles, CA: Gamespot. Event occurs at 1.56. Retrieved 25 July 2008. We actually have the Guinness World Record for the greatest variety of different vehicles in a racing game[permanent dead link]
  5. ^ Haynes, Jeff (11 May 2006). "E3 2006: MotorStorm Hands-on". ign.com. Retrieved 6 September 2007.
  6. ^ Bramwell, Tom (15 June 2007). "MotorStorm update released". Eurogamer. Retrieved 7 September 2007.
  7. ^ Haynes, Jeff (21 June 2007). "PSN Update (06.21.07)". IGN. Retrieved 7 September 2007.
  8. ^ Purchese, Rob (4 September 2007). "MotorStorm DLC dates confirmed". Eurogamer. Retrieved 7 September 2007.
  9. ^ Haynes, Jeff (9 September 2007). "PSN Update (09.06.07)". IGN. Retrieved 13 September 2007.
  10. ^ Purchese, Rob (7 January 2007). "Yet more MotorStorm tracks". Eurogamer. Retrieved 7 January 2007.
  11. ^ "Motorstorm's PS3 multiplayer has been resurrected by a fan group". 23 November 2021.
  12. ^ "PS Home: Updates to MotorStorm, Wolverine, V-Store And More…". SCE.
  13. ^ DolphGB (1 July 2009). "Motorstorm: Pacific Rift patch brings us Home". PS3 Attitude. Retrieved 10 December 2009.
  14. ^ McWhertor, Michael (20 June 2007). . kotaku.com. Archived from the original on 30 September 2007. Retrieved 6 September 2007.
  15. ^ . Sony Computer Entertainment. 9 July 2007. Archived from the original on 12 July 2007. Retrieved 11 July 2007.
  16. ^ "The Games of 2008: PlayStation 3". Sony Computer Entertainment. 30 December 2007. Archived from the original on 31 December 2012. Retrieved 20 January 2008.
  17. ^ a b "MotorStorm for PlayStation 3". GameRankings. 6 March 2007. Retrieved 15 July 2013.
  18. ^ a b . Metacritic. 6 March 2007. Archived from the original on 24 February 2009. Retrieved 15 September 2022.
  19. ^ Davison, John. . 1UP.com. Archived from the original on 23 June 2015. Retrieved 15 July 2013.
  20. ^ Bramwell, Tom (5 January 2007). "MotorStorm Review • Reviews • PlayStation 3 •". Eurogamer.net. Retrieved 15 July 2013.
  21. ^ . Asia.gamespot.com. 24 April 2007. Archived from the original on 7 June 2013. Retrieved 15 July 2013.
  22. ^ "MotorStorm Review Text". GameTrailers. Retrieved 15 July 2013.
  23. ^ "MotorStorm Review". IGN. March 2007. Retrieved 15 July 2013.
  24. ^ "MotorStorm Review for PS3". VideoGamer.com. Retrieved 15 July 2013.
  25. ^ . Gaming Target. 1 January 2008. Archived from the original on 6 September 2009. Retrieved 2 January 2008.
  26. ^ Alex Navarro (7 March 2007). "MotorStorm Review". GameSpot. Retrieved 14 September 2009.
  27. ^ Chris Roper (28 February 2007). "MotorStorm Review". IGN. Retrieved 14 September 2009.
  28. ^ Gametrailers.com - MotorStorm - Review
  29. ^ . Entertainment and Leisure Software Publishers Association. Archived from the original on 15 May 2009.
  30. ^ Caoili, Eric (26 November 2008). . Gamasutra. Archived from the original on 18 September 2017.

motorstorm, video, game, motorstorm, 2006, racing, video, game, developed, evolution, studios, published, sony, computer, entertainment, sony, playstation, computer, entertainment, system, announced, 2005, game, released, japan, december, 2006, worldwide, marc. MotorStorm is a 2006 racing video game developed by Evolution Studios and published by Sony Computer Entertainment for the Sony PlayStation 3 computer entertainment system Announced at E3 2005 the game was released in Japan on 14 December 2006 and worldwide in March 2007 MotorStorm has sold over 3 million copies 1 Two sequels were made MotorStorm Pacific Rift in 2008 2 and MotorStorm Apocalypse in 2011 3 Another game was also created MotorStorm Arctic Edge for the PlayStation 2 and PlayStation Portable As of January 2012 the online multiplayer servers for the game have been permanently shut down MotorStormNorth American cover artDeveloper s Evolution StudiosPublisher s Sony Computer EntertainmentSeriesMotorStormPlatform s PlayStation 3ReleaseJP 14 December 2006NA 6 March 2007PAL 23 March 2007Genre s RacingMode s Single player multiplayer Contents 1 Gameplay 2 Development 2 1 E3 video footage 2 2 Demos 2 3 Downloadable content 2 4 PlayStation Home 3 Release 4 Reception 5 ReferencesGameplay EditThe events of the game take place at the fictional MotorStorm Festival in Monument Valley The objective of the game is to win a series of off road races and to be the overall winner of the Festival MotorStorm holds the Guinness World Record for the biggest variety of vehicles in a racing game 4 players are in control of seven different types of vehicles throughout the game bikes ATVs buggies rally cars racing trucks mudpluggers and big rigs Each vehicle has its own strengths and weaknesses For example dirt bikes are capable of accelerating very fast and capable of maneuvering through tight spaces but they are also easily damaged and only reach mediocre top speeds On the other hand big rigs have great durability medium speed but poor acceleration and handling Each race requires the player to choose a particular vehicle type and often race against many of the other vehicles Every track has many different ways of getting through it each catering to a specific class of vehicle thereby making the racing field more even The events in the game occur in real time such as the mud effects tire marks and crashes for example if a car loses a wheel it will remain where it lands for the duration of the race Each track is filled with a variety of jumps bumps cliffs ledges mud pits parts from other cars and other obstacles Races are generally three lap events with two to fifteen racers There are nine playable tracks in the game with a further four which were available to purchase as downloadable content through the PlayStation Store Tracks experience real time deformation which means each lap is different from the last obstacles and other elements that are displaced from their original position will remain that way unless disturbed again Larger vehicles can create large holes or leave ruts that can easily upset smaller lighter vehicles and every vehicle responds in different ways to different track environments Vehicles like big rigs and mudpluggers get excellent traction in mud whereas lighter vehicles like dirt bikes and ATVs will slip and slide Nitrous boost plays a large part in MotorStorm and is used to either catch up to opponents or pull away from them Players must keep an eye on their boost meter which shows how hot the car s engine is The longer the boost is held the hotter the engine becomes If the boost is held when the engine reaches its critical temperature it will explode Since explosions resulting from the boost typically rocket the player s vehicle forward they can be used to edge out another racer across the finish line This can be very useful when behind although this does not work all of the time if the AI opponent gains the upper hand In online play Catch up mode can be enabled This means the leader of a race has less boost than everyone else allowing players further back in the field to catch up If the leader changes so does the racer with less boost This makes using boost for the leader a technical task in theory they should only use it when necessary and relying on their individual driving skills to win them the race Development EditE3 video footage Edit nbsp The E3 trailer of MotorStorm which includes crashes between a racing truck and a rally car Early details released by Sony and Evolution Studios show high quality rendered video sequences Many gaming enthusiasts and members of the press became sceptical as to the source of the material shown with most people suspecting the footage to be pre rendered as opposed to real time in game footage In March 2006 shortly following the Game Developers Conference leaked footage of a tech demo was spread across the Internet on sites such as YouTube The demo showed a yellow buggy and a motorbike both cutting through mud as well as splashing the mud onto a white truck and showed violent crashes such as a bike landing on a purple rally car causing it to spin out and a white mud plugger ramming through the yellow buggy causing it to get crushed by rolling over and crossing through flames and crashing into the guardrail Being a technical demo it did not show any gameplay aspects or whether the final game would reach the standard of the E3 2005 video Sony representative Phil Harrison said it would make an appearance at E3 2006 which eventually did although it missed the first day of the expo due to the show versions being completed and uploaded to LA that day The build at the show was only 50 complete but still showed some effects such as motion blur and track deformation 5 Demos Edit Two demo versions of the game have been made available to the public The first was only available on PlayStation 3 retail kiosks while the second was only available for download from the PlayStation Store While both demos featured the same track the kiosk demo allowed the player to switch vehicles on the grid before the race starts which means that the player was able to race in approximately twenty different vehicles while the downloadable demo restricted players to two vehicles The downloadable demo had a smoother frame rate and extra visual detail Both demos allowed the player to steer using Sixaxis motion sensing Downloadable content Edit In 2007 there were several add ons and DLCs first one both in Europe 6 and North America 7 an add on was made available on the PlayStation Network in June This free download when used in conjunction with the 1 2 update unlocked a time trial mode In this mode players were able to select a track and vehicle to race around and achieve the best time When online players could upload their best times to see where they rank in a global leaderboard There was also the ability to download the ghosts of best laps of other players including the creators and race against them Later in September in Europe a second add on was made available for purchase on the PlayStation Network called the Coyote Revenge Weekend VIP Pass named Revenge Weekend in North America This download when used in conjunction with the 2 0 update unlocked the Coyote Weekend mode This allowed players to access an additional three tickets combining nine races four races each in the first and second tickets and one final race in the third ticket The races were unlocked sequentially and via player success in preceding races The mode is called Coyote Weekend because the track Coyote Revenge features predominantly and the races were presented as happening over a weekend festival over Saturday and Sunday Out of the nine races the Coyote Revenge track was featured five times with various new routes and short cuts Four other tracks were also featured in the Coyote Weekend festival The download also included two new vehicles a bike an ATV and a bonus vehicle that could be accessed on successful completion of the races There was also a vehicle pack available on the PlayStation Network that included a rally car which looks very similar to a DeLorean and a Big Rig which is based on a prison bus and new livery skins known as Numskull Helmets and Big Blue Bunny 8 9 Also in September in USA a third add on was made available which included a truck known as the Castro Capitano preceded by the Castro Robusto with three styles In October in Europe a new Halloween livery was made available for download on the Castro Robusto racing truck Downloading this livery automatically unlocked the truck but only for that livery the others were to be unlocked by progressing in the Festival The Devil s Weekend pack was released in Europe and North America in November 20 and contained The Devil s Crossing track nine new races four new vehicles and new liveries such as Crazy Samurai and QuickFoot liveries In December in USA it featured a new downloadable holiday skin for Castro Varadero a big rig 10 Two tracks Eagle s Nest and Diamondback Speedway were released in Europe and North America in January 2008 In North America and Europe a Chinese New Year skin became available for download for the Wulff Revo rally car in February Despite the closure of the multiplayer servers in 2012 it was still possible to download the game updates as they were required for DLC compatibility While most PS3 games search for updates from the XMB or after starting them this game required the user to enter the now defunct online modes in order to trigger the updating process The most recent update was version 3 1 but it is no longer officially available to download despite the DLC being still available for purchase on the PlayStation Store However a workaround for both the multiplayer and the game updates download was found in November 2021 11 PlayStation Home Edit In PlayStation Home in October 2009 a MotorStorm themed personal apartment was released to all four versions of Home being Asia Europe Japan and North America The apartment was called the MotorStorm Monument Valley Campsite and could be purchased from the Home Estates store in Home s shopping complex There were also sixteen MotorStorm themed furniture items that could be purchased to go along with the apartment including a sofa constructed from a mangled skateboard the clapped out car seat from one of the original MotorStorm vehicles and a smouldering barbecue cunningly fashioned from an old oil drum and other nondescript pieces of junk These were possible to purchase from the Furniture store in Home s shopping complex 12 MotorStorm was featured at E3 2007 as fully supporting game launching in PlayStation Home but was released without this feature Its successor MotorStorm Pacific Rift however did fully support game launching in Home 13 Although it does not fully support the feature it could still be game launched through the Universal Game Launching method which does not have all of the features of a game that would have full support for game launching Release EditMotorStorm was officially released in Japan on 14 December 2006 where it became the best selling PlayStation 3 game and in March 2007 in North America and Europe the latter as part of the European PlayStation 3 launch on 23 March Both the North American and European versions include online play which was not included in the Japanese version at the time of its release Online play for Japan was released in an update on 20 June 14 By 9 July 2007 MotorStorm had sold more than one million copies in North America 15 As of October 2011 MotorStorm has sold 3 5 million copies worldwide 16 Reception EditReceptionAggregate scoresAggregatorScoreGameRankings82 17 Metacritic84 100 18 Review scoresPublicationScore1Up comB 19 Eurogamer8 10 20 GameSpot7 9 10 21 GameTrailers7 8 10 22 IGN8 9 10 23 VideoGamer com8 10 24 MotorStorm has received positive reviews it holds an average rating of 82 100 on Metacritic as of September 2007 18 and 82 on GameRankings 17 The game was selected as one of Gaming Target s 52 Games We ll Still Be Playing From 2007 25 On the 11th annual interactive achievement award MotorStorm won racing game of the year GameSpot praised the games online aspect saying Motorstorm s rampageous brand of racing is a great deal of fun as well as the graphics and soundtrack of the game while noting its lack of offline multiplayer and its single player mode 26 IGN summed up its review by saying that it may be shallow but it s also the most engaging racing experience you ll find anywhere but expressed its excitement in the potential of its sequel due to the strong foundations the original laid out 27 However GameTrailers criticized the AI of the game saying it was based on a rubber band principle which allowed computer drivers to easily catch up with the player regardless of the player s performance but praised the online gameplay of MotorStorm as well as its gameplay physics 28 MotorStorm received a Platinum sales award from the Entertainment and Leisure Software Publishers Association ELSPA 29 indicating sales of at least 300 000 copies in the United Kingdom 30 References Edit Tom Bramwell 18 February 2008 Evolution wants MotorStorm to dominate Eurogamer Retrieved 18 February 2008 David Bull 11 September 2008 MotorStorm Pacific Rift crosses the finish line October 28th Sony Computer Entertainment Retrieved 11 September 2008 Matt Southern 6 October 2010 Introducing MotorStorm Apocalypse Sony Computer Entertainment Retrieved 6 October 2010 Paul Hollywood 23 July 2008 MotorStorm Pacific Rift E3 2008 Stage Show Demo Interview Los Angeles CA Gamespot Event occurs at 1 56 Retrieved 25 July 2008 We actually have the Guinness World Record for the greatest variety of different vehicles in a racing game permanent dead link Haynes Jeff 11 May 2006 E3 2006 MotorStorm Hands on ign com Retrieved 6 September 2007 Bramwell Tom 15 June 2007 MotorStorm update released Eurogamer Retrieved 7 September 2007 Haynes Jeff 21 June 2007 PSN Update 06 21 07 IGN Retrieved 7 September 2007 Purchese Rob 4 September 2007 MotorStorm DLC dates confirmed Eurogamer Retrieved 7 September 2007 Haynes Jeff 9 September 2007 PSN Update 09 06 07 IGN Retrieved 13 September 2007 Purchese Rob 7 January 2007 Yet more MotorStorm tracks Eurogamer Retrieved 7 January 2007 Motorstorm s PS3 multiplayer has been resurrected by a fan group 23 November 2021 PS Home Updates to MotorStorm Wolverine V Store And More SCE DolphGB 1 July 2009 Motorstorm Pacific Rift patch brings us Home PS3 Attitude Retrieved 10 December 2009 McWhertor Michael 20 June 2007 Motorstorm Adds Online Play In Japan kotaku com Archived from the original on 30 September 2007 Retrieved 6 September 2007 New 80GB PlayStation 3 New Price on Current 60GB Model Sony Computer Entertainment 9 July 2007 Archived from the original on 12 July 2007 Retrieved 11 July 2007 The Games of 2008 PlayStation 3 Sony Computer Entertainment 30 December 2007 Archived from the original on 31 December 2012 Retrieved 20 January 2008 a b MotorStorm for PlayStation 3 GameRankings 6 March 2007 Retrieved 15 July 2013 a b MotorStorm ps3 2007 Metacritic 6 March 2007 Archived from the original on 24 February 2009 Retrieved 15 September 2022 Davison John MotorStorm Review for PS3 from 1UP com Archived from the original on 23 June 2015 Retrieved 15 July 2013 Bramwell Tom 5 January 2007 MotorStorm Review Reviews PlayStation 3 Eurogamer net Retrieved 15 July 2013 MotorStorm GameSpot com Asia gamespot com 24 April 2007 Archived from the original on 7 June 2013 Retrieved 15 July 2013 MotorStorm Review Text GameTrailers Retrieved 15 July 2013 MotorStorm Review IGN March 2007 Retrieved 15 July 2013 MotorStorm Review for PS3 VideoGamer com Retrieved 15 July 2013 52 Games We ll Still Be Playing From 2007 Part 2 Gaming Target 1 January 2008 Archived from the original on 6 September 2009 Retrieved 2 January 2008 Alex Navarro 7 March 2007 MotorStorm Review GameSpot Retrieved 14 September 2009 Chris Roper 28 February 2007 MotorStorm Review IGN Retrieved 14 September 2009 Gametrailers com MotorStorm Review ELSPA Sales Awards Platinum Entertainment and Leisure Software Publishers Association Archived from the original on 15 May 2009 Caoili Eric 26 November 2008 ELSPA Wii Fit Mario Kart Reach Diamond Status In UK Gamasutra Archived from the original on 18 September 2017 Retrieved from https en wikipedia org w index php title MotorStorm video game amp oldid 1175598397, wikipedia, wiki, book, books, library,

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