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Join five

Join five (also known as morpion solitaire, cross 'n' lines or line game) is a paper and pencil game for one or two players, played on a plus-shaped grid of dots. The origins of the game are probably in northern Europe. References to the game first appeared in French publications in the 1970s.[1] In addition to being played recreationally, the game has been the subject of theoretical studies[2] and computer searches for solutions.[3]

The starting grid.
After one move.
After four moves.
The game ends when no more segments can be drawn on the grid.

How to play edit

An initial grid of dots are drawn; a square of 4x4 dots, with a rectangle of 4x3 added to each side. The initial cross is outlined in some versions of the game.

During each turn, draw a straight line that is exactly five "dots" long, such that:

  • No part of the new line can retrace any portion of a previously drawn line. In the outlined version, the line can continue an existing line (they must not overlap).
  • Exactly one of the five dots covered by the new line is missing from the grid before the line is drawn. This missing dot (which can be at either end of the new line, or somewhere in the middle) is also drawn during the turn.
  • In the only outlined version, if no new dot is needed when drawing the line, the dot may be saved and can be used in later turns.

In other words, make a five-segment line from four dots, and draw in the fifth (unless it is saved to draw two dots in later turns).

Scoring edit

The game ends when no more segments can be drawn on the grid.

In the two player version, the last player to draw a line segment is the winner. In the single player version, scoring is accomplished by counting the number of segments drawn, or by calculating the total area of the grid at the end of play.

In the outlined version, the number of accomplished turns is the score. This is usually kept in check by using tally marks. It is unknown if this can be continued indefinitely, but the game becomes progressively more difficult (up to a point?) once the initial grid has been used completely.

Strategy edit

Strategy differs according to whether the game is played alone or against an opponent. In the first case, moves are optimized for the maximum number of possible turns; in the second case, the goal is to be "inefficient" with move selection to restrict the opponent's available moves.

Variations edit

The rules may be varied by requiring lines of 4 marked points in a row rather than 5, with a reduced starting configuration. Also, the "disjoint" variation of the game does not allow two parallel lines to share an endpoint, whereas the standard "touching" version does allow this.[4]

Records and computer searches edit

For the "touching" version of the game with lines consisting of 5 marked points, the present record of 178 lines was established on 2011 August 12, using a Monte-Carlo search by algorithmist Christopher Rosin.[5][6] This is eight moves more than the previous 1976 record of 170 lines.[3][5][7] The 1976 record was done by hand, and computer searches had not been able to approach this record[7] despite substantial progress,[8] until August 2010 when Christopher Rosin used a Monte-Carlo search to obtain a result of 172 moves, exceeding the 1976 record, and 178 moves one year later.[6]

For the "disjoint" version of the game with lines consisting of 5 marked points, the record of 82 lines[9] has been obtained by computer search, also found by Christopher Rosin. Previous 80 lines record was found in 2008 by Tristan Cazenave.[10] A 67-step solution was found in 2020 using an AlphaZero-like approach.[11]

Theory edit

Generalized morpion solitaire, in which the starting configuration may be any finite set of marked points, is a member of the NP-hard class of problems for which no efficient computational method for finding an optimal solution is known. Even the problem of finding an approximately optimal solution for generalized morpion solitaire is NP-hard.[2]

For the standard versions of morpion solitaire, infinitely large solutions do not exist; upper bounds have been proven[2] on the maximum number of lines that can be obtained.[12]

References edit

  1. ^ "Morpion Solitaire - Origin". www.morpionsolitaire.com. Retrieved 2023-02-19 and references therein.
  2. ^ a b c Demaine, Erik D.; Demaine, Martin L.; Langerman, Arthur; Langerman, Stefan (2006), "Morpion solitaire" (PDF), Theory of Computing Systems, 39 (3): 439–453, doi:10.1007/s00224-005-1240-4, MR 2218413, S2CID 9664785
  3. ^ a b T. Cazenave, "Reflexive Monte-Carlo Search", Computer Games Workshop 2007.
  4. ^ Boyer, Christian. "Morpion Solitaire – Rules of the Game". www.morpionsolitaire.com. Retrieved 2023-02-19.
  5. ^ a b Boyer, Christian. "Morpion Solitaire – Record Grids (5T game)". www.morpionsolitaire.com. Retrieved 2023-02-19.
  6. ^ a b Rosin, Chris. "A new Morpion Solitaire record via Monte-Carlo search". www.chrisrosin.com. Retrieved 2023-02-19.
  7. ^ a b Boyer, Christian. "Morpion Solitaire – List of the site's news added February 15th 2010". www.morpionsolitaire.com. Retrieved 2023-02-19.
  8. ^ H. Hyyrö and T. Poranen (2007). "New Heuristics for Morpion Solitaire".
  9. ^ Boyer, Christian. "Morpion Solitaire – Record Grids (5D game)". www.morpionsolitaire.com. Retrieved 2023-02-19.
  10. ^ T. Cazenave, "Nested Monte-Carlo Search", IJCAI 2009, pp. 456–461.
  11. ^ Wang, Hui; Preuss, Mike; Emmerich, Michael; Plaat, Aske (2020-06-14). "Tackling Morpion Solitaire with AlphaZero-likeRanked Reward Reinforcement Learning". arXiv:2006.07970 [cs.AI].
  12. ^ Boyer, Christian. "Morpion Solitaire – Score Limits". www.morpionsolitaire.com. Retrieved 2023-02-19.

External links edit

  • And Dots For All ... (iPhone/iPod Game)
  • viivapeli (Finnish)
  • position after 13 turns (one dot may be saved)
  • Join Five online
  • Join Five for Android
  • Morpion Solitaire
  • Join Five for Windows Phone
  • Implementation of morpion solitaire for terminal linux

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Join five also known as morpion solitaire cross n lines or line game is a paper and pencil game for one or two players played on a plus shaped grid of dots The origins of the game are probably in northern Europe References to the game first appeared in French publications in the 1970s 1 In addition to being played recreationally the game has been the subject of theoretical studies 2 and computer searches for solutions 3 The starting grid After one move After four moves The game ends when no more segments can be drawn on the grid Contents 1 How to play 2 Scoring 3 Strategy 4 Variations 5 Records and computer searches 6 Theory 7 References 8 External linksHow to play editAn initial grid of dots are drawn a square of 4x4 dots with a rectangle of 4x3 added to each side The initial cross is outlined in some versions of the game During each turn draw a straight line that is exactly five dots long such that No part of the new line can retrace any portion of a previously drawn line In the outlined version the line can continue an existing line they must not overlap Exactly one of the five dots covered by the new line is missing from the grid before the line is drawn This missing dot which can be at either end of the new line or somewhere in the middle is also drawn during the turn In the only outlined version if no new dot is needed when drawing the line the dot may be saved and can be used in later turns In other words make a five segment line from four dots and draw in the fifth unless it is saved to draw two dots in later turns Scoring editThe game ends when no more segments can be drawn on the grid In the two player version the last player to draw a line segment is the winner In the single player version scoring is accomplished by counting the number of segments drawn or by calculating the total area of the grid at the end of play In the outlined version the number of accomplished turns is the score This is usually kept in check by using tally marks It is unknown if this can be continued indefinitely but the game becomes progressively more difficult up to a point once the initial grid has been used completely Strategy editStrategy differs according to whether the game is played alone or against an opponent In the first case moves are optimized for the maximum number of possible turns in the second case the goal is to be inefficient with move selection to restrict the opponent s available moves Variations editThe rules may be varied by requiring lines of 4 marked points in a row rather than 5 with a reduced starting configuration Also the disjoint variation of the game does not allow two parallel lines to share an endpoint whereas the standard touching version does allow this 4 Records and computer searches editFor the touching version of the game with lines consisting of 5 marked points the present record of 178 lines was established on 2011 August 12 using a Monte Carlo search by algorithmist Christopher Rosin 5 6 This is eight moves more than the previous 1976 record of 170 lines 3 5 7 The 1976 record was done by hand and computer searches had not been able to approach this record 7 despite substantial progress 8 until August 2010 when Christopher Rosin used a Monte Carlo search to obtain a result of 172 moves exceeding the 1976 record and 178 moves one year later 6 For the disjoint version of the game with lines consisting of 5 marked points the record of 82 lines 9 has been obtained by computer search also found by Christopher Rosin Previous 80 lines record was found in 2008 by Tristan Cazenave 10 A 67 step solution was found in 2020 using an AlphaZero like approach 11 Theory editGeneralized morpion solitaire in which the starting configuration may be any finite set of marked points is a member of the NP hard class of problems for which no efficient computational method for finding an optimal solution is known Even the problem of finding an approximately optimal solution for generalized morpion solitaire is NP hard 2 For the standard versions of morpion solitaire infinitely large solutions do not exist upper bounds have been proven 2 on the maximum number of lines that can be obtained 12 References edit Morpion Solitaire Origin www morpionsolitaire com Retrieved 2023 02 19 and references therein a b c Demaine Erik D Demaine Martin L Langerman Arthur Langerman Stefan 2006 Morpion solitaire PDF Theory of Computing Systems 39 3 439 453 doi 10 1007 s00224 005 1240 4 MR 2218413 S2CID 9664785 a b T Cazenave Reflexive Monte Carlo Search Computer Games Workshop 2007 Boyer Christian Morpion Solitaire Rules of the Game www morpionsolitaire com Retrieved 2023 02 19 a b Boyer Christian Morpion Solitaire Record Grids 5T game www morpionsolitaire com Retrieved 2023 02 19 a b Rosin Chris A new Morpion Solitaire record via Monte Carlo search www chrisrosin com Retrieved 2023 02 19 a b Boyer Christian Morpion Solitaire List of the site s news added February 15th 2010 www morpionsolitaire com Retrieved 2023 02 19 H Hyyro and T Poranen 2007 New Heuristics for Morpion Solitaire Boyer Christian Morpion Solitaire Record Grids 5D game www morpionsolitaire com Retrieved 2023 02 19 T Cazenave Nested Monte Carlo Search IJCAI 2009 pp 456 461 Wang Hui Preuss Mike Emmerich Michael Plaat Aske 2020 06 14 Tackling Morpion Solitaire with AlphaZero likeRanked Reward Reinforcement Learning arXiv 2006 07970 cs AI Boyer Christian Morpion Solitaire Score Limits www morpionsolitaire com Retrieved 2023 02 19 External links editAnd Dots For All iPhone iPod Game viivapeli Finnish position after 13 turns one dot may be saved Join Five online Join Five for iPhone iPod Join Five for Android Morpion Solitaire Join Five for Windows Phone Implementation of morpion solitaire for terminal linux Retrieved from https en wikipedia org w index php title Join five amp oldid 1190762380, wikipedia, wiki, book, books, library,

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