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Mistigri (card game)

Mistigri, historically Pamphile, is an old, French, trick-taking card game for three or four players that has elements reminiscent of poker. It is a member of the Rams family of games and, although it is a gambling game, often played for small stakes, it is also suitable as a party game or as a family game with children from the age of 12 upwards.[1]

Mistigri
The "Mistigri" or "Mönch";
the highest trump and wild card
OriginFrance
TypePoint-trick
FamilyRams group
Players3 or 4
Age range12+
Cards32
DeckFrench or German
Rank (high→low)A K O U 10 9 8 7
A K Q J 10 9 8 7
PlayClockwise
Related games
Contra • Kratzen • Loo • Lupfen • Mauscheln • Ramscheln • Tippen • Zwicken
Features: pot, 5 cards, mistigri as top trump, 5-card flush as winning hand

Name edit

Mistigri is a variant of Mouche or Lenterlu and a cousin of the English Lanterloo. It is known in Germany as Mönch[2] ("monk"), possibly a corruption of the French Mouche as Monche was the old German for monk. Meyer certainly equates it to Mouche, Lenturla and Pamphile,[3] while Grupp also states that it is known as trente et un ("thirty-one") in French, but Méry's research shows that Mistigri was derived from Mouche (which was also called Lenturlu) and was first named Pamphile.[4] It is related to the historical card game of Tippen.[3]

The game is named after the "mistigri" (French for "pussy cat" or "kitten");[2] both it and "Mönch" ("monk") are nicknames for the jack of clubs or Unter of acorns, which may be used as the highest trump and as a wild card.[1][2]

History edit

Mistigri is a card game that has been known and documented over several centuries. According to Kastner & Folkvord, it was predominantly played in bars and among families, but gained a "rather dubious reputation" as a gambling game. Mistigri was developed from an older French game known as Mouche ("Fly") or Lenturlu during the 18th century. Mistigri was originally called Pamphile, but the term 'mistigri' came into use during the 19th century as a nickname for the Jack of Clubs and gave its name in turn to the game. According to Méry, Pamphile and Mistigri are therefore the same game and a variant of Mouche or Lenturlu.[4] Of course, in the English game of Loo or Lanterloo the Jack of Clubs was christened "Pam" after Pamphile.

The game of Loo, also known as "Lanterloo", which is well known in the English-speaking world as a 5-card or 3-card game and was derived from French Lenturlu, is thus a cousin of Mistigri. Also related to it in the German-speaking world are the well-known games of Ramscheln and Mauscheln, in which only one player may exchange his hand cards against the so-called widow. In France it developed into the game of Bourré; in Spain into Julep and, building on Loo, in Ireland into Irish Loo. Other variants of the game are Norseman's knock, cucumber, toepen and Hasenpfeffer.[2]

Cards edit

Mistigri is a trick-taking game, but it also contains elements that resemble the game of poker. It is usually played by three or four players with a 32-card German-suited pack. If more play, a 52-card French pack may be used. The cards rank as follows: A > K > O > U > 10 > 9 > 8 > 7. Card values, which only count in determining a winning flush, are as follows:[1]

  • Ace (deuce) – 11 points
  • King, Ober, Unter and ten – 10 points
  • Nine, eight, and seven – 9, 8, and 7 points respectively

Playing edit

The following rules are based on Grupp (1975).[1]

Preliminaries edit

Each player pays the agreed stake (a chip or coin) into a pot. Then, beginning with forehand to his left, the dealer deals a packet of three cards to each player, followed by a second packet of two cards; each player receiving a hand of five cards. The next card is turned as trumps.

In clockwise order, beginning with forehand, players decide whether to "pass" (ich passe or je passe), e.g. if they have a poor hand, and drop out of the particular game in progress or to announce "I'll join in" (ich gehe mit or je m'y tiens) or "play" (c'est bon). The active players may now, in rotation again, lay face down as many of their hand cards as they wish and exchange them for the same number of cards from the talon. They need not exchange any, of course.

The aim of exchanging is either to acquire a flush of five cards of the same suit or, failing that, to acquire as many high value cards or trump cards as possible.

Fliege edit

A player who succeeds in getting a five-card flush, a so-called mouche or Fliege ("fly"),[3] wins immediately and takes the entire contents of the pot. The five cards do not have to form a sequence. The other players have to pay another stake to the pot. If two players have a flush, the one with the trump flush wins. If neither has a trump flush, the winner is decided on card points, where Ace = 11, Courts = 10 and pip cards count their natural value.

Play edit

If no-one has a flush, the game proceeds to the trick-taking phase. Forehand leads to the first trick and the winner of the trick leads to the next. Players must follow suit (Farbzwang) if they can, trump if they cannot follow (Trumpfzwang) and must head the trick if possible (Stichzwang).

Winnings edit

For each trick taken, the player earns a fifth of the pot. If a player takes no tricks, they must pay the basic stake as a penalty.

Mistigri edit

The feature of this member of the rams family is the Mistigri, the jack of clubs or Unter of acorns, which is always the highest trump regardless of the trump suit. The player holding this card may play it and, at the same time, announce any suit of his choice as trumps. The Mistigri also counts as a wild card in that, if a player has 4 cards of the same suit, the Mistigri may be counted as the 5th in order to make a flush.

Mönch edit

Mönch, as described by Kastner and Folkvord, has a few slight variations or refinements. A 36-card or 52-card pack, depending on the number of players, is used and each player has 25 chips, the basic stake being five. Exchanging is limited to 4 cards maximum and there is provision for the discards to be shuffled and used for further exchanging if the talon is exhausted. In the event of two players having a flush, the player with the lower flush does not have to pay a penalty nor does the player with the Mönch. The pot has a limit of 40 chips, any excess going into a side pot which tops up the main pot when it drops below 40. If all players pass, the dealer gets 5 chips from rearhand. Game may be a fixed number of points, e.g. 50, or a set number of deals. If forehand plays the trump ace to the first trick, he or she can insist that the Mönch 'keeps still' (still hält - see "Pam be civil" in Loo) and is not played to that trick. Finally, if clubs are the trump suit, players may not drop out (see 'club law' in Loo).[2]

References edit

  1. ^ a b c d Grupp (1975), pp. 24–25.
  2. ^ a b c d e Kastner & Folkvord (2005), pp. 63–65.
  3. ^ a b c "Meyers (1908), p. 907.
  4. ^ a b Méry, L'Arbitre des jeux, Paris, Gabriel de Gonet, 1847

Literature edit

  • Alvensleben, L. von (1853) "Mistigri" in Encyklopädie der Spiele, enthaltend alte bekannten Karten-, Bret-, Kegel-, Billard-, Ball-, Würfel-Spiele und Schach, Otto Wiegand, Leipzig, pp. 323–325.
  • Grupp, Claus D. (1975). "Mistigri" in Kartenspiele. Falken-Verlag Erich Sicker, Wiesbaden. ISBN 3-8068-2001-5.
  • Kastner, Hugo and Gerald Kador Folkvord (2005). "Mönch" in Die große Humboldt-Enzyklopädie der Kartenspiele (= Humboldt-Taschenbuch. Freizeit & Hobby. Vol. 4058). Schlütersche Verlagsgesellschaft, Baden-Baden. ISBN 3-89994-058-X.
  • Méry, Joseph (1847). L'Arbitre des jeux, Paris, Gabriel de Gonet.
  • Meyer, Hermann Julius (1905). "Mistigri" in Meyers Großes Konversations-Lexikon, Vol. 13. Leipzig, 1908.

External links edit

  • Le Pamphile (= Le Mistigri) at Académie des jeux oubliés website. (French)

mistigri, card, game, mistigri, historically, pamphile, french, trick, taking, card, game, three, four, players, that, elements, reminiscent, poker, member, rams, family, games, although, gambling, game, often, played, small, stakes, also, suitable, party, gam. Mistigri historically Pamphile is an old French trick taking card game for three or four players that has elements reminiscent of poker It is a member of the Rams family of games and although it is a gambling game often played for small stakes it is also suitable as a party game or as a family game with children from the age of 12 upwards 1 MistigriThe Mistigri or Monch the highest trump and wild cardOriginFranceTypePoint trickFamilyRams groupPlayers3 or 4Age range12 Cards32DeckFrench or GermanRank high low A K O U 10 9 8 7 A K Q J 10 9 8 7PlayClockwiseRelated gamesContra Kratzen Loo Lupfen Mauscheln Ramscheln Tippen ZwickenFeatures pot 5 cards mistigri as top trump 5 card flush as winning hand Contents 1 Name 2 History 3 Cards 4 Playing 4 1 Preliminaries 4 2 Fliege 4 3 Play 4 4 Winnings 4 5 Mistigri 5 Monch 6 References 7 Literature 8 External linksName editMistigri is a variant of Mouche or Lenterlu and a cousin of the English Lanterloo It is known in Germany as Monch 2 monk possibly a corruption of the French Mouche as Monche was the old German for monk Meyer certainly equates it to Mouche Lenturla and Pamphile 3 while Grupp also states that it is known as trente et un thirty one in French but Mery s research shows that Mistigri was derived from Mouche which was also called Lenturlu and was first named Pamphile 4 It is related to the historical card game of Tippen 3 The game is named after the mistigri French for pussy cat or kitten 2 both it and Monch monk are nicknames for the jack of clubs or Unter of acorns which may be used as the highest trump and as a wild card 1 2 History editMistigri is a card game that has been known and documented over several centuries According to Kastner amp Folkvord it was predominantly played in bars and among families but gained a rather dubious reputation as a gambling game Mistigri was developed from an older French game known as Mouche Fly or Lenturlu during the 18th century Mistigri was originally called Pamphile but the term mistigri came into use during the 19th century as a nickname for the Jack of Clubs and gave its name in turn to the game According to Mery Pamphile and Mistigri are therefore the same game and a variant of Mouche or Lenturlu 4 Of course in the English game of Loo or Lanterloo the Jack of Clubs was christened Pam after Pamphile The game of Loo also known as Lanterloo which is well known in the English speaking world as a 5 card or 3 card game and was derived from French Lenturlu is thus a cousin of Mistigri Also related to it in the German speaking world are the well known games of Ramscheln and Mauscheln in which only one player may exchange his hand cards against the so called widow In France it developed into the game of Bourre in Spain into Julep and building on Loo in Ireland into Irish Loo Other variants of the game are Norseman s knock cucumber toepen and Hasenpfeffer 2 Cards editMistigri is a trick taking game but it also contains elements that resemble the game of poker It is usually played by three or four players with a 32 card German suited pack If more play a 52 card French pack may be used The cards rank as follows A gt K gt O gt U gt 10 gt 9 gt 8 gt 7 Card values which only count in determining a winning flush are as follows 1 Ace deuce 11 points King Ober Unter and ten 10 points Nine eight and seven 9 8 and 7 points respectivelyPlaying editThe following rules are based on Grupp 1975 1 Preliminaries edit Each player pays the agreed stake a chip or coin into a pot Then beginning with forehand to his left the dealer deals a packet of three cards to each player followed by a second packet of two cards each player receiving a hand of five cards The next card is turned as trumps In clockwise order beginning with forehand players decide whether to pass ich passe or je passe e g if they have a poor hand and drop out of the particular game in progress or to announce I ll join in ich gehe mit or je m y tiens or play c est bon The active players may now in rotation again lay face down as many of their hand cards as they wish and exchange them for the same number of cards from the talon They need not exchange any of course The aim of exchanging is either to acquire a flush of five cards of the same suit or failing that to acquire as many high value cards or trump cards as possible Fliege edit A player who succeeds in getting a five card flush a so called mouche or Fliege fly 3 wins immediately and takes the entire contents of the pot The five cards do not have to form a sequence The other players have to pay another stake to the pot If two players have a flush the one with the trump flush wins If neither has a trump flush the winner is decided on card points where Ace 11 Courts 10 and pip cards count their natural value Play edit If no one has a flush the game proceeds to the trick taking phase Forehand leads to the first trick and the winner of the trick leads to the next Players must follow suit Farbzwang if they can trump if they cannot follow Trumpfzwang and must head the trick if possible Stichzwang Winnings edit For each trick taken the player earns a fifth of the pot If a player takes no tricks they must pay the basic stake as a penalty Mistigri edit The feature of this member of the rams family is the Mistigri the jack of clubs or Unter of acorns which is always the highest trump regardless of the trump suit The player holding this card may play it and at the same time announce any suit of his choice as trumps The Mistigri also counts as a wild card in that if a player has 4 cards of the same suit the Mistigri may be counted as the 5th in order to make a flush Monch editMonch as described by Kastner and Folkvord has a few slight variations or refinements A 36 card or 52 card pack depending on the number of players is used and each player has 25 chips the basic stake being five Exchanging is limited to 4 cards maximum and there is provision for the discards to be shuffled and used for further exchanging if the talon is exhausted In the event of two players having a flush the player with the lower flush does not have to pay a penalty nor does the player with the Monch The pot has a limit of 40 chips any excess going into a side pot which tops up the main pot when it drops below 40 If all players pass the dealer gets 5 chips from rearhand Game may be a fixed number of points e g 50 or a set number of deals If forehand plays the trump ace to the first trick he or she can insist that the Monch keeps still still halt see Pam be civil in Loo and is not played to that trick Finally if clubs are the trump suit players may not drop out see club law in Loo 2 References edit a b c d Grupp 1975 pp 24 25 a b c d e Kastner amp Folkvord 2005 pp 63 65 a b c Meyers 1908 p 907 a b Mery L Arbitre des jeux Paris Gabriel de Gonet 1847Literature editAlvensleben L von 1853 Mistigri in Encyklopadie der Spiele enthaltend alte bekannten Karten Bret Kegel Billard Ball Wurfel Spiele und Schach Otto Wiegand Leipzig pp 323 325 Grupp Claus D 1975 Mistigri in Kartenspiele Falken Verlag Erich Sicker Wiesbaden ISBN 3 8068 2001 5 Kastner Hugo and Gerald Kador Folkvord 2005 Monch in Die grosse Humboldt Enzyklopadie der Kartenspiele Humboldt Taschenbuch Freizeit amp Hobby Vol 4058 Schlutersche Verlagsgesellschaft Baden Baden ISBN 3 89994 058 X Mery Joseph 1847 L Arbitre des jeux Paris Gabriel de Gonet Meyer Hermann Julius 1905 Mistigri in Meyers Grosses Konversations Lexikon Vol 13 Leipzig 1908 External links editLe Pamphile Le Mistigri at Academie des jeux oublies website French Retrieved from https en wikipedia org w index php title Mistigri card game amp oldid 1202239749, wikipedia, wiki, book, books, library,

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