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Mirco Games

Mirco Games Inc. was a manufacturer of coin-operated games based in Phoenix, Arizona founded in 1973. The company was a subsidiary of electronics manufacturer Mirco Inc, producing foosball tables and coin-operated video games through the 1970s. They notably created a few of the earliest games incorporating microprocessors, including The Spirit of ’76, the first commercially available pinball utilizing the technology. The company was eventually sold in 1980 to Amstar Electronics.

Mirco Games Inc.
Company typeDefunct
IndustryCoin-operated Games
FoundedDecember 26, 1973; 50 years ago (1973-12-26) in Phoenix, Arizona, United States
FoundersRichard N. Raymond, John L. Walsh
Defunct1980; 44 years ago (1980)
FateSold to Amstar Electronics
Products

History edit

The roots of Mirco Games lie in the company Arizona Automation, an importer of foosball tables founded by Richard “Dick” N. Raymond and John L. Walsh. Walsh and Raymond had worked together at General Electric in Germany and discovered the popularity of foosball in Europe, which had not yet taken off in the United States. Raymond opened Arizona Automation in a 600 foot office space in 1970 in Phoenix, Arizona with Walsh serving as the import agent in Germany. Their tables were marketed under the name Champion Soccer. Within a year, Raymond bought out Walsh’s shares in the company.[1]

Subsequently, the German mark suffered in value, leading to Arizona Automation tables domestically. Using manufacturing materials in both the United States and Taiwan, Raymond found great success as the popularity for foosball boomed in the country. Within four years, the company achieved sales of $1 million.[1][2]

In November 1971, Joe Walsh along with Robert Kessler and Bruce Kinkler formed electronics company Mirco Incorporated, producing both electronics testing hardware and software.[1][3][4] To help finance the expansion of this business, Micro purchased the assets of Arizona Automation to get into the coin-op market. On December 26, 1973, Micro Games Inc. was formed with all of Arizona Automation’s staff and product transferred to the new company.[1][5]

In 1974, Mirco Games published the book Table Soccer Rules and Strategy by Bob and Steve Edgell. One of the earliest books aimed at competitive coin-operated games, the company agreed to publish the book in exchange for one of their tables being featured on the cover. The book helped to spur competitive foosball to new heights, attracting mainstream interest in the craze. Mirco Games itself promoted foosball tournaments, spurring adoption of their tables in large numbers.[2][6] They eventually captured 10% of the foosball table market. Bob Edgell subsequently joined Mirco Games in a marketing role.[7][8]

Using their combined expertise in coin-operated games and electronics, Micro Games expanded into electronic games starting in 1973. They first manufactured a number of Pong clones including Champion Ping-Pong (1973) and Challenge (1974). This new revenue stream helped grow the company from $1 million in the foosball trade to $7.3 million in 1975 – $6.1 million of which was from video games. Mirco also offered test equipment services to the coin-op industry through their Mirco Electronic Distributors subsidiary and opened manufacturing plants in Australia and Germany.[1][5][9][10]

Mirco Inc. started exploring early microprocessors after a number of engineers and managers at the company arrived from Motorola,[11] which had released the 8-bit Motorola 6800 microprocessor. In 1975, Mirco Games was approached by engineer David Nutting who had led the project to convert an electro-mechanical pinball table to be powered by a microprocessor. After Nutting shipped Mirco Games one of his prototypes, a team led by former Motorola engineers created The Spirit of ’76 (1975) based on the Motorola 6800 microprocessor.

When shown at the 1975 Music Operators of America show, The Spirit of ’76 was the first commercially available pinball game using a microprocessor.[12] However, Mirco Games had no prior experience manufacturing pinball tables, and the game was not in a finalized state. The initial units shipped in November 1975 were over-engineered and defective, causing a halt to production in March of 1976. The table sold 140 units;[13] its failure caused Mirco to not pursue the pinball business until reentering the market with cocktail table pinball model Lucky Draw (1978). At the same show, Mirco also introduced one of the earliest microprocessor-based video games, PT-109 (1975), utilizing the Fairchild F8 microprocessor – which also sold poorly.[12]

In January 1976, Mirco entered into an agreement with Fairchild Camera & Instrument to create a dedicated home video game console based on their Challenge arcade machine.[1] The deal subsequently fell apart, resulting in a lawsuit over the terms of the agreement in 1977.[14][15][16] Micro Inc's financial situation took a serious hit as a result of the game business, with The Spirit of '76, the Fairchild agreement, and the formation of their German subsidiary being blamed for the company's first reported loss in fiscal 1977. This situation led to a firing of 50% of staff and a 10% reduction in pay for those remaining.[13]

The company continued releasing coin-operated video games in a number of genres. These included racing games, flight combat games, and card games. Beginning with 21 (1976), Mirco found a niche in video adaptation of gambling-adjacent “gray market” games. Co-founder of Mirco Inc, John Walsh, went onto form Intermark Industries which distributed gray market video games similar to those produced under Mirco Games.[17]

The last game from the company was published in 1979. In 1980, Mirco Games and Mirco Games GmbH in Germany were sold by to Amstar Electronics, licensors of the game Phoenix (1980), whom Mirco had previously done distribution for.[18][19][20][21]

Products edit

Coin-Operated Games edit

Foosball Tables edit

  • Champion Soccer (1971)[22] as Arizona Automation
  • Champion Soccer Club (1973)[23] as Arizona Automation (not coin-operated, sold to the home)
  • Grand Champion (1975)[24]
  • Grand Champ (1975)[24][25] (not coin-operated, sold to the home)
  • Maverick (1975)[24][26]
  • Grand Champion VI (January 1977)[27]

Arcade video games edit

Electro-mechanical Games edit

Pinball edit

References edit

  1. ^ a b c d e f Bernhardt, Kenneth L.; Kinnear, Thomas C. (1978). Cases in marketing management. Dallas, Texas: Business Publications Inc. pp. 551–565. ISBN 0-256-02081-7.
  2. ^ a b "Mirco & Champion". RePlay. 1 (18): 17. 1976-02-28.
  3. ^ "PC Faults Located Through 'Flash II'". Computerworld the Newsweekly for the Computer Community. 7 (37): 16. 1973-09-12.
  4. ^ Franson, Paul (1974-07-11). "Portable tester checks complex logic". Electronics. 47 (15): 125–126.
  5. ^ a b "Arizona Auto. & Mirco, Inc. Merge". Cash Box: 51. 1974-02-23.
  6. ^ "Operator Sales & Mirco Stage Soccer Bout; 395 Teams Compete for Cash and Prizes". Cash Box: 51. 1974-05-11.
  7. ^ "Edgell Named Mirco's Dir. of Marketing". Cash Box: 45. 1976-05-01.
  8. ^ "Edgell And Reinhardt Promote At Mirco". Cash Box: 41, 43. 1976-12-18.
  9. ^ "Mirco Expands U.S. Facilities: Opens European Subsid.-Germany". Cash Box: 46. 1975-11-15.
  10. ^ "Mirco Games Opens Factory in Germany". Mir Co-Operator. 1 (1): 1. 1975.
  11. ^ "Connors App. Mirco President". Cash Box: 43. 1975-05-31.
  12. ^ a b c "Mirco Intro's 'Spirit of '76' Computerized Pinball And 'PT 109' Video Game at MOA Expo". Cash Box: 38. 1975-11-08.
  13. ^ a b Bailey, Clarence W. (1977-05-01). "Young firm survives crises in too-rapid growth". Arizona Republic. pp. D-16, D-21.
  14. ^ "Mirco hits Fairchild with $6 million lawsuit". Play Meter. 4 (1): 32. January 1978.
  15. ^ "Mirco Suit". RePlay. 3 (3): 58. December 1977.
  16. ^ "Fairchild sues Mirco". Play Meter. 4 (7): 56. 1978-04-07.
  17. ^ "John Walsh Forms Intermark Indus". Cash Box: 52–53. 1979-02-17.
  18. ^ a b "See the Exclusive". RePlay: 44. November 1979.
  19. ^ "Other games". Play Meter. 6 (19): 121. October 1980.
  20. ^ Kirk, Steve (1980-12-15). "The Game Reviews: 'Missile command' and 'Moon Cresta'-- recommended". Play Meter. 6 (23): 128–129, 131.
  21. ^ "Amstar Runs Up Amusement Factory Flag". RePlay. 6 (2): 118. November 1980.
  22. ^ "MOA Exhibits SRO; Advance Red Good And Seminar Tops". Cash Box: 43. 1971-10-02.
  23. ^ "Ariz. Automation Markets Home Model". Cash Box: 54. 1973-02-17.
  24. ^ a b c "The Magnificent Seven". Cash Box: Part III - Coin Machines 11. 1975-07-05.
  25. ^ "The 'Grand Champ'". Cash Box: 31. 1975-08-30.
  26. ^ "The Magnificent Seven". Play Meter. 1 (7): 12. June–July 1975.
  27. ^ a b "Mirco Introduces Two New Products". Cash Box: 41. 1976-12-18.
  28. ^ "Free Play". Cash Box: 50. 1974-04-13.
  29. ^ "Chicago Chatter". Cash Box. 35 (42): 52. 1974-04-20.
  30. ^ a b "Two all new games from MIRCO. The people who brought you Challenge". Play Meter. 1 (6): 41. May 1975.
  31. ^ "Micro Intro's "Slam" Video Cocktail Table". Cash Box: 39. 1975-08-02.
  32. ^ "Mirco Games Introduces Video Cocktail Table". Vending Times. 15 (8): 48. August 1975.
  33. ^ "Slam features skill and speed". Play Meter. 1 (8): 44. August 1975.
  34. ^ "Microprocessor gives action to table". Play Meter. 1 (11): 52. November 1975.
  35. ^ "Mirco Games Introduces PT-109 Video Game". Vending Times. 16 (1): 47. January 1976.
  36. ^ "Aces rocket to heroism in Skywar". Play Meter. 2 (5): 46. May 1976.
  37. ^ "Mirco Bows Upright & Cocktail "Skywar"". RePlay. 1 (30): 13. May 1976.
  38. ^ "'Skywar' New Air-Battle 2-Player Game From Mirco". Cash Box: 43. 1976-05-08.
  39. ^ "Video Blackjack". Play Meter. 2 (9): 40. September 1976.
  40. ^ "Mirco Intro's Its "21" Video". RePlay. 1 (43): 22. August 1976.
  41. ^ "Mirco Releases 'Super 21' Cocktail". Cash Box: 65. 1977-08-06.
  42. ^ "Mirco releases Super 21". Play Meter. 3 (17): 48. September 1977.
  43. ^ "New Game". Cash Box: 63. 1977-11-05.
  44. ^ "Dogfight at dawn". Play Meter. 4 (11): 60. 1978-06-15.
  45. ^ "California Clippings". Cash Box: 50. 1978-07-15.
  46. ^ "Mirco Introduces New 'Hold & Draw' Electronic Upright Video Poker Game". Cash Box: 45. 1978-07-22.
  47. ^ "Computer card game". Play Meter. 4 (15): 46. 1978-08-15.
  48. ^ "Mirco introduces gaming machines". Play Meter. 4 (9): 27. 1978-05-15.
  49. ^ "Mirco Games Introduces Scramble". Vending Times. 15 (6): 46. June 1975.
  50. ^ "Mirco enters pinball market with Spirit". Play Meter. 1 (11): 52. November 1975.
  51. ^ "Mirco Games Introduces Spirit of '76 Pin Game". Vending Times. 15 (11): 86. November 1975.
  52. ^ "Cocktail Model Pinball Game Is Marketed By Mirco". Cash Box: 50. 1978-06-17.
  53. ^ "Sitdown pingame". Play Meter. 4 (13): 70. 1978-07-15.

mirco, games, manufacturer, coin, operated, games, based, phoenix, arizona, founded, 1973, company, subsidiary, electronics, manufacturer, mirco, producing, foosball, tables, coin, operated, video, games, through, 1970s, they, notably, created, earliest, games. Mirco Games Inc was a manufacturer of coin operated games based in Phoenix Arizona founded in 1973 The company was a subsidiary of electronics manufacturer Mirco Inc producing foosball tables and coin operated video games through the 1970s They notably created a few of the earliest games incorporating microprocessors including The Spirit of 76 the first commercially available pinball utilizing the technology The company was eventually sold in 1980 to Amstar Electronics Mirco Games Inc Company typeDefunctIndustryCoin operated GamesFoundedDecember 26 1973 50 years ago 1973 12 26 in Phoenix Arizona United StatesFoundersRichard N Raymond John L WalshDefunct1980 44 years ago 1980 FateSold to Amstar ElectronicsProductsVideo games Contents 1 History 2 Products 2 1 Coin Operated Games 2 1 1 Foosball Tables 2 1 2 Arcade video games 2 1 3 Electro mechanical Games 2 1 4 Pinball 3 ReferencesHistory editThe roots of Mirco Games lie in the company Arizona Automation an importer of foosball tables founded by Richard Dick N Raymond and John L Walsh Walsh and Raymond had worked together at General Electric in Germany and discovered the popularity of foosball in Europe which had not yet taken off in the United States Raymond opened Arizona Automation in a 600 foot office space in 1970 in Phoenix Arizona with Walsh serving as the import agent in Germany Their tables were marketed under the name Champion Soccer Within a year Raymond bought out Walsh s shares in the company 1 Subsequently the German mark suffered in value leading to Arizona Automation tables domestically Using manufacturing materials in both the United States and Taiwan Raymond found great success as the popularity for foosball boomed in the country Within four years the company achieved sales of 1 million 1 2 In November 1971 Joe Walsh along with Robert Kessler and Bruce Kinkler formed electronics company Mirco Incorporated producing both electronics testing hardware and software 1 3 4 To help finance the expansion of this business Micro purchased the assets of Arizona Automation to get into the coin op market On December 26 1973 Micro Games Inc was formed with all of Arizona Automation s staff and product transferred to the new company 1 5 In 1974 Mirco Games published the book Table Soccer Rules and Strategy by Bob and Steve Edgell One of the earliest books aimed at competitive coin operated games the company agreed to publish the book in exchange for one of their tables being featured on the cover The book helped to spur competitive foosball to new heights attracting mainstream interest in the craze Mirco Games itself promoted foosball tournaments spurring adoption of their tables in large numbers 2 6 They eventually captured 10 of the foosball table market Bob Edgell subsequently joined Mirco Games in a marketing role 7 8 Using their combined expertise in coin operated games and electronics Micro Games expanded into electronic games starting in 1973 They first manufactured a number of Pong clones including Champion Ping Pong 1973 and Challenge 1974 This new revenue stream helped grow the company from 1 million in the foosball trade to 7 3 million in 1975 6 1 million of which was from video games Mirco also offered test equipment services to the coin op industry through their Mirco Electronic Distributors subsidiary and opened manufacturing plants in Australia and Germany 1 5 9 10 Mirco Inc started exploring early microprocessors after a number of engineers and managers at the company arrived from Motorola 11 which had released the 8 bit Motorola 6800 microprocessor In 1975 Mirco Games was approached by engineer David Nutting who had led the project to convert an electro mechanical pinball table to be powered by a microprocessor After Nutting shipped Mirco Games one of his prototypes a team led by former Motorola engineers created The Spirit of 76 1975 based on the Motorola 6800 microprocessor When shown at the 1975 Music Operators of America show The Spirit of 76 was the first commercially available pinball game using a microprocessor 12 However Mirco Games had no prior experience manufacturing pinball tables and the game was not in a finalized state The initial units shipped in November 1975 were over engineered and defective causing a halt to production in March of 1976 The table sold 140 units 13 its failure caused Mirco to not pursue the pinball business until reentering the market with cocktail table pinball model Lucky Draw 1978 At the same show Mirco also introduced one of the earliest microprocessor based video games PT 109 1975 utilizing the Fairchild F8 microprocessor which also sold poorly 12 In January 1976 Mirco entered into an agreement with Fairchild Camera amp Instrument to create a dedicated home video game console based on their Challenge arcade machine 1 The deal subsequently fell apart resulting in a lawsuit over the terms of the agreement in 1977 14 15 16 Micro Inc s financial situation took a serious hit as a result of the game business with The Spirit of 76 the Fairchild agreement and the formation of their German subsidiary being blamed for the company s first reported loss in fiscal 1977 This situation led to a firing of 50 of staff and a 10 reduction in pay for those remaining 13 The company continued releasing coin operated video games in a number of genres These included racing games flight combat games and card games Beginning with 21 1976 Mirco found a niche in video adaptation of gambling adjacent gray market games Co founder of Mirco Inc John Walsh went onto form Intermark Industries which distributed gray market video games similar to those produced under Mirco Games 17 The last game from the company was published in 1979 In 1980 Mirco Games and Mirco Games GmbH in Germany were sold by to Amstar Electronics licensors of the game Phoenix 1980 whom Mirco had previously done distribution for 18 19 20 21 Products editCoin Operated Games edit Foosball Tables edit Champion Soccer 1971 22 as Arizona Automation Champion Soccer Club 1973 23 as Arizona Automation not coin operated sold to the home Grand Champion 1975 24 Grand Champ 1975 24 25 not coin operated sold to the home Maverick 1975 24 26 Grand Champion VI January 1977 27 Arcade video games edit Champion Ping Pong 1973 originally released as Arizona Automation later as Mirco Games Challenge April 1974 28 29 Slam August 1975 30 31 32 33 PT 109 1975 34 35 Skywar May 1976 36 37 38 21 September 1976 39 40 Super Stud December 1976 27 Super 21 August 1977 41 42 Formula M Vroom November 1977 43 Dawn Patrol June 1978 44 Hold amp Draw 1978 45 46 47 Break In 1978 48 Hi Lo Jackpot 1979 18 Electro mechanical Games edit Scramble June 1975 30 49 Pinball edit The Spirit of 76 1975 12 50 51 Lucky Draw June 1978 52 53 References edit a b c d e f Bernhardt Kenneth L Kinnear Thomas C 1978 Cases in marketing management Dallas Texas Business Publications Inc pp 551 565 ISBN 0 256 02081 7 a b Mirco amp Champion RePlay 1 18 17 1976 02 28 PC Faults Located Through Flash II Computerworld the Newsweekly for the Computer Community 7 37 16 1973 09 12 Franson Paul 1974 07 11 Portable tester checks complex logic Electronics 47 15 125 126 a b Arizona Auto amp Mirco Inc Merge Cash Box 51 1974 02 23 Operator Sales amp Mirco Stage Soccer Bout 395 Teams Compete for Cash and Prizes Cash Box 51 1974 05 11 Edgell Named Mirco s Dir of Marketing Cash Box 45 1976 05 01 Edgell And Reinhardt Promote At Mirco Cash Box 41 43 1976 12 18 Mirco Expands U S Facilities Opens European Subsid Germany Cash Box 46 1975 11 15 Mirco Games Opens Factory in Germany Mir Co Operator 1 1 1 1975 Connors App Mirco President Cash Box 43 1975 05 31 a b c Mirco Intro s Spirit of 76 Computerized Pinball And PT 109 Video Game at MOA Expo Cash Box 38 1975 11 08 a b Bailey Clarence W 1977 05 01 Young firm survives crises in too rapid growth Arizona Republic pp D 16 D 21 Mirco hits Fairchild with 6 million lawsuit Play Meter 4 1 32 January 1978 Mirco Suit RePlay 3 3 58 December 1977 Fairchild sues Mirco Play Meter 4 7 56 1978 04 07 John Walsh Forms Intermark Indus Cash Box 52 53 1979 02 17 a b See the Exclusive RePlay 44 November 1979 Other games Play Meter 6 19 121 October 1980 Kirk Steve 1980 12 15 The Game Reviews Missile command and Moon Cresta recommended Play Meter 6 23 128 129 131 Amstar Runs Up Amusement Factory Flag RePlay 6 2 118 November 1980 MOA Exhibits SRO Advance Red Good And Seminar Tops Cash Box 43 1971 10 02 Ariz Automation Markets Home Model Cash Box 54 1973 02 17 a b c The Magnificent Seven Cash Box Part III Coin Machines 11 1975 07 05 The Grand Champ Cash Box 31 1975 08 30 The Magnificent Seven Play Meter 1 7 12 June July 1975 a b Mirco Introduces Two New Products Cash Box 41 1976 12 18 Free Play Cash Box 50 1974 04 13 Chicago Chatter Cash Box 35 42 52 1974 04 20 a b Two all new games from MIRCO The people who brought you Challenge Play Meter 1 6 41 May 1975 Micro Intro s Slam Video Cocktail Table Cash Box 39 1975 08 02 Mirco Games Introduces Video Cocktail Table Vending Times 15 8 48 August 1975 Slam features skill and speed Play Meter 1 8 44 August 1975 Microprocessor gives action to table Play Meter 1 11 52 November 1975 Mirco Games Introduces PT 109 Video Game Vending Times 16 1 47 January 1976 Aces rocket to heroism in Skywar Play Meter 2 5 46 May 1976 Mirco Bows Upright amp Cocktail Skywar RePlay 1 30 13 May 1976 Skywar New Air Battle 2 Player Game From Mirco Cash Box 43 1976 05 08 Video Blackjack Play Meter 2 9 40 September 1976 Mirco Intro s Its 21 Video RePlay 1 43 22 August 1976 Mirco Releases Super 21 Cocktail Cash Box 65 1977 08 06 Mirco releases Super 21 Play Meter 3 17 48 September 1977 New Game Cash Box 63 1977 11 05 Dogfight at dawn Play Meter 4 11 60 1978 06 15 California Clippings Cash Box 50 1978 07 15 Mirco Introduces New Hold amp Draw Electronic Upright Video Poker Game Cash Box 45 1978 07 22 Computer card game Play Meter 4 15 46 1978 08 15 Mirco introduces gaming machines Play Meter 4 9 27 1978 05 15 Mirco Games Introduces Scramble Vending Times 15 6 46 June 1975 Mirco enters pinball market with Spirit Play Meter 1 11 52 November 1975 Mirco Games Introduces Spirit of 76 Pin Game Vending Times 15 11 86 November 1975 Cocktail Model Pinball Game Is Marketed By Mirco Cash Box 50 1978 06 17 Sitdown pingame Play Meter 4 13 70 1978 07 15 Retrieved from https en wikipedia org w index php title Mirco Games amp oldid 1212533021, wikipedia, wiki, book, books, library,

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