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Matthias A. K. Zimmermann

Matthias Alexander Kristian Zimmermann (* 6 May 1981 in Basel) is a writer, painter and new media artist from Switzerland.

Matthias A. K. Zimmermann
Born
Matthias Alexander Kristian Zimmermann

6 May 1981
Basel, Switzerland
NationalitySwiss
EducationUniversity of Fine art, University of education
Known forWriter, Painting, New media art, Video game art
The Frozen City, 2006
Acrylic on canvas, 160 × 160 cm (63 in × 63 in)
Museum of Art Aarau, Switzerland
The Space Machine 6, 2013
Acrylic on canvas, 100 × 280 cm (39.4 x 110 in)
Computer Museum Kiel, Germany
The Networked City, 2005
Acrylic on canvas, 100 × 205 cm (39.4 in × 80.7 in)
Museums Quarter, St. Annen-Museum, Germany
Moonlight in the Snow Clouds, 2009
Acrylic on canvas, 160 × 180 cm (63 in × 70.9 in)
Ludwig Museum of Art
Interaction between nine Energy Centres, 2011
Acrylic on canvas, 140 × 170 cm (55.1 in × 67 in)
Ludwig Museum of Art

Biography edit

Matthias A. K. Zimmermann was born in Basel and grew up in the canton of Aargau. He studied music/composition at the University of Arts Berne, fine art at the Lucerne University of Applied Sciences and Arts, game design and art education at the Zurich University of Applied Sciences and didactics/pedagogy at the Swiss Federal Institute for Vocational Education and Training (SFIVET). His artistic work has found a reception in international exhibitions as well as in scientific and essayistic texts. Zimmermann's artworks are in collections of various museums.[1] His debut novel, CRYONIUM, has been published by Kulturverlag Kadmos (Kadmos Publisher).[2]

Work edit

Literary work edit

  • CRYONIUM. The Experiments of Memory. Novel. Kulturverlag Kadmos (Kadmos Publisher), Berlin 2019, ISBN 978-3-86599-444-8.[3]

Artistic work edit

Content, concept and execution edit

Zimmermann's artistic works, which he refers to as "Model Worlds", contain a smorgasbord of visual languages borrowed from digital space, the vocabulary of different cultures, and the history of art, design, and media. Computer game elements, source codes, japanese gardens, Buddhist symbolism, and icon paintings from the Middle Ages can be found predominantly. The pictorial motifs show landscapes in varying degrees of abstraction. This ranges from photorealistic, clearly recognizable places to spatial entities. The pictorial motifs convey both cheerful and gloomy atmospheres that paraphrase utopian and dystopian scenarios. The staging of the pictorial space using things from different times and places illustrates the simultaneity of virtual distance resolution. The geometric frameworks of the pictorial contents result from the most Miscellaneous perspectives and spatial representations. Each picture is based on a system that is constructed like a construction kit or puzzle and illustrates the playful concept of modularity – the variable combination, transformation, and ever new composition. The "Model Worlds" are designed as paintings on canvas or digitally constructed on the computer and implemented as Diasec. Each painting is preceded by meticulous sketch studies that last for months or years. Zimmermann's creative process reflects the interface of the analog and digital. His painting technique adapts the aesthetics of computer images, whereas his digitally created pictures mostly refer to motifs of classical painting.[4][5]

Artistic Research edit

The art book Digital Modernity (Hirmer Publishers), published in 2018, discusses Zimmermann's work primarily under the aspect of artistic research. By combining elements of aesthetic mediation with those of the knowledge system, new epistemological spaces are opened up for the reception of art. The "Model Worlds" form a topology through space and time, research in the history of art, design and media, and point out technical connections.[6] The series of pictures, The Space Machine, layers the picture content in six levels – energy, hardware, binary code, 3D graphics software, game world (electronic visual display), source codes – and illustrates the construction of digital worlds. Among other things, the source codes shown have the function of source references.[7]

Museums edit

Exhibitions edit

  • Museum of Art Aarau, Switzerland: Selection 11, 2011
  • Art Museum of Lucerne, Switzerland: Annual Exhibition, 2011
  • Computer Games Museum Berlin, Germany: Model Worlds – Pictures by Matthias Zimmermann, 2013[8]
  • Computer Games Museum Berlin/Institution of Digital Culture, Germany: Supersample – Pixels at an Exhibition, 2015[9]
  • Museet for Religiøs Kunst, Denmark: Vokseværk, 2015
  • St. Anne's Museum Quarter, Lübeck/Landeshaus Kiel, Germany: KunSt aktuell im LandesHaus, 2015
  • Ludwig Museum of Art, Germany: Matthias Zimmermann – From Videogame towards the Apocalypse, 2016[10]
  • Ludwig Museum of Art, Germany: The Known and the Unknown, 2019[11]
  • Museum of Art Aarau, Switzerland: Selection 19, 2019

Inventory edit

Artwork by Matthias A. K. Zimmermann are in the permanent collection of the following museums and cultural institutions

Literature edit

  • Natascha Adamowsky (ed.): Digital Modernity. The Model Worlds by Matthias Zimmermann. Hirmer Publishers, Munich 2018, ISBN 978-3-7774-2388-3[13]
  • Mark R. Hesslinger / Beate Reifenscheid (ed.): Reality and the Divine – From the Deutschherrenhaus to the Ludwig Museum 1216 – 2016, Ludwig Museum, Koblenz 2016, ISBN 978-3-9816878-2-8
  • Christian Huberts, Sebastian Standke (Hrsg.): Between|Worlds: Atmospheres in the Computer Game. Werner Hülsbusch, Glückstadt 2014, ISBN 978-3-86488-063-6
  • Dagmar Fenner (Hrsg.): What can and may art do? An ethical outline. Campus Publishers, Frankfurt a. M. 2013, ISBN 978-3-59339-871-6

Publications about Matthias A. K. Zimmermann (selection) edit

  • ARD (broadcaster)/Reload, Television publication: Video game art, 7 October 2014[14]
  • University of Heidelberg/Publicationsplattform Art History, René Stettler: Various scientific essays.[15]
  • Berliner Gazette – Culture, Politics and Digital: Various authors.[16]
  • Language at Play – Scientific magazine, Christian Huberts: The re-medialization of procedural atmosphere into static paintings[17]
  • Neue Zürcher Zeitung, Gerhard Mack: Digital world – painters use virtual space [18]
  • Basler Zeitung, Graziella Kuhn: Pixel auf Leinwand[19]
  • Luzerner Zeitung, Urs Bugmann: A World of Extreme Artificiality[20]
  • Luzerner Zeitung, Urs Bugmann: Pictures, perfect like from the computer game[21]
  • 20 Minuten, Jan Graber: When "Mario" and "Tetris" are hanging in the museum[22]
  • Winzavod, Moscow: «Модельные миры»_Маттиас Циммерманн[23]
  • The Village, Moscow: В галерее «11.12» открывается выставка Маттиаса Циммермана[24]
  • Swiss Embassy in Moscow: Moscow. Matthias Zimmermann at Winzavod[25]
  • EA Blog for digital game culture, Martin Lorber: Game Art – Art and digital games: The space machine by Matthias A. K. Zimmermann [26]
  • GamesArt, Davis Schrapel: Miscellaneous articles [27]

References edit

  1. ^ Page 312 (Chapter: The artist) in: Natascha Adamowsky (Hrsg.): Digitale Moderne. Die Modellwelten von Matthias Zimmermann. Hirmer Publishers, Munich 2018, ISBN 978-3-7774-2388-3.
  2. ^ German National Library – Matthias A. K. Zimmermann, Writer, Novel
  3. ^ Kulturverlag Kadmos (Kadmos Publisher) Berlin: Matthias A. K. Zimmermann: CRYONIUM. The Experiments of Memory. Novel. ISBN 978-3-86599-444-8.
  4. ^ Page 354 – 259 (Chapter: Creation process) in: Natascha Adamowsky (Hrsg.): Digitale Moderne. Die Modellwelten von Matthias Zimmermann. Hirmer Publishers, Munich 2018, ISBN 978-3-7774-2388-3.
  5. ^ Page 74, 75 (Chapter: Model Worlds) in: Natascha Adamowsky (Hrsg.): Digitale Moderne. Die Modellwelten von Matthias Zimmermann. Hirmer Publishers, Munich 2018, ISBN 978-3-7774-2388-3.
  6. ^ Page 22 – 27 (Chapter: Digital Modernity) in: Natascha Adamowsky (Hrsg.): Digitale Moderne. Die Modellwelten von Matthias Zimmermann. Hirmer Publishers, Munich 2018, ISBN 978-3-7774-2388-3.
  7. ^ Page 129 – 131 (Chapter: The Space Machine) in: Natascha Adamowsky (Hrsg.): Digitale Moderne. Die Modellwelten von Matthias Zimmermann. Hirmer Publishers, Munich 2018, ISBN 978-3-7774-2388-3.
  8. ^ Press release, Computer Games Museum Berlin – direct link
  9. ^ Artists, Supersample – Pixels at an Exhibition, 2015 – direct link
  10. ^ Ludwig Museum: Matthias Zimmermann – Vom Video Game zur Apokalypse
  11. ^ Ludwig Museum: The Known and the Unknown
  12. ^ Music and images – Database, Department of Music, University of Innsbruck
  13. ^ Hirmer Publishers
  14. ^ Reload: „Videospielekunst“, ARD, Einsplus, 7 October 2014 – direct link )
  15. ^ Universität Heidelberg/Publikationsplattform Kunstgeschichte, René Stettler: Miscellaneous wissenschaftliche Essays.
  16. ^ Matthias A. K. Zimmermann, Berliner Gazette
  17. ^ Language at Play – Wissenschaftsmagazin, Christian Huberts: Die Remedialisierung prozeduraler Atmosphäre zu statischen Gemälden
  18. ^ Neue Zürcher Zeitung, Gerhard Mack: Digitale Welt – Maler nutzen den virtuellen Raum
  19. ^ Basler Zeitung, Graziella Kuhn: Pixel auf Leinwand
  20. ^ Neue Luzerner Zeitung, Urs Bugmann: Eine Welt in extremer Künstlichkeit
  21. ^ Neue Luzerner Zeitung, Urs Bugmann: Bilder, perfekt wie aus dem Computerspiel
  22. ^ 20 Minuten, Jan Graber: Wenn «Mario» und «Tetris» im Museum hängen
  23. ^ Winzavod, Moscow: «Модельные миры»_Маттиас Циммерманн
  24. ^ The Village, Moscow: В галерее «11.12» открывается выставка Маттиаса Циммермана
  25. ^ Schweizer Botschaft in Moskau: Moscow. Matthias Zimmermann at Winzavod
  26. ^ EA Blog für digitale Spielkultur, Martin Lorber: Game Art – Kunst und digitale Spiele: Die Raummaschine von Matthias A. K. Zimmermann
  27. ^ GamesArt, Davis Schrapel: Miscellaneous Artikel

External links edit

  • Official website
  • Literature by and about Matthias A. K. Zimmermann in the German National Library catalogue
  • "Matthias A. K. Zimmermann". SIKART Lexicon on art in Switzerland.
  • documenta archiv, Kassel: Matthias A. K. Zimmermann
  • artlog.net: Matthias A. K. Zimmermann
  • Institute for Musicology at the University of Innsbruck. Music after pictures. Composer database: Matthias A. K. Zimmermann
  • arthistoricum.net: ART-Dok, Publication platform for art and visual sciences. University of Heidelberg, Matthias A. K. Zimmermann 2012
  • arthistoricum.net: ART-Dok, Publication platform for art and visual sciences. University of Heidelberg, Matthias A. K. Zimmermann, 2014
  • OPAC. Institute for Modern Art Nuremberg: Matthias A. K. Zimmermann
  • European-art.net: Matthias A. K. Zimmermann

matthias, zimmermann, matthias, alexander, kristian, zimmermann, 1981, basel, writer, painter, media, artist, from, switzerland, bornmatthias, alexander, kristian, zimmermann6, 1981basel, switzerlandnationalityswisseducationuniversity, fine, university, educat. Matthias Alexander Kristian Zimmermann 6 May 1981 in Basel is a writer painter and new media artist from Switzerland Matthias A K ZimmermannBornMatthias Alexander Kristian Zimmermann6 May 1981Basel SwitzerlandNationalitySwissEducationUniversity of Fine art University of educationKnown forWriter Painting New media art Video game art The Frozen City 2006Acrylic on canvas 160 160 cm 63 in 63 in Museum of Art Aarau Switzerland The Space Machine 6 2013Acrylic on canvas 100 280 cm 39 4 x 110 in Computer Museum Kiel Germany The Networked City 2005Acrylic on canvas 100 205 cm 39 4 in 80 7 in Museums Quarter St Annen Museum Germany Moonlight in the Snow Clouds 2009Acrylic on canvas 160 180 cm 63 in 70 9 in Ludwig Museum of Art Interaction between nine Energy Centres 2011Acrylic on canvas 140 170 cm 55 1 in 67 in Ludwig Museum of Art Contents 1 Biography 2 Work 2 1 Literary work 2 2 Artistic work 2 2 1 Content concept and execution 2 2 2 Artistic Research 3 Museums 3 1 Exhibitions 3 2 Inventory 4 Literature 5 Publications about Matthias A K Zimmermann selection 6 References 7 External linksBiography editMatthias A K Zimmermann was born in Basel and grew up in the canton of Aargau He studied music composition at the University of Arts Berne fine art at the Lucerne University of Applied Sciences and Arts game design and art education at the Zurich University of Applied Sciences and didactics pedagogy at the Swiss Federal Institute for Vocational Education and Training SFIVET His artistic work has found a reception in international exhibitions as well as in scientific and essayistic texts Zimmermann s artworks are in collections of various museums 1 His debut novel CRYONIUM has been published by Kulturverlag Kadmos Kadmos Publisher 2 Work editLiterary work edit CRYONIUM The Experiments of Memory Novel Kulturverlag Kadmos Kadmos Publisher Berlin 2019 ISBN 978 3 86599 444 8 3 Artistic work edit Content concept and execution edit Zimmermann s artistic works which he refers to as Model Worlds contain a smorgasbord of visual languages borrowed from digital space the vocabulary of different cultures and the history of art design and media Computer game elements source codes japanese gardens Buddhist symbolism and icon paintings from the Middle Ages can be found predominantly The pictorial motifs show landscapes in varying degrees of abstraction This ranges from photorealistic clearly recognizable places to spatial entities The pictorial motifs convey both cheerful and gloomy atmospheres that paraphrase utopian and dystopian scenarios The staging of the pictorial space using things from different times and places illustrates the simultaneity of virtual distance resolution The geometric frameworks of the pictorial contents result from the most Miscellaneous perspectives and spatial representations Each picture is based on a system that is constructed like a construction kit or puzzle and illustrates the playful concept of modularity the variable combination transformation and ever new composition The Model Worlds are designed as paintings on canvas or digitally constructed on the computer and implemented as Diasec Each painting is preceded by meticulous sketch studies that last for months or years Zimmermann s creative process reflects the interface of the analog and digital His painting technique adapts the aesthetics of computer images whereas his digitally created pictures mostly refer to motifs of classical painting 4 5 Artistic Research edit The art book Digital Modernity Hirmer Publishers published in 2018 discusses Zimmermann s work primarily under the aspect of artistic research By combining elements of aesthetic mediation with those of the knowledge system new epistemological spaces are opened up for the reception of art The Model Worlds form a topology through space and time research in the history of art design and media and point out technical connections 6 The series of pictures The Space Machine layers the picture content in six levels energy hardware binary code 3D graphics software game world electronic visual display source codes and illustrates the construction of digital worlds Among other things the source codes shown have the function of source references 7 Museums editExhibitions edit Museum of Art Aarau Switzerland Selection 11 2011 Art Museum of Lucerne Switzerland Annual Exhibition 2011 Computer Games Museum Berlin Germany Model Worlds Pictures by Matthias Zimmermann 2013 8 Computer Games Museum Berlin Institution of Digital Culture Germany Supersample Pixels at an Exhibition 2015 9 Museet for Religios Kunst Denmark Voksevaerk 2015 St Anne s Museum Quarter Lubeck Landeshaus Kiel Germany KunSt aktuell im LandesHaus 2015 Ludwig Museum of Art Germany Matthias Zimmermann From Videogame towards the Apocalypse 2016 10 Ludwig Museum of Art Germany The Known and the Unknown 2019 11 Museum of Art Aarau Switzerland Selection 19 2019 Inventory edit Artwork by Matthias A K Zimmermann are in the permanent collection of the following museums and cultural institutions Technisches Museum Wien Vienna Austria Odysseum Science Center Germany Ludwig Museum of Art Germany Museum of Art Aarau Switzerland Buchheim Museum of Fantasy Germany Tucson Museum of Art and Historic Block USA MoFA Florida State University Museum of Fine Arts USA St Anne s Museum Quarter Lubeck Germany Museum fur Kommunikation Frankfurt Germany Museum of Art Goppingen Germany Computer Museum Kiel Germany Computer Games Museum Berlin Germany Toy Museum Germany Museum of Contemporary Art Collection Hurrle Germany Museet for Religios Kunst Denmark Department of Music University of Innsbruck 12 nbsp Museum of Art Aarau nbsp Computer Games Museum Berlin nbsp Computer Games Museum Berlin nbsp Art Museum of LucerneLiterature editNatascha Adamowsky ed Digital Modernity The Model Worlds by Matthias Zimmermann Hirmer Publishers Munich 2018 ISBN 978 3 7774 2388 3 13 Mark R Hesslinger Beate Reifenscheid ed Reality and the Divine From the Deutschherrenhaus to the Ludwig Museum 1216 2016 Ludwig Museum Koblenz 2016 ISBN 978 3 9816878 2 8 Christian Huberts Sebastian Standke Hrsg Between Worlds Atmospheres in the Computer Game Werner Hulsbusch Gluckstadt 2014 ISBN 978 3 86488 063 6 Dagmar Fenner Hrsg What can and may art do An ethical outline Campus Publishers Frankfurt a M 2013 ISBN 978 3 59339 871 6Publications about Matthias A K Zimmermann selection editARD broadcaster Reload Television publication Video game art 7 October 2014 14 University of Heidelberg Publicationsplattform Art History Rene Stettler Various scientific essays 15 Berliner Gazette Culture Politics and Digital Various authors 16 Language at Play Scientific magazine Christian Huberts The re medialization of procedural atmosphere into static paintings 17 Neue Zurcher Zeitung Gerhard Mack Digital world painters use virtual space 18 Basler Zeitung Graziella Kuhn Pixel auf Leinwand 19 Luzerner Zeitung Urs Bugmann A World of Extreme Artificiality 20 Luzerner Zeitung Urs Bugmann Pictures perfect like from the computer game 21 20 Minuten Jan Graber When Mario and Tetris are hanging in the museum 22 Winzavod Moscow Modelnye miry Mattias Cimmermann 23 The Village Moscow V galeree 11 12 otkryvaetsya vystavka Mattiasa Cimmermana 24 Swiss Embassy in Moscow Moscow Matthias Zimmermann at Winzavod 25 EA Blog for digital game culture Martin Lorber Game Art Art and digital games The space machine by Matthias A K Zimmermann 26 GamesArt Davis Schrapel Miscellaneous articles 27 References edit Page 312 Chapter The artist in Natascha Adamowsky Hrsg Digitale Moderne Die Modellwelten von Matthias Zimmermann Hirmer Publishers Munich 2018 ISBN 978 3 7774 2388 3 German National Library Matthias A K Zimmermann Writer Novel Kulturverlag Kadmos Kadmos Publisher Berlin Matthias A K Zimmermann CRYONIUM The Experiments of Memory Novel ISBN 978 3 86599 444 8 Page 354 259 Chapter Creation process in Natascha Adamowsky Hrsg Digitale Moderne Die Modellwelten von Matthias Zimmermann Hirmer Publishers Munich 2018 ISBN 978 3 7774 2388 3 Page 74 75 Chapter Model Worlds in Natascha Adamowsky Hrsg Digitale Moderne Die Modellwelten von Matthias Zimmermann Hirmer Publishers Munich 2018 ISBN 978 3 7774 2388 3 Page 22 27 Chapter Digital Modernity in Natascha Adamowsky Hrsg Digitale Moderne Die Modellwelten von Matthias Zimmermann Hirmer Publishers Munich 2018 ISBN 978 3 7774 2388 3 Page 129 131 Chapter The Space Machine in Natascha Adamowsky Hrsg Digitale Moderne Die Modellwelten von Matthias Zimmermann Hirmer Publishers Munich 2018 ISBN 978 3 7774 2388 3 Press release Computer Games Museum Berlin direct link Artists Supersample Pixels at an Exhibition 2015 direct link Ludwig Museum Matthias Zimmermann Vom Video Game zur Apokalypse Ludwig Museum The Known and the Unknown Music and images Database Department of Music University of Innsbruck Hirmer Publishers Reload Videospielekunst ARD Einsplus 7 October 2014 direct link Universitat Heidelberg Publikationsplattform Kunstgeschichte Rene Stettler Miscellaneous wissenschaftliche Essays Matthias A K Zimmermann Berliner Gazette Language at Play Wissenschaftsmagazin Christian Huberts Die Remedialisierung prozeduraler Atmosphare zu statischen Gemalden Neue Zurcher Zeitung Gerhard Mack Digitale Welt Maler nutzen den virtuellen Raum Basler Zeitung Graziella Kuhn Pixel auf Leinwand Neue Luzerner Zeitung Urs Bugmann Eine Welt in extremer Kunstlichkeit Neue Luzerner Zeitung Urs Bugmann Bilder perfekt wie aus dem Computerspiel 20 Minuten Jan Graber Wenn Mario und Tetris im Museum hangen Winzavod Moscow Modelnye miry Mattias Cimmermann The Village Moscow V galeree 11 12 otkryvaetsya vystavka Mattiasa Cimmermana Schweizer Botschaft in Moskau Moscow Matthias Zimmermann at Winzavod EA Blog fur digitale Spielkultur Martin Lorber Game Art Kunst und digitale Spiele Die Raummaschine von Matthias A K Zimmermann GamesArt Davis Schrapel Miscellaneous ArtikelExternal links edit nbsp Wikimedia Commons has media related to Matthias A K Zimmermann Official website Literature by and about Matthias A K Zimmermann in the German National Library catalogue Matthias A K Zimmermann SIKART Lexicon on art in Switzerland documenta archiv Kassel Matthias A K Zimmermann artlog net Matthias A K Zimmermann Institute for Musicology at the University of Innsbruck Music after pictures Composer database Matthias A K Zimmermann arthistoricum net ART Dok Publication platform for art and visual sciences University of Heidelberg Matthias A K Zimmermann 2012 arthistoricum net ART Dok Publication platform for art and visual sciences University of Heidelberg Matthias A K Zimmermann 2014 OPAC Institute for Modern Art Nuremberg Matthias A K Zimmermann European art net Matthias A K Zimmermann Retrieved from https en wikipedia org w index php title Matthias A K Zimmermann amp oldid 1214693706, wikipedia, wiki, book, books, library,

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