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MagnaCarta 2

MagnaCarta 2 (마그나카르타 2 Mageuna Kaleuta 2, マグナカルタ2 Maguna Karuta 2) is a role-playing video game developed by South Korean developer Softmax and published by Namco Bandai Games exclusively for Xbox 360. It is a follow-up to the games Magna Carta: The Phantom of Avalanche released on Windows and Magna Carta: Crimson Stigmata released on the PlayStation 2. It was released in South Korea and Japan on August 6, 2009 and in North America on October 13, 2009. It marks the series' first entry onto a seventh generation console. The game was officially unveiled in the April 2009 edition of Famitsu magazine.[8]

MagnaCarta 2
European cover art, featuring
protagonists Zephie (left) and Juto (right)
Developer(s)Softmax[4]
Publisher(s)
Director(s)Yeon-kyu Choi
Gramcat (Art)
Kyung-jin Lee (Character)
Sung-woon Jang (Sound/Music)[5]
Producer(s)Yoshihisa Kanesaka
Young-gee Cho
Toshihiro Nada (Executive)
Young-won Jeong (Executive)
Koji Kumakura (Senior)[5]
Designer(s)Kyung-jin Lee (character)
Programmer(s)Kwang-sub Shin (Lead)
Jack Porter (Engine)
Chaitanya Munjuluri (Engine)
Go-eun Kim (Engine)
Ji-ho Lee (Battle)[5]
Artist(s)Kyung-jin Lee[5]
Writer(s)Tily[5]
Composer(s)Sung-woon Jang[5]
SeriesMagna Carta
EngineUnreal Engine 3[6][7]
Platform(s)Xbox 360
Release
  • KOR: August 6, 2009
  • JP: August 8, 2009[1]
  • NA: October 13, 2009[2]
  • EU: October 16, 2009[3]
  • AU: October 28, 2009
Genre(s)Role-playing video game
Mode(s)Single-player

Gameplay edit

In MagnaCarta 2, the player controls their characters from a third-person perspective, usually in one of two "Modes". In Movement Mode, the player explores the area, talks with other characters and interacts with the environment. In Combat Mode, the player character enters a battle stance, which lets them fight enemies at the cost of slower movement speed.[9]

The game's battle system combines strategic turn-based and real-time elements and battles directly occur in the field, with no loading screens. Up to three active members can be in the field at any one time, with the remaining three members waiting to be switched in. The player can choose between using normal attacks or moves that use Kan, a type of energy. These Kan moves generate or use Kan. If all three active members' hit points reach zero, the game is over and the player restarts from their last save point.[9]

As the player presses the attack button, their character's "Overdrive" gauge will fill up. Once full, the character will enter an "Overdrive" state, where their attack power is increased. However, once the player can no longer attack, their character will fall into an "Overheat" state, rendering them unable to attack until the gauge lowers enough for them to attack again. Players can use this gauge to their advantage by using "Chain Drives"—the process of Overdriving one character into Overheat, immediately switching to another character already present, then Overdriving them as well. This frees both members' Overdrive gauges, enabling both to attack without hindrance. Players can also use Solo and Co-op Techniques, which unleash devastating combination attacks on their target.[9]

The player collects Kamonds to power-up weapons via their accompanying "Kamond Board". Kamonds are also used to strengthen characters and craft new items. Kamonds are usually obtained by defeating monsters or Sentinels, but can also be found in treasure chests or as rewards for finishing quests. At Kamond Shops, players can craft to turn Kamonds into new accessories. Recipes and money are needed to craft with Kamonds. Recipes are earned as rewards for completing certain quests.[10][11]

Story edit

 
The main cast of MagnaCarta 2. Top row: Juto (left), Zephie, and Argo. Bottom row: Crocell, Celestine, and Rue.

MagnaCarta 2 is set in the fictional kingdom of Lanzheim, divided by an ongoing civil war between the Northern Forces, led by the usurper Shuenzeit Baron; and the Southern Forces, led by Rzephilda "Zephie" Berlinette, the Princess of Lanzheim. In response to the Northern Forces' "Sentinels"—destructive, living weapons based on the extinct Carta race—Zephie forms the Counter-Sentinel Unit in order to turn the tide. However, while trying to find the Sentinels' weakness, Zephie's bodyguard Rue is captured by the Northern Forces. Zephie goes to rescue her friend: however, as they make their escape, they are intercepted by Schuenzeit's best soldier, Elgar the Regicide. Zephie takes Elgar's killing blow to Rue and despite what should have been a mortal wound, drives Elgar away.[12]

Two years later, on Highwind Island, an ancient weapon similar to the Sentinels is discovered in the island's ancient ruins. Because of this, Juto—a young amnesiac with a fear of swords[13]—soon encounters Zephie and Argo, who came to investigate the weapon for the Southern Forces.[14] Learning that Northern Forces soldiers have arrived in the ruins and remembering that his adoptive sister, Melissa, had gone there earlier, Juto volunteers to guide the Counter-Sentinel Unit members to the ruins.[14][15] Upon arrival, they find that the Northern Forces have activated the weapon. When the weapon injures Melissa, Juto single-handedly destroys the weapon in a berserker rage.[16]

Development edit

After developing Magna Carta: Tears of Blood, a team of 40 at Softmax partnered with Namco Bandai to create MagnaCarta 2 for the Xbox 360, using the Unreal Engine 3.[7]

Development of MagnaCarta 2 began between 2004 and 2005, taking over 4 years to finish.[17][18][19][20][21][22][23][24]

A high definition remaster of the Xbox 360 game called MagnaCarta II Full 4K and HD Remaster is now in development.[citation needed]

Reception edit

The game received "average" reviews according to the review aggregation website Metacritic.[25] IGN criticized the battle system stating, "this feels almost archaic and could have been run on a PS1, enemy AI is almost non-existent and character abilities are generic."[24] Robert Townslend of Game Informer said, "While the story starts off having the potential to be great, it quickly degrades into the same old story of a young man with no memories saving a kingdom. This has only been done thousands of times in other games."[citation needed] Annette Gonzalez of Game Informer was more positive, citing that the "[b]attles are intuitive and addicting, although awkward camera angles can sometimes hinder combat"; and praising the voice cast, saying the fully voiced dialogue is a "vast improvement over Tears of Blood."[28] In Japan, Famitsu gave it a score of 30 out of 40, while Famitsu Xbox 360 gave it one eight and three sevens for a total of 29 out of 40.[27]

References edit

  1. ^ "Magna Carta 2, major RPG by Korean makers, trailer revealed". Famitsu (in Japanese). Enterbrain. April 21, 2009. Retrieved April 21, 2009.
  2. ^ Spencer (July 24, 2009). "Magnacarta 2 Liberated This October". Siliconera. Curse LLC. from the original on January 27, 2016. Retrieved March 22, 2020.
  3. ^ "Magna Carta 2 (Xbox 360)". Amazon UK. Amazon.com, Inc.
  4. ^ . MagnaCarta (in Korean). Archived from the original on August 5, 2009. Retrieved February 18, 2013.
  5. ^ a b c d e f . AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved March 22, 2020.
  6. ^ . MagnaCarta Japan (in Japanese). Archived from the original on September 25, 2013. Retrieved October 3, 2013.
  7. ^ a b Unreal Engine (October 13, 2009). "Softmax and Namco Bandai Build Fantasy RPG Magnacarta 2 with Unreal Engine 3". Unreal Engine. Retrieved March 22, 2020.
  8. ^ Sal (April 15, 2009). . SCRAWL. Archived from the original on April 18, 2009. Retrieved March 22, 2020.
  9. ^ a b c . MagnaCarta (in Korean). Archived from the original on December 3, 2013. Retrieved November 24, 2013.
  10. ^ . MagnaCarta (in Korean). Archived from the original on March 4, 2016. Retrieved November 24, 2013.
  11. ^ . TeamXbox. IGN Entertainment. September 30, 2009. Archived from the original on October 5, 2009.
  12. ^ Softmax (August 6 – October 28, 2009). Magna Carta 2 (Xbox 360). Banpresto, Bandai Namco Entertainment, Atari. Scene: Prologue. Narrator: It was January, in the year 1149 of the Lanzheim calendar. […] Schuenzeit, Prime Minister of Lanzheim, staged a rebellion, killing Queen Ibrin and usurping the throne. […] Princess Rzephillda, who was 15 years old, had been held prisoner within the palace for a time, but made a miraculous escape and in order to resist Schuenzeit, elisted the help of Count Alex, an influential noble. […] One year later[.] The Northern Forces, [consisting] of Lanzheim army troops and led by Schuenzeit, clashed with the Southern Forces, formed by Count Alex and the lords of neighboring cities. This was the beginning of what would later be called the Lanzheim Civil War.
  13. ^ Softmax (August 6 – October 28, 2009). Magna Carta 2 (Xbox 360). Banpresto, Bandai Namco Entertainment, Atari. Scene: Flashback. Level/area: Highwind Island. Juto: I knew it… I can't do it. I can't pick up a real sword no matter how hard I try… Why…? / Melissa: You know, you might not remember it, but I bet you've fought in a war. I bet it must've been terrifying, to see so many people dying. Maybe that's why you're scared of real swords, things that hurt people. […] If real swords are no good, then let's start with a wooden sword.
  14. ^ a b Softmax (August 6 – October 28, 2009). MagnaCarta 2 (Xbox 360). Banpresto, Bandai Namco Entertainment, Atari. Level/area: Highwind Island - Village. Village Chief: Wh-What is the meaning of this? Northern Forces are in the Windsong Caverns?! / Zephie: They seem to be after the Guardian. […] Please don't worry. We will set out for the caverns at once. But to do so, we will need someone to come along and guide us there. / Juto: I'll go! / Village Chief: Juto? But wait, you're… / Juto: A while ago, Melissa said she was going to the caverns. I want to see if she's safe.
  15. ^ Softmax (August 6 – October 28, 2009). MagnaCarta 2 (Xbox 360). Banpresto, Bandai Namco Entertainment, Atari. Level/area: Highwind Island - Windsong Caverns. Southern Soldier: Northern Forces soldiers went into the caverns in search of the Guardian. Our troops gave chase to them, along with the head of the Island Guards. / Juto: With Melissa?!
  16. ^ Softmax (August 6 – October 28, 2009). Magna Carta 2 (Xbox 360). Banpresto, Bandai Namco Entertainment, Atari. Level/area: Highwind Island - Village. Melissa: Juto, you were out cold for three whole days. We were all worried about you. […] / Juto: Melissa, you saw it too, didn't you? You saw me defeat the Guardian. I beat it, and I didn't even have a proper weapon. I beat that monster… But what happened to me in there? All that power… It's like… It's like I'm the one who's the real monster. / Melissa: But Juto, if you hadn't been there, we all might have been killed.
  17. ^ OXMUK staff (May 3, 2009). . Official Xbox Magazine UK. Future plc. Archived from the original on October 14, 2014. Retrieved March 23, 2020.
  18. ^ Spencer (April 30, 2009). "What Took Magnacarta 2 So Long To Develop?". Siliconera. Curse LLC. from the original on January 27, 2016. Retrieved March 23, 2020.
  19. ^ . MagnaCarta Japan (in Japanese). Archived from the original on May 8, 2013. Retrieved February 17, 2013.
  20. ^ . Famitsu (in Japanese). Enterbrain. Archived from the original on March 8, 2013. Retrieved March 23, 2020.
  21. ^ Spencer (July 30, 2009). "Magnacarta 2 Producer Shares Character Details And Explains Platform Choice". Siliconera. Curse LLC. from the original on January 27, 2016. Retrieved March 23, 2020.
  22. ^ "Magna Carta 2 - Developer Walkthrough". IGN. Ziff Davis. October 8, 2009. Retrieved February 18, 2013.
  23. ^ IGN staff (October 13, 2009). "Magnacarta 2 Now Available Exclusively for Xbox 360". IGN. Ziff Davis. Retrieved February 21, 2013.
  24. ^ a b c Brudvig, Erik (October 13, 2009). "Magnacarta 2 Review". IGN. Ziff Davis. Retrieved February 9, 2013.
  25. ^ a b "Magna Carta 2 for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved February 9, 2013.
  26. ^ Edge staff (October 26, 2009). . Edge. Future plc. Archived from the original on October 27, 2009. Retrieved March 24, 2020.
  27. ^ a b c "マグナカルタ2 [Xbox 360]". Famitsu (in Japanese). Enterbrain. Retrieved March 24, 2020.
  28. ^ a b Gonzalez, Annette (November 2009). "Magnacarta 2: Slow Story And A Fast-Paced, Addictive Battle System". Game Informer. No. 199. GameStop. Retrieved February 14, 2013.
  29. ^ Card, Ben (November 6, 2009). "Magnacarta 2 [sic] Review". Game Revolution. CraveOnline. from the original on September 9, 2015. Retrieved March 24, 2020.
  30. ^ Kemps, Heidi (November 4, 2009). . GamePro. GamePro Media. Archived from the original on November 5, 2009. Retrieved March 24, 2020.
  31. ^ Stella, Shiva (November 2, 2009). "Magna Carta 2 [sic] Review". GameSpot. CBS Interactive. Retrieved March 24, 2020.
  32. ^ . GameTrailers. Viacom. October 16, 2009. Archived from the original on October 22, 2009. Retrieved March 24, 2020.
  33. ^ Lewis, Cameron (October 13, 2009). . Official Xbox Magazine. Future US. Archived from the original on October 15, 2009. Retrieved March 24, 2020.
  34. ^ Tidwell, Mikel (November 18, 2009). "MagnaCarta 2 - Staff Review". RPGamer. Retrieved March 24, 2020.
  35. ^ Williams, Jordan (November 19, 2009). . 411Mania. Archived from the original on May 27, 2011. Retrieved March 24, 2020.

External links edit

  • (in Japanese)
  • (in Korean)
  • MagnaCarta 2 at IMDb
  • MagnaCarta 2 at MobyGames

magnacarta, 마그나카르타, mageuna, kaleuta, マグナカルタ2, maguna, karuta, role, playing, video, game, developed, south, korean, developer, softmax, published, namco, bandai, games, exclusively, xbox, follow, games, magna, carta, phantom, avalanche, released, windows, mag. MagnaCarta 2 마그나카르타 2 Mageuna Kaleuta 2 マグナカルタ2 Maguna Karuta 2 is a role playing video game developed by South Korean developer Softmax and published by Namco Bandai Games exclusively for Xbox 360 It is a follow up to the games Magna Carta The Phantom of Avalanche released on Windows and Magna Carta Crimson Stigmata released on the PlayStation 2 It was released in South Korea and Japan on August 6 2009 and in North America on October 13 2009 It marks the series first entry onto a seventh generation console The game was officially unveiled in the April 2009 edition of Famitsu magazine 8 MagnaCarta 2European cover art featuringprotagonists Zephie left and Juto right Developer s Softmax 4 Publisher s WW Namco Bandai GamesEU BanprestoDirector s Yeon kyu ChoiGramcat Art Kyung jin Lee Character Sung woon Jang Sound Music 5 Producer s Yoshihisa KanesakaYoung gee ChoToshihiro Nada Executive Young won Jeong Executive Koji Kumakura Senior 5 Designer s Kyung jin Lee character Programmer s Kwang sub Shin Lead Jack Porter Engine Chaitanya Munjuluri Engine Go eun Kim Engine Ji ho Lee Battle 5 Artist s Kyung jin Lee 5 Writer s Tily 5 Composer s Sung woon Jang 5 SeriesMagna CartaEngineUnreal Engine 3 6 7 Platform s Xbox 360ReleaseKOR August 6 2009JP August 8 2009 1 NA October 13 2009 2 EU October 16 2009 3 AU October 28 2009Genre s Role playing video gameMode s Single player Contents 1 Gameplay 2 Story 3 Development 4 Reception 5 References 6 External linksGameplay editIn MagnaCarta 2 the player controls their characters from a third person perspective usually in one of two Modes In Movement Mode the player explores the area talks with other characters and interacts with the environment In Combat Mode the player character enters a battle stance which lets them fight enemies at the cost of slower movement speed 9 The game s battle system combines strategic turn based and real time elements and battles directly occur in the field with no loading screens Up to three active members can be in the field at any one time with the remaining three members waiting to be switched in The player can choose between using normal attacks or moves that use Kan a type of energy These Kan moves generate or use Kan If all three active members hit points reach zero the game is over and the player restarts from their last save point 9 As the player presses the attack button their character s Overdrive gauge will fill up Once full the character will enter an Overdrive state where their attack power is increased However once the player can no longer attack their character will fall into an Overheat state rendering them unable to attack until the gauge lowers enough for them to attack again Players can use this gauge to their advantage by using Chain Drives the process of Overdriving one character into Overheat immediately switching to another character already present then Overdriving them as well This frees both members Overdrive gauges enabling both to attack without hindrance Players can also use Solo and Co op Techniques which unleash devastating combination attacks on their target 9 The player collects Kamonds to power up weapons via their accompanying Kamond Board Kamonds are also used to strengthen characters and craft new items Kamonds are usually obtained by defeating monsters or Sentinels but can also be found in treasure chests or as rewards for finishing quests At Kamond Shops players can craft to turn Kamonds into new accessories Recipes and money are needed to craft with Kamonds Recipes are earned as rewards for completing certain quests 10 11 Story edit nbsp The main cast of MagnaCarta 2 Top row Juto left Zephie and Argo Bottom row Crocell Celestine and Rue MagnaCarta 2 is set in the fictional kingdom of Lanzheim divided by an ongoing civil war between the Northern Forces led by the usurper Shuenzeit Baron and the Southern Forces led by Rzephilda Zephie Berlinette the Princess of Lanzheim In response to the Northern Forces Sentinels destructive living weapons based on the extinct Carta race Zephie forms the Counter Sentinel Unit in order to turn the tide However while trying to find the Sentinels weakness Zephie s bodyguard Rue is captured by the Northern Forces Zephie goes to rescue her friend however as they make their escape they are intercepted by Schuenzeit s best soldier Elgar the Regicide Zephie takes Elgar s killing blow to Rue and despite what should have been a mortal wound drives Elgar away 12 Two years later on Highwind Island an ancient weapon similar to the Sentinels is discovered in the island s ancient ruins Because of this Juto a young amnesiac with a fear of swords 13 soon encounters Zephie and Argo who came to investigate the weapon for the Southern Forces 14 Learning that Northern Forces soldiers have arrived in the ruins and remembering that his adoptive sister Melissa had gone there earlier Juto volunteers to guide the Counter Sentinel Unit members to the ruins 14 15 Upon arrival they find that the Northern Forces have activated the weapon When the weapon injures Melissa Juto single handedly destroys the weapon in a berserker rage 16 Development editAfter developing Magna Carta Tears of Blood a team of 40 at Softmax partnered with Namco Bandai to create MagnaCarta 2 for the Xbox 360 using the Unreal Engine 3 7 Development of MagnaCarta 2 began between 2004 and 2005 taking over 4 years to finish 17 18 19 20 21 22 23 24 A high definition remaster of the Xbox 360 game called MagnaCarta II Full 4K and HD Remaster is now in development citation needed Reception editThis section needs expansion You can help by adding to it December 2011 ReceptionAggregate scoreAggregatorScoreMetacritic69 100 25 Review scoresPublicationScoreEdge4 10 26 Famitsu30 40 27 X360 29 40 27 Game Informer8 25 10 28 GamePro nbsp nbsp nbsp nbsp nbsp 30 GameRevolutionB 29 GameSpot6 10 31 GameTrailers7 1 10 32 IGN6 8 10 24 Official Xbox Magazine US 7 5 10 33 RPGamer4 5 5 34 411Mania6 8 10 35 The game received average reviews according to the review aggregation website Metacritic 25 IGN criticized the battle system stating this feels almost archaic and could have been run on a PS1 enemy AI is almost non existent and character abilities are generic 24 Robert Townslend of Game Informer said While the story starts off having the potential to be great it quickly degrades into the same old story of a young man with no memories saving a kingdom This has only been done thousands of times in other games citation needed Annette Gonzalez of Game Informer was more positive citing that the b attles are intuitive and addicting although awkward camera angles can sometimes hinder combat and praising the voice cast saying the fully voiced dialogue is a vast improvement over Tears of Blood 28 In Japan Famitsu gave it a score of 30 out of 40 while Famitsu Xbox 360 gave it one eight and three sevens for a total of 29 out of 40 27 References edit Magna Carta 2 major RPG by Korean makers trailer revealed Famitsu in Japanese Enterbrain April 21 2009 Retrieved April 21 2009 Spencer July 24 2009 Magnacarta 2 Liberated This October Siliconera Curse LLC Archived from the original on January 27 2016 Retrieved March 22 2020 Magna Carta 2 Xbox 360 Amazon UK Amazon com Inc 마그나카르타2 XBOX MagnaCarta in Korean Archived from the original on August 5 2009 Retrieved February 18 2013 a b c d e f Magna Carta 2 Credits AllGame All Media Network Archived from the original on November 15 2014 Retrieved March 22 2020 マグナカルタ2 バンダイナムコゲームス公式サイト MagnaCarta Japan in Japanese Archived from the original on September 25 2013 Retrieved October 3 2013 a b Unreal Engine October 13 2009 Softmax and Namco Bandai Build Fantasy RPG Magnacarta 2 with Unreal Engine 3 Unreal Engine Retrieved March 22 2020 Sal April 15 2009 Magna Carta II revealed in latest Famitsu SCRAWL Archived from the original on April 18 2009 Retrieved March 22 2020 a b c Magnacarta2 system war MagnaCarta in Korean Archived from the original on December 3 2013 Retrieved November 24 2013 Magnacarta2 system field MagnaCarta in Korean Archived from the original on March 4 2016 Retrieved November 24 2013 Magnacarta 2 Goes Gold New Screenshots TeamXbox IGN Entertainment September 30 2009 Archived from the original on October 5 2009 Softmax August 6 October 28 2009 Magna Carta 2 Xbox 360 Banpresto Bandai Namco Entertainment Atari Scene Prologue Narrator It was January in the year 1149 of the Lanzheim calendar Schuenzeit Prime Minister of Lanzheim staged a rebellion killing Queen Ibrin and usurping the throne Princess Rzephillda who was 15 years old had been held prisoner within the palace for a time but made a miraculous escape and in order to resist Schuenzeit elisted the help of Count Alex an influential noble One year later The Northern Forces consisting of Lanzheim army troops and led by Schuenzeit clashed with the Southern Forces formed by Count Alex and the lords of neighboring cities This was the beginning of what would later be called the Lanzheim Civil War Softmax August 6 October 28 2009 Magna Carta 2 Xbox 360 Banpresto Bandai Namco Entertainment Atari Scene Flashback Level area Highwind Island Juto I knew it I can t do it I can t pick up a real sword no matter how hard I try Why Melissa You know you might not remember it but I bet you ve fought in a war I bet it must ve been terrifying to see so many people dying Maybe that s why you re scared of real swords things that hurt people If real swords are no good then let s start with a wooden sword a b Softmax August 6 October 28 2009 MagnaCarta 2 Xbox 360 Banpresto Bandai Namco Entertainment Atari Level area Highwind Island Village Village Chief Wh What is the meaning of this Northern Forces are in the Windsong Caverns Zephie They seem to be after the Guardian Please don t worry We will set out for the caverns at once But to do so we will need someone to come along and guide us there Juto I ll go Village Chief Juto But wait you re Juto A while ago Melissa said she was going to the caverns I want to see if she s safe Softmax August 6 October 28 2009 MagnaCarta 2 Xbox 360 Banpresto Bandai Namco Entertainment Atari Level area Highwind Island Windsong Caverns Southern Soldier Northern Forces soldiers went into the caverns in search of the Guardian Our troops gave chase to them along with the head of the Island Guards Juto With Melissa Softmax August 6 October 28 2009 Magna Carta 2 Xbox 360 Banpresto Bandai Namco Entertainment Atari Level area Highwind Island Village Melissa Juto you were out cold for three whole days We were all worried about you Juto Melissa you saw it too didn t you You saw me defeat the Guardian I beat it and I didn t even have a proper weapon I beat that monster But what happened to me in there All that power It s like It s like I m the one who s the real monster Melissa But Juto if you hadn t been there we all might have been killed OXMUK staff May 3 2009 Magna Carta 2 development taking over 4 years Official Xbox Magazine UK Future plc Archived from the original on October 14 2014 Retrieved March 23 2020 Spencer April 30 2009 What Took Magnacarta 2 So Long To Develop Siliconera Curse LLC Archived from the original on January 27 2016 Retrieved March 23 2020 マグナカルタ2 バンダイナムコゲームス公式サイト MagnaCarta Japan in Japanese Archived from the original on May 8 2013 Retrieved February 17 2013 マグナカルタ2 Lanzheim1152 ファミ通コミッククリア Famitsu in Japanese Enterbrain Archived from the original on March 8 2013 Retrieved March 23 2020 Spencer July 30 2009 Magnacarta 2 Producer Shares Character Details And Explains Platform Choice Siliconera Curse LLC Archived from the original on January 27 2016 Retrieved March 23 2020 Magna Carta 2 Developer Walkthrough IGN Ziff Davis October 8 2009 Retrieved February 18 2013 IGN staff October 13 2009 Magnacarta 2 Now Available Exclusively for Xbox 360 IGN Ziff Davis Retrieved February 21 2013 a b c Brudvig Erik October 13 2009 Magnacarta 2 Review IGN Ziff Davis Retrieved February 9 2013 a b Magna Carta 2 for Xbox 360 Reviews Metacritic CBS Interactive Retrieved February 9 2013 Edge staff October 26 2009 Review Magna Carta II sic Edge Future plc Archived from the original on October 27 2009 Retrieved March 24 2020 a b c マグナカルタ2 Xbox 360 Famitsu in Japanese Enterbrain Retrieved March 24 2020 a b Gonzalez Annette November 2009 Magnacarta 2 Slow Story And A Fast Paced Addictive Battle System Game Informer No 199 GameStop Retrieved February 14 2013 Card Ben November 6 2009 Magnacarta 2 sic Review Game Revolution CraveOnline Archived from the original on September 9 2015 Retrieved March 24 2020 Kemps Heidi November 4 2009 MagnaCarta 2 GamePro GamePro Media Archived from the original on November 5 2009 Retrieved March 24 2020 Stella Shiva November 2 2009 Magna Carta 2 sic Review GameSpot CBS Interactive Retrieved March 24 2020 Magnacarta 2 Review GameTrailers Viacom October 16 2009 Archived from the original on October 22 2009 Retrieved March 24 2020 Lewis Cameron October 13 2009 Magna Carta II sic Official Xbox Magazine Future US Archived from the original on October 15 2009 Retrieved March 24 2020 Tidwell Mikel November 18 2009 MagnaCarta 2 Staff Review RPGamer Retrieved March 24 2020 Williams Jordan November 19 2009 Magna Carta 2 Xbox 360 Review 411Mania Archived from the original on May 27 2011 Retrieved March 24 2020 External links edit nbsp Video games portal nbsp Wikiquote has quotations related to MagnaCarta 2 Official Japanese website in Japanese Official Korean website in Korean MagnaCarta 2 at IMDb MagnaCarta 2 at MobyGames Retrieved from https en wikipedia org w index php title MagnaCarta 2 amp oldid 1181547705, wikipedia, wiki, book, books, library,

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