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Konductra

Konductra is a puzzle game for the Nintendo DS, published by O~3 Entertainment. IGN revealed the title on November 23, 2005. At the time, independent developer oeFun had started work without having a publisher lined up. oeFun and O~3 came into a publishing agreement in the summer of 2006 after the title was finished.[1]

Konductra
Developer(s)oeFun
Publisher(s)O~3 Entertainment
Designer(s)Ian Dunlop
Platform(s)Nintendo DS
Release
  • NA: October 31, 2006
Genre(s)Puzzle
Mode(s)Single-player, online multiplayer

Multicoloured pairs of tiles have to be placed on a grid that is lined with 'conductors' by using the DS's stylus, with the aim of creating rows or blocks of the same colour. Once a row of tiles reaches the edge of the board, the pieces can be removed by drawing with the stylus through a conductor and along the chain. The game is also Nintendo Wi-Fi Connection enabled.

A sequel titled Konductra: Graveyard Shift was released for download on the Apple iOS on July 18, 2013.[2]

Gameplay edit

Players destroy lines by matching tiles and using the stylus to trace from like coloured conductors running along the four edges of the screen. The bottom touch screen is where the game is played. The top screen shows integral information about the game being played. The built-in tutorial, with speech, offers an overview of game basics. There is a timer that counts down as the piece is being positioned, and if the tile is not placed on the grid by the time the countdown reaches zero, the piece is automatically put on the board as a "block" tile. These "blocks" can only be removed by being conducted in a chain twice, as opposed to just once for a normal token. Modes include:

  • Score: Using the top screen as a reference for potential points, players aim to get a high score. When a line is destroyed, players are awarded the points shown on the top screen, while getting multiple lines multiplies the score shown. At levels 5 and 10, new coloured tokens are introduced.
  • Task: Match the shape shown on the top screen. Once the shape has been successfully duplicated, it must be destroyed to win. There are 66 tasks that can be unlocked, but they must be completed in order. The mode is used to introduce techniques for more complex methods of play.
  • VS Human: Play against another human using the Nintendo DS wireless feature. The object is to beat your opponent by keeping your board clear while simultaneously filling up your opponent's board. In this mode, destroying lines directly results in damage to the opponent's board. Each damaged token flips, making it unplayable, until opponents tap it with the stylus. Multiple lines destroyed results in a greater number of flipped tiles. More powerful attacks occur when completely horizontal or vertical lines are drawn from one edge to the opposite edge of the grid. These attacks result in "blocks" being thrown on your opponent's board, which must be destroyed (i.e. included in a chain) twice to be completely removed. The game is over when one board is completely filled with tiles or "blocks".
  • VS Computer: Play a normal battle against the computer and unlock up to five successively more difficult CPU skill levels.

Online play edit

When playing on the Nintendo Wi-Fi Connection, the Nintendo DS nickname, rank and score of each player are tracked. The leaderboards on Konductra.com can be used to compare individual ranks and scores with players from around the world. Anyone that quits is awarded an automatic loss, to prevent the behaviour often encountered during Mario Kart DS online play, where competitors would exit the game when they realised they were going to lose so as not to affect their rank. Only Worldwide games played on the Nintendo WFC modify the player's ranking – Local/Friend matches do not. When a Nintendo WFC Worldwide match is played, the player's current rank and highest score from the single player Score mode is posted on the online leaderboards.

Development edit

Konductra was developed by oeFun, inc., an independent video game studio based in Austin, Texas. The studio was founded in 2005 by Ian Dunlop.[3][4][5]

Reception edit

Konductra received average reviews, scoring 60% on Metacritic and 63% on GameRankings. Many critics criticized the bare-bones presentation, but praised the gameplay, some calling it "original" and "solid".

References edit

  1. ^ Wood, Ben (August 10, 2006). . N-Philes. Archived from the original on September 28, 2007. Retrieved January 19, 2014.
  2. ^ admin (July 18, 2013). "Konductra: Graveyard Shift is now Available!". oeFun. Retrieved January 19, 2014.
  3. ^ . oeFun, Inc. Archived from the original on 21 August 2006. Retrieved 7 April 2024.
  4. ^ Keith Garrett (2006-07-13). . Gameworld Network. Archived from the original on 2006-07-20. Retrieved 2006-11-03.
  5. ^ Ben Wood (2006-08-10). . N-Philes. Archived from the original on 2007-09-28. Retrieved 2006-11-03.

External links edit

  • Official website
  • Official oeFun site

konductra, puzzle, game, nintendo, published, entertainment, revealed, title, november, 2005, time, independent, developer, oefun, started, work, without, having, publisher, lined, oefun, came, into, publishing, agreement, summer, 2006, after, title, finished,. Konductra is a puzzle game for the Nintendo DS published by O 3 Entertainment IGN revealed the title on November 23 2005 At the time independent developer oeFun had started work without having a publisher lined up oeFun and O 3 came into a publishing agreement in the summer of 2006 after the title was finished 1 KonductraDeveloper s oeFunPublisher s O 3 EntertainmentDesigner s Ian DunlopPlatform s Nintendo DSReleaseNA October 31 2006Genre s PuzzleMode s Single player online multiplayer Multicoloured pairs of tiles have to be placed on a grid that is lined with conductors by using the DS s stylus with the aim of creating rows or blocks of the same colour Once a row of tiles reaches the edge of the board the pieces can be removed by drawing with the stylus through a conductor and along the chain The game is also Nintendo Wi Fi Connection enabled A sequel titled Konductra Graveyard Shift was released for download on the Apple iOS on July 18 2013 2 Contents 1 Gameplay 1 1 Online play 2 Development 3 Reception 4 References 5 External linksGameplay editPlayers destroy lines by matching tiles and using the stylus to trace from like coloured conductors running along the four edges of the screen The bottom touch screen is where the game is played The top screen shows integral information about the game being played The built in tutorial with speech offers an overview of game basics There is a timer that counts down as the piece is being positioned and if the tile is not placed on the grid by the time the countdown reaches zero the piece is automatically put on the board as a block tile These blocks can only be removed by being conducted in a chain twice as opposed to just once for a normal token Modes include Score Using the top screen as a reference for potential points players aim to get a high score When a line is destroyed players are awarded the points shown on the top screen while getting multiple lines multiplies the score shown At levels 5 and 10 new coloured tokens are introduced Task Match the shape shown on the top screen Once the shape has been successfully duplicated it must be destroyed to win There are 66 tasks that can be unlocked but they must be completed in order The mode is used to introduce techniques for more complex methods of play VS Human Play against another human using the Nintendo DS wireless feature The object is to beat your opponent by keeping your board clear while simultaneously filling up your opponent s board In this mode destroying lines directly results in damage to the opponent s board Each damaged token flips making it unplayable until opponents tap it with the stylus Multiple lines destroyed results in a greater number of flipped tiles More powerful attacks occur when completely horizontal or vertical lines are drawn from one edge to the opposite edge of the grid These attacks result in blocks being thrown on your opponent s board which must be destroyed i e included in a chain twice to be completely removed The game is over when one board is completely filled with tiles or blocks VS Computer Play a normal battle against the computer and unlock up to five successively more difficult CPU skill levels Online play edit When playing on the Nintendo Wi Fi Connection the Nintendo DS nickname rank and score of each player are tracked The leaderboards on Konductra com can be used to compare individual ranks and scores with players from around the world Anyone that quits is awarded an automatic loss to prevent the behaviour often encountered during Mario Kart DS online play where competitors would exit the game when they realised they were going to lose so as not to affect their rank Only Worldwide games played on the Nintendo WFC modify the player s ranking Local Friend matches do not When a Nintendo WFC Worldwide match is played the player s current rank and highest score from the single player Score mode is posted on the online leaderboards Development editKonductra was developed by oeFun inc an independent video game studio based in Austin Texas The studio was founded in 2005 by Ian Dunlop 3 4 5 Reception editKonductra received average reviews scoring 60 on Metacritic and 63 on GameRankings Many critics criticized the bare bones presentation but praised the gameplay some calling it original and solid ReceptionAggregate scoresAggregatorScoreGameRankings63 59 Metacritic60 100Review scoresPublicationScoreG4 nbsp nbsp nbsp nbsp nbsp GameSpot4 2 10GamesRadar 6 10IGN6 5 10Nintendo World Report5 5 10References edit Wood Ben August 10 2006 Interview with Konductra Developer N Philes Archived from the original on September 28 2007 Retrieved January 19 2014 admin July 18 2013 Konductra Graveyard Shift is now Available oeFun Retrieved January 19 2014 Corporate Backgrounder oeFun Inc Archived from the original on 21 August 2006 Retrieved 7 April 2024 Keith Garrett 2006 07 13 Konductra Interview Gameworld Network Archived from the original on 2006 07 20 Retrieved 2006 11 03 Ben Wood 2006 08 10 Interview with Konductra Developer N Philes Archived from the original on 2007 09 28 Retrieved 2006 11 03 External links editOfficial website Official oeFun site In depth interview with developer Ian Dunlop at Sliced Gaming Retrieved from https en wikipedia org w index php title Konductra amp oldid 1225679461, wikipedia, wiki, book, books, library,

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