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Chess endgame

In chess, the endgame (or end game or ending) is the stage of the game after the middlegame. The endgame begins when few pieces are left on the board.

The line between middlegame and endgame is often not clear, and may occur gradually or with the quick exchange of a few pairs of pieces. The endgame, however, tends to have different characteristics from the middlegame, and the players have correspondingly different strategic concerns. In particular, pawns become more important as endgames often revolve around attempting to promote a pawn by advancing it to the eighth rank. The king, which normally should stay hidden during the game[1] should become active in the endgame, as it can help escort pawns to promotion, attack enemy pawns, protect other pieces, and restrict the movement of the enemy king. Only some games of chess reach an endgame, whereas other chess games end earlier.

All chess positions with up to seven pieces on the board have been solved,[2] that is, the outcome (win, loss, or draw) of best play by both sides is known, and textbooks and reference works teach the best play. Most endgames are not solved, and textbooks teach useful strategies and tactics for them. The body of chess theory devoted to endgames is known as endgame theory. Compared to chess opening theory, which changes frequently, giving way to middlegame positions that fall in and out of popularity, endgame theory is less subject to change.

Many endgame studies have been composed, endgame positions which are solved by finding a win for White when there is no obvious way to win, or a draw when it seems White must lose. In some compositions, the starting position would be unlikely to occur in an actual game; but if the starting position is not so exotic, the composition is sometimes incorporated into endgame theory.

Chess players classify endgames according to the type of pieces that remain.

Categories edit

Endgames can be divided into three categories:

  1. Theoretical endgames – positions where the correct line of play is generally known and well-analyzed, so the solution is a matter of technique
  2. Practical endgames – positions arising in actual games, where skillful play should transform it into a theoretical endgame position
  3. Artistic endgames (studies) – contrived positions which contain a theoretical endgame hidden by problematic complications.[3]

This article generally does not consider studies.

The start of the endgame edit

An endgame is when there are only a few pieces left. There is no strict criterion for when an endgame begins, and different experts have different opinions.[4] Alexander Alekhine said "We cannot define when the middle game ends and the end-game starts".[5] With the usual system for chess piece relative value, Speelman considers that endgames are positions in which each player has thirteen or fewer points in material (not counting the king). Alternatively, an endgame is a position in which the king can be used actively, but there are some famous exceptions to that.[6] Minev characterizes endgames as positions having four or fewer pieces other than kings and pawns.[7] Some authors consider endgames to be positions without queens (e.g. Fine, 1952), while others consider a position to be an endgame when each player has less than a queen plus rook in material. Flear considers an endgame to be where each player has at most one piece (other than kings and pawns) and positions with more material where each player has at most two pieces to be "Not Quite an Endgame" (NQE), pronounced "nuckie".[8]

Alburt and Krogius give three characteristics of an endgame:[9]

  1. Endgames favor an aggressive king.
  2. Passed pawns increase greatly in importance.
  3. Zugzwang is often a factor in endgames and rarely in other stages of the game.

Some problem composers consider that the endgame starts when the player who is about to move can force a win or a draw against any variation of moves.[10]

Mednis and Crouch address the question of what constitutes an endgame negatively. The game is still in the middlegame if middlegame elements still describe the position. The game is not in the endgame if these apply:

General considerations edit

In endgames with pieces and pawns, an extra pawn is a winning advantage in 50 to 60 percent of cases. It becomes more decisive if the stronger side also has a positional advantage.[12] In general, the player with a material advantage tries to exchange pieces and reach the endgame. In the endgame, the player with a material advantage should usually try to exchange pieces but avoid the exchange of pawns.[13] There are some exceptions to this: (1) endings in which both sides have two rooks plus pawns – the player with more pawns has better winning chances if a pair of rooks are not exchanged, and (2) bishops on opposite color with other pieces – the stronger side should avoid exchanging the other pieces. Also when all of the pawns are on the same side of the board, often the stronger side must exchange pawns to try to create a passed pawn.

In the endgame, it is usually better for the player with more pawns to avoid many pawn exchanges, because winning chances usually decrease as the number of pawns decreases. Also, endings with pawns on both sides of the board are much easier to win. A king and pawn endgame with an outside passed pawn should be a far easier win than a middlegame a rook ahead.

Usually in the endgame, the stronger side (the one with more material using the standard piece point count system) should try to exchange pieces (knights, bishops, rooks, and queens), while avoiding the exchange of pawns. This generally makes it easier to convert a material advantage into a won game. The defending side should strive for the opposite.

Usually the first person to make a queen in the endgame wins if the opponent is unable to promote the turn immediately after.

With the recent growth of computer chess, a development has been the creation of endgame databases which are tables of stored positions calculated by retrograde analysis (such a database is called an endgame tablebase). A program which incorporates knowledge from such a database is able to play perfect chess on reaching any position in the database.

Max Euwe and Walter Meiden give these five generalizations:

  1. In king and pawn endings, an extra pawn is decisive in more than 90 percent of the cases.
  2. In endgames with pieces and pawns, an extra pawn is a winning advantage in 50 to 60 percent of the cases. It becomes more decisive if the stronger side has a positional advantage.
  3. The king plays an important role in the endgame.
  4. Initiative is more important in the endgame than in other phases of the game. In rook endgames the initiative is usually worth at least a pawn.
  5. Two connected passed pawns are very strong. If they reach their sixth rank they are generally as powerful as a rook.[14]

Common types of endgames edit

Endings with no pawns edit

Basic checkmates edit

Many endings without pawns have been solved, that is, best play for both sides from any starting position can be determined, and the outcome (win, loss, or draw) is known. For example, the following are all wins for the side with pieces:

  1. king and queen against a king—A queen, with its king, can easily checkmate a lone king.
  2. king and rook against a king
  3. king and two bishops of opposite colour against a king
  4. king, bishop, and knight against a king

See Wikibooks – Chess/The Endgame for a demonstration of the first two checkmates, which are generally taught in textbooks as basic knowledge. The last two are sometimes taught as basic knowledge as well, although the procedure for mate with bishop and knight is relatively difficult and many tournament players do not know it.[citation needed]

Other endings with no pawns edit

The ending of king and bishop versus king is a trivial draw, in that checkmate is not even possible. Likewise for king and knight versus king.

Two knights cannot force checkmate against a lone king (see Two knights endgame). While there is a board position that allows two knights to checkmate a lone king, such requires a careless move by the weaker side to execute. If the weaker side also has material (besides the king), checkmate is sometimes possible.[15] The winning chances with two knights are insignificant except against a few pawns. (Haworth, Guy McC (2009). "Western Chess:Endgame Data". CentAUR.) The procedure can be long and difficult. In competition, the fifty-move rule will often result in the game being drawn first.

The endgame of king and three knights against king will not normally occur in a game, but it is of theoretical interest. The three knights win.[16]

Fine & Benko, diagram 967
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White to play wins; Black to play draws.

Two of the most common pawnless endgames (when the defense has a piece in addition to the king) are (1) a queen versus a rook and (2) a rook and bishop versus a rook. A queen wins against a rook — see Pawnless chess endgame § Queen versus rook. A rook and bishop versus a rook is generally a theoretical draw, but the defense is difficult and there are winning positions (see Rook and bishop versus rook endgame).

King and pawn endings edit

King and pawn endgames involve only kings and pawns on one or both sides. International Master Cecil Purdy said, "Pawn endings are to chess as putting is to golf." Any endgame with pieces and pawns has the possibility of simplifying into a pawn ending.[17]

In king and pawn endings, an extra pawn is decisive in more than 90 percent of the cases.[18] Getting a passed pawn is crucial (a passed pawn is one which does not have an opposing pawn on its file or on adjacent files on its way to promotion). Nimzowitch once said that a passed pawn has a "lust to expand". An outside passed pawn is particularly deadly. The point of this is a decoy – while the defending king is preventing it from queening, the attacking king wins pawns on the other side.

Opposition is an important technique that is used to gain an advantage. When two kings are in opposition, they are on the same file (or rank) with one empty square separating them. The player having the move loses the opposition. That player must move the king and allow the opponent's king to advance. However, the opposition is a means to an end, which is penetration into the enemy position. The attacker should try to penetrate with or without the opposition. The tactics of triangulation and zugzwang as well as the theory of corresponding squares are often decisive.

Unlike most positions, king and pawn endgames can usually be analyzed to a definite conclusion, given enough skill and time. An error in a king and pawn endgame almost always turns a win into a draw or a draw into a loss – there is little chance for recovery. Accuracy is most important in these endgames. There are three fundamental ideas in these endgames: opposition, triangulation, and the Réti manoeuvre.[19]

King and pawn versus king edit

Müller & Lamprecht,
diagram 2.11
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White to move wins with 1.Kb6. Black to move draws with 1...Kc5.
Müller & Lamprecht[20]
diagram 2.03
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White to play draws. Black to play loses after 1...Ke8 2.e7 Kf7 3.Kd7 and the pawn queens.

This is one of the most basic endgames. A draw results if the defending king can reach the square in front of the pawn or the square in front of that (or capture the pawn).[21] If the attacking king can prevent that, the king will assist the pawn in being promoted to a queen or rook, and checkmate can be achieved. A rook pawn is an exception because the king may not be able to get out of the way of its pawn.

Knight and pawn endings edit

Knight and pawn endgames feature clever manoeuvring by the knights to capture opponent pawns. While a knight is poor at chasing a passed pawn, it is the ideal piece to block a passed pawn. Knights cannot lose a tempo, so knight and pawn endgames have much in common with king and pawn endgames. As a result, Mikhail Botvinnik stated, “A knight ending is really a pawn ending.”[22]

Knight and pawn versus knight edit

Fine & Benko, diagram 228
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White to play wins; Black to play draws.

This is generally a draw since the knight can be sacrificed for the pawn, however, the king and knight must be covering squares in the pawn's path. If the pawn reaches the seventh rank and is supported by its king and knight, it usually promotes and wins. In this position, White to move wins: 1. b6 Nb7! 2. Ne6! Na5 3. Kc8! N-any 4. Nc7#. If Black plays the knight to any other square on move 2, White plays Kc8 anyway, threatening b7+ and promotion if the knight leaves the defense of the b7 square. Black to move draws starting with 1... Nc4 because White cannot gain a tempo.[23]

Bishop and pawn endings edit

Molnar vs. Nagy, 1966
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White to move. White has a good bishop, Black has a bad one.

Bishop and pawn endgames come in two distinctly different variants. If the opposing bishops go on the same color of square, the mobility of the bishops is a crucial factor. A bad bishop is one that is hemmed in by pawns of its own color, and has the burden of defending them.

The adjacent diagram, from Molnar–Nagy, Hungary 1966, illustrates the concepts of good bishop versus bad bishop, opposition, zugzwang, and outside passed pawn. White wins with 1. e6! (vacating e5 for his king) 1... Bxe6 2. Bc2! (threatening Bxg6) 2... Bf7 3. Be4! (threatening Bxc6) 3... Be8 4. Ke5! (seizing the opposition [i.e. the kings are two orthogonal squares apart, with the other player on move] and placing Black in zugzwang—he must either move his king, allowing White's king to penetrate, or his bishop, allowing a decisive incursion by White's bishop) 4... Bd7 5. Bxg6!

Bishop and pawn versus bishop on the same color edit

Centurini
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Draw
Centurini, 1856
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Centurini showed how White to move wins. White also wins if Black is to move.[24]

Two rules given by Luigi Centurini in the 19th century apply:

  • The game is a draw if the defending king can reach any square in front of the pawn that is opposite in color to the squares the bishops travel on.
  • If the defending king is behind the pawn and the attacking king is near the pawn, the defender can draw only if his king is attacking the pawn, he has the opposition, and his bishop can move on two diagonals that each have at least two squares available (other than the square it is on).[25] This is the case for central pawns and the bishop pawn whose promotion square is not the same color as the bishop.[26]

The position in the second diagram shows a winning position for White, although it requires accurate play. A knight pawn always wins if the defending bishop only has one long diagonal available.[27]

Portisch vs. Tal, 1965
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Position before 67.Bd5

This position was reached in a game from the 1965 Candidates Tournament between Lajos Portisch and former World Champion Mikhail Tal.[28] White must defend accurately and utilize reciprocal zugzwang. Often he has only one or two moves that avoid a losing position. Black was unable to make any progress and the game was drawn on move 83.[29]

Bishops on opposite colors edit

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White to play, a draw. White wins if the pawn is on f5 instead of e5.[30]

Endings with bishops of opposite color, meaning that one bishop works on the light squares, the other one working on dark squares, are notorious for their drawish character. Many players in a poor position have saved themselves from a loss by trading down to such an endgame. They are often drawn even when one side has a two-pawn advantage, since the weaker side can create a blockade on the squares on which his bishop operates. The weaker side should often try to make their bishop bad by placing their pawns on the same color of their bishop in order to defend their remaining pawns, thereby creating an impregnable fortress.

Bishop versus knight endings (with pawns) edit

Current theory is that bishops are better than knights about 60 percent of the time in the endgame. The more symmetrical the pawn structure, the better it is for the knight. The knight is best suited at an outpost in the center, particularly where it cannot easily be driven away, whereas the bishop is strongest when it can attack targets on both sides of the board or a series of squares of the same color.[31]

Fine and Benko[32] give four conclusions:

  1. In general the bishop is better than the knight.
  2. When there is a material advantage, the difference between the bishop and knight is not very important. However, the bishop usually wins more easily than the knight.
  3. If the material is even, the position should be drawn. However, the bishop can exploit positional advantages more efficiently.
  4. When most of the pawns are on the same color as the bishop (i.e. a bad bishop), the knight is better.

Bishop and pawn versus knight edit

Müller & Lamprecht, diagram 5.02
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White to move wins; Black to move draws.

This is a draw if the defending king is in front of the pawn or sufficiently close. The defending king can occupy a square in front of the pawn of the opposite color as the bishop and cannot be driven away. Otherwise the attacker can win.[33]

Knight and pawn versus bishop edit

Muller & Lamprecht, diagram 5.23
(from Fine, 1941)
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White to move wins; Black to move draws.

This is a draw if the defending king is in front of the pawn or sufficiently near. The bishop is kept on a diagonal that the pawn must cross, and the knight cannot both block the bishop and drive the defending king away. Otherwise, the attacker can win.[34]

Rook and pawn endings edit

 
Rook ending in Moscow, Russia. White has two additional pawns, White to move

Rook and pawn endgames are often drawn in spite of one side having an extra pawn. (In some cases, two extra pawns are not enough to win.) An extra pawn is harder to convert to a win in a rook and pawn endgame than any other type of endgame except a bishop endgame with bishops on opposite colors. Rook endings are probably the deepest and most well studied endgames. They are a common type of endgame in practice, occurring in about 10 percent of all games (including ones that do not reach an endgame).[35] These endgames occur frequently because rooks are often the last pieces to be exchanged. The ability to play these endgames well is a major factor distinguishing masters from amateurs.[36] When both sides have two rooks and pawns, the stronger side usually has more winning chances than if each had only one rook.[37]

Three rules of thumb regarding rooks are worth noting:

  1. Rooks should almost always be placed behind passed pawns, whether one's own or the opponent's (the Tarrasch rule). A notable exception is in the ending of a rook and pawn versus a rook, if the pawn is not too far advanced. In that case, the best place for the opposing rook is in front of the pawn.
  2. Rooks are very poor defenders relative to their attacking strength, so it is often good to sacrifice a pawn for activity.
  3. A rook on the seventh rank can wreak mayhem among the opponent's pawns. The power of a rook on the seventh rank is not confined to the endgame. The classic example is Capablanca versus Tartakower, New York 1924 (see annotated game without diagrams or Java board)

An important winning position in the rook and pawn versus rook endgame is the so-called Lucena position. If the side with the pawn can reach the Lucena position, he wins. There are several important drawing techniques, however, such as the Philidor position, the back-rank defense (rook on the first rank, for rook pawns and knight pawns only), the frontal defense, and the short-side defense. A general rule is that if the weaker side's king can get to the queening square of the pawn, the game is a draw and otherwise it is a win, but there are many exceptions.

Rook and pawn versus rook edit

Fine & Benko, diagram 646
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White to play wins because of the Lucena position. Black to play draws with 1...Ra8+, either because of perpetual check or winning the pawn.

Generally (but not always), if the defending king can reach the queening square of the pawn the game is a draw (see Philidor position), otherwise the attacker usually wins (if it is not a rook pawn) (see Lucena position).[38] The winning procedure can be very difficult and some positions require up to sixty moves to win.[39] If the attacking rook is two files from the pawn and the defending king is cut off on the other side, the attacker normally wins (with a few exceptions).[40] The rook and pawn versus rook is the most common of the "piece and pawn versus piece" endgames.[41]

The most difficult case of a rook and pawn versus a rook occurs when the attacking rook is one file over from the pawn and the defending king is cut off on the other side. Siegbert Tarrasch gave the following rules for this case:

For a player defending against a pawn on the fifth or even sixth ranks to obtain a draw, even after his king has been forced off the queening square, the following conditions must obtain: The file on which the pawn stands divides the board into two unequal parts. The defending rook must stand in the longer part and give checks from the flank at the greatest possible distance from the attacking king. Nothing less than a distance of three files makes it possible for the rook to keep on giving check. Otherwise it would ultimately be attacked by the king. The defending king must stand on the smaller part of the board.

(See the short side defense at Rook and pawn versus rook endgame.)

Quotation edit

  • "All rook and pawn endings are drawn."

The context of this quote shows it is a comment on the fact that a small advantage in a rook and pawn endgame is less likely to be converted into a win. Mark Dvoretsky said that the statement is "semi-joking, semi-serious".[42] This quotation has variously been attributed to Savielly Tartakower and to Siegbert Tarrasch. Writers Victor Korchnoi,[43] John Emms,[44] and James Howell,[45] attribute the quote to Tartakower, whereas Dvoretsky,[46] Andrew Soltis,[47] Karsten Müller,[48] and Kaufeld & Kern[49] attribute it to Tarrasch. John Watson attributed to Tarrasch "by legend" and says that statistics do not support the statement.[50] Benko wonders if it was due to Vasily Smyslov.[51] Attributing the quote to Tarrasch may be a result of confusion between this quote and the Tarrasch rule concerning rooks. The source of the quote is currently unresolved.[52] Benko noted that although the saying is usually said with tongue in cheek, it is truer in practice than one might think.[53]

Queen and pawn endings edit

In queen and pawn endings, passed pawns have paramount importance, because the queen can escort it to the queening square alone. The advancement of the passed pawn outweighs the number of pawns. The defender must resort to perpetual check. These endings are frequently extremely long affairs. For an example of a queen and pawn endgame see Kasparov versus the World – Kasparov won although he had fewer pawns because his was more advanced. For the ending with a queen versus a pawn, see Queen versus pawn endgame.

Queen and pawn versus queen edit

Müller & Lamprecht, diagram 9.12A
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White to play wins; Black to play draws.

The queen and pawn versus queen endgame is the second most common of the "piece and pawn versus piece" endgames, after rook and pawn versus rook. It is very complicated and difficult to play. Human analysts were not able to make a complete analysis before the advent of endgame tablebases.[54] This combination is a win less frequently than the equivalent ending with rooks.

Rook versus a minor piece edit

Chéron, 1926
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White to play draws; Black to play wins.[55]

The difference in material between a rook and a minor piece is about two points or a little less, the equivalent of two pawns.

  • A rook and a pawn versus a minor piece: normally a win for the rook but there are some draws. In particular, if the pawn is on its sixth rank and is a bishop pawn or rook pawn, and the bishop does not control the pawn's promotion square, the position is a draw.[56] See Wrong bishop.
  • A rook versus a minor piece: normally a draw but in some cases the rook wins, see pawnless chess endgame.
  • A rook versus a minor piece and one pawn: usually a draw but the rook may win.
  • A rook versus a minor piece and two pawns: usually a draw but the minor piece may win.
  • A rook versus a minor piece and three pawns: a win for the minor piece.

If both sides have pawns, the result essentially depends on how many pawns the minor piece has for the exchange:

  • No pawns for the exchange (i.e. same number of pawns on each side): the rook usually wins.
  • One pawn for the exchange (i.e. minor piece has one more pawn): the rook usually wins, but it is technically difficult. If all of the pawns are on one side of the board it is usually a draw.
  • Two pawns for the exchange: this is normally a draw. With a bishop either side may have winning chances. With a knight, the rook may have winning chances and the defense is difficult for the knight if the pawns are scattered.
  • Three pawns for the exchange: this is normally a win for the minor piece.[57]

Two minor pieces versus a rook edit

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Black to play draws.[59]

In an endgame, two minor pieces are approximately equivalent to a rook plus one pawn. The pawn structure is important. The two pieces have the advantage if the opponent's pawns are weak. Initiative is more important in this endgame than any other. The general outcome can be broken down by the number of pawns.

  • The two pieces have one or more extra pawns: always a win for the pieces.
  • Same number of pawns: usually a draw but the two pieces win more often than the rook.
  • The rook has one extra pawn: usually a draw but either side may have winning chances, depending on positional factors.
  • The rook has two additional pawns: normally a win for the rook.[60]

Queen versus two rooks edit

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In this position, Kramnik (Black) played g5 and h6, maneuvered a rook to f4, and eventually captured White's backward f-pawn. He won after a blunder forced the trade of queen and rooks, and Leko resigned.

Without pawns this is normally drawn, but either side wins in some positions. A queen and pawn are normally equivalent to two rooks, which is usually a draw if both sides have an equal number of additional pawns. Two rooks plus one pawn versus a queen is also generally drawn. Otherwise, if either side has an additional pawn, that side normally wins.[62] While playing for a draw, the defender (the side with fewer pawns) should try to avoid situations in which the queen and rooks are forcibly traded into a losing king and pawn endgame.

Queen versus rook and minor piece edit

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Black to move won.

If there are no pawns, the position is usually drawn, but either side wins in some positions. A queen is equivalent to a rook and bishop plus one pawn. If the queen has an additional pawn it wins, but with difficulty. A rook and bishop plus two pawns win over a queen.[64]

Queen versus rook edit

Philidor, 1777
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White wins with either side to move.
D. Ponziani, 1782
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Black to move draws.[65]
  • Without pawns, the queen normally wins but it can be difficult and there are some drawn positions (see Philidor position § Queen versus rook).
  • If the rook has one pawn drawing positions are possible, depending on the pawn and the proximity of the rook and king. See Fortress (chess) § Rook and pawn versus queen. Otherwise the queen wins.
  • If the rook has two connected pawns the position is usually a draw. For any other two pawns, the queen wins except in the positions where a fortress with one pawn can be reached.
  • If the rook has three or more pawns the position is usually a draw but there are cases in which the queen wins and some in which the rook wins.
  • If the queen also has a pawn or pawns it wins except in unusual positions.[66]

Piece versus pawns edit

Johann Berger, 1914
(Fine & Benko, diagram 1053)
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White to play wins.

Fine & Benko, diagram 1054
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White to play; Black wins.

There are many cases for a lone piece versus pawns. The position of the pawns is critical.

  • Minor piece versus pawns: A minor piece versus one or two pawns is normally a draw, unless the pawns are advanced. Three pawns either draw or win, depending on how advanced they are. Three connected pawns win against a bishop if they all get past their fourth rank.[67] A knight can draw against three connected pawns if none are beyond their fourth rank.[68]
  • Rook versus pawns: If the rook's king is not near, one pawn draws and two pawns win. If the rook's king is near, the rook wins over one or two pawns and draws against three. Four pawns usually win but the rook may be able to draw, depending on their position. More than four pawns win against the rook.[69]
  • Queen versus pawns: A queen can win against any number of pawns, depending on how advanced they are. The queen would win against eight pawns on the second rank but one pawn on the seventh rank may draw (see Queen versus pawn endgame) and two advanced pawns may win.[70]

Positions with a material imbalance edit

A rook is worth roughly two pawns plus a bishop or a knight. A bishop and knight are worth roughly a rook and a pawn, and a queen is worth a rook, a minor piece (bishop or knight) and a pawn (see Chess piece relative value). Three pawns are often enough to win against a minor piece, but two pawns rarely are.

However, with rooks on the board, the bishop often outweighs the pawns. This is because the bishop defends against enemy rook attacks, while the bishop's own rook attacks enemy pawns and reduces the enemy rook to passivity. This relates to Rule 2 with rooks (above).

A bishop is usually worth more than a knight. A bishop is especially valuable when there are pawns on both wings of the board, since it can intercept them quickly.

Effect of tablebases on endgame theory edit

Endgame tablebases have made some minor corrections to historical endgame analysis, but they have made some more significant changes to endgame theory too. (The fifty-move rule is not taken into account in these studies.) Major changes to endgame theory as a result of tablebases include the following:[71]

  • Queen versus rook (see Philidor position § Queen versus rook). There are two changes here enabling the rook to put up a better defense, but the queen still wins. (a) People usually opt for a second-rank defense with the rook on the second rank and the king behind it (or symmetrical positions on the other edges of the board). Tablebases show that a third-rank defense takes a while to breach, which is difficult for a human to do. (b) People had assumed that the rook needs to stay as close to the king for as long as possible, but tablebases show that it is best to move the rook away from the king at some earlier point.[72]
  • Queen and pawn versus queen. Tablebases have shown that this can be won in many more positions than was thought, but the logic of the moves is presently beyond human understanding.[73]
  • Queen versus two bishops. This was thought to be a draw due to the existence of a drawing fortress position, but the queen can win most of the time by preventing the bishops from getting to the fortress. However, it can take up to 71 moves to force a win.[74]
abcdefgh
8
 
 
 
 
 
 
8
77
66
55
44
33
22
11
abcdefgh
This position was thought to be drawn, but White to move wins. Some similar positions are actually drawn (e.g. with the queen on e2).
  • Queen versus two knights. This was thought to be a draw, but the queen has more winning positions than was previously thought. Also, many analysts gave a position (see diagram) that they thought was a draw but it is actually a win for the queen.[75] In the diagram, White checkmates in 43 moves, starting with 1. Qc7 (the only winning move). Nunn says "The general result is undoubtedly a draw, but there are many losing positions, some of them very lengthy." On the other hand, 73.44% of positions are won by the queen, almost all of the remainder being positions where the side with two knights can immediately capture the queen – 97.59% of positions with the side with the queen to move are won by that side.[76] However, these percentages can be misleading, and most "general results" are based on the analysis of grandmasters using the tablebase data.[77][78] For instance, although nearly 90 percent of all of these positions are wins for the queen, it is generally a draw if the king is not separated from the knights and they are on reasonable squares.[79]
abcdefgh
8
 
 
 
 
 
 
8
77
66
55
44
33
22
11
abcdefgh
This position was thought to be drawn (Kling and Horwitz, 1851), but White wins.
  • Two bishops versus a knight. This was thought to be a draw but the bishops generally win. However, it takes up to 66 moves. The position in the diagram was thought to be a draw for over one hundred years, but tablebases show that White wins in 57 moves. All of the long wins go through this type of semi-fortress position. It takes several moves to force Black out of the temporary fortress in the corner; then precise play with the bishops prevents Black from forming the temporary fortress in another corner.[80] Before computer analysis, Speelman listed this position as unresolved, but "probably a draw".[81]
  • Queen and bishop versus two rooks. This was thought to be a draw but the queen and bishop usually win. It takes up to 84 moves.[82]
  • Rook and bishop versus bishop and knight, bishops on opposite colors. This was thought to be a draw but the rook and bishop generally win. It takes up to 98 moves.[83] Magnus Carlsen successfully converted this configuration within the 50-move limit against Francisco Vallejo Pons in 2019. Even with best play from the starting RB v BN position, the stronger side would have won a piece well within 50 moves.[84]
  • Rook and bishop versus rook. The second-rank defense was discovered using tablebases.[85]

Longest forced win edit

In May 2006 a record-shattering 517-move endgame was announced (see first diagram). Marc Bourzutschky found it using a program written by Yakov Konoval. Black's first move is 1... Rd7+ and White wins the rook in 517 moves. This was determined using the easier-to-calculate depth-to-conversion method, which assumes that the two sides are aiming respectively to reduce the game to a simpler won ending or to delay that conversion. Such endgames do not necessarily represent strictly optimal play from both sides, as Black may delay checkmate by allowing an earlier conversion or White may accelerate it by delaying a conversion (or not making one at all). In September 2009, it was found that the distance to mate (not conversion) in that position was 545 (see the first diagram).[86] The same researchers later confirmed that this (along with variations of it) is the longest 7-man pawnless endgame, and that, with pawns, the longest 7-man endgame is the one depicted in the second diagram. White takes 6 moves to promote the pawn to a Knight (leading to a position similar to the first diagram), after which it takes another 543 moves to win the game.[87]

The fifty-move rule was ignored in the calculation of these results and lengths, and as of 2014, these games could never occur, because of the seventy-five move rule.

Endgame classification edit

Endgames can be classified by the material on the board. The standard classification system lists each player's material, including the kings, in the following order: king, queen, bishops, knights, rooks, pawn. Each piece is designated by its algebraic symbol.

For example, if White has a king and pawn, and Black has only a king, the endgame is classified KPK. If White has bishop and knight, and Black has a rook, the endgame is classified KBNKR. KNBKR would be incorrect; bishops come before knights.

In positions with two or more bishops on the board, a "bishop signature" may be added to clarify the relationship between the bishops. Two methods have been used. The informal method is to designate one color of squares as "x" and the other color as "y". An endgame of KBPKB can be written KBPKB x-y if the bishops are opposite-colored, or KBPKB x-x if the bishops are same-colored. The more formal method is to use a four digit suffix of the form abcd:

  • a = number of White light-squared bishops
  • b = number of White dark-squared bishops
  • c = number of Black light-squared bishops
  • d = number of Black dark-squared bishops

Thus, the aforementioned endgame can be written KBPKB_1001 for opposite-color bishops, and KBPKB_1010 for same-color bishops.

In positions with one or more rooks on the board and where one or both players have one or both castling rights, a castling signature may be added to indicate which castling rights exist. The method is to use a one to four character suffix formed by omitting up to three characters from the string KQkq.

Thus the endgame where White has bishop and rook and Black has a rook can be written KBRKR if no castling rights exist or KBRKR_Kq if White may castle on the king's side and Black may castle on the queen's side. In case the position also has two or more bishops the castling signature follows the bishop signature as in KBBNKRR_1100_kq.

GBR code is an alternative method of endgame classification.

The Encyclopedia of Chess Endings (ECE) by Chess Informant had a different classification scheme, somewhat similar to the ECO codes, but it is not widely used. The full system is a 53-page index that was contained in the book The Best Endings of Capablanca and Fischer. The code starts with a letter representing the most powerful piece on the board, not counting kings. The order is queen, rook, bishop, knight, and then pawn. (Figurines are used to stand for the pieces.) Each of these has up to 100 subclassifications, for instance R00 through R99. The first digit is a code for the pieces. For instance, R0 contains all endgames with a rook versus pawns and a rook versus a lone king, R8 contains the double rook endgames, and R9 contains the endings with more than four pieces. The second digit is a classification for the number of pawns. For instance, R30 contains endgames with a rook versus a rook without pawns or with one pawn and R38 are rook versus rook endings in which one player has two extra pawns.[88]

Frequency table edit

The table below lists the most common endings in actual games by percentage (percentage of games, not percentage of endings; generally pawns go along with the pieces).[89]

Endgame frequency table
Percent Pieces Pieces
8.45 rook rook
6.76 rook & bishop rook & knight
3.45 two rooks two rooks
3.37 rook & bishop rook & bishop (same color)
3.29 bishop knight
3.09 rook & knight rook & knight
2.87 king & pawns king (and pawns)
1.92 rook & bishop rook & bishop (opposite color)
1.87 queen queen
1.77 rook & bishop rook
1.65 bishop bishop (same color)
1.56 knight knight
1.51 rook bishop
1.42 rook & knight rook
1.11 bishop bishop (opposite color)
1.01 bishop pawns
0.97 rook knight
0.92 knight pawns
0.90 queen & minor piece queen
0.81 rook two minor pieces
0.75 rook pawns
0.69 queen rook & minor piece
0.67 rook & pawn rook ( & no pawns)
0.56 rook & two pawns rook ( & no pawns)
0.42 queen pawns
0.40 queen rook
0.31 queen two rooks
0.23 king & one pawn king
0.17 queen minor piece
0.09 queen & one pawn queen
0.08 queen two minor pieces
0.02 bishop & knight king
0.01 queen three minor pieces

Quotations edit

  • "[I]n order to improve your game, you must study the endgame before anything else; for, whereas the endings can be studied and mastered by themselves, the middlegame and the opening must be studied in relation to the endgame." (Emphasis in original.)[90]
  • "... the endgame is as important as the opening and middlegame ... three of the five losses sustained by Bronstein in his drawn ... match with Botvinnik in 1951 were caused by weak endgame play."[91]
  • "Studying the opening is just memorizing moves and hoping for traps, but studying the endgame is chess." – Joshua Waitzkin[92]
  • "If you want to win at chess, begin with the ending." – Irving Chernev[93]
  • "Repeating moves in an ending can be very useful. Apart from the obvious gain of time on the clock one notices that the side with the advantage gains psychological benefit." – Sergey Belavenets
  • "It cannot be too greatly emphasized that the most important role in pawn endings is played by the king." – Siegbert Tarrasch
  • "After a bad opening, there is hope for the middle game. After a bad middle game, there is hope for the endgame. But once you are in the endgame, the moment of truth has arrived." – Edmar Mednis
  • "Patience is the most valuable trait of the endgame player." – Pal Benko

Literature edit

There are many books on endgames, see Chess endgame literature for a large list and the history. Some of the most popular current ones are:

See also edit

Endgame topics

Specific endgames

References edit

  1. ^ "4 Basic Chess Opening Principles". Rafael Leitão. 2015-07-16. Retrieved 2022-12-07.
  2. ^ Fiekas, Niklas. "KvK – Syzygy endgame tablebases". syzygy-tables.info. Retrieved 2022-12-07.
  3. ^ (Portisch & Sárközy 1981:vii)
  4. ^ (Fine 1952:430)
  5. ^ (Whitaker & Hartleb 1960)
  6. ^ (Speelman 1981:7–8)
  7. ^ (Minev 2004:5)
  8. ^ (Flear 2007:7–8)
  9. ^ (Alburt & Krogius 2000:12)
  10. ^ (Portisch & Sárközy 1981:vii)
  11. ^ (Mednis & Crouch 1992:1)
  12. ^ (Euwe & Meiden 1978:xvi)
  13. ^ (Dvoretsky & Yusupov 2008:134)
  14. ^ (Euwe & Meiden 1978:xvi–xvii)
  15. ^ (Troitzky 2006:197–257)
  16. ^ (Fine 1941:5–6)
  17. ^ (Nunn 2010:43)
  18. ^ (Euwe & Meiden 1978:xvi)
  19. ^ (Nunn 2007:113ff)
  20. ^ (Müller & Lamprecht 2001)
  21. ^ (Müller & Lamprecht 2007:16, 21)
  22. ^ (Beliavsky & Mikhalchishin 2003:139)
  23. ^ (Fine & Benko 2003:112–14)
  24. ^ (Müller & Lamprecht 2001:13)
  25. ^ (Fine & Benko 2003:152)
  26. ^ (Fine & Benko 2003:154)
  27. ^ (Fine & Benko 2003:155–56)
  28. ^ Portisch vs. Tal
  29. ^ (Nunn 1995:169)
  30. ^ (Fine & Benko 2003:184–92)
  31. ^ (Beliavsky & Mikhalchishin 1995:122)
  32. ^ (Fine & Benko 2003:205)
  33. ^ (Fine & Benko 2003:206)
  34. ^ (Fine & Benko 2003:209)
  35. ^ (Emms 2008:7)
  36. ^ (Nunn 2007:125)
  37. ^ (Emms 2008:141)
  38. ^ (Fine & Benko 2003:294)
  39. ^ (Speelman, Tisdall & Wade 1993:7)
  40. ^ (Fine & Benko 2003:294)
  41. ^ (Nunn 2007:148)
  42. ^ (Dvoretsky & Yusupov 2008:159)
  43. ^ (Korchnoi 2002:29)
  44. ^ (Emms 2008:41)
  45. ^ (Howell 1997:36)
  46. ^ (Dvoretsky 2006:158)
  47. ^ (Soltis 2003:52)
  48. ^ Müller, Karsten (2001). "Endgame Corner" (PDF). Chess Cafe.
  49. ^ (Kaufeld & Kern 2011:167)
  50. ^ (Watson 1998:81–82)
  51. ^ (Benko 2007:186)
  52. ^ Winter, Edward, "Rook endgames" – Chess Notes, Number 5498
  53. ^ (Benko 2007:189)
  54. ^ (Nunn 2007:148)
  55. ^ (Müller & Lamprecht 2001:273)
  56. ^ (de la Villa 2008:221)
  57. ^ (Fine & Benko 2003:459ff)
  58. ^ Capablanca vs. Lasker, 1914 Chessgames.com
  59. ^ (Müller & Lamprecht 2001:23)
  60. ^ (Fine & Benko 2003:449–58)
  61. ^ Leko vs. Kramnik
  62. ^ (Fine & Benko 2003:566–67)
  63. ^ Van Wely vs. Yusupov Chessgames.com
  64. ^ (Fine & Benko 2003:563)
  65. ^ (Müller & Lamprecht 2001)
  66. ^ (Fine & Benko 2003:570–79)
  67. ^ (Fine & Benko 2003:93ff, 129–30)
  68. ^ (Müller & Lamprecht 2001:62)
  69. ^ (Fine & Benko 2003:275, 292–93)
  70. ^ (Fine & Benko 2003:526ff)
  71. ^ (Müller & Lamprecht 2001:8, 400–406)
  72. ^ (Nunn 2002:49ff)
  73. ^ (Nunn 1995:265)
  74. ^ (Nunn 2002:290ff)
  75. ^ (Nunn 2002:300ff)
  76. ^ . Archived from the original on December 8, 2008. + "Nalimov Engame Tablebases". AutoChess. 11 November 2012.
  77. ^ (Müller & Lamprecht 2001:406)
  78. ^ (Nunn 2002:324)
  79. ^ (Müller & Lamprecht 2001:339)
  80. ^ (Nunn 1995:265ff)
  81. ^ (Speelman 1981:109)
  82. ^ (Nunn 2002:367ff)
  83. ^ (Nunn 2002:342ff)
  84. ^ Francisco Vallejo Pons vs Magnus Carlsen, GRENKE Chess Classic, Karlsruhe GER, rd 2, 21 April 2019.
  85. ^ (Hawkins 2012:198–200)
  86. ^ Lomonosov Endgame Tablebases
  87. ^ . Archived from the original on 2016-11-17. Retrieved 2014-09-19.
  88. ^ (PDF). Archived from the original (PDF) on 2009-03-25. Retrieved 2009-02-03.
  89. ^ (Müller & Lamprecht 2001:11–12, 304)
  90. ^ (Capablanca 1966:19)
  91. ^ (Hooper & Whyld 1992)
  92. ^ . Archived from the original on 2009-04-03. Retrieved 2009-01-04.
  93. ^ Chess Life, Sept. 1961, p. 253

Bibliography

Further reading edit

  • Barden, Leonard (1975), How to Play the Endgame in Chess, Indianapolis/New York: The Bobbs-Merrill Company, Inc., ISBN 0-672-52086-9
  • Huberman (Liskov), Barbara Jane (1968), A program to play chess end games, Stanford University Department of Computer Science, Technical Report CS 106, Stanford Artificial Intelligence Project Memo AI-65
  • Stiller, Lewis (1996), Multilinear Algebra and Chess Endgames (PDF), Berkeley, California: Mathematical Sciences Research Institute, Games of No Chance, MSRI Publications, Volume 29
  • Rogers, Ian (January 2010), "The Lazy Person's Guide to Endgames", Chess Life, 2010 (1): 37–41

External links edit

  • Interactive Endgames Simulator
  • Basic Endgame Mates
  • Basic chess endgames practice

chess, endgame, chess, endgame, game, ending, stage, game, after, middlegame, endgame, begins, when, pieces, left, board, line, between, middlegame, endgame, often, clear, occur, gradually, with, quick, exchange, pairs, pieces, endgame, however, tends, have, d. In chess the endgame or end game or ending is the stage of the game after the middlegame The endgame begins when few pieces are left on the board The line between middlegame and endgame is often not clear and may occur gradually or with the quick exchange of a few pairs of pieces The endgame however tends to have different characteristics from the middlegame and the players have correspondingly different strategic concerns In particular pawns become more important as endgames often revolve around attempting to promote a pawn by advancing it to the eighth rank The king which normally should stay hidden during the game 1 should become active in the endgame as it can help escort pawns to promotion attack enemy pawns protect other pieces and restrict the movement of the enemy king Only some games of chess reach an endgame whereas other chess games end earlier All chess positions with up to seven pieces on the board have been solved 2 that is the outcome win loss or draw of best play by both sides is known and textbooks and reference works teach the best play Most endgames are not solved and textbooks teach useful strategies and tactics for them The body of chess theory devoted to endgames is known as endgame theory Compared to chess opening theory which changes frequently giving way to middlegame positions that fall in and out of popularity endgame theory is less subject to change Many endgame studies have been composed endgame positions which are solved by finding a win for White when there is no obvious way to win or a draw when it seems White must lose In some compositions the starting position would be unlikely to occur in an actual game but if the starting position is not so exotic the composition is sometimes incorporated into endgame theory Chess players classify endgames according to the type of pieces that remain Contents 1 Categories 2 The start of the endgame 3 General considerations 4 Common types of endgames 4 1 Endings with no pawns 4 1 1 Basic checkmates 4 1 2 Other endings with no pawns 4 2 King and pawn endings 4 2 1 King and pawn versus king 4 3 Knight and pawn endings 4 3 1 Knight and pawn versus knight 4 4 Bishop and pawn endings 4 4 1 Bishop and pawn versus bishop on the same color 4 4 2 Bishops on opposite colors 4 5 Bishop versus knight endings with pawns 4 5 1 Bishop and pawn versus knight 4 5 2 Knight and pawn versus bishop 4 6 Rook and pawn endings 4 6 1 Rook and pawn versus rook 4 6 2 Quotation 4 7 Queen and pawn endings 4 7 1 Queen and pawn versus queen 4 8 Rook versus a minor piece 4 9 Two minor pieces versus a rook 4 10 Queen versus two rooks 4 11 Queen versus rook and minor piece 4 12 Queen versus rook 4 13 Piece versus pawns 5 Positions with a material imbalance 6 Effect of tablebases on endgame theory 7 Longest forced win 8 Endgame classification 9 Frequency table 10 Quotations 11 Literature 12 See also 13 References 14 Further reading 15 External linksThis article uses algebraic notation to describe chess moves Categories editEndgames can be divided into three categories Theoretical endgames positions where the correct line of play is generally known and well analyzed so the solution is a matter of technique Practical endgames positions arising in actual games where skillful play should transform it into a theoretical endgame position Artistic endgames studies contrived positions which contain a theoretical endgame hidden by problematic complications 3 This article generally does not consider studies The start of the endgame editAn endgame is when there are only a few pieces left There is no strict criterion for when an endgame begins and different experts have different opinions 4 Alexander Alekhine said We cannot define when the middle game ends and the end game starts 5 With the usual system for chess piece relative value Speelman considers that endgames are positions in which each player has thirteen or fewer points in material not counting the king Alternatively an endgame is a position in which the king can be used actively but there are some famous exceptions to that 6 Minev characterizes endgames as positions having four or fewer pieces other than kings and pawns 7 Some authors consider endgames to be positions without queens e g Fine 1952 while others consider a position to be an endgame when each player has less than a queen plus rook in material Flear considers an endgame to be where each player has at most one piece other than kings and pawns and positions with more material where each player has at most two pieces to be Not Quite an Endgame NQE pronounced nuckie 8 Alburt and Krogius give three characteristics of an endgame 9 Endgames favor an aggressive king Passed pawns increase greatly in importance Zugzwang is often a factor in endgames and rarely in other stages of the game Some problem composers consider that the endgame starts when the player who is about to move can force a win or a draw against any variation of moves 10 Mednis and Crouch address the question of what constitutes an endgame negatively The game is still in the middlegame if middlegame elements still describe the position The game is not in the endgame if these apply better development open files for attacking vulnerable king position misplaced pieces 11 General considerations editIn endgames with pieces and pawns an extra pawn is a winning advantage in 50 to 60 percent of cases It becomes more decisive if the stronger side also has a positional advantage 12 In general the player with a material advantage tries to exchange pieces and reach the endgame In the endgame the player with a material advantage should usually try to exchange pieces but avoid the exchange of pawns 13 There are some exceptions to this 1 endings in which both sides have two rooks plus pawns the player with more pawns has better winning chances if a pair of rooks are not exchanged and 2 bishops on opposite color with other pieces the stronger side should avoid exchanging the other pieces Also when all of the pawns are on the same side of the board often the stronger side must exchange pawns to try to create a passed pawn In the endgame it is usually better for the player with more pawns to avoid many pawn exchanges because winning chances usually decrease as the number of pawns decreases Also endings with pawns on both sides of the board are much easier to win A king and pawn endgame with an outside passed pawn should be a far easier win than a middlegame a rook ahead Usually in the endgame the stronger side the one with more material using the standard piece point count system should try to exchange pieces knights bishops rooks and queens while avoiding the exchange of pawns This generally makes it easier to convert a material advantage into a won game The defending side should strive for the opposite Usually the first person to make a queen in the endgame wins if the opponent is unable to promote the turn immediately after With the recent growth of computer chess a development has been the creation of endgame databases which are tables of stored positions calculated by retrograde analysis such a database is called an endgame tablebase A program which incorporates knowledge from such a database is able to play perfect chess on reaching any position in the database Max Euwe and Walter Meiden give these five generalizations In king and pawn endings an extra pawn is decisive in more than 90 percent of the cases In endgames with pieces and pawns an extra pawn is a winning advantage in 50 to 60 percent of the cases It becomes more decisive if the stronger side has a positional advantage The king plays an important role in the endgame Initiative is more important in the endgame than in other phases of the game In rook endgames the initiative is usually worth at least a pawn Two connected passed pawns are very strong If they reach their sixth rank they are generally as powerful as a rook 14 Common types of endgames editEndings with no pawns edit Basic checkmates edit Main article Checkmate Many endings without pawns have been solved that is best play for both sides from any starting position can be determined and the outcome win loss or draw is known For example the following are all wins for the side with pieces king and queen against a king A queen with its king can easily checkmate a lone king king and rook against a king king and two bishops of opposite colour against a king king bishop and knight against a kingSee Wikibooks Chess The Endgame for a demonstration of the first two checkmates which are generally taught in textbooks as basic knowledge The last two are sometimes taught as basic knowledge as well although the procedure for mate with bishop and knight is relatively difficult and many tournament players do not know it citation needed Other endings with no pawns edit Main article Pawnless chess endgames The ending of king and bishop versus king is a trivial draw in that checkmate is not even possible Likewise for king and knight versus king Two knights cannot force checkmate against a lone king see Two knights endgame While there is a board position that allows two knights to checkmate a lone king such requires a careless move by the weaker side to execute If the weaker side also has material besides the king checkmate is sometimes possible 15 The winning chances with two knights are insignificant except against a few pawns Haworth Guy McC 2009 Western Chess Endgame Data CentAUR The procedure can be long and difficult In competition the fifty move rule will often result in the game being drawn first The endgame of king and three knights against king will not normally occur in a game but it is of theoretical interest The three knights win 16 Fine amp Benko diagram 967abcdefgh8 nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghWhite to play wins Black to play draws Two of the most common pawnless endgames when the defense has a piece in addition to the king are 1 a queen versus a rook and 2 a rook and bishop versus a rook A queen wins against a rook see Pawnless chess endgame Queen versus rook A rook and bishop versus a rook is generally a theoretical draw but the defense is difficult and there are winning positions see Rook and bishop versus rook endgame King and pawn endings edit King and pawn endgames involve only kings and pawns on one or both sides International Master Cecil Purdy said Pawn endings are to chess as putting is to golf Any endgame with pieces and pawns has the possibility of simplifying into a pawn ending 17 In king and pawn endings an extra pawn is decisive in more than 90 percent of the cases 18 Getting a passed pawn is crucial a passed pawn is one which does not have an opposing pawn on its file or on adjacent files on its way to promotion Nimzowitch once said that a passed pawn has a lust to expand An outside passed pawn is particularly deadly The point of this is a decoy while the defending king is preventing it from queening the attacking king wins pawns on the other side Opposition is an important technique that is used to gain an advantage When two kings are in opposition they are on the same file or rank with one empty square separating them The player having the move loses the opposition That player must move the king and allow the opponent s king to advance However the opposition is a means to an end which is penetration into the enemy position The attacker should try to penetrate with or without the opposition The tactics of triangulation and zugzwang as well as the theory of corresponding squares are often decisive Unlike most positions king and pawn endgames can usually be analyzed to a definite conclusion given enough skill and time An error in a king and pawn endgame almost always turns a win into a draw or a draw into a loss there is little chance for recovery Accuracy is most important in these endgames There are three fundamental ideas in these endgames opposition triangulation and the Reti manoeuvre 19 King and pawn versus king edit Main article King and pawn versus king endgame Muller amp Lamprecht diagram 2 11abcdefgh8 nbsp nbsp nbsp nbsp 877665544332211abcdefghWhite to move wins with 1 Kb6 Black to move draws with 1 Kc5 Muller amp Lamprecht 20 diagram 2 03abcdefgh8 nbsp nbsp nbsp nbsp 877665544332211abcdefghWhite to play draws Black to play loses after 1 Ke8 2 e7 Kf7 3 Kd7 and the pawn queens This is one of the most basic endgames A draw results if the defending king can reach the square in front of the pawn or the square in front of that or capture the pawn 21 If the attacking king can prevent that the king will assist the pawn in being promoted to a queen or rook and checkmate can be achieved A rook pawn is an exception because the king may not be able to get out of the way of its pawn Knight and pawn endings edit Knight and pawn endgames feature clever manoeuvring by the knights to capture opponent pawns While a knight is poor at chasing a passed pawn it is the ideal piece to block a passed pawn Knights cannot lose a tempo so knight and pawn endgames have much in common with king and pawn endgames As a result Mikhail Botvinnik stated A knight ending is really a pawn ending 22 Knight and pawn versus knight edit Fine amp Benko diagram 228abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghWhite to play wins Black to play draws This is generally a draw since the knight can be sacrificed for the pawn however the king and knight must be covering squares in the pawn s path If the pawn reaches the seventh rank and is supported by its king and knight it usually promotes and wins In this position White to move wins 1 b6 Nb7 2 Ne6 Na5 3 Kc8 N any 4 Nc7 If Black plays the knight to any other square on move 2 White plays Kc8 anyway threatening b7 and promotion if the knight leaves the defense of the b7 square Black to move draws starting with 1 Nc4 because White cannot gain a tempo 23 Bishop and pawn endings edit Molnar vs Nagy 1966abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghWhite to move White has a good bishop Black has a bad one Bishop and pawn endgames come in two distinctly different variants If the opposing bishops go on the same color of square the mobility of the bishops is a crucial factor A bad bishop is one that is hemmed in by pawns of its own color and has the burden of defending them The adjacent diagram from Molnar Nagy Hungary 1966 illustrates the concepts of good bishop versus bad bishop opposition zugzwang and outside passed pawn White wins with 1 e6 vacating e5 for his king 1 Bxe6 2 Bc2 threatening Bxg6 2 Bf7 3 Be4 threatening Bxc6 3 Be8 4 Ke5 seizing the opposition i e the kings are two orthogonal squares apart with the other player on move and placing Black in zugzwang he must either move his king allowing White s king to penetrate or his bishop allowing a decisive incursion by White s bishop 4 Bd7 5 Bxg6 Bishop and pawn versus bishop on the same color edit Centuriniabcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghDraw Centurini 1856abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghCenturini showed how White to move wins White also wins if Black is to move 24 Two rules given by Luigi Centurini in the 19th century apply The game is a draw if the defending king can reach any square in front of the pawn that is opposite in color to the squares the bishops travel on If the defending king is behind the pawn and the attacking king is near the pawn the defender can draw only if his king is attacking the pawn he has the opposition and his bishop can move on two diagonals that each have at least two squares available other than the square it is on 25 This is the case for central pawns and the bishop pawn whose promotion square is not the same color as the bishop 26 The position in the second diagram shows a winning position for White although it requires accurate play A knight pawn always wins if the defending bishop only has one long diagonal available 27 Portisch vs Tal 1965abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghPosition before 67 Bd5 This position was reached in a game from the 1965 Candidates Tournament between Lajos Portisch and former World Champion Mikhail Tal 28 White must defend accurately and utilize reciprocal zugzwang Often he has only one or two moves that avoid a losing position Black was unable to make any progress and the game was drawn on move 83 29 Bishops on opposite colors edit Main article Opposite colored bishops endgame abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghWhite to play a draw White wins if the pawn is on f5 instead of e5 30 Endings with bishops of opposite color meaning that one bishop works on the light squares the other one working on dark squares are notorious for their drawish character Many players in a poor position have saved themselves from a loss by trading down to such an endgame They are often drawn even when one side has a two pawn advantage since the weaker side can create a blockade on the squares on which his bishop operates The weaker side should often try to make their bishop bad by placing their pawns on the same color of their bishop in order to defend their remaining pawns thereby creating an impregnable fortress Bishop versus knight endings with pawns edit Current theory is that bishops are better than knights about 60 percent of the time in the endgame The more symmetrical the pawn structure the better it is for the knight The knight is best suited at an outpost in the center particularly where it cannot easily be driven away whereas the bishop is strongest when it can attack targets on both sides of the board or a series of squares of the same color 31 Fine and Benko 32 give four conclusions In general the bishop is better than the knight When there is a material advantage the difference between the bishop and knight is not very important However the bishop usually wins more easily than the knight If the material is even the position should be drawn However the bishop can exploit positional advantages more efficiently When most of the pawns are on the same color as the bishop i e a bad bishop the knight is better Bishop and pawn versus knight edit Muller amp Lamprecht diagram 5 02abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghWhite to move wins Black to move draws This is a draw if the defending king is in front of the pawn or sufficiently close The defending king can occupy a square in front of the pawn of the opposite color as the bishop and cannot be driven away Otherwise the attacker can win 33 Knight and pawn versus bishop edit Muller amp Lamprecht diagram 5 23 from Fine 1941 abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghWhite to move wins Black to move draws This is a draw if the defending king is in front of the pawn or sufficiently near The bishop is kept on a diagonal that the pawn must cross and the knight cannot both block the bishop and drive the defending king away Otherwise the attacker can win 34 Rook and pawn endings edit nbsp Rook ending in Moscow Russia White has two additional pawns White to moveRook and pawn endgames are often drawn in spite of one side having an extra pawn In some cases two extra pawns are not enough to win An extra pawn is harder to convert to a win in a rook and pawn endgame than any other type of endgame except a bishop endgame with bishops on opposite colors Rook endings are probably the deepest and most well studied endgames They are a common type of endgame in practice occurring in about 10 percent of all games including ones that do not reach an endgame 35 These endgames occur frequently because rooks are often the last pieces to be exchanged The ability to play these endgames well is a major factor distinguishing masters from amateurs 36 When both sides have two rooks and pawns the stronger side usually has more winning chances than if each had only one rook 37 Three rules of thumb regarding rooks are worth noting Rooks should almost always be placed behind passed pawns whether one s own or the opponent s the Tarrasch rule A notable exception is in the ending of a rook and pawn versus a rook if the pawn is not too far advanced In that case the best place for the opposing rook is in front of the pawn Rooks are very poor defenders relative to their attacking strength so it is often good to sacrifice a pawn for activity A rook on the seventh rank can wreak mayhem among the opponent s pawns The power of a rook on the seventh rank is not confined to the endgame The classic example is Capablanca versus Tartakower New York 1924 see annotated game without diagrams or Java board An important winning position in the rook and pawn versus rook endgame is the so called Lucena position If the side with the pawn can reach the Lucena position he wins There are several important drawing techniques however such as the Philidor position the back rank defense rook on the first rank for rook pawns and knight pawns only the frontal defense and the short side defense A general rule is that if the weaker side s king can get to the queening square of the pawn the game is a draw and otherwise it is a win but there are many exceptions Rook and pawn versus rook edit Main article Rook and pawn versus rook endgame Fine amp Benko diagram 646abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghWhite to play wins because of the Lucena position Black to play draws with 1 Ra8 either because of perpetual check or winning the pawn Generally but not always if the defending king can reach the queening square of the pawn the game is a draw see Philidor position otherwise the attacker usually wins if it is not a rook pawn see Lucena position 38 The winning procedure can be very difficult and some positions require up to sixty moves to win 39 If the attacking rook is two files from the pawn and the defending king is cut off on the other side the attacker normally wins with a few exceptions 40 The rook and pawn versus rook is the most common of the piece and pawn versus piece endgames 41 The most difficult case of a rook and pawn versus a rook occurs when the attacking rook is one file over from the pawn and the defending king is cut off on the other side Siegbert Tarrasch gave the following rules for this case For a player defending against a pawn on the fifth or even sixth ranks to obtain a draw even after his king has been forced off the queening square the following conditions must obtain The file on which the pawn stands divides the board into two unequal parts The defending rook must stand in the longer part and give checks from the flank at the greatest possible distance from the attacking king Nothing less than a distance of three files makes it possible for the rook to keep on giving check Otherwise it would ultimately be attacked by the king The defending king must stand on the smaller part of the board See the short side defense at Rook and pawn versus rook endgame Quotation edit All rook and pawn endings are drawn The context of this quote shows it is a comment on the fact that a small advantage in a rook and pawn endgame is less likely to be converted into a win Mark Dvoretsky said that the statement is semi joking semi serious 42 This quotation has variously been attributed to Savielly Tartakower and to Siegbert Tarrasch Writers Victor Korchnoi 43 John Emms 44 and James Howell 45 attribute the quote to Tartakower whereas Dvoretsky 46 Andrew Soltis 47 Karsten Muller 48 and Kaufeld amp Kern 49 attribute it to Tarrasch John Watson attributed to Tarrasch by legend and says that statistics do not support the statement 50 Benko wonders if it was due to Vasily Smyslov 51 Attributing the quote to Tarrasch may be a result of confusion between this quote and the Tarrasch rule concerning rooks The source of the quote is currently unresolved 52 Benko noted that although the saying is usually said with tongue in cheek it is truer in practice than one might think 53 Queen and pawn endings edit In queen and pawn endings passed pawns have paramount importance because the queen can escort it to the queening square alone The advancement of the passed pawn outweighs the number of pawns The defender must resort to perpetual check These endings are frequently extremely long affairs For an example of a queen and pawn endgame see Kasparov versus the World Kasparov won although he had fewer pawns because his was more advanced For the ending with a queen versus a pawn see Queen versus pawn endgame Queen and pawn versus queen edit Main article Queen and pawn versus queen endgame Muller amp Lamprecht diagram 9 12Aabcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghWhite to play wins Black to play draws The queen and pawn versus queen endgame is the second most common of the piece and pawn versus piece endgames after rook and pawn versus rook It is very complicated and difficult to play Human analysts were not able to make a complete analysis before the advent of endgame tablebases 54 This combination is a win less frequently than the equivalent ending with rooks Rook versus a minor piece edit Cheron 1926abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghWhite to play draws Black to play wins 55 The difference in material between a rook and a minor piece is about two points or a little less the equivalent of two pawns A rook and a pawn versus a minor piece normally a win for the rook but there are some draws In particular if the pawn is on its sixth rank and is a bishop pawn or rook pawn and the bishop does not control the pawn s promotion square the position is a draw 56 See Wrong bishop A rook versus a minor piece normally a draw but in some cases the rook wins see pawnless chess endgame A rook versus a minor piece and one pawn usually a draw but the rook may win A rook versus a minor piece and two pawns usually a draw but the minor piece may win A rook versus a minor piece and three pawns a win for the minor piece If both sides have pawns the result essentially depends on how many pawns the minor piece has for the exchange No pawns for the exchange i e same number of pawns on each side the rook usually wins One pawn for the exchange i e minor piece has one more pawn the rook usually wins but it is technically difficult If all of the pawns are on one side of the board it is usually a draw Two pawns for the exchange this is normally a draw With a bishop either side may have winning chances With a knight the rook may have winning chances and the defense is difficult for the knight if the pawns are scattered Three pawns for the exchange this is normally a win for the minor piece 57 Two minor pieces versus a rook edit Capablanca vs Lasker 1914 58 abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghBlack to play draws 59 In an endgame two minor pieces are approximately equivalent to a rook plus one pawn The pawn structure is important The two pieces have the advantage if the opponent s pawns are weak Initiative is more important in this endgame than any other The general outcome can be broken down by the number of pawns The two pieces have one or more extra pawns always a win for the pieces Same number of pawns usually a draw but the two pieces win more often than the rook The rook has one extra pawn usually a draw but either side may have winning chances depending on positional factors The rook has two additional pawns normally a win for the rook 60 Queen versus two rooks edit Leko vs Kramnik World Ch 2004 61 abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghIn this position Kramnik Black played g5 and h6 maneuvered a rook to f4 and eventually captured White s backward f pawn He won after a blunder forced the trade of queen and rooks and Leko resigned Without pawns this is normally drawn but either side wins in some positions A queen and pawn are normally equivalent to two rooks which is usually a draw if both sides have an equal number of additional pawns Two rooks plus one pawn versus a queen is also generally drawn Otherwise if either side has an additional pawn that side normally wins 62 While playing for a draw the defender the side with fewer pawns should try to avoid situations in which the queen and rooks are forcibly traded into a losing king and pawn endgame Queen versus rook and minor piece edit van Wely vs Yusupov 2000 63 abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghBlack to move won If there are no pawns the position is usually drawn but either side wins in some positions A queen is equivalent to a rook and bishop plus one pawn If the queen has an additional pawn it wins but with difficulty A rook and bishop plus two pawns win over a queen 64 Queen versus rook edit Philidor 1777abcdefgh8 nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghWhite wins with either side to move D Ponziani 1782abcdefgh8 nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghBlack to move draws 65 Without pawns the queen normally wins but it can be difficult and there are some drawn positions see Philidor position Queen versus rook If the rook has one pawn drawing positions are possible depending on the pawn and the proximity of the rook and king See Fortress chess Rook and pawn versus queen Otherwise the queen wins If the rook has two connected pawns the position is usually a draw For any other two pawns the queen wins except in the positions where a fortress with one pawn can be reached If the rook has three or more pawns the position is usually a draw but there are cases in which the queen wins and some in which the rook wins If the queen also has a pawn or pawns it wins except in unusual positions 66 Piece versus pawns edit Johann Berger 1914 Fine amp Benko diagram 1053 abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghWhite to play wins Fine amp Benko diagram 1054abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghWhite to play Black wins There are many cases for a lone piece versus pawns The position of the pawns is critical Minor piece versus pawns A minor piece versus one or two pawns is normally a draw unless the pawns are advanced Three pawns either draw or win depending on how advanced they are Three connected pawns win against a bishop if they all get past their fourth rank 67 A knight can draw against three connected pawns if none are beyond their fourth rank 68 Rook versus pawns If the rook s king is not near one pawn draws and two pawns win If the rook s king is near the rook wins over one or two pawns and draws against three Four pawns usually win but the rook may be able to draw depending on their position More than four pawns win against the rook 69 Queen versus pawns A queen can win against any number of pawns depending on how advanced they are The queen would win against eight pawns on the second rank but one pawn on the seventh rank may draw see Queen versus pawn endgame and two advanced pawns may win 70 Positions with a material imbalance editA rook is worth roughly two pawns plus a bishop or a knight A bishop and knight are worth roughly a rook and a pawn and a queen is worth a rook a minor piece bishop or knight and a pawn see Chess piece relative value Three pawns are often enough to win against a minor piece but two pawns rarely are However with rooks on the board the bishop often outweighs the pawns This is because the bishop defends against enemy rook attacks while the bishop s own rook attacks enemy pawns and reduces the enemy rook to passivity This relates to Rule 2 with rooks above A bishop is usually worth more than a knight A bishop is especially valuable when there are pawns on both wings of the board since it can intercept them quickly Effect of tablebases on endgame theory editEndgame tablebases have made some minor corrections to historical endgame analysis but they have made some more significant changes to endgame theory too The fifty move rule is not taken into account in these studies Major changes to endgame theory as a result of tablebases include the following 71 Queen versus rook see Philidor position Queen versus rook There are two changes here enabling the rook to put up a better defense but the queen still wins a People usually opt for a second rank defense with the rook on the second rank and the king behind it or symmetrical positions on the other edges of the board Tablebases show that a third rank defense takes a while to breach which is difficult for a human to do b People had assumed that the rook needs to stay as close to the king for as long as possible but tablebases show that it is best to move the rook away from the king at some earlier point 72 Queen and pawn versus queen Tablebases have shown that this can be won in many more positions than was thought but the logic of the moves is presently beyond human understanding 73 Queen versus two bishops This was thought to be a draw due to the existence of a drawing fortress position but the queen can win most of the time by preventing the bishops from getting to the fortress However it can take up to 71 moves to force a win 74 abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghThis position was thought to be drawn but White to move wins Some similar positions are actually drawn e g with the queen on e2 Queen versus two knights This was thought to be a draw but the queen has more winning positions than was previously thought Also many analysts gave a position see diagram that they thought was a draw but it is actually a win for the queen 75 In the diagram White checkmates in 43 moves starting with 1 Qc7 the only winning move Nunn says The general result is undoubtedly a draw but there are many losing positions some of them very lengthy On the other hand 73 44 of positions are won by the queen almost all of the remainder being positions where the side with two knights can immediately capture the queen 97 59 of positions with the side with the queen to move are won by that side 76 However these percentages can be misleading and most general results are based on the analysis of grandmasters using the tablebase data 77 78 For instance although nearly 90 percent of all of these positions are wins for the queen it is generally a draw if the king is not separated from the knights and they are on reasonable squares 79 abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghThis position was thought to be drawn Kling and Horwitz 1851 but White wins Two bishops versus a knight This was thought to be a draw but the bishops generally win However it takes up to 66 moves The position in the diagram was thought to be a draw for over one hundred years but tablebases show that White wins in 57 moves All of the long wins go through this type of semi fortress position It takes several moves to force Black out of the temporary fortress in the corner then precise play with the bishops prevents Black from forming the temporary fortress in another corner 80 Before computer analysis Speelman listed this position as unresolved but probably a draw 81 Queen and bishop versus two rooks This was thought to be a draw but the queen and bishop usually win It takes up to 84 moves 82 Rook and bishop versus bishop and knight bishops on opposite colors This was thought to be a draw but the rook and bishop generally win It takes up to 98 moves 83 Magnus Carlsen successfully converted this configuration within the 50 move limit against Francisco Vallejo Pons in 2019 Even with best play from the starting RB v BN position the stronger side would have won a piece well within 50 moves 84 Rook and bishop versus rook The second rank defense was discovered using tablebases 85 Longest forced win editabcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghBlack s best move in this position is 1 Rd7 White mates 545 moves later abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghWhite to play mates in 549 moves In May 2006 a record shattering 517 move endgame was announced see first diagram Marc Bourzutschky found it using a program written by Yakov Konoval Black s first move is 1 Rd7 and White wins the rook in 517 moves This was determined using the easier to calculate depth to conversion method which assumes that the two sides are aiming respectively to reduce the game to a simpler won ending or to delay that conversion Such endgames do not necessarily represent strictly optimal play from both sides as Black may delay checkmate by allowing an earlier conversion or White may accelerate it by delaying a conversion or not making one at all In September 2009 it was found that the distance to mate not conversion in that position was 545 see the first diagram 86 The same researchers later confirmed that this along with variations of it is the longest 7 man pawnless endgame and that with pawns the longest 7 man endgame is the one depicted in the second diagram White takes 6 moves to promote the pawn to a Knight leading to a position similar to the first diagram after which it takes another 543 moves to win the game 87 The fifty move rule was ignored in the calculation of these results and lengths and as of 2014 these games could never occur because of the seventy five move rule Endgame classification editEndgames can be classified by the material on the board The standard classification system lists each player s material including the kings in the following order king queen bishops knights rooks pawn Each piece is designated by its algebraic symbol For example if White has a king and pawn and Black has only a king the endgame is classified KPK If White has bishop and knight and Black has a rook the endgame is classified KBNKR KNBKR would be incorrect bishops come before knights In positions with two or more bishops on the board a bishop signature may be added to clarify the relationship between the bishops Two methods have been used The informal method is to designate one color of squares as x and the other color as y An endgame of KBPKB can be written KBPKB x y if the bishops are opposite colored or KBPKB x x if the bishops are same colored The more formal method is to use a four digit suffix of the form abcd a number of White light squared bishops b number of White dark squared bishops c number of Black light squared bishops d number of Black dark squared bishopsThus the aforementioned endgame can be written KBPKB 1001 for opposite color bishops and KBPKB 1010 for same color bishops In positions with one or more rooks on the board and where one or both players have one or both castling rights a castling signature may be added to indicate which castling rights exist The method is to use a one to four character suffix formed by omitting up to three characters from the string KQkq Thus the endgame where White has bishop and rook and Black has a rook can be written KBRKR if no castling rights exist or KBRKR Kq if White may castle on the king s side and Black may castle on the queen s side In case the position also has two or more bishops the castling signature follows the bishop signature as in KBBNKRR 1100 kq GBR code is an alternative method of endgame classification The Encyclopedia of Chess Endings ECE by Chess Informant had a different classification scheme somewhat similar to the ECO codes but it is not widely used The full system is a 53 page index that was contained in the book The Best Endings of Capablanca and Fischer The code starts with a letter representing the most powerful piece on the board not counting kings The order is queen rook bishop knight and then pawn Figurines are used to stand for the pieces Each of these has up to 100 subclassifications for instance R00 through R99 The first digit is a code for the pieces For instance R0 contains all endgames with a rook versus pawns and a rook versus a lone king R8 contains the double rook endgames and R9 contains the endings with more than four pieces The second digit is a classification for the number of pawns For instance R30 contains endgames with a rook versus a rook without pawns or with one pawn and R38 are rook versus rook endings in which one player has two extra pawns 88 Frequency table editThe table below lists the most common endings in actual games by percentage percentage of games not percentage of endings generally pawns go along with the pieces 89 Endgame frequency table Percent Pieces Pieces8 45 rook rook6 76 rook amp bishop rook amp knight3 45 two rooks two rooks3 37 rook amp bishop rook amp bishop same color 3 29 bishop knight3 09 rook amp knight rook amp knight2 87 king amp pawns king and pawns 1 92 rook amp bishop rook amp bishop opposite color 1 87 queen queen1 77 rook amp bishop rook1 65 bishop bishop same color 1 56 knight knight1 51 rook bishop1 42 rook amp knight rook1 11 bishop bishop opposite color 1 01 bishop pawns0 97 rook knight0 92 knight pawns0 90 queen amp minor piece queen0 81 rook two minor pieces0 75 rook pawns0 69 queen rook amp minor piece0 67 rook amp pawn rook amp no pawns 0 56 rook amp two pawns rook amp no pawns 0 42 queen pawns0 40 queen rook0 31 queen two rooks0 23 king amp one pawn king0 17 queen minor piece0 09 queen amp one pawn queen0 08 queen two minor pieces0 02 bishop amp knight king0 01 queen three minor piecesQuotations edit I n order to improve your game you must study the endgame before anything else for whereas the endings can be studied and mastered by themselves the middlegame and the opening must be studied in relation to the endgame Emphasis in original 90 the endgame is as important as the opening and middlegame three of the five losses sustained by Bronstein in his drawn match with Botvinnik in 1951 were caused by weak endgame play 91 Studying the opening is just memorizing moves and hoping for traps but studying the endgame is chess Joshua Waitzkin 92 If you want to win at chess begin with the ending Irving Chernev 93 Repeating moves in an ending can be very useful Apart from the obvious gain of time on the clock one notices that the side with the advantage gains psychological benefit Sergey Belavenets It cannot be too greatly emphasized that the most important role in pawn endings is played by the king Siegbert Tarrasch After a bad opening there is hope for the middle game After a bad middle game there is hope for the endgame But once you are in the endgame the moment of truth has arrived Edmar Mednis Patience is the most valuable trait of the endgame player Pal BenkoLiterature editMain article Chess endgame literature There are many books on endgames see Chess endgame literature for a large list and the history Some of the most popular current ones are Basic Chess Endings by Reuben Fine and Pal Benko 1941 2003 McKay ISBN 0 8129 3493 8 The 1941 edition by Fine was the first of the modern endgame books in English It was recently revised by Benko Dvoretsky s Endgame Manual second edition by Mark Dvoretsky 2006 Russel Enterprises ISBN 1 888690 28 3 A modern manual book by a noted chess teacher Encyclopedia of Chess Endings III Rook Endings 2 Andras Adorjan Alexander Beliavsky Svetozar Gligoric Robert Hubner Anatoly Karpov Garry Kasparov Viktor Kortchnoi Anthony Miles Nikolay Minev John Nunn and Jan Timman 1986 Chess Informant ISBN 86 7297 005 5 Comprehensive book with 1746 endings divided in groups according to ECE classification Annotated in System of chess signs Essential Chess Endings the Tournament Player s Guide by James Howell 1997 Batsford ISBN 0 7134 8189 7 A small but comprehensive book Fundamental Chess Endings by Karsten Muller and Frank Lamprecht 2001 Gambit Publications ISBN 1 901983 53 6 Highly regarded comprehensive and modern Grandmaster Secrets Endings by Andrew Soltis 1997 2003 Thinker s Press ISBN 0 938650 66 1 An elementary book Just the Facts Winning Endgame Knowledge in One Volume Lev Alburt and Nikolai Krogius 2000 Newmarket Press ISBN 1 889323 15 2 A good introductory book Pandolfini s Endgame Course by Bruce Pandolfini 1988 Fireside ISBN 0 671 65688 0 Many short elementary endgame lessons Silman s Complete Endgame Course From Beginner To Master Jeremy Silman 2007 Siles Press ISBN 1 890085 10 3 Has a unique approach it presents material in order of difficulty and the need to know of various classes of players It starts with material for the absolute beginner and progresses up to master level material Winning Chess Endings by Yasser Seirawan 2003 Everyman Chess ISBN 1 85744 348 9 A good introductory book One Pawn Saves the Day A World Champion s Favorite Studies by Sergei Tkachenko 2017 Limited Liability Company Elk and Ruby Publishing House ISBN 5 950 04334 0 100 studies whose common theme is that white ends up with just one pawn in the finale yet manages to win or draw One Knight Saves the Day A World Champion s Favorite Studies by Sergei Tkachenko 2017 Limited Liability Company Elk and Ruby Publishing House ISBN 5 950 04335 9 100 studies whose common theme is that white ends up with just one knight in the finale yet manages to win or draw One Bishop Saves the Day A World Champion s Favorite Studies by Sergei Tkachenko 2017 Limited Liability Company Elk and Ruby Publishing House ISBN 5 950 04336 7 100 studies whose common theme is that white ends up with just one bishop in the finale yet manages to win or draw One Rook Saves the Day A World Champion s Favorite Studies by Sergei Tkachenko 2017 Limited Liability Company Elk and Ruby Publishing House ISBN 5 950 04337 5 100 studies whose common theme is that white ends up with just one rook in the finale yet manages to win or draw See also editOutline of chess Endgame topics Checkmate Chess middlegame Chess opening Chess terminology Endgame topics Chess endgame literature Corresponding squares Endgame study Endgame tablebase Endgame theory Fortress Opposition Pawnless chess endgame Prokes maneuver Tarrasch rule Triangulation Wrong bishop Wrong rook pawn Zugzwang Specific endgames Bishop and knight checkmate King and pawn versus king endgame Lucena position Opposite colored bishops endgame Philidor position Queen and pawn versus queen endgame Queen versus pawn endgame Reti endgame study Rook and bishop versus rook endgame Rook and pawn versus rook endgame Saavedra position Two knights endgameReferences edit 4 Basic Chess Opening Principles Rafael Leitao 2015 07 16 Retrieved 2022 12 07 Fiekas Niklas KvK Syzygy endgame tablebases syzygy tables info Retrieved 2022 12 07 Portisch amp Sarkozy 1981 vii Fine 1952 430 Whitaker amp Hartleb 1960 Speelman 1981 7 8 Minev 2004 5 Flear 2007 7 8 Alburt amp Krogius 2000 12 Portisch amp Sarkozy 1981 vii Mednis amp Crouch 1992 1 Euwe amp Meiden 1978 xvi Dvoretsky amp Yusupov 2008 134 Euwe amp Meiden 1978 xvi xvii Troitzky 2006 197 257 Fine 1941 5 6 Nunn 2010 43 Euwe amp Meiden 1978 xvi Nunn 2007 113ff Muller amp Lamprecht 2001 Muller amp Lamprecht 2007 16 21 Beliavsky amp Mikhalchishin 2003 139 Fine amp Benko 2003 112 14 Muller amp Lamprecht 2001 13 Fine amp Benko 2003 152 Fine amp Benko 2003 154 Fine amp Benko 2003 155 56 Portisch vs Tal Nunn 1995 169 Fine amp Benko 2003 184 92 Beliavsky amp Mikhalchishin 1995 122 Fine amp Benko 2003 205 Fine amp Benko 2003 206 Fine amp Benko 2003 209 Emms 2008 7 Nunn 2007 125 Emms 2008 141 Fine amp Benko 2003 294 Speelman Tisdall amp Wade 1993 7 Fine amp Benko 2003 294 Nunn 2007 148 Dvoretsky amp Yusupov 2008 159 Korchnoi 2002 29 Emms 2008 41 Howell 1997 36 Dvoretsky 2006 158 Soltis 2003 52 Muller Karsten 2001 Endgame Corner PDF Chess Cafe Kaufeld amp Kern 2011 167 Watson 1998 81 82 Benko 2007 186 Winter Edward Rook endgames Chess Notes Number 5498 Benko 2007 189 Nunn 2007 148 Muller amp Lamprecht 2001 273 de la Villa 2008 221 Fine amp Benko 2003 459ff Capablanca vs Lasker 1914 Chessgames com Muller amp Lamprecht 2001 23 Fine amp Benko 2003 449 58 Leko vs Kramnik Fine amp Benko 2003 566 67 Van Wely vs Yusupov Chessgames com Fine amp Benko 2003 563 Muller amp Lamprecht 2001 Fine amp Benko 2003 570 79 Fine amp Benko 2003 93ff 129 30 Muller amp Lamprecht 2001 62 Fine amp Benko 2003 275 292 93 Fine amp Benko 2003 526ff Muller amp Lamprecht 2001 8 400 406 Nunn 2002 49ff Nunn 1995 265 Nunn 2002 290ff Nunn 2002 300ff Chess program Wilhelm Archived from the original on December 8 2008 Nalimov Engame Tablebases AutoChess 11 November 2012 Muller amp Lamprecht 2001 406 Nunn 2002 324 Muller amp Lamprecht 2001 339 Nunn 1995 265ff Speelman 1981 109 Nunn 2002 367ff Nunn 2002 342ff Francisco Vallejo Pons vs Magnus Carlsen GRENKE Chess Classic Karlsruhe GER rd 2 21 April 2019 Hawkins 2012 198 200 Lomonosov Endgame Tablebases Articles Archived from the original on 2016 11 17 Retrieved 2014 09 19 ECE classifications PDF of EG article PDF Archived from the original PDF on 2009 03 25 Retrieved 2009 02 03 Muller amp Lamprecht 2001 11 12 304 Capablanca 1966 19 Hooper amp Whyld 1992 Endgame quotes Archived from the original on 2009 04 03 Retrieved 2009 01 04 Chess Life Sept 1961 p 253 Bibliography Alburt Lev Krogius Nikolai 2000 Just the Facts Winning Endgame Knowledge in One Volume Newmarket Press ISBN 1 889323 15 2 Beliavsky Alexander Mikhalchishin Adrian 1995 Winning Endgame Technique Batsford ISBN 0 7134 7512 9 Beliavsky Alexander Mikhalchishin Adrian 2003 Modern Endgame Practice Batsford ISBN 0 7134 8740 2 Benko Pal 2007 Pal Benko s Endgame Laboratory Ishi Press ISBN 978 0 923891 88 6 Capablanca Jose Raul 1966 Last Lectures Cornerstone Library de la Villa Jesus 2008 100 Endgames You Must Know New in Chess ISBN 978 90 5691 244 4 Dvoretsky Mark 2006 Dvoretsky s Endgame Manual 2nd ed Russell Enterprises ISBN 1 888690 28 3 Dvoretsky Mark Yusupov Artur 2008 Secrets of Endgame Technique Olms ISBN 978 3 283 00517 7 Emms John 2008 The Survival Guide to Rook Endings Gambit Publications ISBN 978 1 904600 94 7 Euwe Max Meiden Walter 1978 1966 The Road to Chess Mastery McKay ISBN 0 679 14525 7 Fine Reuben 1941 Basic Chess Endgames David McKay Company Inc ISBN 0 7134 0552 X Fine Reuben 1952 The Middle Game in Chess McKay Fine Reuben Benko Pal 2003 1941 Basic Chess Endings McKay ISBN 0 8129 3493 8 Flear Glenn 2007 Practical Endgame Play beyond the basics the definitive guide to the endgames that really matter Everyman Chess ISBN 978 1 85744 555 8 Hawkins Jonathan 2012 Amateur to IM Proven Ideas and Training Methods Mongoose ISBN 978 1 936277 40 7 Hooper David Whyld Kenneth 1992 The Oxford Companion to Chess 2nd ed Oxford University Press ISBN 0 19 866164 9 Howell James 1997 Essential Chess Endings The tournament player s guide Batsford ISBN 0 7134 8189 7 Kaufeld Jurgen Kern Guido 2011 Grandmaster Chess Strategy What amateurs can learn from Ulf Andersson s positional masterpieces New in Chess ISBN 978 90 5691 346 5 Korchnoi Victor 2002 Practical Rook Endings Olms ISBN 3 283 00401 3 Mednis Edmar 1987 Questions and Answers on Practical Endgame Play Chess Enterprises ISBN 0 931462 69 X Mednis Edmar Crouch Colin 1992 Rate Your Endgame Cadogan ISBN 978 1 85744 174 1 Minev Nikolay 2004 A Practical Guide to Rook Endgames Russell Enterprises ISBN 1 888690 22 4 Muller Karsten Lamprecht Frank 2001 Fundamental Chess Endings Gambit Publications ISBN 1 901983 53 6 Muller Karsten Lamprecht Frank 2007 Secrets of Pawn Endings Gambit Publications ISBN 978 1 904600 88 6 Nunn John 1995 Secrets of Minor Piece Endings Batsford ISBN 0 8050 4228 8 Nunn John 2002 Secrets of Pawnless Endings Gambit Publications ISBN 1 901983 65 X Nunn John 2007 Secrets of Practical Chess 2nd ed Gambit Publications ISBN 978 1 904600 70 1 Nunn John 2010 Nunn s Chess Endings volume 1 Gambit Publications ISBN 978 1 906454 21 0 Portisch Lajos Sarkozy Balazs 1981 Six Hundred Endings Pergamon Press ISBN 978 0 08 024137 1 Soltis Andy 2003 Grandmaster Secrets Endings Thinker s Press ISBN 0 938650 66 1 Speelman Jonathan 1981 Endgame Preparation Batsford ISBN 0 7134 4000 7 Speelman Jon Tisdall Jon Wade Bob 1993 Batsford Chess Endings B T Batsford ISBN 0 7134 4420 7 Troitzky Alexey 2006 1937 Collection of Chess Studies Ishi Press ISBN 0 923891 10 2 The last part pages 197 257 is a supplement containing Troitzky s analysis of two knights versus pawns Watson John 1998 Secrets of Modern Chess Strategy Gambit ISBN 978 1 901983 07 4 Whitaker Norman Hartleb Glenn 1960 365 Ausgewahlte Endspiele 365 Selected Endings ISBN 0 923891 84 6Further reading editBarden Leonard 1975 How to Play the Endgame in Chess Indianapolis New York The Bobbs Merrill Company Inc ISBN 0 672 52086 9 Huberman Liskov Barbara Jane 1968 A program to play chess end games Stanford University Department of Computer Science Technical Report CS 106 Stanford Artificial Intelligence Project Memo AI 65 Stiller Lewis 1996 Multilinear Algebra and Chess Endgames PDF Berkeley California Mathematical Sciences Research Institute Games of No Chance MSRI Publications Volume 29 Rogers Ian January 2010 The Lazy Person s Guide to Endgames Chess Life 2010 1 37 41External links edit nbsp The Wikibook Chess has a page on the topic of The Endgame Interactive Endgames Simulator endgame lessons Basic Endgame Mates Basic chess endgames practice Retrieved from https en wikipedia org w index php title Chess endgame amp oldid 1181798997 King and pawn endings, wikipedia, wiki, book, books, library,

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