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Kinect Joy Ride

Kinect Joy Ride is a racing game for Xbox 360 and a launch title for its Kinect hardware in 2010. The game was developed by BigPark and published by Microsoft Game Studios.

Kinect Joy Ride
Box art of Kinect Joy Ride
Developer(s)BigPark
Publisher(s)Microsoft Game Studios
Platform(s)Xbox 360[1]
Release
  • NA: November 4, 2010
  • EU: November 10, 2010
  • AU: November 18, 2010
Genre(s)Racing game
Mode(s)Single player, Multiplayer

Gameplay Edit

Playing as a person's Avatar, the game is controlled by the player holding their arms out as if they are grabbing an invisible steering wheel, and turning them in such a manner to steer. Pushing hips forward allows the player to drift, while pulling the 'wheel' towards the player and then pushing forward produces a chargeable turbo boost. While airborne, players can perform various tricks such as twists and spins for extra points. As players progress, they will earn fans, which unlock content, such as new tracks and game modes. Game modes include Races, Battles, Stunt, Trick modes and more. The game can be played with either two players locally or up to eight players online via Xbox Live (internet connection required for Xbox Live Multiplayer). Two free downloadable content packages are available which provide players with stylized versions of the Chevrolet Camaro, Cruze, Corvette and Volt.[2]

Development and release Edit

Formerly known simply as Joyride, the game was initially announced at E3 2009 with the intention of it being released as a free Xbox Live Arcade title later that year.[3] However it was eventually moved to 2010[4] and was made into a full retail title for the Kinect hardware.[5]

Reception Edit

The game has received mixed reviews from critics. The game received a rating of 6/10 from IGN, criticizing the loose controls and inconsistencies with the boost mechanic.[13] Most reviewers agreed that, although Kinect Joy Ride offered lightweight fun, it was not a very satisfying game compared to the other launch titles, and easily forgettable. Video game talk show Good Game's two presenters gave the game a 5 and 4 out of 10 stating that the steering felt too unreliable and that it would be a lot more fun if were played with a regular controller and it is an experiment gone wrong. As well saying "You can have SOME fun pretending to drive, but I don't want to have to pretend to have fun too."[15]

See also Edit

References Edit

  1. ^ . Archived from the original on 2010-06-18. Retrieved 2010-06-21.
  2. ^ "Kinect Joy Ride and Kinect Sports get free DLC". 15 December 2010. from the original on 31 January 2017. Retrieved 18 January 2017.
  3. ^ "XBLA Getting Free DLC Support Racing Game". Kotaku. from the original on 2009-06-05. Retrieved 2009-06-06.
  4. ^ "Joy Ride slides into 2010, BigPark still tinkering under the hood". Joystiq. from the original on 2010-05-07. Retrieved 2010-05-08.
  5. ^ . CVG. 2010-06-04. Archived from the original on 2010-06-05. Retrieved 2015-03-08.
  6. ^ "Kinect Joy Ride for Xbox 360". GameRankings. from the original on 2010-12-13. Retrieved 2010-12-11.
  7. ^ "Kinect Joy Ride for Xbox 360". Metacritic. from the original on 2010-10-07. Retrieved 2010-12-11.
  8. ^ MacDonald, Keza (2010-11-04). "Kinect Joy Ride Xbox 360 Review". Eurogamer.net. from the original on 2010-12-06. Retrieved 2010-12-11.
  9. ^ Reiner, Andrew (2010-11-03). "Kinect Joy Ride Review". Game Informer. from the original on 2010-11-07. Retrieved 2010-12-11.
  10. ^ Calvert, Justin (2010-11-10). "Kinect Joy Ride Review for Xbox 360". GameSpot. from the original on 2010-11-15. Retrieved 2010-12-11.
  11. ^ Keast, Matthew (2010-11-05). "Kinect Joy Ride review". GamesRadar. from the original on 2010-12-27. Retrieved 2010-12-11.
  12. ^ "Kinect Joy Ride Video Game". GameTrailers. 2010-11-04. from the original on 2010-11-08. Retrieved 2010-12-11.
  13. ^ a b Clements, Ryan (2010-11-03). "Kinect Joy Ride Review". IGN. from the original on 2010-12-03. Retrieved 2010-12-11.
  14. ^ McCaffrey, Ryan (2010-11-04). "Kinect Joy Ride". Official Xbox Magazine. from the original on 2010-11-26. Retrieved 2010-12-11.
  15. ^ Bendixsen 4/10, O'Donnell 5/10 (29 November 2010). "Kinect Round Up Review". Season 5. Episode 42. ABC Televisionhttp://www.abc.net.au/tv/goodgame/stories/s3079641.htm. {{cite episode}}: Missing or empty |series= (help)

External links Edit

  • "Kinect Joy Ride" Xbox.com page
  • Kinect Joy Ride News
  • Kinect Joy Ride Achievements

kinect, ride, racing, game, xbox, launch, title, kinect, hardware, 2010, game, developed, bigpark, published, microsoft, game, studios, developer, bigparkpublisher, microsoft, game, studiosplatform, xbox, releasena, november, 2010eu, november, 2010au, november. Kinect Joy Ride is a racing game for Xbox 360 and a launch title for its Kinect hardware in 2010 The game was developed by BigPark and published by Microsoft Game Studios Kinect Joy RideBox art of Kinect Joy RideDeveloper s BigParkPublisher s Microsoft Game StudiosPlatform s Xbox 360 1 ReleaseNA November 4 2010EU November 10 2010AU November 18 2010Genre s Racing gameMode s Single player Multiplayer Contents 1 Gameplay 2 Development and release 3 Reception 4 See also 5 References 6 External linksGameplay EditPlaying as a person s Avatar the game is controlled by the player holding their arms out as if they are grabbing an invisible steering wheel and turning them in such a manner to steer Pushing hips forward allows the player to drift while pulling the wheel towards the player and then pushing forward produces a chargeable turbo boost While airborne players can perform various tricks such as twists and spins for extra points As players progress they will earn fans which unlock content such as new tracks and game modes Game modes include Races Battles Stunt Trick modes and more The game can be played with either two players locally or up to eight players online via Xbox Live internet connection required for Xbox Live Multiplayer Two free downloadable content packages are available which provide players with stylized versions of the Chevrolet Camaro Cruze Corvette and Volt 2 Development and release EditFormerly known simply as Joyride the game was initially announced at E3 2009 with the intention of it being released as a free Xbox Live Arcade title later that year 3 However it was eventually moved to 2010 4 and was made into a full retail title for the Kinect hardware 5 Reception EditKinect Joy RideAggregate scoresAggregatorScoreGameRankings56 59 6 Metacritic52 100 7 Review scoresPublicationScoreEurogamer5 10 8 Game Informer7 10 9 GameSpot6 5 10 10 GamesRadar 4 10 11 GameTrailers5 4 10 12 IGN6 10 13 Official Xbox Magazine US 4 10 14 The game has received mixed reviews from critics The game received a rating of 6 10 from IGN criticizing the loose controls and inconsistencies with the boost mechanic 13 Most reviewers agreed that although Kinect Joy Ride offered lightweight fun it was not a very satisfying game compared to the other launch titles and easily forgettable Video game talk show Good Game s two presenters gave the game a 5 and 4 out of 10 stating that the steering felt too unreliable and that it would be a lot more fun if were played with a regular controller and it is an experiment gone wrong As well saying You can have SOME fun pretending to drive but I don t want to have to pretend to have fun too 15 See also EditJoy Ride TurboReferences Edit Xbox com KinectTM Joy Ride Game Detail Page Archived from the original on 2010 06 18 Retrieved 2010 06 21 Kinect Joy Ride and Kinect Sports get free DLC 15 December 2010 Archived from the original on 31 January 2017 Retrieved 18 January 2017 XBLA Getting Free DLC Support Racing Game Kotaku Archived from the original on 2009 06 05 Retrieved 2009 06 06 Joy Ride slides into 2010 BigPark still tinkering under the hood Joystiq Archived from the original on 2010 05 07 Retrieved 2010 05 08 Joy Ride becomes Project Natal launch game CVG 2010 06 04 Archived from the original on 2010 06 05 Retrieved 2015 03 08 Kinect Joy Ride for Xbox 360 GameRankings Archived from the original on 2010 12 13 Retrieved 2010 12 11 Kinect Joy Ride for Xbox 360 Metacritic Archived from the original on 2010 10 07 Retrieved 2010 12 11 MacDonald Keza 2010 11 04 Kinect Joy Ride Xbox 360 Review Eurogamer net Archived from the original on 2010 12 06 Retrieved 2010 12 11 Reiner Andrew 2010 11 03 Kinect Joy Ride Review Game Informer Archived from the original on 2010 11 07 Retrieved 2010 12 11 Calvert Justin 2010 11 10 Kinect Joy Ride Review for Xbox 360 GameSpot Archived from the original on 2010 11 15 Retrieved 2010 12 11 Keast Matthew 2010 11 05 Kinect Joy Ride review GamesRadar Archived from the original on 2010 12 27 Retrieved 2010 12 11 Kinect Joy Ride Video Game GameTrailers 2010 11 04 Archived from the original on 2010 11 08 Retrieved 2010 12 11 a b Clements Ryan 2010 11 03 Kinect Joy Ride Review IGN Archived from the original on 2010 12 03 Retrieved 2010 12 11 McCaffrey Ryan 2010 11 04 Kinect Joy Ride Official Xbox Magazine Archived from the original on 2010 11 26 Retrieved 2010 12 11 Bendixsen 4 10 O Donnell 5 10 29 November 2010 Kinect Round Up Review Season 5 Episode 42 ABC Televisionhttp www abc net au tv goodgame stories s3079641 htm a href Template Cite episode html title Template Cite episode cite episode a Missing or empty series help External links Edit Kinect Joy Ride Xbox com page Kinect Joy Ride News Kinect Joy Ride Achievements Retrieved from https en wikipedia org w index php title Kinect Joy Ride amp oldid 1153733669, wikipedia, wiki, book, books, library,

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