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Killing Zone

Killing Zone is a fighting video game developed by Scarab and published by Naxat Soft in March 1996 in Japan and by Acclaim in both July 1996 in North America, and September 1996 in Europe and Oceania, for the Sony PlayStation platform. The game was met with a poor critical reception.

Killing Zone
Cover art used in the United States
Developer(s)Scarab
Publisher(s)
Director(s)Norio Yamazaki
Producer(s)Hiroshi Shimoji
Tsutomu Fuzisawa
Platform(s)PlayStation
Release
  • JP: March 29, 1996
  • NA: July 1996
  • PAL: September 1996
Genre(s)Fighting
Mode(s)Single-player, Multiplayer

Gameplay edit

In this videogame, there are a total of 14 characters in the game, and two modes: Normal Mode which is a standard fighting game mode, and Auto Mode. In Auto mode the player selects a type of monster, making their own version of one of the seven playable characters. Auto mode comprises three tournaments, during which the player can upgrade their monster by winning battles. Unlike the 2D digitized actors and platforms of its predecessor, the gameplay is more like Virtua Fighter in terms of 3D characters, move sets and ring outs.

Development edit

The development team's more ambitious unrealized plans for the game included allowing characters to dismember their opponents during fights.[1]

Critical reception edit

Killing Zone received mostly negative reviews. Next Generation panned it, citing animation "among the worst we've seen", counter-intuitive controls, disorienting camera movements, poor enemy AI, and overpowered enemies. They remarked that "To call this game frustrating is to give the most unbearably frustrating games a bad name."[3] The game was deemed "awful" by IGN, who repeated nearly all of Next Generation's points.[2]

Legacy edit

In October 2018, the game's rights were acquired by Canadian production company Liquid Media Group along with other titles originally owned by Acclaim Entertainment.[5]

See also edit

References edit

  1. ^ "Killing Zone". Next Generation. No. 18. Imagine Media. June 1996. pp. 110–1.
  2. ^ a b IGN Staff (November 25, 1996). . IGN. Archived from the original on July 13, 2011. Retrieved 2009-05-09.
  3. ^ a b "Killing Zone". Next Generation. No. 20. Imagine Media. August 1996. pp. 90–91.
  4. ^ Sackenheim, Shawn. . Allgame. Archived from the original on November 16, 2014. Retrieved July 22, 2022.
  5. ^ Doolan, Liam (2018-10-02). "Liquid Media Acquires Acclaim Entertainment Video Game Properties". Nintendo Life. Retrieved 2024-03-31.

killing, zone, other, uses, kill, zone, disambiguation, fighting, video, game, developed, scarab, published, naxat, soft, march, 1996, japan, acclaim, both, july, 1996, north, america, september, 1996, europe, oceania, sony, playstation, platform, game, with, . For other uses see Kill zone disambiguation Killing Zone is a fighting video game developed by Scarab and published by Naxat Soft in March 1996 in Japan and by Acclaim in both July 1996 in North America and September 1996 in Europe and Oceania for the Sony PlayStation platform The game was met with a poor critical reception Killing ZoneCover art used in the United StatesDeveloper s ScarabPublisher s JP Naxat SoftNA PAL Acclaim EntertainmentDirector s Norio YamazakiProducer s Hiroshi ShimojiTsutomu FuzisawaPlatform s PlayStationReleaseJP March 29 1996NA July 1996PAL September 1996Genre s FightingMode s Single player Multiplayer Contents 1 Gameplay 2 Development 3 Critical reception 4 Legacy 5 See also 6 ReferencesGameplay editIn this videogame there are a total of 14 characters in the game and two modes Normal Mode which is a standard fighting game mode and Auto Mode In Auto mode the player selects a type of monster making their own version of one of the seven playable characters Auto mode comprises three tournaments during which the player can upgrade their monster by winning battles Unlike the 2D digitized actors and platforms of its predecessor the gameplay is more like Virtua Fighter in terms of 3D characters move sets and ring outs Development editThe development team s more ambitious unrealized plans for the game included allowing characters to dismember their opponents during fights 1 Critical reception editReceptionReview scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 4 IGN2 10 2 Next Generation nbsp nbsp nbsp nbsp nbsp 3 Killing Zone received mostly negative reviews Next Generation panned it citing animation among the worst we ve seen counter intuitive controls disorienting camera movements poor enemy AI and overpowered enemies They remarked that To call this game frustrating is to give the most unbearably frustrating games a bad name 3 The game was deemed awful by IGN who repeated nearly all of Next Generation s points 2 Legacy editIn October 2018 the game s rights were acquired by Canadian production company Liquid Media Group along with other titles originally owned by Acclaim Entertainment 5 See also editList of fighting gamesReferences edit Killing Zone Next Generation No 18 Imagine Media June 1996 pp 110 1 a b IGN Staff November 25 1996 Killing Zone Review IGN Archived from the original on July 13 2011 Retrieved 2009 05 09 a b Killing Zone Next Generation No 20 Imagine Media August 1996 pp 90 91 Sackenheim Shawn Killing Zone Review Allgame Archived from the original on November 16 2014 Retrieved July 22 2022 Doolan Liam 2018 10 02 Liquid Media Acquires Acclaim Entertainment Video Game Properties Nintendo Life Retrieved 2024 03 31 Retrieved from https en wikipedia org w index php title Killing Zone amp oldid 1216802311, wikipedia, wiki, book, books, library,

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