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The Keys to Maramon

The Keys to Maramon is a video game published by Mindcraft in 1990 for MS-DOS. It takes place in the same universe as The Magic Candle.

Plot edit

The Keys to Maramon is an adventure role-playing game where the mission of the characters is to rescue the town of Maramon.[1] Initially, the player can choose from one of several adventurers who have different strengths and weaknesses. The protagonist begins by accepting a position from the mayor of Maramon to protect the town from monsters. The daytime is peaceful and can be spent exploring or resting to recover health. Every night, monsters come from some of the towers and attempt to loot and pillage Maramon. Initially, the player doesn't have any keys to access the locked towers, but by carefully searching and fighting, the player can discover the keys. The towers contain some mysteries, treasure, and ultimately the "source" of the monsters. The game is won by exploring the towers and eliminating the source, which will end the relentless nightly cycle of monster attacks.

Release edit

As a copy protection method, the player is prompted at several points during for specific words from the instruction manual.

Reception edit

Computer Gaming World stated that Maramon was "not an epic quest for the jaded adventurer", but a "manageable quest for new adventurers" despite, or because of, its short length.[2] The game was reviewed in 1990 in Dragon #163 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars.[1]

Reviews edit

References edit

  1. ^ a b Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (November 1990). "The Role of Computers". Dragon (163): 47–50.
  2. ^ Emrich, Alan (September 1990). ""Books" Are The Keys To Maramon". Computer Gaming World. No. 74. p. 20. Retrieved 16 November 2013.
  3. ^ https://archive.org/stream/commodore-format-magazine-10/Commodore_Format_Issue_10_1991_07#page/n43/mode/2up [bare URL]
  4. ^ http://www.kultboy.com/index.php?site=t&id=12044 [bare URL]
  5. ^ "Redirecting".
  6. ^ http://www.kultboy.com/index.php?site=t&id=5784 [bare URL]
  7. ^ "The Keys to Maramon review from Amiga Joker (May 1992) - Amiga Magazine Rack".
  8. ^ "Amiga Joker Amiga Joker Sonderheft Nr.3 - Rollenspiele Page scans - Amiga Magazine Rack".

External links edit

keys, maramon, video, game, published, mindcraft, 1990, takes, place, same, universe, magic, candle, developer, knight, techpublisher, mindcraftplatform, amiga, commodore, dosrelease1990genre, role, playing, contents, plot, release, reception, reviews, referen. The Keys to Maramon is a video game published by Mindcraft in 1990 for MS DOS It takes place in the same universe as The Magic Candle Developer s Knight TechPublisher s MindcraftPlatform s Amiga Commodore 64 MS DOSRelease1990Genre s Role playing Contents 1 Plot 2 Release 3 Reception 4 Reviews 5 References 6 External linksPlot editThe Keys to Maramon is an adventure role playing game where the mission of the characters is to rescue the town of Maramon 1 Initially the player can choose from one of several adventurers who have different strengths and weaknesses The protagonist begins by accepting a position from the mayor of Maramon to protect the town from monsters The daytime is peaceful and can be spent exploring or resting to recover health Every night monsters come from some of the towers and attempt to loot and pillage Maramon Initially the player doesn t have any keys to access the locked towers but by carefully searching and fighting the player can discover the keys The towers contain some mysteries treasure and ultimately the source of the monsters The game is won by exploring the towers and eliminating the source which will end the relentless nightly cycle of monster attacks Release editAs a copy protection method the player is prompted at several points during for specific words from the instruction manual Reception editComputer Gaming World stated that Maramon was not an epic quest for the jaded adventurer but a manageable quest for new adventurers despite or because of its short length 2 The game was reviewed in 1990 in Dragon 163 by Hartley Patricia and Kirk Lesser in The Role of Computers column The reviewers gave the game 3 out of 5 stars 1 Reviews editCommodore Format Jul 1991 3 Aktueller Software Markt Jun 1991 4 Zzap Aug 1991 5 64 er Aug 1991 6 Amiga Joker Apr 1992 7 Joker Verlag prasentiert Sonderheft 1992 8 References edit a b Lesser Hartley Lesser Patricia Lesser Kirk November 1990 The Role of Computers Dragon 163 47 50 Emrich Alan September 1990 Books Are The Keys To Maramon Computer Gaming World No 74 p 20 Retrieved 16 November 2013 https archive org stream commodore format magazine 10 Commodore Format Issue 10 1991 07 page n43 mode 2up bare URL http www kultboy com index php site t amp id 12044 bare URL Redirecting http www kultboy com index php site t amp id 5784 bare URL The Keys to Maramon review from Amiga Joker May 1992 Amiga Magazine Rack Amiga Joker Amiga Joker Sonderheft Nr 3 Rollenspiele Page scans Amiga Magazine Rack External links editThe Keys to Maramon at MobyGames The Keys to Maramon at GameFAQs The Keys to Maramon at GameSpot Retrieved from https en wikipedia org w index php title The Keys to Maramon amp oldid 1187857913, wikipedia, wiki, book, books, library,

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