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Katamari Damacy Mobile

Katamari Damacy Mobile (塊魂モバイル, Katamari Damashii Mobairu) is a video game developed by Namco Bandai Games for the Mitsubishi P904i[1] series of mobile phones for NTT Docomo. It was released in June 2007 in Japan. It is a spin-off of the Katamari Damacy series, the second game on a handheld game console and the third game produced without the involvement of series creator Keita Takahashi.

Katamari Damacy Mobile
Developer(s)Namco Bandai Games
Publisher(s)Namco Bandai Games
Platform(s)Docomo's 904i
Release
  • JP: June 2007
Genre(s)Puzzle, Action
Mode(s)Single Player

This version of the game uses a unique method of control, by making use of a new software technology called GestureTek EyeMobile to make phones capable of detecting tilt and vibration via the built in camera on the P904i. The player moves the katamari ball forward, backwards, left and right by tilting the phone.

There are traditional controls as an option to the default motion controls.

Katamari Damacy Mobile came pre-installed on P904i model phones. Other phone models needed to download the game through the Bandai Namco Games channel.[citation needed]

Gameplay edit

In Katamari Damacy Mobile, the player controls a highly–adhesive ball called the katamari. The object is to make the katamari as large as possible by running over and collecting objects of increasing size. The more objects players collect, the larger the katamari becomes. Instead of using analog controllers to control the katamari as in the home console Katamari games, players roll the katamari by tilting the phone in the direction they want the katamari to go.[citation needed]

Criticism edit

Many have noted similarities between the 904i series of phones using motion controls similar to the Wii Remote.[2]

Docomo's 904i series, however, calculates tilt based on digital camera images; unlike the Wii and PS3 controllers which use different motion sensing technologies.[3]

An IGN review of EyeMobile-compatible 3D Tilt-a-World warns that this type of motion control fails "if your movements are too sudden for the game to translate" and that the setup requires "a well-lit area so the camera can get a good 'fix' on an image".[4]

References edit

  1. ^ "NTT Docomo announces new FOMA 904i handsets". Engadget. Retrieved 2020-05-23.
  2. ^ "Do We Really Need A Wii-mote-like Phone?". Kotaku.
  3. ^ . Archived from the original on 2007-04-02.
  4. ^ . IGN Wireless. IGN. Archived from the original on 2007-02-16.

External links edit

  • Katamari Mobile & P904i Info & Videos

katamari, damacy, mobile, 塊魂モバイル, katamari, damashii, mobairu, video, game, developed, namco, bandai, games, mitsubishi, p904i, series, mobile, phones, docomo, released, june, 2007, japan, spin, katamari, damacy, series, second, game, handheld, game, console, . Katamari Damacy Mobile 塊魂モバイル Katamari Damashii Mobairu is a video game developed by Namco Bandai Games for the Mitsubishi P904i 1 series of mobile phones for NTT Docomo It was released in June 2007 in Japan It is a spin off of the Katamari Damacy series the second game on a handheld game console and the third game produced without the involvement of series creator Keita Takahashi Katamari Damacy MobileDeveloper s Namco Bandai GamesPublisher s Namco Bandai GamesPlatform s Docomo s 904iReleaseJP June 2007Genre s Puzzle ActionMode s Single PlayerThis version of the game uses a unique method of control by making use of a new software technology called GestureTek EyeMobile to make phones capable of detecting tilt and vibration via the built in camera on the P904i The player moves the katamari ball forward backwards left and right by tilting the phone There are traditional controls as an option to the default motion controls Katamari Damacy Mobile came pre installed on P904i model phones Other phone models needed to download the game through the Bandai Namco Games channel citation needed Contents 1 Gameplay 2 Criticism 3 References 4 External linksGameplay editIn Katamari Damacy Mobile the player controls a highly adhesive ball called the katamari The object is to make the katamari as large as possible by running over and collecting objects of increasing size The more objects players collect the larger the katamari becomes Instead of using analog controllers to control the katamari as in the home console Katamari games players roll the katamari by tilting the phone in the direction they want the katamari to go citation needed Criticism editMany have noted similarities between the 904i series of phones using motion controls similar to the Wii Remote 2 Docomo s 904i series however calculates tilt based on digital camera images unlike the Wii and PS3 controllers which use different motion sensing technologies 3 An IGN review of EyeMobile compatible 3D Tilt a World warns that this type of motion control fails if your movements are too sudden for the game to translate and that the setup requires a well lit area so the camera can get a good fix on an image 4 References edit NTT Docomo announces new FOMA 904i handsets Engadget Retrieved 2020 05 23 Do We Really Need A Wii mote like Phone Kotaku GestureTek EyeMobile Website Archived from the original on 2007 04 02 3D Tilt A World review IGN Wireless IGN Archived from the original on 2007 02 16 External links editKatamari Mobile amp P904i Info amp Videos IGN Game Page Joystiq article announcement DoKoMo s Official Website Retrieved from https en wikipedia org w index php title Katamari Damacy Mobile amp oldid 1142904937, wikipedia, wiki, book, books, library,

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