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Judge Dredd (1990 video game)

Judge Dredd is a 1990 platform shoot 'em up video game based on the character of the same name. It was developed by Random Access and published by Virgin Mastertronic. It was released in Europe in 1990, for the Amiga, Atari ST, Commodore 64, and ZX Spectrum. Critics found the gameplay repetitive.

Judge Dredd
Developer(s)Random Access
Publisher(s)Virgin Mastertronic
Platform(s)
Release
Genre(s)Platform, shoot 'em up
Mode(s)Single-player

Gameplay Edit

Judge Dredd is a platform shoot 'em up game played across six levels set in the fictional Mega-City One. Playing as Judge Dredd, the player must stop criminals and face off against enemies at the end of each level, including Orlok and the Dark Judges. The player's weapon is Judge Dredd's Lawgiver gun, which has three types of ammo. The player must be aware of the city's crime rate, which gradually rises as the game progresses. If the crime rate becomes too high, the player loses. The player can ride around on Judge Dredd's Lawmaster bike for faster transportation, although using it will rapidly increase the crime rate, and the player cannot use weapons while riding it. Killing civilians also increases the crime rate. A bonus subgame is played after completing each level.[1][2][3][4][5][6]

Development and release Edit

In 1989, Virgin Mastertronic acquired the licence to publish a video game based on the Judge Dredd character. The game was developed by Random Access, the programming team for The Sales Curve.[7][8] Simon Pick was the project manager. Pick had finished work on the Commodore 64 (C64) version of Shinobi, and he "had the vague idea that we'd just make a similar game, but styled to the Dredd universe. That seemed like a good idea until someone noted that Judge Dredd never jumped, at which point we should have given up on the idea of making it a platform game." The development team proceeded with the idea and created mockups, but was unable to make them work in the game because of technical reasons. Ultimately, the team implemented orthographic projection designs into the game.[9] Judge Dredd was released in Europe in 1990, for Amiga, Atari ST, C64, and ZX Spectrum.[9][10][11][12][13][14] A version was also created for the Amstrad CPC.[15] Reviews were published for the ZX Spectrum and CPC versions, but both were once believed to be unreleased. A copy of the ZX Spectrum version eventually surfaced on eBay in the mid 2010s.[9]

Reception Edit

Judge Dredd received average reviews.[18] The gameplay was particularly criticized for being repetitive.[5][17][12][4][3][19] Commodore Format called the gameplay "atrocious" and stated that it suffered from "gross unplayability," writing that the crime rate "accelerates too rapidly."[1] CU Amiga considered the gameplay dull and wrote that the crime rate indicator "seems to have a mind of its own and doesn't follow any particular pattern."[17] Reviewers for Zzap!64 were critical of the crime rate difficulty on the Amiga version, but they found the C64 version to be easier.[5] ACE was also critical of the gameplay, but wrote that the game, "Does a reasonable job of capturing some of the graphic humour" of the comic series.[20] Your Sinclair called it a "nice attempt to capture the flavour of the character."[4] CU Amiga wrote that the game failed to capture the feel and action of the comic books.[17]

Robert Swan of Computer and Video Games considered it an improvement over an earlier Judge Dredd game,[2] while CU Amiga considered both games substandard.[17] Amiga Power considered it to be, "Another Judge Dredd game screwed up totally."[16] Crash stated that it was better than the previous Judge Dredd game.[3] Garth Sumpter of Sinclair User wrote that the game "may not set any new standards for graphics, sound or gameplay, but it's full of authentic Dreddian detail which should appeal to fans."[10] Swan stated that the game was "full of glaring inaccuracies", such as the lack of weapons on the Lawmaster bike "which will leave any Dredd fans disappointed."[2]

Zzap!64 criticized the graphics of the Amiga version but praised them on the C64.[5] Commodore Format and Zero respectively praised the graphics of the C64 and Amiga versions.[1][12] Other reviewers were critical of the graphics featured in the Atari ST and ZX Spectrum versions.[2][6][4] Andy Hutchinson of ST Format wrote that the game visually "fails because it doesn't make enough of the cartoon style," describing Judge Dredd's animation as "very average" and stating that he "sometimes looks as if he's moonwalking". Hutchinson, however, praised the "smooth and seamless" scrolling and the "attractive" backgrounds.[6] In a review of the CPC version, John Taylor of Amstrad Computer User praised the graphics and scrolling.[15]

Zzap!64 criticized the music,[5] and Hutchinson was critical of the sound.[6] Zero praised the "neat intro screens and music".[12]

References Edit

  1. ^ a b c d "Judge Dredd". Commodore Format. United Kingdom. March 1991. p. 62.
  2. ^ a b c d e f Swan, Robert (February 1991). "Judge Dredd". Computer and Video Games. United Kingdom. p. 41.
  3. ^ a b c d "Judge Dredd". Crash. United Kingdom. October 1990. p. 48.
  4. ^ a b c d e "Judge Dredd". Your Sinclair. United Kingdom. January 1991. pp. 58–59.
  5. ^ a b c d e f g "Judge Dredd". Zzap!64. United Kingdom. April 1991. p. 9.
  6. ^ a b c d e Hutchinson, Andy (February 1991). "Judge Dredd". ST Format. United Kingdom. p. 100.
  7. ^ Eddy, Richard (July 1990). "Day of Judgement". The Games Machine. No. 32. United Kingdom. pp. 16–17.
  8. ^ Nesbitt, Brian (January 1991). "Judge Dredd feature". The One. No. 28. United Kingdom. pp. 121–124.
  9. ^ a b c Mason, Graeme (19 November 2017). "A brief history of 2000AD's 8-bit games". Eurogamer. Retrieved 5 November 2019.
  10. ^ a b c Sumpter, Garth (August 1990). "Judge Dredd". Sinclair User. United Kingdom. pp. 10–11.
  11. ^ a b "Judge Dredd". Amiga Joker (in German). Germany. March 1991. p. 42.
  12. ^ a b c d e McCandless, David (November 1990). "Judge Dredd". Zero. United Kingdom. p. 46.
  13. ^ "He is the Law!". Crash. No. 78. United Kingdom. July 1990. p. 12.
  14. ^ a b "Judge Dredd". Micro Hobby (in Spanish). No. 210. Spain. May 1991. p. 41.
  15. ^ a b Taylor, John (September 1990). "Judge Dredd". Amstrad Computer User. No. 70. United Kingdom. pp. 34–35.
  16. ^ a b "Judge Dredd". Amiga Power. United Kingdom. May 1991. p. 107.
  17. ^ a b c d e "Judge Dredd". CU Amiga. United Kingdom. March 1991. pp. 70–71.
  18. ^ Lambie, Ryan (12 March 2018). "The Judge Dredd Arcade Game That Never Was". Den of Geek. Retrieved 6 November 2019.
  19. ^ "Judge Dredd". Amiga Action. United Kingdom. March 1991. p. 104.
  20. ^ "Silicon Strips". ACE. United Kingdom. December 1990. pp. 38–39.

External links Edit

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For other video games based on the character see Judge Dredd video game Judge Dredd is a 1990 platform shoot em up video game based on the character of the same name It was developed by Random Access and published by Virgin Mastertronic It was released in Europe in 1990 for the Amiga Atari ST Commodore 64 and ZX Spectrum Critics found the gameplay repetitive Judge DreddDeveloper s Random AccessPublisher s Virgin MastertronicPlatform s AmigaAtari STCommodore 64ZX SpectrumReleaseEU 1990Genre s Platform shoot em upMode s Single player Contents 1 Gameplay 2 Development and release 3 Reception 4 References 5 External linksGameplay EditJudge Dredd is a platform shoot em up game played across six levels set in the fictional Mega City One Playing as Judge Dredd the player must stop criminals and face off against enemies at the end of each level including Orlok and the Dark Judges The player s weapon is Judge Dredd s Lawgiver gun which has three types of ammo The player must be aware of the city s crime rate which gradually rises as the game progresses If the crime rate becomes too high the player loses The player can ride around on Judge Dredd s Lawmaster bike for faster transportation although using it will rapidly increase the crime rate and the player cannot use weapons while riding it Killing civilians also increases the crime rate A bonus subgame is played after completing each level 1 2 3 4 5 6 Development and release EditIn 1989 Virgin Mastertronic acquired the licence to publish a video game based on the Judge Dredd character The game was developed by Random Access the programming team for The Sales Curve 7 8 Simon Pick was the project manager Pick had finished work on the Commodore 64 C64 version of Shinobi and he had the vague idea that we d just make a similar game but styled to the Dredd universe That seemed like a good idea until someone noted that Judge Dredd never jumped at which point we should have given up on the idea of making it a platform game The development team proceeded with the idea and created mockups but was unable to make them work in the game because of technical reasons Ultimately the team implemented orthographic projection designs into the game 9 Judge Dredd was released in Europe in 1990 for Amiga Atari ST C64 and ZX Spectrum 9 10 11 12 13 14 A version was also created for the Amstrad CPC 15 Reviews were published for the ZX Spectrum and CPC versions but both were once believed to be unreleased A copy of the ZX Spectrum version eventually surfaced on eBay in the mid 2010s 9 Reception EditReceptionReview scoresPublicationScoreCrash78 ZX Spectrum 3 Computer and Video Games54 ZX Spectrum 2 55 Atari ST 2 Sinclair User63 ZX Spectrum 10 Your Sinclair74 100 ZX Spectrum 4 Zzap 6437 Amiga 5 53 C64 5 Amiga Joker57 Amiga 11 Amiga Power Amiga 16 Commodore Format56 C64 1 CU Amiga66 Amiga 17 Micro Hobby51 ZX Spectrum 14 ST Format41 Atari ST 6 Zero78 Amiga 12 Judge Dredd received average reviews 18 The gameplay was particularly criticized for being repetitive 5 17 12 4 3 19 Commodore Format called the gameplay atrocious and stated that it suffered from gross unplayability writing that the crime rate accelerates too rapidly 1 CU Amiga considered the gameplay dull and wrote that the crime rate indicator seems to have a mind of its own and doesn t follow any particular pattern 17 Reviewers for Zzap 64 were critical of the crime rate difficulty on the Amiga version but they found the C64 version to be easier 5 ACE was also critical of the gameplay but wrote that the game Does a reasonable job of capturing some of the graphic humour of the comic series 20 Your Sinclair called it a nice attempt to capture the flavour of the character 4 CU Amiga wrote that the game failed to capture the feel and action of the comic books 17 Robert Swan of Computer and Video Games considered it an improvement over an earlier Judge Dredd game 2 while CU Amiga considered both games substandard 17 Amiga Power considered it to be Another Judge Dredd game screwed up totally 16 Crash stated that it was better than the previous Judge Dredd game 3 Garth Sumpter of Sinclair User wrote that the game may not set any new standards for graphics sound or gameplay but it s full of authentic Dreddian detail which should appeal to fans 10 Swan stated that the game was full of glaring inaccuracies such as the lack of weapons on the Lawmaster bike which will leave any Dredd fans disappointed 2 Zzap 64 criticized the graphics of the Amiga version but praised them on the C64 5 Commodore Format and Zero respectively praised the graphics of the C64 and Amiga versions 1 12 Other reviewers were critical of the graphics featured in the Atari ST and ZX Spectrum versions 2 6 4 Andy Hutchinson of ST Format wrote that the game visually fails because it doesn t make enough of the cartoon style describing Judge Dredd s animation as very average and stating that he sometimes looks as if he s moonwalking Hutchinson however praised the smooth and seamless scrolling and the attractive backgrounds 6 In a review of the CPC version John Taylor of Amstrad Computer User praised the graphics and scrolling 15 Zzap 64 criticized the music 5 and Hutchinson was critical of the sound 6 Zero praised the neat intro screens and music 12 References Edit a b c d Judge Dredd Commodore Format United Kingdom March 1991 p 62 a b c d e f Swan Robert February 1991 Judge Dredd Computer and Video Games United Kingdom p 41 a b c d Judge Dredd Crash United Kingdom October 1990 p 48 a b c d e Judge Dredd Your Sinclair United Kingdom January 1991 pp 58 59 a b c d e f g Judge Dredd Zzap 64 United Kingdom April 1991 p 9 a b c d e Hutchinson Andy February 1991 Judge Dredd ST Format United Kingdom p 100 Eddy Richard July 1990 Day of Judgement The Games Machine No 32 United Kingdom pp 16 17 Nesbitt Brian January 1991 Judge Dredd feature The One No 28 United Kingdom pp 121 124 a b c Mason Graeme 19 November 2017 A brief history of 2000AD s 8 bit games Eurogamer Retrieved 5 November 2019 a b c Sumpter Garth August 1990 Judge Dredd Sinclair User United Kingdom pp 10 11 a b Judge Dredd Amiga Joker in German Germany March 1991 p 42 a b c d e McCandless David November 1990 Judge Dredd Zero United Kingdom p 46 He is the Law Crash No 78 United Kingdom July 1990 p 12 a b Judge Dredd Micro Hobby in Spanish No 210 Spain May 1991 p 41 a b Taylor John September 1990 Judge Dredd Amstrad Computer User No 70 United Kingdom pp 34 35 a b Judge Dredd Amiga Power United Kingdom May 1991 p 107 a b c d e Judge Dredd CU Amiga United Kingdom March 1991 pp 70 71 Lambie Ryan 12 March 2018 The Judge Dredd Arcade Game That Never Was Den of Geek Retrieved 6 November 2019 Judge Dredd Amiga Action United Kingdom March 1991 p 104 Silicon Strips ACE United Kingdom December 1990 pp 38 39 External links EditJudge Dredd at MobyGames Retrieved from https en wikipedia org w index php title Judge Dredd 1990 video game amp oldid 1130110835, wikipedia, wiki, book, books, library,

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