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A View to a Kill (video game)

A View to a Kill are two separate video games released in 1985 and based on the James Bond film A View to a Kill. The first, an action game titled A View to a Kill: The Computer Game, was developed and published by Domark. It was available for the ZX Spectrum, Amstrad CPC, Commodore 64, MSX, and Oric. The second game, James Bond 007: A View to a Kill, is a text-based adventure for MS-DOS, Macintosh, and Apple II. It was developed by Angelsoft, and published by Mindscape.

A View to a Kill
Cover for The Computer Game
Developer(s)Domark
Angelsoft
Publisher(s)Domark
Mindscape
SeriesJames Bond
Platform(s)The Computer Game
Text adventure
Release
  • WW: 1985
Genre(s)Action
Mode(s)Single-player

A View to a Kill: The Computer Game edit

Domark created an action game split into three separate sections, inspired by scenes from the film. The game starts with the famous movie intro sequence of the moving gunsight and Bond shooting towards the camera. The MSX version omitted the first two sections.

In the first section set in Paris, James Bond commandeers a taxi to follow May Day who has parachuted from the Eiffel Tower. Roadblocks and police cars are out to stop Bond, who can shoot his pistol at them to get them out of the way. The display is in three sections - an overhead map of Paris, a small 3D view from the car's point of view, and a scanner showing May Day's height. James must arrive at the right location to catch her as she lands.

In the second section, James must help Stacey Sutton escape from San Francisco City Hall, which is on fire. Each room is displayed from a side-on perspective. James must collect useful objects to get through the floors of the building, such as keys to open doors and buckets of water to stop the progress of the fire.

In the third and final section, James must collect the code numbers to stop the detonation of Zorin's bomb. Bond runs around the mine, avoiding rockfalls and long drops. Among the objects he can pick up are a grapnel gun (to fire ropes upward which he can climb to safety) and a plank of wood to bridge gaps. May Day is also somewhere in the mine.

A password system lets the user play the second or third levels on their own without completing the first.

Music edit

The music for the Commodore 64 version was written by Antony (Tony) Crowther, and consists of two covers. One is the "James Bond Theme" by Monty Norman. The second is the Duran Duran theme for the film.

James Bond 007: A View to a Kill edit

Mindscape published the text adventure game by Angelsoft Inc for DOS, Macintosh and Apple II computers with the full title James Bond 007: A View to a Kill. Future Bond novelist Raymond Benson worked on the development of the game. It spawned a follow-up game, James Bond 007: Goldfinger.

Reception edit

A View to a Kill: The Computer Game edit

Sinclair User gave the ZX Spectrum version four stars out of five.[1] Commodore User called the Commodore 64 version, "Certainly one of the better 'game of the film' implementations around."[2] Your Commodore gave the Commodore 64 version two stars out of five and criticized some of the gameplay concepts, writing, "Sometimes programmers can go overboard with special effects at the expense of what could otherwise be a superb game. A View to a Kill is one such example."[3]

Zzap!64, which gave the Commodore 64 version a 36 percent rating, criticized the game's graphics, its music, and its three separate gameplay modes, writing that focusing on a single gameplay style might have been better. Zzap!64's overall conclusion of the game was, "A powerful idea that seems to have missed its point."[4] Zzap!64 reviewed the Commodore 64 version again in 1992, giving it a 19 percent rating and writing that "the problem was a licence with such potential being turned into such a diabolical arcade adventure."[5]

James Bond 007: A View to a Kill edit

QuestBusters, which wrote a positive review, praised the game's "well-written" text and "well-paced story", but criticized its first level for being "a skullsmasher that's near impossible without information obtained only in the film. [...] Maybe the designers figured people wouldn't play this game unless they'd seen the movie." QuestBusters criticized the game's slow loading times and response times as its "major drawback", but ultimately concluded, "Bond fans will not be disappointed."[6]

See also edit

References edit

  1. ^ Edgeley, Clare (July 1985). "A View to a Kill (ZX Spectrum)". Sinclair User. p. 20. Retrieved 17 August 2016.
  2. ^ "A View to a Kill (Commodore 64)". Commodore User. September 1985. p. 27. Retrieved 17 August 2016.
  3. ^ "A View To A Kill (Commodore 64)". Your Commodore. October 1985. p. 62. Retrieved 17 August 2016.
  4. ^ "A View to a Kill (Commodore 64)". Zzap!64. August 1985. pp. 23–24. Retrieved 17 August 2016.
  5. ^ "A View to a Kill (Commodore 64)". Zzap!64. November 1992. p. 17. Retrieved 17 August 2016.
  6. ^ "A View to a Kill". QuestBusters. July 1986. pp. 1–2. Retrieved 18 August 2016.

External links edit

  • A View to a Kill: The Computer Game at MobyGames
  • A View to a Kill in the Interactive Fiction Database

view, kill, video, game, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, lack, focus, about, more, than, topic, please, help, improve, this, article, pos. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article may lack focus or may be about more than one topic Please help improve this article possibly by splitting the article and or by introducing a disambiguation page or discuss this issue on the talk page April 2020 This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources A View to a Kill video game news newspapers books scholar JSTOR August 2016 Learn how and when to remove this template message It has been suggested that this article should be split into multiple articles discuss January 2021 Learn how and when to remove this template message A View to a Kill are two separate video games released in 1985 and based on the James Bond film A View to a Kill The first an action game titled A View to a Kill The Computer Game was developed and published by Domark It was available for the ZX Spectrum Amstrad CPC Commodore 64 MSX and Oric The second game James Bond 007 A View to a Kill is a text based adventure for MS DOS Macintosh and Apple II It was developed by Angelsoft and published by Mindscape A View to a KillCover for The Computer GameDeveloper s DomarkAngelsoftPublisher s DomarkMindscapeSeriesJames BondPlatform s The Computer GameAmstrad CPCCommodore 64MSXOricZX SpectrumText adventureApple IIMacintoshMS DOSReleaseWW 1985Genre s ActionMode s Single player Contents 1 A View to a Kill The Computer Game 1 1 Music 2 James Bond 007 A View to a Kill 3 Reception 3 1 A View to a Kill The Computer Game 3 2 James Bond 007 A View to a Kill 4 See also 5 References 6 External linksA View to a Kill The Computer Game editDomark created an action game split into three separate sections inspired by scenes from the film The game starts with the famous movie intro sequence of the moving gunsight and Bond shooting towards the camera The MSX version omitted the first two sections In the first section set in Paris James Bond commandeers a taxi to follow May Day who has parachuted from the Eiffel Tower Roadblocks and police cars are out to stop Bond who can shoot his pistol at them to get them out of the way The display is in three sections an overhead map of Paris a small 3D view from the car s point of view and a scanner showing May Day s height James must arrive at the right location to catch her as she lands In the second section James must help Stacey Sutton escape from San Francisco City Hall which is on fire Each room is displayed from a side on perspective James must collect useful objects to get through the floors of the building such as keys to open doors and buckets of water to stop the progress of the fire In the third and final section James must collect the code numbers to stop the detonation of Zorin s bomb Bond runs around the mine avoiding rockfalls and long drops Among the objects he can pick up are a grapnel gun to fire ropes upward which he can climb to safety and a plank of wood to bridge gaps May Day is also somewhere in the mine A password system lets the user play the second or third levels on their own without completing the first Music edit The music for the Commodore 64 version was written by Antony Tony Crowther and consists of two covers One is the James Bond Theme by Monty Norman The second is the Duran Duran theme for the film James Bond 007 A View to a Kill editMindscape published the text adventure game by Angelsoft Inc for DOS Macintosh and Apple II computers with the full title James Bond 007 A View to a Kill Future Bond novelist Raymond Benson worked on the development of the game It spawned a follow up game James Bond 007 Goldfinger Reception editA View to a Kill The Computer Game edit Sinclair User gave the ZX Spectrum version four stars out of five 1 Commodore User called the Commodore 64 version Certainly one of the better game of the film implementations around 2 Your Commodore gave the Commodore 64 version two stars out of five and criticized some of the gameplay concepts writing Sometimes programmers can go overboard with special effects at the expense of what could otherwise be a superb game A View to a Kill is one such example 3 Zzap 64 which gave the Commodore 64 version a 36 percent rating criticized the game s graphics its music and its three separate gameplay modes writing that focusing on a single gameplay style might have been better Zzap 64 s overall conclusion of the game was A powerful idea that seems to have missed its point 4 Zzap 64 reviewed the Commodore 64 version again in 1992 giving it a 19 percent rating and writing that the problem was a licence with such potential being turned into such a diabolical arcade adventure 5 James Bond 007 A View to a Kill edit QuestBusters which wrote a positive review praised the game s well written text and well paced story but criticized its first level for being a skullsmasher that s near impossible without information obtained only in the film Maybe the designers figured people wouldn t play this game unless they d seen the movie QuestBusters criticized the game s slow loading times and response times as its major drawback but ultimately concluded Bond fans will not be disappointed 6 See also editOutline of James BondReferences edit Edgeley Clare July 1985 A View to a Kill ZX Spectrum Sinclair User p 20 Retrieved 17 August 2016 A View to a Kill Commodore 64 Commodore User September 1985 p 27 Retrieved 17 August 2016 A View To A Kill Commodore 64 Your Commodore October 1985 p 62 Retrieved 17 August 2016 A View to a Kill Commodore 64 Zzap 64 August 1985 pp 23 24 Retrieved 17 August 2016 A View to a Kill Commodore 64 Zzap 64 November 1992 p 17 Retrieved 17 August 2016 A View to a Kill QuestBusters July 1986 pp 1 2 Retrieved 18 August 2016 External links editA View to a Kill The Computer Game at MobyGames A View to a Kill in the Interactive Fiction Database Retrieved from https en wikipedia org w index php title A View to a Kill video game amp oldid 1160652546, wikipedia, wiki, book, books, library,

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