fbpx
Wikipedia

It's a Crime (play-by-mail game)

It's a Crime (also known as It's a Crime!) is a play-by-mail (PBM) game initially published by Adventures By Mail. On publication, it was an introductory PBM game that took place in New York City in the 1990s where players attempted to raise a gang leader to the position of Godfather.[1] During its initial decade, gameplay was technically simple at the outset, but added additional possible turn orders if players progressed to higher levels such as "mob boss". The coordination and diplomacy among players added additional complexity to the game. The game won the Origins Award in 1986 for the Best New Play-By-Mail Game of 1986 and a second Origins Award for Best Play-by-Mail Game of 1989.

It's a Crime
PublishersAdventures By Mail
KJC Games (current)
Publication1985; 38 years ago (1985)
Genres
Players110
Playing timeVaries

In the 21st century, the game is run by the UK-based KJC Games which also offers a play-by-email option.[2] The contemporary version is computer moderated and allows more than 100 players per game.[3] It is largely similar to the original version, taking place in 21st century New York City, and requiring players to progress from small-time gang leader to Godfather to achieve victory.[3]

Development

It's a Crime was published in September 1985 by Adventures by Mail.[4] It was designed, written, and programmed by Jack Everitt, Robert Cook, and Michael Popolizio.[4]

When initially published, the game was an introductory-level PBM. At the outset, there were only twelve possible orders a player could issue.[1] There were another "5 or 6 for gangs and 10 for mob bosses", which made the game technically simple.[1] For each turn, some simple math was required, as players could issue orders that would allocate up to 100 percent of their gang and its resources.[1] However, the diplomacy factor added significant complexity to the game.[1] According to reviewer John F. Jainley in 1988, the game required great flexibility, and to do well, players needed to "be willing to change plans turn by turn. The game situation, players' strengths, and even the players' goals themselves, [were] constantly changing."[1]

In 1988, the editors of The Games Machine asserted that It's a Crime was "the most popular PBM game in the world, with over 10,000 players".[5] By 1990, Adventures by Mail reported that over 50,000 players had played It's a Crime with the company claiming that it was "by far the most-played game in Play-By-Mail".[6] in 1993, Adventures By Mail, Inc. reported "60,000 people" had played the game since publication.[7]

Gameplay

 
Example order sheet from the February 1986 edition published by Adventures by Mail, illustrating how a player would transmit orders to the gamemaster.

During the initial decade following publication, at the game's outset, players played a gang leader who led "a group of misguided youths"—one of 500 gangs in New York City.[1] Players chose their own gang names, which included colorful varieties such as "Death Leopards", "Killer Penguins", "Molly Maguires", and "Zaphod Beeblebrox".[8][9]

According to Hainley, success as a gang leader could lead to the next level—mob boss status.[1] Hainley described his activities leading to mob boss status in a game of It's a Crime in Paper Mayhem, a magazine for play-by-mail gamers. For example, taking blocks of new turf was helpful in bringing in new " 'cruits."[1] Having a large total gang size with associated arsenal was also consequential, composed of pros, punks, and 'cruits, all with different quality ratings.[10] He also needed to monitor the morale of his gang members as low morale caused desertions.[1] He could raise the morale of his gang by throwing parties for them.[11] Raising money was done through various methods including selling drugs, as well as conducting firebombing, muggings, and robberies.[12] And combinations of various orders enabled him to raise his notoriety level as a gang leader.[12] In week 21, the most successful players were chosen as mob boss and sent separate paperwork.[13]

At a certain point in games, gangs were chosen to form crime families, transitioning the game to the "boss level".[14] At this level, gameplay changed and objectives were different, with gangs involved in tasks for their mob bosses or warring on behalf of them.[1] Players in the role of mob bosses had to try to entice additional gangs into their ranks.[1] One way to do this was to explain to them how their family would win because only the "Mob Boss" players received the additional boss rules in the mail.[14]

The final goal was Godfather. To achieve that status, a mob boss needed to quickly garner "approximately 20 loyal gangs".[1] Hainley's 1988 game example illustrated that activities in this stage of the game involved a significant amount of diplomacy to try to establish alliances, as well as "hits" on opposing crime families.[15] Hainley's activities also showed that a certain amount of backstabbing occurred in this phase as well, during attempts at alliance-making.[15] Once achieved, retaining the title of Godfather for three turns led to victory.[1] This allowed a player to play the next game free which was "the equivalent of 60-70 turn credits".[1] It also led to supporting gangs winning free credits.[1]

The 21st century game is computer moderated and allows a play-by-email option.[3] Gameplay is similar to the originally published version. Players lead one of 110 gangs in New York to build gang numbers, territory, wealth, and notoriety.[3] At the outset, players have a one-block territory with a tiny gang of the same pro's, punks, and 'cruits" from the early years of the game.[16] The player's stated task is "to become the meanest, biggest, toughest gang in the city".[16] The purpose of the game is still to become Godfather. In the contemporary version, attaining this status leads to victory.[3]

Reception and legacy

Reviewer John F. Hainley stated in 1988 that It's a Crime was "a challenging and interesting game, but it may not be suited to everyone's taste's".[17] He noted that although it appeared to be one of the least expensive PBM games available (at $1.50 per single turn in 1988), the phone coordination and diplomacy required meant that the "phone bills really went through the ceiling" during his experience in Game #12.[1][17]

It's a Crime entered the play-by-mail field strongly, but settled to below-average player reviews in subsequent years. It won the Origins Award for Best Play-by-Mail Game of 1986.[18] In 1987, it won the HG Wells Award and the CRASH Magazine Readers Award for Best PBM Game.[5] In the November/December 1988 issue of Paper Mayhem, the game tied for #8 in the list of Best PBM Games of 1988.[19] The game won a second Origins Award as well—for Best Play-by-Mail Game of 1989.[20] In Paper Mayhem's July/August 1990 issue, in reader-generated ratings for playability, design, and product understanding, It's a Crime placed #61 out of 68 PBM games.[21] In the September/October 1992 issue, it placed #80 of 84 games,[22] and in the November/December 1994 issue it placed #71 of 72 games.[23] The game did not appear on the Paper Mayhem ratings list in the January/February 1995 issue.[24]

Reviews

See also

References

  1. ^ a b c d e f g h i j k l m n o p q Hainly July/August 1988. p. 6.
  2. ^ "It's a Crime". KJC Games. Retrieved March 24, 2020.
  3. ^ a b c d e KJC Games. "It's a Crime (Rule Page)". KJC Games. Retrieved April 27, 2020.
  4. ^ a b "It's a Crime [Rulebook]" (1st ed.). Adventures by Mail. 1986. p. Inside front cover. {{cite magazine}}: Cite magazine requires |magazine= (help)
  5. ^ a b Editors 1988. p. 107.
  6. ^ "Adventures By Mail, Inc". The Journal of the PBM Gamer (4th ed.). Paper Mayhem. 1990. p. 9.
  7. ^ "Adventures By Mail, Inc". The Journal of the PBM Gamer (7th ed.). Paper Mayhem. 1993. p. 9.
  8. ^ Hainly July/August 1988. p. 8
  9. ^ Hainly September/October 1988. p. 8.
  10. ^ Hainly July/August 1988. pp. 6, 10.
  11. ^ Hainly July/August 1988. pp. 6–7.
  12. ^ a b Hainly July/August 1988. p. 9.
  13. ^ Hainly July/August 1988. p. 10.
  14. ^ a b Hainly September/October 1988. p. 7.
  15. ^ a b Hainly September/October 1988. pp. 8, 10.
  16. ^ a b KJC Games. "It's a Crime". KJC Games. Retrieved April 27, 2020.
  17. ^ a b Hainly September/October 1988. p. 10.
  18. ^ The Game Manufacturer's Association 1986.
  19. ^ Paper Mayhem 1988. p. 2.
  20. ^ The Game Manufacturer's Association 1989.
  21. ^ Paper Mayhem 1990. p. 64.
  22. ^ Paper Mayhem 1992. p. 53.
  23. ^ Paper Mayhem 1994. p. 45.
  24. ^ Paper Mayhem 1995. p. 44–45.

Bibliography

  • Editors (May 1988). "Mr. Postman, Where's My Game? About KJC Games". The Games Machine. No. 6. p. 107. Retrieved December 1, 2022.
  • Hainly, John F. (July–August 1988). "From Street Punk to Godfather Part 1: The Making of A Mob Boss or "My Son, The Criminal"". Paper Mayhem. No. 31. pp. 6–10.
  • Hainly, John F. (September–October 1988). "From Street Punk to Godfather Part 2: The Struggle for Godfather or "Making Offers You Can't Refuse"". Paper Mayhem. No. 32. pp. 7–10.
  • Paper Mayhem editors (November–December 1988). "Best PBM Game of 1988". Paper Mayhem. No. 33. p. 2.
  • KJC Games. "It's a Crime". KJC Games. Retrieved April 27, 2020.
  • Paper Mayhem editors (July–August 1990). "PBM Game Ratings: As of 5-26-90". Paper Mayhem. No. 43. p. 64.
  • Paper Mayhem editors (September–October 1992). "PBM Game Ratings: As of 07-20-92". Paper Mayhem. No. 56. p. 52.
  • Paper Mayhem editors (November–December 1994). "PBM Game Ratings: As of 9/12/94". Paper Mayhem. No. 69. pp. 44–45.
  • Paper Mayhem editors (January–February 1995). "PBM Game Ratings: As of 11/18/94". Paper Mayhem. No. 70. pp. 44–45.
  • Quigley, Michael A. (July–August 1990). "My Kind of Town - It's a Crime!". American Gamer. No. 1. pp. 9–11.
  • . The Game Manufacturers Association. Archived from the original on December 16, 2012. Retrieved December 16, 2012.
  • . Academy of Adventure Gaming Arts & Design. 1989. Archived from the original on November 5, 2007. Retrieved October 29, 2007.
  • Webster, Tom (May–June 1987). "It's a Crime: A Review Part I". Paper Mayhem. No. 24. p. 34.
  • Webster, Tom (July–August 1987). "It's a Crime: A Review Part II". Paper Mayhem. No. 25. p. 37.

crime, play, mail, game, crime, also, known, crime, play, mail, game, initially, published, adventures, mail, publication, introductory, game, that, took, place, york, city, 1990s, where, players, attempted, raise, gang, leader, position, godfather, during, in. It s a Crime also known as It s a Crime is a play by mail PBM game initially published by Adventures By Mail On publication it was an introductory PBM game that took place in New York City in the 1990s where players attempted to raise a gang leader to the position of Godfather 1 During its initial decade gameplay was technically simple at the outset but added additional possible turn orders if players progressed to higher levels such as mob boss The coordination and diplomacy among players added additional complexity to the game The game won the Origins Award in 1986 for the Best New Play By Mail Game of 1986 and a second Origins Award for Best Play by Mail Game of 1989 It s a CrimePublishersAdventures By MailKJC Games current Publication1985 38 years ago 1985 GenresStrategy gamePlayers110Playing timeVariesIn the 21st century the game is run by the UK based KJC Games which also offers a play by email option 2 The contemporary version is computer moderated and allows more than 100 players per game 3 It is largely similar to the original version taking place in 21st century New York City and requiring players to progress from small time gang leader to Godfather to achieve victory 3 Contents 1 Development 2 Gameplay 3 Reception and legacy 4 Reviews 5 See also 6 References 7 BibliographyDevelopment EditIt s a Crime was published in September 1985 by Adventures by Mail 4 It was designed written and programmed by Jack Everitt Robert Cook and Michael Popolizio 4 When initially published the game was an introductory level PBM At the outset there were only twelve possible orders a player could issue 1 There were another 5 or 6 for gangs and 10 for mob bosses which made the game technically simple 1 For each turn some simple math was required as players could issue orders that would allocate up to 100 percent of their gang and its resources 1 However the diplomacy factor added significant complexity to the game 1 According to reviewer John F Jainley in 1988 the game required great flexibility and to do well players needed to be willing to change plans turn by turn The game situation players strengths and even the players goals themselves were constantly changing 1 In 1988 the editors of The Games Machine asserted that It s a Crime was the most popular PBM game in the world with over 10 000 players 5 By 1990 Adventures by Mail reported that over 50 000 players had played It s a Crime with the company claiming that it was by far the most played game in Play By Mail 6 in 1993 Adventures By Mail Inc reported 60 000 people had played the game since publication 7 Gameplay Edit Example order sheet from the February 1986 edition published by Adventures by Mail illustrating how a player would transmit orders to the gamemaster During the initial decade following publication at the game s outset players played a gang leader who led a group of misguided youths one of 500 gangs in New York City 1 Players chose their own gang names which included colorful varieties such as Death Leopards Killer Penguins Molly Maguires and Zaphod Beeblebrox 8 9 According to Hainley success as a gang leader could lead to the next level mob boss status 1 Hainley described his activities leading to mob boss status in a game of It s a Crime in Paper Mayhem a magazine for play by mail gamers For example taking blocks of new turf was helpful in bringing in new cruits 1 Having a large total gang size with associated arsenal was also consequential composed of pros punks and cruits all with different quality ratings 10 He also needed to monitor the morale of his gang members as low morale caused desertions 1 He could raise the morale of his gang by throwing parties for them 11 Raising money was done through various methods including selling drugs as well as conducting firebombing muggings and robberies 12 And combinations of various orders enabled him to raise his notoriety level as a gang leader 12 In week 21 the most successful players were chosen as mob boss and sent separate paperwork 13 At a certain point in games gangs were chosen to form crime families transitioning the game to the boss level 14 At this level gameplay changed and objectives were different with gangs involved in tasks for their mob bosses or warring on behalf of them 1 Players in the role of mob bosses had to try to entice additional gangs into their ranks 1 One way to do this was to explain to them how their family would win because only the Mob Boss players received the additional boss rules in the mail 14 The final goal was Godfather To achieve that status a mob boss needed to quickly garner approximately 20 loyal gangs 1 Hainley s 1988 game example illustrated that activities in this stage of the game involved a significant amount of diplomacy to try to establish alliances as well as hits on opposing crime families 15 Hainley s activities also showed that a certain amount of backstabbing occurred in this phase as well during attempts at alliance making 15 Once achieved retaining the title of Godfather for three turns led to victory 1 This allowed a player to play the next game free which was the equivalent of 60 70 turn credits 1 It also led to supporting gangs winning free credits 1 The 21st century game is computer moderated and allows a play by email option 3 Gameplay is similar to the originally published version Players lead one of 110 gangs in New York to build gang numbers territory wealth and notoriety 3 At the outset players have a one block territory with a tiny gang of the same pro s punks and cruits from the early years of the game 16 The player s stated task is to become the meanest biggest toughest gang in the city 16 The purpose of the game is still to become Godfather In the contemporary version attaining this status leads to victory 3 Reception and legacy EditReviewer John F Hainley stated in 1988 that It s a Crime was a challenging and interesting game but it may not be suited to everyone s taste s 17 He noted that although it appeared to be one of the least expensive PBM games available at 1 50 per single turn in 1988 the phone coordination and diplomacy required meant that the phone bills really went through the ceiling during his experience in Game 12 1 17 It s a Crime entered the play by mail field strongly but settled to below average player reviews in subsequent years It won the Origins Award for Best Play by Mail Game of 1986 18 In 1987 it won the HG Wells Award and the CRASH Magazine Readers Award for Best PBM Game 5 In the November December 1988 issue of Paper Mayhem the game tied for 8 in the list of Best PBM Games of 1988 19 The game won a second Origins Award as well for Best Play by Mail Game of 1989 20 In Paper Mayhem s July August 1990 issue in reader generated ratings for playability design and product understanding It s a Crime placed 61 out of 68 PBM games 21 In the September October 1992 issue it placed 80 of 84 games 22 and in the November December 1994 issue it placed 71 of 72 games 23 The game did not appear on the Paper Mayhem ratings list in the January February 1995 issue 24 Reviews EditReview in The Games MachineSee also EditFamily Wars Play by mail game List of play by mail gamesReferences Edit a b c d e f g h i j k l m n o p q Hainly July August 1988 p 6 It s a Crime KJC Games Retrieved March 24 2020 a b c d e KJC Games It s a Crime Rule Page KJC Games Retrieved April 27 2020 a b It s a Crime Rulebook 1st ed Adventures by Mail 1986 p Inside front cover a href Template Cite magazine html title Template Cite magazine cite magazine a Cite magazine requires magazine help a b Editors 1988 p 107 Adventures By Mail Inc The Journal of the PBM Gamer 4th ed Paper Mayhem 1990 p 9 Adventures By Mail Inc The Journal of the PBM Gamer 7th ed Paper Mayhem 1993 p 9 Hainly July August 1988 p 8 Hainly September October 1988 p 8 Hainly July August 1988 pp 6 10 Hainly July August 1988 pp 6 7 a b Hainly July August 1988 p 9 Hainly July August 1988 p 10 a b Hainly September October 1988 p 7 a b Hainly September October 1988 pp 8 10 a b KJC Games It s a Crime KJC Games Retrieved April 27 2020 a b Hainly September October 1988 p 10 The Game Manufacturer s Association 1986 Paper Mayhem 1988 p 2 The Game Manufacturer s Association 1989 Paper Mayhem 1990 p 64 Paper Mayhem 1992 p 53 Paper Mayhem 1994 p 45 Paper Mayhem 1995 p 44 45 Bibliography EditEditors May 1988 Mr Postman Where s My Game About KJC Games The Games Machine No 6 p 107 Retrieved December 1 2022 Hainly John F July August 1988 From Street Punk to Godfather Part 1 The Making of A Mob Boss or My Son The Criminal Paper Mayhem No 31 pp 6 10 Hainly John F September October 1988 From Street Punk to Godfather Part 2 The Struggle for Godfather or Making Offers You Can t Refuse Paper Mayhem No 32 pp 7 10 Paper Mayhem editors November December 1988 Best PBM Game of 1988 Paper Mayhem No 33 p 2 KJC Games It s a Crime KJC Games Retrieved April 27 2020 Paper Mayhem editors July August 1990 PBM Game Ratings As of 5 26 90 Paper Mayhem No 43 p 64 Paper Mayhem editors September October 1992 PBM Game Ratings As of 07 20 92 Paper Mayhem No 56 p 52 Paper Mayhem editors November December 1994 PBM Game Ratings As of 9 12 94 Paper Mayhem No 69 pp 44 45 Paper Mayhem editors January February 1995 PBM Game Ratings As of 11 18 94 Paper Mayhem No 70 pp 44 45 Quigley Michael A July August 1990 My Kind of Town It s a Crime American Gamer No 1 pp 9 11 The 1986 Origins Awards Presented at Origins 1987 The Game Manufacturers Association Archived from the original on December 16 2012 Retrieved December 16 2012 Origins Award Winners Academy of Adventure Gaming Arts amp Design 1989 Archived from the original on November 5 2007 Retrieved October 29 2007 Webster Tom May June 1987 It s a Crime A Review Part I Paper Mayhem No 24 p 34 Webster Tom July August 1987 It s a Crime A Review Part II Paper Mayhem No 25 p 37 Retrieved from https en wikipedia org w index php title It 27s a Crime play by mail game amp oldid 1129223984, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.