fbpx
Wikipedia

Internet chess server

An Internet chess server (ICS) is an external server that provides the facility to play, discuss, and view the board game of chess over the Internet. The term specifically refers to facilities for connecting players through a variety of graphical chess clients located on each user's computer.

History edit

In the 1970s, one could play correspondence chess in a PLATO System program called 'chess3'. Several users used chess3 regularly; often a particular user would make several moves per day, sometimes with several games simultaneously in progress. In theory one could use chess3 to play a complete game of chess in one sitting, but chess3 was not usually used this way. PLATO was not connected to Internet predecessor ARPANET in any way that allowed mass use by the public, and consequently, chess3 was and still is relatively unknown to the public.

In the eighties, chess play by email was still fairly novel. Latency with email was less significant than with traditional correspondence chess via paper letters. Often one could complete a dozen moves in a week. As network technology improved, public, widespread use of a centralised server for live play became a possibility.

Michael Moore, of the University of Utah, and Richard Nash recognised the potential of an Internet chess server and created its first incarnation, hosted at lark.utah.edu and accessible through telnet.[1] The official opening date of the ICS was January 15, 1992. John Chanak, William Kish, and Aaron Putnam moved the server to a host machine at Carnegie Mellon University in July 1992, and took over its operation. Although it was buggy and suffered from lag problems, the server was popular among a small group of chess enthusiasts. Over time, many features were added to the ICS, such as Elo ratings and support for graphical clients, and the server was made more stable.[2]

In late 1992, Daniel Sleator, professor of computer science at Carnegie Mellon University, took over management of the ICS. He addressed, among other issues, the frequent complaint that players would lose blitz games on time due to network lag. In 1994, he copyrighted the code, and began receiving purchase offers from companies wanting to commercialise the server. There were questions about whether Sleator was right to claim that the ICS was his intellectual property, since he did not code the original server, although he had made substantial improvements to its code.[citation needed]

On March 1, 1995, Sleator announced his intentions to commercialise ICS himself, renaming it the Internet Chess Club, or ICC, and charging a yearly membership fee of $US 49 ($US 59.95 in 2007). This announcement was highly controversial among existing members. Many volunteers who had contributed in various ways to the flourishing of ICS were upset that anyone would attempt to profit from their efforts. Active players on the server who were used to the service being provided without charge were not pleased with the addition of the membership fee.

A handful of programmers who had worked on the original ICS became unhappy with what they saw as the commoditization of their project. They formed the Free Internet Chess Server (FICS), and continued to allow everyone to have access to all features for free. In 1996, John Fanning, uncle of Napster founder Shawn Fanning, started Chess.net,[3] a commercial Internet chess server to rival ICS. Both services remain operational today.

Protocol and access edit

The ICS protocol is a simple, text-based variant of the TELNET protocol. It is sparsely documented and not standardised, although a few reference implementations and several clients exist.

In addition to standalone clients, many servers also offer websites that can be used directly from a Web browser. These are popular with new users and users of public computers.

Available servers edit

Over the years, several Internet chess servers have been created. The most popular are Chess.com, Chesshub.com, Lichess, ICC, Chess Craft, Playchess.com, FICS and Chesscube. Chess is also among the games previously offered by non-specialist site Yahoo! Games.

See also edit

References edit

  1. ^ Harasim, Linda (1997). Learning Networks: A Field Guide to Teaching and Learning Online (3. print. ed.). Cambridge, Massachusetts: MIT Press. pp. 299. ISBN 9780262082365.
  2. ^ Tim Mann. "Internet Chess Servers". Retrieved May 14, 2013.
  3. ^ "a creative chess online community". chess.net. Retrieved 20 August 2021.

External links edit

  • , Chris Petroff

internet, chess, server, external, server, that, provides, facility, play, discuss, view, board, game, chess, over, internet, term, specifically, refers, facilities, connecting, players, through, variety, graphical, chess, clients, located, each, user, compute. An Internet chess server ICS is an external server that provides the facility to play discuss and view the board game of chess over the Internet The term specifically refers to facilities for connecting players through a variety of graphical chess clients located on each user s computer Contents 1 History 2 Protocol and access 3 Available servers 4 See also 5 References 6 External linksHistory editIn the 1970s one could play correspondence chess in a PLATO System program called chess3 Several users used chess3 regularly often a particular user would make several moves per day sometimes with several games simultaneously in progress In theory one could use chess3 to play a complete game of chess in one sitting but chess3 was not usually used this way PLATO was not connected to Internet predecessor ARPANET in any way that allowed mass use by the public and consequently chess3 was and still is relatively unknown to the public In the eighties chess play by email was still fairly novel Latency with email was less significant than with traditional correspondence chess via paper letters Often one could complete a dozen moves in a week As network technology improved public widespread use of a centralised server for live play became a possibility Michael Moore of the University of Utah and Richard Nash recognised the potential of an Internet chess server and created its first incarnation hosted at lark utah edu and accessible through telnet 1 The official opening date of the ICS was January 15 1992 John Chanak William Kish and Aaron Putnam moved the server to a host machine at Carnegie Mellon University in July 1992 and took over its operation Although it was buggy and suffered from lag problems the server was popular among a small group of chess enthusiasts Over time many features were added to the ICS such as Elo ratings and support for graphical clients and the server was made more stable 2 In late 1992 Daniel Sleator professor of computer science at Carnegie Mellon University took over management of the ICS He addressed among other issues the frequent complaint that players would lose blitz games on time due to network lag In 1994 he copyrighted the code and began receiving purchase offers from companies wanting to commercialise the server There were questions about whether Sleator was right to claim that the ICS was his intellectual property since he did not code the original server although he had made substantial improvements to its code citation needed On March 1 1995 Sleator announced his intentions to commercialise ICS himself renaming it the Internet Chess Club or ICC and charging a yearly membership fee of US 49 US 59 95 in 2007 This announcement was highly controversial among existing members Many volunteers who had contributed in various ways to the flourishing of ICS were upset that anyone would attempt to profit from their efforts Active players on the server who were used to the service being provided without charge were not pleased with the addition of the membership fee A handful of programmers who had worked on the original ICS became unhappy with what they saw as the commoditization of their project They formed the Free Internet Chess Server FICS and continued to allow everyone to have access to all features for free In 1996 John Fanning uncle of Napster founder Shawn Fanning started Chess net 3 a commercial Internet chess server to rival ICS Both services remain operational today Protocol and access editThe ICS protocol is a simple text based variant of the TELNET protocol It is sparsely documented and not standardised although a few reference implementations and several clients exist In addition to standalone clients many servers also offer websites that can be used directly from a Web browser These are popular with new users and users of public computers Available servers editMain article List of Internet chess servers Over the years several Internet chess servers have been created The most popular are Chess com Chesshub com Lichess ICC Chess Craft Playchess com FICS and Chesscube Chess is also among the games previously offered by non specialist site Yahoo Games See also editChess engine Computer chess Correspondence chess server List of Internet chess serversReferences edit Harasim Linda 1997 Learning Networks A Field Guide to Teaching and Learning Online 3 print ed Cambridge Massachusetts MIT Press pp 299 ISBN 9780262082365 Tim Mann Internet Chess Servers Retrieved May 14 2013 a creative chess online community chess net Retrieved 20 August 2021 External links editHistory of the Internet Chess Server 1992 1995 Chris Petroff Retrieved from https en wikipedia org w index php title Internet chess server amp oldid 1069116027, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.