fbpx
Wikipedia

Information good

Information goods are commodities that provide value to consumers as a result of the information it contains and refers to any good or service that can be digitalized.[1] Examples of information goods includes books, journals, computer software, music and videos.[2] Information goods can be copied, shared, resold or rented.[3] Information goods are durable and thus, will not be destroyed through consumption.[4] As information goods have distinct characteristics as they are experience goods, have returns to scale and are non-rivalrous, the laws of supply and demand that depend on the scarcity of products do not frequently apply to information goods. As a result, the buying and selling of information goods differs from ordinary goods. Information goods are goods whose unit production costs (including distribution costs) are negligible compared to their amortized development costs. Well-informed companies have development costs that increase with product quality, but their unit cost is zero. Once an information commodity has been developed, other units can be produced and distributed at almost zero cost. For example, allow downloads over the Internet. Conversely, for industrial goods, the unit cost of production and distribution usually dominates. Firms with an industrial advantage do not incur any development costs, but unit costs increase as product quality improves.[5]

Common Trading Models edit

There are two common trading methods in information goods trading. Leasing model and selling model. Providers of information goods and services are increasingly adopting leasing models.

Leasing model: The user does not own it permanently but leases the information good or service from the provider and pays a fixed fee on a regular basis.[6] For example, mobile music applications. Consumers pay monthly for listening rights to all songs on the platform.

Selling model: After prepaid, consumers can use it unlimited times.[7] For example, games from game companies. Consumers can play the game regardless of the time and number of times after purchasing a game disc or network license.

Disadvantages of Information Goods edit

Piracy is one of the most important issues facing information service providers today. A report from the U.S. Government Accountability Office states that counterfeiting and piracy have a wide-ranging impact on consumers, industries, governments and the economy. Generally, it depends on the type of infringement involved and other factors. These include lost sales, lost tax revenue, damaged brand value, and reduced incentives to innovate. For example, the software industry may be one of the hardest hit. In 2011, the piracy rate of US software products was about 20%. That alone cost the American software maker a whopping $9.5 million in lost revenue.[8]

In addition, social sharing of information goods involves buying and sharing a single good through a network of acquaintances such as friends or colleagues is also an important issue for suppliers of these goods.[9] When customers buy an information good and send it to their friends or colleagues. The person who receives it does not need to buy it again. Although these actions do not involve piracy, it affects the sale of information goods.

Bundling Strategy edit

Although information goods can be copied in large numbers and sold after completion. But it can also be shared by customers who have already purchased it. Despite the growth of the Internet, the profits of information products will only decrease. As a result, producers started bundling. Bakos & Brynjolfsson (1999) found that Bundling large numbers of unrelated information goods can be surprisingly profitable because the law of large numbers makes it much easier to predict the value consumers place on bundled goods than if they were sold individually.[10]

Versioning Strategy edit

Versioning is a method of implementing second-degree price discrimination through varying the quality of a product. This approach is particularly advantageous when it is not costly to downgrade an information good to create one or more lower quality versions [11] versioning involves a corporation offering its product in various versions and allowing customers to choose the one that suits them best. The goal for the corporation is to minimize expenses while meeting customer requirements as precisely as possible and matching the requested price to customers' willingness to pay. For information goods providers, producing different versions is relatively easy and cost-effective, especially for established products like a mail program or a communications portal. However, it's important to determine how many versions to offer. While it's theoretically possible to produce an individual version for each customer at a low versioning cost and achieve complete price discrimination, having too many product versions can be confusing for customers. The market should be able to easily distinguish between the performance differences of the versions to make informed purchasing decisions [12] The best way to version information goods depends heavily on their network externalities. However, even for products that have significant externalities, the decision to version should also consider other factors such as how exclusive the network is and the costs involved in versioning [13] Typically, vendors in proprietary networks benefit more from versioning than those in shared networks. For products that follow open standards or are compatible with other competing brands, vendors may consider reducing their versioning activities as it may not produce the desired benefits.

Economic theory edit

Information economics refers to a microeconomic theory that studies how information affects economic activities.[14] An information marketplace differs from the market place of ordinary goods as information goods are not actually consumed and can be reproduced and distributed at a very low marginal cost.[15] The unique characteristics of information goods complicate many standard economic theories.[16]

Economic theories on information goods face the problem of dealing with two contradictory concepts. On one hand, information is regarded as an important economic resource for development as perfect information is a key requirement of the efficient-market hypothesis.[17] As a result, complete information should be accessible and made available to everyone at no cost. However, actual markets often depend on information as a commodity, resulting in information goods.[18] If information is a commodity, it will be potentially restricted in terms of access, cost, availability and completeness and thus, not be freely available.

Market failure edit

Information goods have a number of characteristics that contribute to market failure.[19] Information goods have very high fixed costs of production but can be reproduced with zero or very low marginal cost which can cause difficulties in competitive markets.[20] Improvements in digital technology have also allowed information goods to be easily reproduced and distributed.[21] For example, it can cost over a hundred million dollars to produce a movie, while the movie can easily be recorded in the cinema or online and distributed inexpensively. Furthermore, information goods typically incur sunk costs which are not recoverable. While there are copyright and piracy laws making it illegal for consumers to copy and distribute information goods, it is often difficult to detect copying and distributing activities which makes it hard for authorities to prevent the illegal distribution of information goods.

As information goods are experience goods, consumers may be reluctant to purchase them as they are unable to accurately assess the utility they would gain from the good before purchasing it.[22] As a result, information goods can suffer from adverse selection and result in a type of market failure known as the lemon problem, which is where the quality of the goods traded in the market can decrease due to asymmetric information between a buyer and seller.

Information goods are also public goods meaning that they are non-rival and sometimes non-excludable.[23] This is because one person’s consumption of an information good does not reduce other people’s enjoyment of the same good or diminish the amount available to other people. Additionally, a person generally cannot exclude others from consuming an information good.

Methods to overcome market failure edit

Producers of information goods can engage in a number of strategies to address the market failure that arises. In order to address the market failure that arises as a result of information goods being experience goods, producers can provide consumers with previews so that they can partially experience the good prior to purchasing it.[24] For example, movie producers will often release a movie trailer and synopsis so that consumers know what the movie is about before they watch it which influences their likelihood of purchasing the good. Another way producers of information goods overcome the experience good problem is through reviews.[25] By reading reviews and testimonials on information goods, consumers can determine the quality of an information good and know what it is before purchasing it. Additionally, to prevent market failure, producers can establish and maintain their brand reputation.[26] This is because if an information good has a well-established brand reputation, consumers will be inclined to purchase it even if they are unable to determine how much satisfaction they will gain from the good before experiencing it.

In order to prevent consumers from copying and distributing information goods, copyright and piracy laws make it illegal for consumers to copy and reproduce goods that they did not produce. Laws and regulations address the market failure that occurs due to information goods having returns to scale by imposing penalties on individuals who illegally reproduce information goods which prevents them from doing so.

References edit

  1. ^ Vafopoulos, M 2012, ‘The web economy: goods, users, models, and policies’, Foundations and Trends in Web Science, vol. 3, no. 1-2, pp. 1-136.
  2. ^ Varian, HR 2000, ‘Buying, sharing and renting information goods’, The Journal of Industrial Economics, vol. 48, no. 4, pp. 473-488.
  3. ^ Ibid.
  4. ^ Raine, A 2002, ‘A model for buying and renting information goods incorporating incomplete information’, Honours thesis, University of Queensland, Brisbane.
  5. ^ Roy, J.; Haim, M. (2011). "Information Goods vs. Industrial Goods: Cost Structure and Competition". Management Science. 57. no. 1: 164–176. ISSN 0025-1909.
  6. ^ Dou, Y.; Hu, Y. J.; Wu, D. J. (2017). "Selling or Leasing? Pricing Information Goods with Depreciation of Consumer Valuation". Information Systems Research. 28. no. 3: 585–602.
  7. ^ Balasubramanian, S.; Bhattacharya, S.; Krishnan, V. V. (2015). "Pricing Information Goods: A Strategic Analysis of the Selling and Pay-per-Use Mechanisms". Marketing Science. 34. no. 2: 218–234.
  8. ^ Lahiri, A.; Dey, D. (2013). "Effects of Piracy on Quality of Information Goods". Management Science. 59. no. 1: 245–264. ISSN 1526-5501.
  9. ^ Galbreth, M. R.; Ghosh, B.; Shor, M. (2012). "Social Sharing of Information Goods: Implications for Pricing and Profits". Marketing Science. 31. no. 4: 603–620.
  10. ^ Bakos, Y.; Brynjolfsson, E. (1999). "Bundling information goods: Pricing, profits, and efficiency". Management Science. 45. no. 12: 1613–1630.
  11. ^ Linde, F, 2009, ‘Pricing information goods’, Journal of Product & Brand Management, Vol. 18 No. 5, pp. 379-384.
  12. ^ Shapiro, C. and Varian, H.R, 1999, ‘Information Rules. A Strategic Guide to the Network Economy’, Harvard Business School Press, Boston, MA.
  13. ^ Jing, B, 2003, ‘Market segmentation for information goods with network externalities.
  14. ^ Coiera, E 2000, ‘Information economics and the internet’, Journal of the American Medical Informatics Association, vol. 7, no. 3, pp. 215-221.
  15. ^ Ibid.
  16. ^ Allen, B 1990, ‘Information as an economic commodity’, American Economic Review, vol. 80, no. 2, pp. 268–273.
  17. ^ Evans, PB & Wurster, TS 1997, ‘Strategy and the new economics of information’, Harvard Business Review, vol. 75, no. 5, pp. 71-82.
  18. ^ Ibid.
  19. ^ Varian, HR 1998, Market for information goods, Institute for Monetary and Economic Studies, Tokyo.
  20. ^ Nabipay, P 2018, ‘Essay on economics of information goods’, PhD thesis, University of Minnesota, Minneapolis.
  21. ^ Varian (n 10).
  22. ^ Ibid.
  23. ^ Ibid.
  24. ^ Ibid.
  25. ^ Ibid.
  26. ^ Ibid.

Further reading edit

Greenstein, S & Markovich, S 2012, ‘Pricing experience goods in information good markets: the case of eBusiness service providers’, International Journal of the Economics of Business, vol. 19, no. 1, pp. 119–139.

Parker, GG & Van Alstyne, MW 2000, ‘Internetwork externalities and free information goods’, Proceedings of the second Association for Computing Machinery conference on Economic Commerce, Association for Computing Machinery, Minneapolis, Minnesota, pp. 107–116.

Shapiro, C & Varian, HR 1998, Information rules: a strategic guide to the network economy, Harvard Business School Press, Brighton.

See also edit

information, good, this, article, includes, list, general, references, lacks, sufficient, corresponding, inline, citations, please, help, improve, this, article, introducing, more, precise, citations, january, 2013, learn, when, remove, this, template, message. This article includes a list of general references but it lacks sufficient corresponding inline citations Please help to improve this article by introducing more precise citations January 2013 Learn how and when to remove this template message Information goods are commodities that provide value to consumers as a result of the information it contains and refers to any good or service that can be digitalized 1 Examples of information goods includes books journals computer software music and videos 2 Information goods can be copied shared resold or rented 3 Information goods are durable and thus will not be destroyed through consumption 4 As information goods have distinct characteristics as they are experience goods have returns to scale and are non rivalrous the laws of supply and demand that depend on the scarcity of products do not frequently apply to information goods As a result the buying and selling of information goods differs from ordinary goods Information goods are goods whose unit production costs including distribution costs are negligible compared to their amortized development costs Well informed companies have development costs that increase with product quality but their unit cost is zero Once an information commodity has been developed other units can be produced and distributed at almost zero cost For example allow downloads over the Internet Conversely for industrial goods the unit cost of production and distribution usually dominates Firms with an industrial advantage do not incur any development costs but unit costs increase as product quality improves 5 Contents 1 Common Trading Models 2 Disadvantages of Information Goods 3 Bundling Strategy 4 Versioning Strategy 5 Economic theory 6 Market failure 7 Methods to overcome market failure 8 References 9 Further reading 10 See alsoCommon Trading Models editThere are two common trading methods in information goods trading Leasing model and selling model Providers of information goods and services are increasingly adopting leasing models Leasing model The user does not own it permanently but leases the information good or service from the provider and pays a fixed fee on a regular basis 6 For example mobile music applications Consumers pay monthly for listening rights to all songs on the platform Selling model After prepaid consumers can use it unlimited times 7 For example games from game companies Consumers can play the game regardless of the time and number of times after purchasing a game disc or network license Disadvantages of Information Goods editPiracy is one of the most important issues facing information service providers today A report from the U S Government Accountability Office states that counterfeiting and piracy have a wide ranging impact on consumers industries governments and the economy Generally it depends on the type of infringement involved and other factors These include lost sales lost tax revenue damaged brand value and reduced incentives to innovate For example the software industry may be one of the hardest hit In 2011 the piracy rate of US software products was about 20 That alone cost the American software maker a whopping 9 5 million in lost revenue 8 In addition social sharing of information goods involves buying and sharing a single good through a network of acquaintances such as friends or colleagues is also an important issue for suppliers of these goods 9 When customers buy an information good and send it to their friends or colleagues The person who receives it does not need to buy it again Although these actions do not involve piracy it affects the sale of information goods Bundling Strategy editAlthough information goods can be copied in large numbers and sold after completion But it can also be shared by customers who have already purchased it Despite the growth of the Internet the profits of information products will only decrease As a result producers started bundling Bakos amp Brynjolfsson 1999 found that Bundling large numbers of unrelated information goods can be surprisingly profitable because the law of large numbers makes it much easier to predict the value consumers place on bundled goods than if they were sold individually 10 Versioning Strategy editVersioning is a method of implementing second degree price discrimination through varying the quality of a product This approach is particularly advantageous when it is not costly to downgrade an information good to create one or more lower quality versions 11 versioning involves a corporation offering its product in various versions and allowing customers to choose the one that suits them best The goal for the corporation is to minimize expenses while meeting customer requirements as precisely as possible and matching the requested price to customers willingness to pay For information goods providers producing different versions is relatively easy and cost effective especially for established products like a mail program or a communications portal However it s important to determine how many versions to offer While it s theoretically possible to produce an individual version for each customer at a low versioning cost and achieve complete price discrimination having too many product versions can be confusing for customers The market should be able to easily distinguish between the performance differences of the versions to make informed purchasing decisions 12 The best way to version information goods depends heavily on their network externalities However even for products that have significant externalities the decision to version should also consider other factors such as how exclusive the network is and the costs involved in versioning 13 Typically vendors in proprietary networks benefit more from versioning than those in shared networks For products that follow open standards or are compatible with other competing brands vendors may consider reducing their versioning activities as it may not produce the desired benefits Economic theory editInformation economics refers to a microeconomic theory that studies how information affects economic activities 14 An information marketplace differs from the market place of ordinary goods as information goods are not actually consumed and can be reproduced and distributed at a very low marginal cost 15 The unique characteristics of information goods complicate many standard economic theories 16 Economic theories on information goods face the problem of dealing with two contradictory concepts On one hand information is regarded as an important economic resource for development as perfect information is a key requirement of the efficient market hypothesis 17 As a result complete information should be accessible and made available to everyone at no cost However actual markets often depend on information as a commodity resulting in information goods 18 If information is a commodity it will be potentially restricted in terms of access cost availability and completeness and thus not be freely available Market failure editInformation goods have a number of characteristics that contribute to market failure 19 Information goods have very high fixed costs of production but can be reproduced with zero or very low marginal cost which can cause difficulties in competitive markets 20 Improvements in digital technology have also allowed information goods to be easily reproduced and distributed 21 For example it can cost over a hundred million dollars to produce a movie while the movie can easily be recorded in the cinema or online and distributed inexpensively Furthermore information goods typically incur sunk costs which are not recoverable While there are copyright and piracy laws making it illegal for consumers to copy and distribute information goods it is often difficult to detect copying and distributing activities which makes it hard for authorities to prevent the illegal distribution of information goods As information goods are experience goods consumers may be reluctant to purchase them as they are unable to accurately assess the utility they would gain from the good before purchasing it 22 As a result information goods can suffer from adverse selection and result in a type of market failure known as the lemon problem which is where the quality of the goods traded in the market can decrease due to asymmetric information between a buyer and seller Information goods are also public goods meaning that they are non rival and sometimes non excludable 23 This is because one person s consumption of an information good does not reduce other people s enjoyment of the same good or diminish the amount available to other people Additionally a person generally cannot exclude others from consuming an information good Methods to overcome market failure editProducers of information goods can engage in a number of strategies to address the market failure that arises In order to address the market failure that arises as a result of information goods being experience goods producers can provide consumers with previews so that they can partially experience the good prior to purchasing it 24 For example movie producers will often release a movie trailer and synopsis so that consumers know what the movie is about before they watch it which influences their likelihood of purchasing the good Another way producers of information goods overcome the experience good problem is through reviews 25 By reading reviews and testimonials on information goods consumers can determine the quality of an information good and know what it is before purchasing it Additionally to prevent market failure producers can establish and maintain their brand reputation 26 This is because if an information good has a well established brand reputation consumers will be inclined to purchase it even if they are unable to determine how much satisfaction they will gain from the good before experiencing it In order to prevent consumers from copying and distributing information goods copyright and piracy laws make it illegal for consumers to copy and reproduce goods that they did not produce Laws and regulations address the market failure that occurs due to information goods having returns to scale by imposing penalties on individuals who illegally reproduce information goods which prevents them from doing so References editConstructs such as ibid loc cit and idem are discouraged by Wikipedia s style guide for footnotes as they are easily broken Please improve this article by replacing them with named references quick guide or an abbreviated title April 2022 Learn how and when to remove this template message Vafopoulos M 2012 The web economy goods users models and policies Foundations and Trends in Web Science vol 3 no 1 2 pp 1 136 Varian HR 2000 Buying sharing and renting information goods The Journal of Industrial Economics vol 48 no 4 pp 473 488 Ibid Raine A 2002 A model for buying and renting information goods incorporating incomplete information Honours thesis University of Queensland Brisbane Roy J Haim M 2011 Information Goods vs Industrial Goods Cost Structure and Competition Management Science 57 no 1 164 176 ISSN 0025 1909 Dou Y Hu Y J Wu D J 2017 Selling or Leasing Pricing Information Goods with Depreciation of Consumer Valuation Information Systems Research 28 no 3 585 602 Balasubramanian S Bhattacharya S Krishnan V V 2015 Pricing Information Goods A Strategic Analysis of the Selling and Pay per Use Mechanisms Marketing Science 34 no 2 218 234 Lahiri A Dey D 2013 Effects of Piracy on Quality of Information Goods Management Science 59 no 1 245 264 ISSN 1526 5501 Galbreth M R Ghosh B Shor M 2012 Social Sharing of Information Goods Implications for Pricing and Profits Marketing Science 31 no 4 603 620 Bakos Y Brynjolfsson E 1999 Bundling information goods Pricing profits and efficiency Management Science 45 no 12 1613 1630 Linde F 2009 Pricing information goods Journal of Product amp Brand Management Vol 18 No 5 pp 379 384 Shapiro C and Varian H R 1999 Information Rules A Strategic Guide to the Network Economy Harvard Business School Press Boston MA Jing B 2003 Market segmentation for information goods with network externalities Coiera E 2000 Information economics and the internet Journal of the American Medical Informatics Association vol 7 no 3 pp 215 221 Ibid Allen B 1990 Information as an economic commodity American Economic Review vol 80 no 2 pp 268 273 Evans PB amp Wurster TS 1997 Strategy and the new economics of information Harvard Business Review vol 75 no 5 pp 71 82 Ibid Varian HR 1998 Market for information goods Institute for Monetary and Economic Studies Tokyo Nabipay P 2018 Essay on economics of information goods PhD thesis University of Minnesota Minneapolis Varian n 10 Ibid Ibid Ibid Ibid Ibid Further reading editGreenstein S amp Markovich S 2012 Pricing experience goods in information good markets the case of eBusiness service providers International Journal of the Economics of Business vol 19 no 1 pp 119 139 Parker GG amp Van Alstyne MW 2000 Internetwork externalities and free information goods Proceedings of the second Association for Computing Machinery conference on Economic Commerce Association for Computing Machinery Minneapolis Minnesota pp 107 116 Shapiro C amp Varian HR 1998 Information rules a strategic guide to the network economy Harvard Business School Press Brighton See also editDigital Public Goods Intellectual property Information Economics Digital Millennium Copyright Act File sharing Information asymmetry Market failure Portal nbsp Business and economics Retrieved from https en wikipedia org w index php title Information good amp oldid 1163371946, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.