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Image tracing

In computer graphics, image tracing, raster-to-vector conversion or raster vectorization is the conversion of raster graphics into vector graphics.

Background edit

 
This image illustrates the difference between bitmap and vector images. The bitmap image is composed of a fixed set of pixels, while the vector image is composed of a fixed set of shapes. In the picture, scaling the bitmap reveals the pixels while scaling the vector image preserves the shapes.

An image does not have any structure: it is just a collection of marks on paper, grains in film, or pixels in a bitmap. While such an image is useful, it has some limits. If the image is magnified enough, its artifacts appear. The halftone dots, film grains, and pixels become apparent. Images of sharp edges become fuzzy or jagged. See, for example, pixelation. Ideally, a vector image does not have the same problem. Edges and filled areas are represented as mathematical curves or gradients, and they can be magnified arbitrarily (though of course the final image must also be rasterized in to be rendered, and its quality depends on the quality of the rasterization algorithm for the given inputs).

The task in vectorization is to convert a two-dimensional image into a two-dimensional vector representation of the image. It is not examining the image and attempting to recognize or extract a three-dimensional model which may be depicted; i.e. it is not a vision system. For most applications, vectorization also does not involve optical character recognition; characters are treated as lines, curves, or filled objects without attaching any significance to them. In vectorization, the shape of the character is preserved, so artistic embellishments remain.

Vectorization is the inverse operation corresponding to rasterization, as integration is to differentiation. And, just as with these other two operations, while rasterization is fairly straightforward and algorithmic, vectorization involves the reconstruction of lost information and therefore requires heuristic methods.

Synthetic images such as maps, cartoons, logos, clip art, and technical drawings are suitable for vectorization. Those images could have been originally made as vector images because they are based on geometric shapes or drawn with simple curves.

Continuous tone photographs (such as live portraits) are not good candidates for vectorization.

The input to vectorization is an image, but an image may come in many forms such as a photograph, a drawing on paper, or one of several raster file formats. Programs that do raster-to-vector conversion may accept bitmap formats such as TIFF, BMP and PNG.

The output is a vector file format. Common vector formats are SVG, DXF, EPS, EMF and AI.

Vectorization can be used to update images or recover work. Personal computers often come with a simple paint program that produces a bitmap output file. These programs allow users to make simple illustrations by adding text, drawing outlines, and filling outlines with a specific color. Only the results of these operations (the pixels) are saved in the resulting bitmap; the drawing and filling operations are discarded. Vectorization can be used to recapture some of the information that was lost.

Vectorization is also used to recover information that was originally in a vector format but has been lost or has become unavailable. A company may have commissioned a logo from a graphic arts firm. Although the graphics firm used a vector format, the client company may not have received a copy of that format. The company may then acquire a vector format by scanning and vectorizing a paper copy of the logo.

Process edit

 
Original PNG file (16 kB)
 
Hand converted to SVG (49 kB)

Vectorization starts with an image.

Manual edit

The image can be vectorized manually. A person could look at the image, make some measurements, and then write the output file by hand. That was the case for the vectorization of a technical illustration about neutrinos. The illustration has a few geometric shapes and a lot of text; it was relatively easy to convert the shapes, and the SVG vector format allows the text (even subscripts and superscripts) to be entered easily.

The original image did not have any curves (except for the text), so the conversion is straightforward. Curves make the conversion more complicated. Manual vectorization of complicated shapes can be facilitated by the tracing function built into some vector graphics editing programs.

If the image is not yet in machine readable form, then it has to be scanned into a usable file format.

Once there is a machine-readable bitmap, the image can be imported into a graphics editing program (such as Adobe Illustrator, CorelDRAW, or Inkscape). Then a person can manually trace the elements of the image using the program's editing features. Curves in the original image can be approximated with lines, arcs, and Bézier curves. An illustration program allows spline knots to be adjusted for a close fit. Manual vectorization is possible, but it can be tedious.

Although graphics drawing programs have been around for a long time, artists may find the freehand drawing facilities are awkward even when a drawing tablet is used. Instead of using a program, Pepper recommends making an initial sketch on paper. Instead of scanning the sketch and tracing it freehand in the computer, Pepper states: "Those proficient with a graphic tablet and stylus could make the following changes directly in CorelDRAW by using a scan of the sketch as an underlay and drawing over it. I prefer to use pen and ink, and a light table"; most of the final image was traced by hand in ink. Later the line-drawing image was scanned at 600 dpi, cleaned up in a paint program, and then automatically traced with a program.[1] Once the black and white image was in the graphics program, some other elements were added and the figure was colored.

Similarly, Ploch recreated a design from a digital photograph. The JPEG was imported and some "basic shapes" were traced by hand and colored in the graphics drawing program; more complex shapes were handled differently. Ploch used a bitmap editor to remove the background and crop the more complex image components. He then printed the image and traced it by hand onto tracing paper to get a clean black and white line drawing. That drawing was scanned and then vectorized with a program.[2]

Automatic edit

There are programs that automate the vectorization process. Example programs are Adobe Streamline (discontinued), Corel's PowerTRACE, and Potrace. Some of these programs have a command line interface while others are interactive that allow the user to adjust the conversion settings and view the result. Adobe Streamline is not only an interactive program, but it also allows a user to manually edit the input bitmap and the output curves. Corel's PowerTRACE is accessed through CorelDRAW; CorelDRAW can be used to modify the input bitmap and edit the output curves. Adobe Illustrator has a facility to trace individual curves.[3]

Automated programs can have mixed results. A program (PowerTRACE) was used to convert a PNG map to SVG. The program did a good job on the map boundaries (the most tedious task in the tracing) and the settings dropped out all the text (small objects). The text was manually re-inserted.

 
Map in PNG format (13 kB)
 
Map after automated conversion and touch up to re-add the labels and adjust colors (18 kB)

Other conversions may not go as well. The results depend on having high-quality scans, reasonable settings, and good algorithms.

Scanned images often have a lot of noise. The bitmap image may need a lot of work to clean it up. Erase stray marks and fill in lines and areas.

Corel advice: Put image on a light table, cover with vellum (tracing paper), and then manually ink the desired outlines. Then scan the vellum and use automated raster-to-vector conversion program on that scan.

Options edit

 
Although these lines may look solid, they are far from perfect. The lines were drawn on vellum with a fountain pen, a 0.7 mm gel pen, and a 0.5 mm HB pencil. The images were scanned at 600 pixels per inch with 24-bit RGB. The line widths end up being 10 to 14 pixels wide. The ink colors are not uniform and have specular reflections that put light pixels within the lines. The pencil lines also have interior defects due to the roughness (tooth) of the paper. The scan also has some unsharp masking artifacts.

There are many different image styles and possibilities, and no single vectorization method works well on all images. Consequently, vectorization programs have many options that influence the result.

One issue is what the predominant shapes are. If the image is of a fill-in form, then it will probably have just vertical and horizontal lines of a constant width. The program's vectorization should take that into account. On the other hand, a CAD drawing may have lines at any angle, there may be curved lines, and there may be several line weights (thick for objects and thin for dimension lines). Instead of (or in addition to) curves, the image may contain outlines filled with the same color. Adobe Streamline allows users to select a combination of line recognition (horizontal and vertical lines), centerline recognition, or outline recognition.[4] Streamline also allows outline shapes that are small to be thrown out; the notion is such small shapes are noise.[5] The user may set the noise level between 0 and 1000; an outline that has fewer pixels than that setting is discarded.

Another issue is the number of colors in the image. Even images that were created as black on white drawings may end up with many shades of gray. Some line-drawing routines employ anti-aliasing; a pixel completely covered by the line will be black, but a pixel that is only partially covered will be gray. If the original image is on paper and is scanned, there is a similar result: edge pixels will be gray. Sometimes images are compressed (e.g., JPEG images), and the compression will introduce gray levels.

Many of the vectorization programs will group same-color pixels into lines, curves, or outlined shapes. If each possible color is grouped into its own object, there can be an enormous number of objects. Instead, the user is asked to select a finite number of colors (usually less than 256), the image is reduced to using that many colors (this step is color quantization), and then the vectorization is done on the reduced image.[6] For continuous tone images such as photographs, the result of color quantization is posterization. Gradient fills will also be posterized.[7]

Reducing the number of colors in an image is often aided with a histogram. The most common colors may be selected as the representatives, and other colors are mapped to their closest representative. When the number of colors is set to two, the user may be asked to make threshold and contrast setting.[8] A contrast setting looks for significant changes in pixel color rather than a particular color; consequently, it may ignore the gradual color variations in a gradient fill. Once the outline has been extracted, the user could manually reintroduce the gradient fill.

The vectorization program will want to group a region of the same color into a single object. It can clearly do that by making the region boundary exactly follow the pixel boundaries, but the result will be a boundary of often short orthogonal lines. The resulting conversion will also have the same pixelation problems that a bitmap has when it is magnified. Instead, the vectorization program needs to approximate the region boundary with lines and curves that closely follow the pixel boundaries but are not exactly the pixel boundaries. A tolerance parameter tells the program how closely it should follow the pixel boundaries.[9]

The end result of many vectorization programs are curves consisting of cubic Bézier curves. A region boundary is approximated with several curve segments. To keep a curve smooth, the joints of two curves is constrained so the tangents match. One problem is determining where a curve bends so sharply that it should not be smooth.[10] The smooth portions of a curve are then approximated with a Bézier curve fitting procedure. Successive division may be used. Such a fitting procedure tries to fit the curve with a single cubic curve; if the fit is acceptable, then the procedure stops. Otherwise, it selects some advantageous point along the curve and breaks the curve into two parts. It then fits the parts while keeping the joint tangent. If the fit is still unacceptable, then it breaks the curve into more parts.[11]

Some vectorizers are standalone programs, but many have interactive interfaces that allow a user to adjust the program parameters and quickly see the result. PowerTRACE, for example, can display the original image and preview the converted image so the user may compare them; the program also reports information such as the number of curves.[12]

Example edit

On the right is an illustration showing the operation of the radula in mollusks. The upper portion is mostly a one-pen-width filled outline diagram, but it has a mesh gradient fill along the bottom of the shell and along the bottom of food. It also has some artistic brushes on the upper left of the shell. The bottom portion of the illustration has four line weights and some small characters; the color fill is simple except for a gradient at the jagged lines.

The 531×879 pixel image was traced; 50 colors were used. Most (if not all) lines were lost; they were turned into black regions, and their effective line widths vary. The black outline around the blue food in upper part disappeared. The gradient fills and brushed spots were lost to color quantization/posterization; some brush spots disappeared. Some letters survived the vectorization with distortion, but most letters were discarded. Losing the letters is not a big issue; post conversion editing would want to delete the annotation and replace it with text rather than curves. Thin lines crossing at a shallow angle made filled regions, and intersecting outlines of filled region became confused; see lower right corner. The tracing also has some odd features. Many black outlines touch, so they become a large, complicated, object rather than just outlines for specific regions. Instead of just background, a rectangular white region separates the two outlined rectangles. The objects labeled op, rp, and rr are not simple layered shapes; the desired result would have rr overlaid by rp which is overlaid by op.

Usage domains edit

Vectorization is effective on single colored, non gradient input data, like signatures.

Continuous tone images edit

Vectorization is usually inappropriate for continuous tone images such as portraits. The result is often poor. For example, many different image tracing algorithms were applied to a 25 kB JPEG image. The resulting vector images are at least a factor of ten larger and may have pronounced posterization effects when a small number of colors are used.

See also edit

References edit

  1. ^ Pepper 2005, pp. 68–71
  2. ^ Ploch 2005, p. 17
  3. ^ Adobe 1998, pp. 100–101
  4. ^ Adobe 1992, p. 39
  5. ^ Adobe 1992, pp. 40–41
  6. ^ Adobe 1992, p. 53
  7. ^ Adobe (1998, pp. 348–350) discusses color banding in gradient fills.
  8. ^ Adobe 1992, pp. 54–55
  9. ^ Adobe 1992, pp. 59–60
  10. ^ Itoh & Ohno 1993
  11. ^ Schneider 1990
  12. ^ Corel 2005, p. 217
  • Adobe (1992), Adobe Streamline User Guide (version 3 for Windows ed.), Mountain View, CA: Adobe Systems
  • Adobe (August 1998), Adobe Illustrator User Guide (version 8.0 ed.), Mountain View, CA: Adobe Systems, 90012366
  • Corel (2005), User Guide, CorelDRAW X3 Graphics Suite, Ottawa, ON: Corel Corporation, pp. 213–220
  • Pepper, K. N. (2005), "Cartooning with CorelDRAW", in Corel (ed.), CorelDRAW Handbook: Insights from the Experts, CorelDRAW X3 Graphics Suite, Corel Corporation, pp. 64–77
  • Ploch, Michael (2005), "Re-creating vintage designs on t-shirts", in Corel (ed.), CorelDRAW Handbook: Insights from the Experts, CorelDRAW X3 Graphics Suite, Corel Corporation, pp. 12–23
  • Schneider, Philip J. (1990), "An Algorithm for Automatically Fitting Digitized Curves", in Glassner, Andrew S. (ed.), Graphics Gems, Boston, MA: Academic Press, pp. 612–626, ISBN 0-12-059756-X

Further reading edit

  • Avrahami, Gideon; Pratt, Vaughan (29 November 1991), "Sub-pixel Edge Detection in Character Digitization", in Morris, R.; André, J. (eds.), Raster Imaging and Digital Typography II, Cambridge University Press, pp. 54–64, ISBN 9780521417648
  • Itoh, Koichi; Ohno, Yoshio (September 1993), "A curve fitting algorithm for character fonts", Electronic Publishing, John Wiley, 6 (3): 195–205, CiteSeerX 10.1.1.39.537

External links edit

  • Taking Corel PowerTRACE for a Test Drive

image, tracing, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, needs, updated, please, help, update, this, article, reflect, recent, events, newly, avai. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article needs to be updated Please help update this article to reflect recent events or newly available information May 2023 This article s lead section may be too short to adequately summarize the key points Please consider expanding the lead to provide an accessible overview of all important aspects of the article April 2023 Learn how and when to remove this template message In computer graphics image tracing raster to vector conversion or raster vectorization is the conversion of raster graphics into vector graphics Contents 1 Background 2 Process 2 1 Manual 2 2 Automatic 3 Options 4 Example 5 Usage domains 5 1 Continuous tone images 6 See also 7 References 8 Further reading 9 External linksBackground edit nbsp This image illustrates the difference between bitmap and vector images The bitmap image is composed of a fixed set of pixels while the vector image is composed of a fixed set of shapes In the picture scaling the bitmap reveals the pixels while scaling the vector image preserves the shapes An image does not have any structure it is just a collection of marks on paper grains in film or pixels in a bitmap While such an image is useful it has some limits If the image is magnified enough its artifacts appear The halftone dots film grains and pixels become apparent Images of sharp edges become fuzzy or jagged See for example pixelation Ideally a vector image does not have the same problem Edges and filled areas are represented as mathematical curves or gradients and they can be magnified arbitrarily though of course the final image must also be rasterized in to be rendered and its quality depends on the quality of the rasterization algorithm for the given inputs The task in vectorization is to convert a two dimensional image into a two dimensional vector representation of the image It is not examining the image and attempting to recognize or extract a three dimensional model which may be depicted i e it is not a vision system For most applications vectorization also does not involve optical character recognition characters are treated as lines curves or filled objects without attaching any significance to them In vectorization the shape of the character is preserved so artistic embellishments remain Vectorization is the inverse operation corresponding to rasterization as integration is to differentiation And just as with these other two operations while rasterization is fairly straightforward and algorithmic vectorization involves the reconstruction of lost information and therefore requires heuristic methods Synthetic images such as maps cartoons logos clip art and technical drawings are suitable for vectorization Those images could have been originally made as vector images because they are based on geometric shapes or drawn with simple curves Continuous tone photographs such as live portraits are not good candidates for vectorization The input to vectorization is an image but an image may come in many forms such as a photograph a drawing on paper or one of several raster file formats Programs that do raster to vector conversion may accept bitmap formats such as TIFF BMP and PNG The output is a vector file format Common vector formats are SVG DXF EPS EMF and AI Vectorization can be used to update images or recover work Personal computers often come with a simple paint program that produces a bitmap output file These programs allow users to make simple illustrations by adding text drawing outlines and filling outlines with a specific color Only the results of these operations the pixels are saved in the resulting bitmap the drawing and filling operations are discarded Vectorization can be used to recapture some of the information that was lost Vectorization is also used to recover information that was originally in a vector format but has been lost or has become unavailable A company may have commissioned a logo from a graphic arts firm Although the graphics firm used a vector format the client company may not have received a copy of that format The company may then acquire a vector format by scanning and vectorizing a paper copy of the logo Process edit nbsp Original PNG file 16 kB nbsp Hand converted to SVG 49 kB Vectorization starts with an image Manual edit The image can be vectorized manually A person could look at the image make some measurements and then write the output file by hand That was the case for the vectorization of a technical illustration about neutrinos The illustration has a few geometric shapes and a lot of text it was relatively easy to convert the shapes and the SVG vector format allows the text even subscripts and superscripts to be entered easily The original image did not have any curves except for the text so the conversion is straightforward Curves make the conversion more complicated Manual vectorization of complicated shapes can be facilitated by the tracing function built into some vector graphics editing programs If the image is not yet in machine readable form then it has to be scanned into a usable file format Once there is a machine readable bitmap the image can be imported into a graphics editing program such as Adobe Illustrator CorelDRAW or Inkscape Then a person can manually trace the elements of the image using the program s editing features Curves in the original image can be approximated with lines arcs and Bezier curves An illustration program allows spline knots to be adjusted for a close fit Manual vectorization is possible but it can be tedious Although graphics drawing programs have been around for a long time artists may find the freehand drawing facilities are awkward even when a drawing tablet is used Instead of using a program Pepper recommends making an initial sketch on paper Instead of scanning the sketch and tracing it freehand in the computer Pepper states Those proficient with a graphic tablet and stylus could make the following changes directly in CorelDRAW by using a scan of the sketch as an underlay and drawing over it I prefer to use pen and ink and a light table most of the final image was traced by hand in ink Later the line drawing image was scanned at 600 dpi cleaned up in a paint program and then automatically traced with a program 1 Once the black and white image was in the graphics program some other elements were added and the figure was colored Similarly Ploch recreated a design from a digital photograph The JPEG was imported and some basic shapes were traced by hand and colored in the graphics drawing program more complex shapes were handled differently Ploch used a bitmap editor to remove the background and crop the more complex image components He then printed the image and traced it by hand onto tracing paper to get a clean black and white line drawing That drawing was scanned and then vectorized with a program 2 Automatic edit There are programs that automate the vectorization process Example programs are Adobe Streamline discontinued Corel s PowerTRACE and Potrace Some of these programs have a command line interface while others are interactive that allow the user to adjust the conversion settings and view the result Adobe Streamline is not only an interactive program but it also allows a user to manually edit the input bitmap and the output curves Corel s PowerTRACE is accessed through CorelDRAW CorelDRAW can be used to modify the input bitmap and edit the output curves Adobe Illustrator has a facility to trace individual curves 3 Automated programs can have mixed results A program PowerTRACE was used to convert a PNG map to SVG The program did a good job on the map boundaries the most tedious task in the tracing and the settings dropped out all the text small objects The text was manually re inserted nbsp Map in PNG format 13 kB nbsp Map after automated conversion and touch up to re add the labels and adjust colors 18 kB Other conversions may not go as well The results depend on having high quality scans reasonable settings and good algorithms Scanned images often have a lot of noise The bitmap image may need a lot of work to clean it up Erase stray marks and fill in lines and areas Corel advice Put image on a light table cover with vellum tracing paper and then manually ink the desired outlines Then scan the vellum and use automated raster to vector conversion program on that scan Options edit nbsp Although these lines may look solid they are far from perfect The lines were drawn on vellum with a fountain pen a 0 7 mm gel pen and a 0 5 mm HB pencil The images were scanned at 600 pixels per inch with 24 bit RGB The line widths end up being 10 to 14 pixels wide The ink colors are not uniform and have specular reflections that put light pixels within the lines The pencil lines also have interior defects due to the roughness tooth of the paper The scan also has some unsharp masking artifacts There are many different image styles and possibilities and no single vectorization method works well on all images Consequently vectorization programs have many options that influence the result One issue is what the predominant shapes are If the image is of a fill in form then it will probably have just vertical and horizontal lines of a constant width The program s vectorization should take that into account On the other hand a CAD drawing may have lines at any angle there may be curved lines and there may be several line weights thick for objects and thin for dimension lines Instead of or in addition to curves the image may contain outlines filled with the same color Adobe Streamline allows users to select a combination of line recognition horizontal and vertical lines centerline recognition or outline recognition 4 Streamline also allows outline shapes that are small to be thrown out the notion is such small shapes are noise 5 The user may set the noise level between 0 and 1000 an outline that has fewer pixels than that setting is discarded Another issue is the number of colors in the image Even images that were created as black on white drawings may end up with many shades of gray Some line drawing routines employ anti aliasing a pixel completely covered by the line will be black but a pixel that is only partially covered will be gray If the original image is on paper and is scanned there is a similar result edge pixels will be gray Sometimes images are compressed e g JPEG images and the compression will introduce gray levels Many of the vectorization programs will group same color pixels into lines curves or outlined shapes If each possible color is grouped into its own object there can be an enormous number of objects Instead the user is asked to select a finite number of colors usually less than 256 the image is reduced to using that many colors this step is color quantization and then the vectorization is done on the reduced image 6 For continuous tone images such as photographs the result of color quantization is posterization Gradient fills will also be posterized 7 Reducing the number of colors in an image is often aided with a histogram The most common colors may be selected as the representatives and other colors are mapped to their closest representative When the number of colors is set to two the user may be asked to make threshold and contrast setting 8 A contrast setting looks for significant changes in pixel color rather than a particular color consequently it may ignore the gradual color variations in a gradient fill Once the outline has been extracted the user could manually reintroduce the gradient fill The vectorization program will want to group a region of the same color into a single object It can clearly do that by making the region boundary exactly follow the pixel boundaries but the result will be a boundary of often short orthogonal lines The resulting conversion will also have the same pixelation problems that a bitmap has when it is magnified Instead the vectorization program needs to approximate the region boundary with lines and curves that closely follow the pixel boundaries but are not exactly the pixel boundaries A tolerance parameter tells the program how closely it should follow the pixel boundaries 9 The end result of many vectorization programs are curves consisting of cubic Bezier curves A region boundary is approximated with several curve segments To keep a curve smooth the joints of two curves is constrained so the tangents match One problem is determining where a curve bends so sharply that it should not be smooth 10 The smooth portions of a curve are then approximated with a Bezier curve fitting procedure Successive division may be used Such a fitting procedure tries to fit the curve with a single cubic curve if the fit is acceptable then the procedure stops Otherwise it selects some advantageous point along the curve and breaks the curve into two parts It then fits the parts while keeping the joint tangent If the fit is still unacceptable then it breaks the curve into more parts 11 Some vectorizers are standalone programs but many have interactive interfaces that allow a user to adjust the program parameters and quickly see the result PowerTRACE for example can display the original image and preview the converted image so the user may compare them the program also reports information such as the number of curves 12 Example edit nbsp Original artwork in PNG format 115 kB nbsp Traced with PowerTRACE using detailed logo smoothing 40 detail 2 5 result 50 colors 94 curves 2452 nodes 96 kB On the right is an illustration showing the operation of the radula in mollusks The upper portion is mostly a one pen width filled outline diagram but it has a mesh gradient fill along the bottom of the shell and along the bottom of food It also has some artistic brushes on the upper left of the shell The bottom portion of the illustration has four line weights and some small characters the color fill is simple except for a gradient at the jagged lines The 531 879 pixel image was traced 50 colors were used Most if not all lines were lost they were turned into black regions and their effective line widths vary The black outline around the blue food in upper part disappeared The gradient fills and brushed spots were lost to color quantization posterization some brush spots disappeared Some letters survived the vectorization with distortion but most letters were discarded Losing the letters is not a big issue post conversion editing would want to delete the annotation and replace it with text rather than curves Thin lines crossing at a shallow angle made filled regions and intersecting outlines of filled region became confused see lower right corner The tracing also has some odd features Many black outlines touch so they become a large complicated object rather than just outlines for specific regions Instead of just background a rectangular white region separates the two outlined rectangles The objects labeled op rp and rr are not simple layered shapes the desired result would have rr overlaid by rp which is overlaid by op Usage domains editIn computer aided design CAD drawings blueprints etc are scanned vectorized and written as CAD files in a process called paper to CAD conversion or drawing conversion In geographic information systems GIS satellite or aerial images are vectorized to create maps In graphic design and photography graphics can be vectorized for easier usage and resizing Vectorization is often the first step in OCR solutions for handwritten text or signatures Vectorization is effective on single colored non gradient input data like signatures nbsp Signature of Christopher Columbus as JPEG image 1 308 481 pixel 63 kB nbsp Vectorized two color black amp white variant of the signature of Christopher Columbus 19 kBContinuous tone images edit Vectorization is usually inappropriate for continuous tone images such as portraits The result is often poor For example many different image tracing algorithms were applied to a 25 kB JPEG image The resulting vector images are at least a factor of ten larger and may have pronounced posterization effects when a small number of colors are used nbsp A photograph in JPEG format 25 KB nbsp The photograph at left vectorized with RaveGrid 1 64 MB nbsp Same photograph vectorized with AutoTrace in the Delineate GUI 677 KB nbsp Same photograph vectorized with Inkscape s Trace Bitmap function based on potrace 1 05 MB nbsp Same photograph vectorized with Scan2CAD 340 KB nbsp Vectormagic 12 colors 369 KB nbsp Vectormagic all colors 744 KB nbsp Super Vectorizer 12 colors 225 KBSee also editRasterization CAD data exchange Comparison of raster to vector conversion software Digitizing Discretization error Downsampling Feature detection computer vision Edge detection Image scanner Optical character recognition Quantization error SubpavingReferences edit Pepper 2005 pp 68 71 Ploch 2005 p 17 Adobe 1998 pp 100 101 Adobe 1992 p 39 Adobe 1992 pp 40 41 Adobe 1992 p 53 Adobe 1998 pp 348 350 discusses color banding in gradient fills Adobe 1992 pp 54 55 Adobe 1992 pp 59 60 Itoh amp Ohno 1993 Schneider 1990 Corel 2005 p 217 Adobe 1992 Adobe Streamline User Guide version 3 for Windows ed Mountain View CA Adobe Systems Adobe August 1998 Adobe Illustrator User Guide version 8 0 ed Mountain View CA Adobe Systems 90012366 Corel 2005 User Guide CorelDRAW X3 Graphics Suite Ottawa ON Corel Corporation pp 213 220 Pepper K N 2005 Cartooning with CorelDRAW in Corel ed CorelDRAW Handbook Insights from the Experts CorelDRAW X3 Graphics Suite Corel Corporation pp 64 77 Ploch Michael 2005 Re creating vintage designs on t shirts in Corel ed CorelDRAW Handbook Insights from the Experts CorelDRAW X3 Graphics Suite Corel Corporation pp 12 23 Schneider Philip J 1990 An Algorithm for Automatically Fitting Digitized Curves in Glassner Andrew S ed Graphics Gems Boston MA Academic Press pp 612 626 ISBN 0 12 059756 XFurther reading editAvrahami Gideon Pratt Vaughan 29 November 1991 Sub pixel Edge Detection in Character Digitization in Morris R Andre J eds Raster Imaging and Digital Typography II Cambridge University Press pp 54 64 ISBN 9780521417648 Itoh Koichi Ohno Yoshio September 1993 A curve fitting algorithm for character fonts Electronic Publishing John Wiley 6 3 195 205 CiteSeerX 10 1 1 39 537External links editTaking Corel PowerTRACE for a Test Drive Retrieved from https en wikipedia org w index php title Image tracing amp oldid 1163345991, wikipedia, wiki, book, books, library,

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