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Supercell (video game company)

Supercell Oy is a Finnish mobile game development company based in Helsinki. Founded on 14 May 2010,[4] the company's debut game was the browser game Gunshine.net, and after its release in 2011, Supercell started developing games for mobile devices. Since then, the company has fully released five mobile games: Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars, which are freemium fast-paced games and have been very successful for the company, the first two generating revenue of €2 million a day in 2013.[5]

Supercell Oy
Supercell's headquarters in Jätkäsaari
TypeSubsidiary
IndustryMobile games
Founded14 May 2010; 13 years ago (2010-05-14)
Founder
  • Ilkka Paananen
  • Mikko Kodisoja
Headquarters,
Finland
Key people
Ilkka Paananen (CEO)[1]
ProductsSee § Games
Revenue €1.89 billion[2] (2021)
€734 million[2] (2021)
Number of employees
480[3] (2023)
ParentTencent (81.4%; 2016–present)
SubsidiariesSpace Ape Games (62%; 2017–present)
Websitesupercell.com

Following its rapid growth, Supercell opened additional offices in Shanghai, San Francisco, and Seoul. In 2016, the company was bought out by Chinese conglomerate Tencent holdings, taking an 81.4% stake in the company valued at €8.4 billion.[6]

Company edit

Business model edit

Supercell focuses on the development of free-to-play games that yield profits through the in-game microtransactions. The company's objective is to focus on the successful games that stay popular for years. The focus has not been on revenue, but on the principle "just design something great, something that users love".[7] Game development focuses around "cells" of five to seven people which start with idea generation and an initial review by CEO Paananen.[7] The team subsequently develops the idea into a game, which the rest of the company's employees get to play-test, followed by play-testing in Canada's App store; if the Canada reception is good, the next step is global rollout (App Store).[7] Successful failures are celebrated by employees.[7] One of the games that was cancelled well into development was Battle Buddies, which had also been rated well in the test market, but the number of players was still too small. The final decision for cancelling a project is done by the development team themselves.

History edit

Background and founding edit

Before Supercell, two of its founders, Mikko Kodisoja and Ilkka Paananen, worked at Sumea, a mobile game company. Kodisoja co-founded Sumea in 1999, and Paananen was hired as the company's CEO in 2000. In 2003, Sumea made a profit of €1.2 million. In the following year, the American Digital Chocolate bought Sumea and made the company its Finnish headquarters and Paananen the European manager. Kodisoja, the firm's creative director, left the company in 2010, followed soon after by Paananen.[8]

Paananen moved to venture capital company Lifeline Ventures, but wanted to create a game company where executives would not disturb the work of the game developers. Together, Paananen, Kodisoja, Petri Styrman, Lassi Leppinen, Visa Forstén, and Niko Derome who had known each other through work connections, founded Supercell in 2010. The company started its business in the Niittykumpu district of Espoo.[9]

Kodisoja and Paananen invested €250,000 in the company. Tekes, the Finnish funding agency for technology innovation, loaned them a further €400,000 and Lifeline Ventures also invested in Supercell. The following October, Supercell raised €750,000 through seed funding, including from London Venture Partners and Initial Capital. The first game Supercell started to develop was the massive multiplayer online game Gunshine that could be played on Facebook with a browser or on mobile platforms. The game prototype was ready in eight months.[9] After Gunshine's completion, Accel Partners also invested €8 million in the company in May 2011, and shareholder Kevin Comolli became a member of Supercell's board of directors. Accel also invested in Rovio, among others.[10]

Change of strategies edit

In November 2011, Supercell abandoned Gunshine for three reasons: it did not interest players for long enough, it was too difficult to play, and the mobile version did not work as well as the browser version. At best, the game had approximately half a million players. Supercell considered Zynga's market leadership in games on the Facebook platform insurmountable and so decided to focus on iPad games, cancelling a Facebook game it was developing. In order to ease concerns of Supercell's investors due to the change of direction, Paananen increased the detail of progress reports.[9]

The company simultaneously developed five games, and the first to be released for public testing was Pets vs Orcs. This game and Tower were abandoned. In May 2012, Hay Day was published and eventually became Supercell's first internationally released game.[9] Hay Day was Supercell's version of Zynga's successful Facebook game FarmVille, an easy-to-play farm simulator. Supercell added to their farming simulator the ability to refine products, a production chain, and touch screen properties. The social aspect of the game was emphasised as well. In four months, the game became one of the most profitable games in Apple's App Store in the US, and was one of the most profitable in the world for two and a half years. The game receives regular updates and is maintained by a team of 14 people.[11]

Development of Clash of Clans edit

Lasse Louhento had started at Bloodhouse, and Lassi Leppinen was the chief programmer at Sumea and Digital Chocolate. Their team had spent months on a fantasy themed Facebook game when Supercell changed strategies. Leppinen and Louhento wanted to make a strategy game that would use a touch screen so playing would be as simple and pleasant as possible. The development of Clash of Clans took six months, and the game was released on 2 August 2012. In three months, it became the most profitable app in the US. According to App Annie, in the years 2013 and 2014 Clash of Clans was the most profitable mobile game in the world. The eponymous battle between the clans was added to the game as late as 2014.[12]

In summer 2013, Supercell began a marketing collaboration with the Japanese video game company GungHo: the companies cross-marketed each other's games in their own markets. As a result, Clash of Clans became one of the most downloaded apps in Japan. GungHo's chairman of the board Taizo Son flew to Finland to thank Paananen and later introduced him to his brother Masayoshi Son, the CEO of the SoftBank Corporation. Soon, they proposed a corporate acquisition which indeed happened on 7 October 2013. SoftBank and GungHo bought 51% of Supercell's shares for 1.1 billion euros which is the largest price for a Finnish private company in history. In six months, Supercell's value had tripled, since in spring 2013 the company had sold 16.7% of its shares for 100 million euros.[13]

Development of games after Clash of Clans edit

Both Clash of Clans and Hay Day were released in summer 2012,[7] and Supercell did not release a new game in almost two years. The design of the third game Boom Beach started in the autumn of 2012, and it was released in 2014. The new strategy game was released to the test market at the end of 2013, after which it went through large changes. The game was very successful in the US right after its release in March, but it did not stay at the top of the download charts for very long. However, it rose to the top 30 of the most downloaded iPhone apps after Supercell started an expensive marketing campaign in December 2014. In 2015, the game surpassed Hay Day in the charts.[14]

In March 2016, Supercell released its fourth supported game, Clash Royale, which uses similar characters from Clash of Clans. Between the releases of Boom Beach and Clash Royale, Supercell had discontinued multiple game projects, two in their test release phase. One of them was Smash Land which had been developed by 4 to 5 people for 10 months.[15]

In December 2018, Supercell released Brawl Stars globally, which was their fifth supported game and took 18 months to develop from its original release.[16]

On December 15, 2021, Supercell announced that they are opening a new game studio in North America to make games for other platforms like PC and consoles.[17]

On March 23, 2023, In response to the ongoing war in Ukraine, Supercell suspended service for players in Russia and Belarus until at least June 1.[18]

Funding edit

Accel Partners and Index Ventures invested $12 million in the Series A of Supercell in 2011.[19] In October 2013 it was announced that the Japanese company GungHo Online Entertainment and its parent SoftBank had acquired 51% of the company for a reported $1.51 billion.[20] On 1 June 2015, SoftBank acquired an additional 22.7% stake in Supercell, which brought their total stake to 73.2% of the company and made them the sole external shareholder.[21] In 2016, Supercell reported annual revenues of around €2.11 billion.[22] In three years, the company's revenues have grown a total of 800 percent, from 78.4 million (2012).[22][23][24]

Ownership edit

In June 2016, Halti S.A., a Luxembourg-based consortium founded that month, acquired 81.4% of Supercell for $8.6 billion.[25][26] At the time, Japan's SoftBank valued Supercell at $10.2 billion.[25] Halti S.A. was 50%-owned by Chinese technology company Tencent; in October 2019, Tencent increased its stake in the consortium to 51.2% by acquiring shares worth $40 million as part of a convertible bond.[26][27]

Space Ape Games edit

In 2017, Supercell acquired 60% of Space Ape Games, a mobile game developer based in London.[28] In February 2021, it was announced that Space Ape will collaborate with Supercell to make Beatstar, which led to Supercell ID becoming available on Beatstar.[29] In late 2021, Space Ape developed Boom Beach: Frontlines, a spin-off of Boom Beach with Supercell. It was soft-launched in Canada on 19 October 2021 and was released to selected countries. On 30 November 2022, the game was announced to be discontinued with servers shutting down in January 2023.

Games edit

Title Year Availability Description
Gunshine.net (later Zombies Online) 2011   Gunshine.net (later known as Zombies Online) was Supercell's first game and only non-mobile game. It was a browser game that released in 2011.[30] The servers were shut down on 30 November 2012.[31]
Pets vs Orcs 2012   Pets vs Orcs was the company's first mobile game. It was downloadable for a little over a month in 2012.[32]
Battle Buddies 2012   The company's second mobile game, Battle Buddies was soft-launched in a number of countries in 2012, but was discontinued later in the same year.[33] The game was pulled out of market due to poor monetization, despite gaining positive reviews from critics.[34]
Hay Day 2012 (iOS) and 2013 (Android)   On 21 June 2012, Supercell released Hay Day on iOS and on 20 November 2013 on Android.
Clash of Clans 2012 (iOS) and 2013 (Android)   On 2 August 2012, Supercell worldwide released Clash of Clans on iOS and on 7 October 2013 on Android. The online strategy game where players build defenses and train troops to attack other players' bases, is the top grossing app of iOS and Android of all time. Clash of Clans has also received positive reviews from global audience. It has a score of 9/10 by Pocket Gamer and 4.5/5 stars from Gamezebo.
Boom Beach 2014   On 26 March 2014, Supercell released Boom Beach on iOS and Android.[35]
Spooky Pop 2014   The Canadian soft-launch of Supercell's addition to its mobile line-up, Spooky Pop, was released in December 2014 and discontinued in March 2015.[36] On 9 February 2015, the app was removed from the Canadian App Store and those with previously downloaded copies trying to access the game were met with a pop-up message of the discontinuance. On 10 March 2015, the game was fully shut down.[37] Supercell has since been described as conservative on the release of titles after the successes of Clash of Clans and Boom Beach as opposed to many other mobile-development companies.[38]
Smash Land 2015   Smash Land was launched on a limited basis in Canada and Australia on 1 April 2015.[39] However, on 1 July of that year, Supercell announced on its official forum that it had decided to cancel development of the game.[40] Smash Land remained available for download until 1 September, at which point it was permanently removed from online distribution platforms.[40]
Clash Royale 2016   On 4 January 2016, Supercell soft-launched Clash Royale on iOS and also on 16 February 2016, Supercell soft-launched the game on Android in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and New Zealand. On 2 March 2016, Supercell launched the game globally for iOS and Android.[41]
Brawl Stars 2018   On 14 June 2017, Supercell announced Brawl Stars via a video on YouTube. It received an iOS soft launch in the Canadian App Store the following day.[42] It was released in the Finland, Sweden and Norway App Stores on 19 January 2018. The Android version was released on 26 June 2018 in Canada, Finland, Sweden, Norway, Denmark, Ireland, Singapore and Malaysia.[43] The game was globally released on 12 December 2018, one and a half years after the beta release.[16]
Rush Wars 2019   On 26 August 2019, a beta version of Rush Wars was launched in Canada, Australia and New Zealand.[44] On 5 November 2019, it was announced that the game would not be continued, and would shut down on 30 November.[45]
Hay Day Pop 2020   On 16 March 2020, Hay Day Pop was released in beta. The game is only available to certain countries such as Finland, Canada, Norway and others.[46] On 30 November 2020, Supercell announced that they will discontinue Hay Day Pop. The servers were shut down on 1 February 2021.[47]
Clash Quest 2021   On 2 April 2021, Supercell announced three new games in development, including Clash Quest.[48] On 6 April 2021, Clash Quest became available in Finland, Sweden, Norway, Iceland, and Denmark on iOS and Android.[49] On 6 May 2021, the game became available in the Philippines.[50] On 17 August 2022, the Clash Quest Twitter account announced that the development of the game has been discontinued.[51][52] The servers were shut down on 29 September 2022.[53]
Clash Mini 2021   (Beta) On 2 April 2021, Supercell announced three new games in development, including Clash Mini.[48] On 8 November 2021, Clash Mini became available in Finland, Sweden, Norway, Iceland, Denmark, Canada. Later on, Singapore, Chile, Philippines, Hong Kong, Sri Lanka, Australia, New Zealand, UK and Ireland on iOS and Android.[54]
Clash Heroes Unreleased On 2 April 2021, Supercell announced three new games in development, including Clash Heroes.[48]
Everdale 2021   On 23 August 2021, a beta version of the world-building mobile game Everdale was launched in Canada, Switzerland, United Kingdom, Nordics, Australia, New Zealand, Singapore, Hong Kong, Philippines and Malaysia.[55] On 3 October 2022, Supercell announced ending of the development of Everdale. The servers were shut down on 31 October 2022.[56]
Boom Beach: Frontlines 2022   A game within the Boom Beach universe - the game by Space Ape Games soft launched in Canada on October 19, 2021. It would later expand into 18 more regions on August 3, 2022. The game would eventually have its servers taken offline on January 16, 2023 after Space Ape Games announced it was ending development.[57] The game was discontinued on 30 November of the same year, with servers shutting down in January 2023.[58]
Squad Busters 2023   The game was announced on 1 Feb 2023. It was available from 6 Feb 2023 to 16 Feb 2023 only in Canada, only on Android and only for selected participants. A second beta was launched from 22 May to 29 May in Canada, Mexico and Spain for Android only.[59]
Flood Rush 2023   Flood Rush was announced on 29 May 2023. It was available at a beta test from 29 May 2023 to 7 June 2023 in New Zealand, United States, Australia, Singapore and UK, but only on Android.[60] On 24 August 2023, Supercell announced ending of the development of Flood Rush.[61]
Mo.co 2023 Mo.co was announced on 11 October 2023. It was available at a beta test from 25 October 2023 to 6 November 2023 in United States but only on Android.

Marketing edit

During Super Bowl XLIX in February 2015, Supercell spent $9 million for a 60-second runtime in front of 118.5 million viewers. According to The Guardian, the Clash of Clans advertisement was one of the most popular advertisements of the 61 spots aired on NBC.[62] The commercial, dubbed "Revenge", featured Liam Neeson parodying his character from the Taken film series by seeking revenge in a coffee shop for a random player destroying his village. The commercial has reached a total of 165 million[63] views on the game's official YouTube channel so far,[64] and it was the most watched commercial on YouTube in 2015.[65] Despite the success of the commercial, Supercell has seen only a marginal increase in downloads following the advertisement.[66] In 2020, Supercell collaborated with an animation production studio Psyop, produced a short film Lost & Crowned, was uploaded on 12 September 2020 and qualified for Oscars recognition in December.

Acknowledgements edit

In 2012, Supercell was awarded as the best Nordic start-up company[67] and chosen as the Finnish game developer of the year.[68] The following year, Supercell won the Finnish Teknologiakasvattaja 2013 (Technology Educator 2013) contest,[69] and the company was chosen as the software entrepreneur of the year. In 2014, the research and consultancy agency T-Media chose Supercell as Finland's most reputable company in their Luottamus&Maine (Trust&Reputation) report.[70]

Notes edit

  1. ^ Takahashi, Dean (15 May 2020). "The DeanBeat: Supercell CEO's 10 takeaways from 10 years of mobile games". GamesBeat. VentureBeat. from the original on 16 May 2020. Retrieved 23 January 2021.
  2. ^ a b "Are Our Best Days Behind Us or Ahead of Us?". Supercell. 15 February 2022. Retrieved 27 February 2022.
  3. ^ "Our story". Supercell. from the original on 25 December 2014. Retrieved 7 March 2023.
  4. ^ Swan, Eva (14 May 2020). "Supercell, the mobile game hit-maker, celebrates 10-year anniversary". Dot Esports. from the original on 2 May 2021. Retrieved 7 April 2021.
  5. ^ Strauss, Karsten (18 April 2013). "The $2.4 Million-Per-Day Company: Supercell". Forbes. from the original on 21 November 2018. Retrieved 23 January 2021.
  6. ^ Perez, Matt (23 October 2019). "Tencent Buys Majority Stake in 'Clash Of Clans' Developer Supercell". Forbes. from the original on 5 January 2021. Retrieved 23 January 2021.
  7. ^ a b c d e Strauss, Karsten (6 May 2013). "Is This the Fastest-Growing Game Company Ever?". Technology. Forbes (Paper). pp. 50, 52. from the original on 4 August 2017. Retrieved 15 September 2017.
  8. ^ Lappalainen, p. 167–168
  9. ^ a b c d Lappalainen, p. 169–171
  10. ^ Lappalainen, p. 172
  11. ^ Lappalainen, p. 176–182
  12. ^ Lappalainen, p. 183–187
  13. ^ Lappalainen, p. 209–210
  14. ^ Lappalainen, p. 195–199
  15. ^ Graft, Kris (16 March 2016). "Quality is worth killing for: Supercell's ruthless approach to production" 20 April 2016 at the Wayback Machine, Gamasutra. Retrieved 17 March 2016.
  16. ^ a b Minotti, Mike (12 December 2018). "Supercell's Brawl Stars launches on iOS and Android". VentureBeat. from the original on 18 April 2021. Retrieved 3 April 2021.
  17. ^ "We Are Opening a Game Studio in North America to Make Games You Might Not Expect From Us × Supercell". Supercell. Retrieved 30 December 2021.
  18. ^ Rees, Lewis (23 March 2023). "Supercell blocks its games in Russia and Belarus". Pocket Gamer.biz. Steel Media. Retrieved 13 April 2023.
  19. ^ "Supercell Raises $12M from Accel Partners". Business Wire. 25 May 2011. from the original on 1 November 2016. Retrieved 31 October 2016.
  20. ^ Clash of Clans maker Supercell raises $1.5bn to become the next Nintendo 2 December 2016 at the Wayback Machine 15 October 2013
  21. ^ Lunden, Ingrid (June 2015). "SoftBank Ups Its Stake In Supercell To 73% As Sole External Shareholder". from the original on 22 December 2015. Retrieved 15 September 2017.
  22. ^ a b Pietarila, Päivikki (9 March 2016). "Supercelliltä hurjat luvut: liikevaihto harppasi 2,1 miljardiin". Kauppalehti (in Finnish). from the original on 14 May 2016. Retrieved 9 March 2016.
  23. ^ Pietarila, Päivikki (24 March 2015). "Supercell meni kirkkaasti yli miljardirajan". Kauppalehti (in Finnish). from the original on 2 April 2015. Retrieved 24 March 2015.
  24. ^ "Supercell Oy – Taloustiedot". Fonecta Finder (in Finnish). from the original on 9 March 2016. Retrieved 9 March 2016.
  25. ^ a b Osawa, Juro; Needleman, Sarah E. (21 June 2016). "Tencent Seals Deal to Buy 'Clash of Clans' Developer Supercell for $8.6 Billion". Wall Street Journal. ISSN 0099-9660. from the original on 21 June 2016. Retrieved 1 August 2016.
  26. ^ a b Tencent (21 October 2019). "Acquisition of Additional Equity Voting Interest in the Consortium Holding a Majority Interest in Supercell Oy" (PDF). Hong Kong Stock Exchange. (PDF) from the original on 23 October 2019. Retrieved 23 October 2019.
  27. ^ Taylor, Haydn (23 October 2019). "Tencent takes majority control over Supercell". GamesIndustry.biz. from the original on 23 October 2019. Retrieved 23 October 2019.
  28. ^ "Space Ape Games". spaceapegames.com. Retrieved 23 October 2021.
  29. ^ "Supercell ID Is Expanding to New Games × Supercell". Supercell. Retrieved 23 October 2021.
  30. ^ Vilpponen, Antti (16 February 2011). "Supercell Combines The Very Best In Finnish Gaming". ArcticStartup. from the original on 27 January 2021. Retrieved 23 March 2021.
  31. ^ "Zombies Online/Gunshine.net Shutdown notice". Gunshine.net. from the original on 18 June 2019. Retrieved 8 April 2015.
  32. ^ Seufert, Eric Benjamin (6 January 2014). "What is Supercell's strategy with Boom Beach?". Mobile Dev Memo. from the original on 9 June 2019. Retrieved 8 April 2015.
  33. ^ Lappalainen, Elina (29 November 2012). . Talouselämä (in Finnish). Talentum. Archived from the original on 13 April 2015. Retrieved 8 April 2015.
  34. ^ 7 March 2012
  35. ^ "Boom Beach is one of the most popular game on Google Play Store". 18 March 2015. from the original on 14 May 2015. Retrieved 9 May 2015.
  36. ^ "Supercell Cancels Spooky Pop". 9 February 2015. from the original on 11 June 2019. Retrieved 14 February 2015.
  37. ^ "Spooky Pop, Supercell's match-three puzzler, has been cancelled". 10 February 2015. from the original on 14 February 2015. Retrieved 14 February 2015.
  38. ^ "Clash of Clans". Clash of Clans. from the original on 30 September 2017. Retrieved 12 August 2015.
  39. ^ "Clash of Clans Maker Supercell soft-Launches 'Smash Land' in Canada". 4 May 2015. from the original on 9 June 2019. Retrieved 14 July 2015.
  40. ^ a b "Smash Land Announcement". from the original on 1 July 2015. Retrieved 1 July 2015.
  41. ^ Clash Royale Soft Launch Announcement 14 August 2016 at the Wayback Machine 4 January 2016
  42. ^ Callaham, John (14 June 2017). "Clash of Clans developer Supercell reveals new game, Brawl Stars". Android Authority. from the original on 29 April 2021. Retrieved 3 April 2021.
  43. ^ Sholtz, Matthew (26 June 2018). "Brawl Stars is finally coming to Android, with limited access starting today". Android Police. from the original on 20 April 2021. Retrieved 3 April 2021.
  44. ^ "Supercell teases new mobile game Rush Wars". 24 August 2019. from the original on 25 August 2019. Retrieved 25 August 2019.
  45. ^ "Rush Wars Closing". Supercell. from the original on 5 November 2019. Retrieved 5 November 2019.
  46. ^ "Welcome to the Neighborhood! × Supercell". Supercell. from the original on 7 April 2020. Retrieved 9 June 2020.
  47. ^ Hay Day Pop [@HayDayPop] (30 November 2020). "Unfortunately, we have made the hard decision to end the development of Hay Day Pop. Thank you for being an amazing community; we could not be more grateful. ❤️ You can find more information here 👇 supr.cl/TheFinalGoodbye" (Tweet). Retrieved 23 January 2021 – via Twitter.
  48. ^ a b c "Announcing Three Unique New Clash Games in Development × Supercell". Supercell. from the original on 2 April 2021. Retrieved 2 April 2021.
  49. ^ "Supercell's Clash Quest has been released in selected countries". Mobile Gaming Hub. 6 April 2021. from the original on 6 April 2021. Retrieved 6 April 2021.
  50. ^ Ahmed, Wasif (6 May 2021). "New Supercell game, Clash Quest is now available in the Philippines". Dot Esports. from the original on 11 May 2021. Retrieved 11 May 2021.
  51. ^ Clash Quest [@ClashQuest] (17 August 2022). "Hello Captains, We've made the difficult decision to discontinue development of Clash Quest. Thank you for supporting our game, sharing your feedback, and for being an amazing community for the past year. You can find more information here: https://supr.cl/3pqzJx2" (Tweet). Retrieved 17 August 2022 – via Twitter.
  52. ^ Khayyat, Mehrdad (17 August 2022). "Supercell Discontinues The Development Of Clash Quest Before A Full Launch". DualShockers. Retrieved 18 August 2022.
  53. ^ "Clash Quest Ending Development × Supercell". Supercell. Retrieved 20 November 2022.
  54. ^ "Clash Mini Reaches Beta & More Clash News × Supercell". Supercell. Retrieved 11 November 2021.
  55. ^ Takahashi, Dean (23 August 2021). "Supercell launches beta for Everdale and unveils 3 new Clash of Clans games". VentureBeat. Retrieved 23 August 2021.
  56. ^ "Everdale Ending Development × Supercell". Supercell. Retrieved 20 November 2022.
  57. ^ "Boom Beach Frontlines: data di lancio, pre-registrazione e informazioni" (in Italian). 2 August 2022. Retrieved 30 November 2022.
  58. ^ Botadkar, Tanish (30 November 2022). "Boom Beach: Frontlines is ending development with servers shutting down in January 2023". Retrieved 30 November 2022.
  59. ^ "Supercell reveals crossover game Squad Busters with characters from various IPs". 1 February 2023. Retrieved 6 February 2023.
  60. ^ "Supercell's Floodrush begins limited open beta test for Android in select regions". 29 May 2023. Retrieved 31 May 2023.
  61. ^ https://supercell.com/en/news/floodrush-ending-development/
  62. ^ Dredge, Stuart (9 February 2015). "Clash of Clans mobile game was most popular Super Bowl ad in 2015". The Guardian. from the original on 18 January 2017. Retrieved 16 December 2016.
  63. ^ Clash of Clans: Revenge (Official Super Bowl TV Commercial) on YouTube
  64. ^ "'Clash of Clans' Is One Huge Hit". 10 February 2015. from the original on 14 February 2015. Retrieved 14 February 2015.
  65. ^ Juvonen, Anna (31 December 2015). "Suomalaisyrityksen mainos vuoden katsotuin YouTubessa". Kauppalehti (in Finnish). from the original on 3 January 2016. Retrieved 17 January 2016.
  66. ^ "Forget Liam Neeson and Kate Upton — even the 'worst' Super Bowl game ad worked". 12 February 2015. from the original on 11 June 2017. Retrieved 15 September 2017.
  67. ^ Laakso, Leena (10 December 2012). "Supercell voitti startup-kilpailun" 23 December 2015 at the Wayback Machine, Kauppalehti (in Finnish). Retrieved on 26 March 2016.
  68. ^ Rautio, Maria (2 November 2012). "Vuoden suomalainen pelinkehittäjä valittiin – lahjoitti koko summan Movemberille" 23 December 2015 at the Wayback Machine, YleX (in Finnish). Retrieved on 24 March 2015.
  69. ^ (10 October 2013). , Talotekniikka (in Finnish). Retrieved on 24 March 2015.
  70. ^ Mäntylä, Juha-Matti (12 September 2014). "Suomen hyvämaineisimmat: Supercell, Kone ja... kolmatta et muuten arvaa" 22 December 2015 at the Wayback Machine, Talouselämä (in Finnish). Retrieved on 16 March 2015.

References edit

  • Lappalainen, Elina (2015). Pelien valtakunta: miten suomalaiset peliyhtiöt valloittivat maailman? [Game empire: how the Finnish gaming companies conquered the world? Google Translate] (in Finnish). Atena. OCLC 918792916.

External links edit

  •   Media related to Supercell (video game company) at Wikimedia Commons
  • Official website  

supercell, video, game, company, this, article, about, video, game, company, other, uses, supercell, disambiguation, supercell, finnish, mobile, game, development, company, based, helsinki, founded, 2010, company, debut, game, browser, game, gunshine, after, r. This article is about a video game company For other uses see Supercell disambiguation Supercell Oy is a Finnish mobile game development company based in Helsinki Founded on 14 May 2010 4 the company s debut game was the browser game Gunshine net and after its release in 2011 Supercell started developing games for mobile devices Since then the company has fully released five mobile games Hay Day Clash of Clans Boom Beach Clash Royale and Brawl Stars which are freemium fast paced games and have been very successful for the company the first two generating revenue of 2 million a day in 2013 5 Supercell OySupercell s headquarters in JatkasaariTypeSubsidiaryIndustryMobile gamesFounded14 May 2010 13 years ago 2010 05 14 FounderIlkka PaananenMikko KodisojaHeadquartersHelsinki FinlandKey peopleIlkka Paananen CEO 1 ProductsSee GamesRevenue 1 89 billion 2 2021 Operating income 734 million 2 2021 Number of employees480 3 2023 ParentTencent 81 4 2016 present SubsidiariesSpace Ape Games 62 2017 present Websitesupercell wbr comFollowing its rapid growth Supercell opened additional offices in Shanghai San Francisco and Seoul In 2016 the company was bought out by Chinese conglomerate Tencent holdings taking an 81 4 stake in the company valued at 8 4 billion 6 Contents 1 Company 1 1 Business model 2 History 2 1 Background and founding 2 2 Change of strategies 2 3 Development of Clash of Clans 2 4 Development of games after Clash of Clans 2 5 Funding 2 6 Ownership 2 7 Space Ape Games 3 Games 4 Marketing 5 Acknowledgements 6 Notes 7 References 8 External linksCompany editBusiness model edit Supercell focuses on the development of free to play games that yield profits through the in game microtransactions The company s objective is to focus on the successful games that stay popular for years The focus has not been on revenue but on the principle just design something great something that users love 7 Game development focuses around cells of five to seven people which start with idea generation and an initial review by CEO Paananen 7 The team subsequently develops the idea into a game which the rest of the company s employees get to play test followed by play testing in Canada s App store if the Canada reception is good the next step is global rollout App Store 7 Successful failures are celebrated by employees 7 One of the games that was cancelled well into development was Battle Buddies which had also been rated well in the test market but the number of players was still too small The final decision for cancelling a project is done by the development team themselves History editBackground and founding edit Before Supercell two of its founders Mikko Kodisoja and Ilkka Paananen worked at Sumea a mobile game company Kodisoja co founded Sumea in 1999 and Paananen was hired as the company s CEO in 2000 In 2003 Sumea made a profit of 1 2 million In the following year the American Digital Chocolate bought Sumea and made the company its Finnish headquarters and Paananen the European manager Kodisoja the firm s creative director left the company in 2010 followed soon after by Paananen 8 Paananen moved to venture capital company Lifeline Ventures but wanted to create a game company where executives would not disturb the work of the game developers Together Paananen Kodisoja Petri Styrman Lassi Leppinen Visa Forsten and Niko Derome who had known each other through work connections founded Supercell in 2010 The company started its business in the Niittykumpu district of Espoo 9 Kodisoja and Paananen invested 250 000 in the company Tekes the Finnish funding agency for technology innovation loaned them a further 400 000 and Lifeline Ventures also invested in Supercell The following October Supercell raised 750 000 through seed funding including from London Venture Partners and Initial Capital The first game Supercell started to develop was the massive multiplayer online game Gunshine that could be played on Facebook with a browser or on mobile platforms The game prototype was ready in eight months 9 After Gunshine s completion Accel Partners also invested 8 million in the company in May 2011 and shareholder Kevin Comolli became a member of Supercell s board of directors Accel also invested in Rovio among others 10 Change of strategies edit In November 2011 Supercell abandoned Gunshine for three reasons it did not interest players for long enough it was too difficult to play and the mobile version did not work as well as the browser version At best the game had approximately half a million players Supercell considered Zynga s market leadership in games on the Facebook platform insurmountable and so decided to focus on iPad games cancelling a Facebook game it was developing In order to ease concerns of Supercell s investors due to the change of direction Paananen increased the detail of progress reports 9 The company simultaneously developed five games and the first to be released for public testing was Pets vs Orcs This game and Tower were abandoned In May 2012 Hay Day was published and eventually became Supercell s first internationally released game 9 Hay Day was Supercell s version of Zynga s successful Facebook game FarmVille an easy to play farm simulator Supercell added to their farming simulator the ability to refine products a production chain and touch screen properties The social aspect of the game was emphasised as well In four months the game became one of the most profitable games in Apple s App Store in the US and was one of the most profitable in the world for two and a half years The game receives regular updates and is maintained by a team of 14 people 11 Development of Clash of Clans edit Main article Clash of Clans Lasse Louhento had started at Bloodhouse and Lassi Leppinen was the chief programmer at Sumea and Digital Chocolate Their team had spent months on a fantasy themed Facebook game when Supercell changed strategies Leppinen and Louhento wanted to make a strategy game that would use a touch screen so playing would be as simple and pleasant as possible The development of Clash of Clans took six months and the game was released on 2 August 2012 In three months it became the most profitable app in the US According to App Annie in the years 2013 and 2014 Clash of Clans was the most profitable mobile game in the world The eponymous battle between the clans was added to the game as late as 2014 12 In summer 2013 Supercell began a marketing collaboration with the Japanese video game company GungHo the companies cross marketed each other s games in their own markets As a result Clash of Clans became one of the most downloaded apps in Japan GungHo s chairman of the board Taizo Son flew to Finland to thank Paananen and later introduced him to his brother Masayoshi Son the CEO of the SoftBank Corporation Soon they proposed a corporate acquisition which indeed happened on 7 October 2013 SoftBank and GungHo bought 51 of Supercell s shares for 1 1 billion euros which is the largest price for a Finnish private company in history In six months Supercell s value had tripled since in spring 2013 the company had sold 16 7 of its shares for 100 million euros 13 Development of games after Clash of Clans edit Both Clash of Clans and Hay Day were released in summer 2012 7 and Supercell did not release a new game in almost two years The design of the third game Boom Beach started in the autumn of 2012 and it was released in 2014 The new strategy game was released to the test market at the end of 2013 after which it went through large changes The game was very successful in the US right after its release in March but it did not stay at the top of the download charts for very long However it rose to the top 30 of the most downloaded iPhone apps after Supercell started an expensive marketing campaign in December 2014 In 2015 the game surpassed Hay Day in the charts 14 In March 2016 Supercell released its fourth supported game Clash Royale which uses similar characters from Clash of Clans Between the releases of Boom Beach and Clash Royale Supercell had discontinued multiple game projects two in their test release phase One of them was Smash Land which had been developed by 4 to 5 people for 10 months 15 In December 2018 Supercell released Brawl Stars globally which was their fifth supported game and took 18 months to develop from its original release 16 On December 15 2021 Supercell announced that they are opening a new game studio in North America to make games for other platforms like PC and consoles 17 On March 23 2023 In response to the ongoing war in Ukraine Supercell suspended service for players in Russia and Belarus until at least June 1 18 Funding edit Accel Partners and Index Ventures invested 12 million in the Series A of Supercell in 2011 19 In October 2013 it was announced that the Japanese company GungHo Online Entertainment and its parent SoftBank had acquired 51 of the company for a reported 1 51 billion 20 On 1 June 2015 SoftBank acquired an additional 22 7 stake in Supercell which brought their total stake to 73 2 of the company and made them the sole external shareholder 21 In 2016 Supercell reported annual revenues of around 2 11 billion 22 In three years the company s revenues have grown a total of 800 percent from 78 4 million 2012 22 23 24 Ownership edit In June 2016 Halti S A a Luxembourg based consortium founded that month acquired 81 4 of Supercell for 8 6 billion 25 26 At the time Japan s SoftBank valued Supercell at 10 2 billion 25 Halti S A was 50 owned by Chinese technology company Tencent in October 2019 Tencent increased its stake in the consortium to 51 2 by acquiring shares worth 40 million as part of a convertible bond 26 27 Space Ape Games edit In 2017 Supercell acquired 60 of Space Ape Games a mobile game developer based in London 28 In February 2021 it was announced that Space Ape will collaborate with Supercell to make Beatstar which led to Supercell ID becoming available on Beatstar 29 In late 2021 Space Ape developed Boom Beach Frontlines a spin off of Boom Beach with Supercell It was soft launched in Canada on 19 October 2021 and was released to selected countries On 30 November 2022 the game was announced to be discontinued with servers shutting down in January 2023 Games editTitle Year Availability DescriptionGunshine net later Zombies Online 2011 nbsp Gunshine net later known as Zombies Online was Supercell s first game and only non mobile game It was a browser game that released in 2011 30 The servers were shut down on 30 November 2012 31 Pets vs Orcs 2012 nbsp Pets vs Orcs was the company s first mobile game It was downloadable for a little over a month in 2012 32 Battle Buddies 2012 nbsp The company s second mobile game Battle Buddies was soft launched in a number of countries in 2012 but was discontinued later in the same year 33 The game was pulled out of market due to poor monetization despite gaining positive reviews from critics 34 Hay Day 2012 iOS and 2013 Android nbsp On 21 June 2012 Supercell released Hay Day on iOS and on 20 November 2013 on Android Clash of Clans 2012 iOS and 2013 Android nbsp On 2 August 2012 Supercell worldwide released Clash of Clans on iOS and on 7 October 2013 on Android The online strategy game where players build defenses and train troops to attack other players bases is the top grossing app of iOS and Android of all time Clash of Clans has also received positive reviews from global audience It has a score of 9 10 by Pocket Gamer and 4 5 5 stars from Gamezebo Boom Beach 2014 nbsp On 26 March 2014 Supercell released Boom Beach on iOS and Android 35 Spooky Pop 2014 nbsp The Canadian soft launch of Supercell s addition to its mobile line up Spooky Pop was released in December 2014 and discontinued in March 2015 36 On 9 February 2015 the app was removed from the Canadian App Store and those with previously downloaded copies trying to access the game were met with a pop up message of the discontinuance On 10 March 2015 the game was fully shut down 37 Supercell has since been described as conservative on the release of titles after the successes of Clash of Clans and Boom Beach as opposed to many other mobile development companies 38 Smash Land 2015 nbsp Smash Land was launched on a limited basis in Canada and Australia on 1 April 2015 39 However on 1 July of that year Supercell announced on its official forum that it had decided to cancel development of the game 40 Smash Land remained available for download until 1 September at which point it was permanently removed from online distribution platforms 40 Clash Royale 2016 nbsp On 4 January 2016 Supercell soft launched Clash Royale on iOS and also on 16 February 2016 Supercell soft launched the game on Android in Canada Hong Kong Australia Sweden Norway Denmark Iceland Finland and New Zealand On 2 March 2016 Supercell launched the game globally for iOS and Android 41 Brawl Stars 2018 nbsp On 14 June 2017 Supercell announced Brawl Stars via a video on YouTube It received an iOS soft launch in the Canadian App Store the following day 42 It was released in the Finland Sweden and Norway App Stores on 19 January 2018 The Android version was released on 26 June 2018 in Canada Finland Sweden Norway Denmark Ireland Singapore and Malaysia 43 The game was globally released on 12 December 2018 one and a half years after the beta release 16 Rush Wars 2019 nbsp On 26 August 2019 a beta version of Rush Wars was launched in Canada Australia and New Zealand 44 On 5 November 2019 it was announced that the game would not be continued and would shut down on 30 November 45 Hay Day Pop 2020 nbsp On 16 March 2020 Hay Day Pop was released in beta The game is only available to certain countries such as Finland Canada Norway and others 46 On 30 November 2020 Supercell announced that they will discontinue Hay Day Pop The servers were shut down on 1 February 2021 47 Clash Quest 2021 nbsp On 2 April 2021 Supercell announced three new games in development including Clash Quest 48 On 6 April 2021 Clash Quest became available in Finland Sweden Norway Iceland and Denmark on iOS and Android 49 On 6 May 2021 the game became available in the Philippines 50 On 17 August 2022 the Clash Quest Twitter account announced that the development of the game has been discontinued 51 52 The servers were shut down on 29 September 2022 53 Clash Mini 2021 nbsp Beta On 2 April 2021 Supercell announced three new games in development including Clash Mini 48 On 8 November 2021 Clash Mini became available in Finland Sweden Norway Iceland Denmark Canada Later on Singapore Chile Philippines Hong Kong Sri Lanka Australia New Zealand UK and Ireland on iOS and Android 54 Clash Heroes Unreleased On 2 April 2021 Supercell announced three new games in development including Clash Heroes 48 Everdale 2021 nbsp On 23 August 2021 a beta version of the world building mobile game Everdale was launched in Canada Switzerland United Kingdom Nordics Australia New Zealand Singapore Hong Kong Philippines and Malaysia 55 On 3 October 2022 Supercell announced ending of the development of Everdale The servers were shut down on 31 October 2022 56 Boom Beach Frontlines 2022 nbsp A game within the Boom Beach universe the game by Space Ape Games soft launched in Canada on October 19 2021 It would later expand into 18 more regions on August 3 2022 The game would eventually have its servers taken offline on January 16 2023 after Space Ape Games announced it was ending development 57 The game was discontinued on 30 November of the same year with servers shutting down in January 2023 58 Squad Busters 2023 nbsp The game was announced on 1 Feb 2023 It was available from 6 Feb 2023 to 16 Feb 2023 only in Canada only on Android and only for selected participants A second beta was launched from 22 May to 29 May in Canada Mexico and Spain for Android only 59 Flood Rush 2023 nbsp Flood Rush was announced on 29 May 2023 It was available at a beta test from 29 May 2023 to 7 June 2023 in New Zealand United States Australia Singapore and UK but only on Android 60 On 24 August 2023 Supercell announced ending of the development of Flood Rush 61 Mo co 2023 Mo co was announced on 11 October 2023 It was available at a beta test from 25 October 2023 to 6 November 2023 in United States but only on Android Marketing editDuring Super Bowl XLIX in February 2015 Supercell spent 9 million for a 60 second runtime in front of 118 5 million viewers According to The Guardian the Clash of Clans advertisement was one of the most popular advertisements of the 61 spots aired on NBC 62 The commercial dubbed Revenge featured Liam Neeson parodying his character from the Taken film series by seeking revenge in a coffee shop for a random player destroying his village The commercial has reached a total of 165 million 63 views on the game s official YouTube channel so far 64 and it was the most watched commercial on YouTube in 2015 65 Despite the success of the commercial Supercell has seen only a marginal increase in downloads following the advertisement 66 In 2020 Supercell collaborated with an animation production studio Psyop produced a short film Lost amp Crowned was uploaded on 12 September 2020 and qualified for Oscars recognition in December Acknowledgements editIn 2012 Supercell was awarded as the best Nordic start up company 67 and chosen as the Finnish game developer of the year 68 The following year Supercell won the Finnish Teknologiakasvattaja 2013 Technology Educator 2013 contest 69 and the company was chosen as the software entrepreneur of the year In 2014 the research and consultancy agency T Media chose Supercell as Finland s most reputable company in their Luottamus amp Maine Trust amp Reputation report 70 Notes edit Takahashi Dean 15 May 2020 The DeanBeat Supercell CEO s 10 takeaways from 10 years of mobile games GamesBeat VentureBeat Archived from the original on 16 May 2020 Retrieved 23 January 2021 a b Are Our Best Days Behind Us or Ahead of Us Supercell 15 February 2022 Retrieved 27 February 2022 Our story Supercell Archived from the original on 25 December 2014 Retrieved 7 March 2023 Swan Eva 14 May 2020 Supercell the mobile game hit maker celebrates 10 year anniversary Dot Esports Archived from the original on 2 May 2021 Retrieved 7 April 2021 Strauss Karsten 18 April 2013 The 2 4 Million Per Day Company Supercell Forbes Archived from the original on 21 November 2018 Retrieved 23 January 2021 Perez Matt 23 October 2019 Tencent Buys Majority Stake in Clash Of Clans Developer Supercell Forbes Archived from the original on 5 January 2021 Retrieved 23 January 2021 a b c d e Strauss Karsten 6 May 2013 Is This the Fastest Growing Game Company Ever Technology Forbes Paper pp 50 52 Archived from the original on 4 August 2017 Retrieved 15 September 2017 Lappalainen p 167 168 a b c d Lappalainen p 169 171 Lappalainen p 172 Lappalainen p 176 182 Lappalainen p 183 187 Lappalainen p 209 210 Lappalainen p 195 199 Graft Kris 16 March 2016 Quality is worth killing for Supercell s ruthless approach to production Archived 20 April 2016 at the Wayback Machine Gamasutra Retrieved 17 March 2016 a b Minotti Mike 12 December 2018 Supercell s Brawl Stars launches on iOS and Android VentureBeat Archived from the original on 18 April 2021 Retrieved 3 April 2021 We Are Opening a Game Studio in North America to Make Games You Might Not Expect From Us Supercell Supercell Retrieved 30 December 2021 Rees Lewis 23 March 2023 Supercell blocks its games in Russia and Belarus Pocket Gamer biz Steel Media Retrieved 13 April 2023 Supercell Raises 12M from Accel Partners Business Wire 25 May 2011 Archived from the original on 1 November 2016 Retrieved 31 October 2016 Clash of Clans maker Supercell raises 1 5bn to become the next Nintendo Archived 2 December 2016 at the Wayback Machine 15 October 2013 Lunden Ingrid June 2015 SoftBank Ups Its Stake In Supercell To 73 As Sole External Shareholder Archived from the original on 22 December 2015 Retrieved 15 September 2017 a b Pietarila Paivikki 9 March 2016 Supercellilta hurjat luvut liikevaihto harppasi 2 1 miljardiin Kauppalehti in Finnish Archived from the original on 14 May 2016 Retrieved 9 March 2016 Pietarila Paivikki 24 March 2015 Supercell meni kirkkaasti yli miljardirajan Kauppalehti in Finnish Archived from the original on 2 April 2015 Retrieved 24 March 2015 Supercell Oy Taloustiedot Fonecta Finder in Finnish Archived from the original on 9 March 2016 Retrieved 9 March 2016 a b Osawa Juro Needleman Sarah E 21 June 2016 Tencent Seals Deal to Buy Clash of Clans Developer Supercell for 8 6 Billion Wall Street Journal ISSN 0099 9660 Archived from the original on 21 June 2016 Retrieved 1 August 2016 a b Tencent 21 October 2019 Acquisition of Additional Equity Voting Interest in the Consortium Holding a Majority Interest in Supercell Oy PDF Hong Kong Stock Exchange Archived PDF from the original on 23 October 2019 Retrieved 23 October 2019 Taylor Haydn 23 October 2019 Tencent takes majority control over Supercell GamesIndustry biz Archived from the original on 23 October 2019 Retrieved 23 October 2019 Space Ape Games spaceapegames com Retrieved 23 October 2021 Supercell ID Is Expanding to New Games Supercell Supercell Retrieved 23 October 2021 Vilpponen Antti 16 February 2011 Supercell Combines The Very Best In Finnish Gaming ArcticStartup Archived from the original on 27 January 2021 Retrieved 23 March 2021 Zombies Online Gunshine net Shutdown notice Gunshine net Archived from the original on 18 June 2019 Retrieved 8 April 2015 Seufert Eric Benjamin 6 January 2014 What is Supercell s strategy with Boom Beach Mobile Dev Memo Archived from the original on 9 June 2019 Retrieved 8 April 2015 Lappalainen Elina 29 November 2012 Epaonnistumistakin voi juhlia Hittipeliyhtio Supercell hautasi floppinsa samppanjalla Talouselama in Finnish Talentum Archived from the original on 13 April 2015 Retrieved 8 April 2015 A first look at Supercell s tablet only combat title Battle Buddies 7 March 2012 Boom Beach is one of the most popular game on Google Play Store 18 March 2015 Archived from the original on 14 May 2015 Retrieved 9 May 2015 Supercell Cancels Spooky Pop 9 February 2015 Archived from the original on 11 June 2019 Retrieved 14 February 2015 Spooky Pop Supercell s match three puzzler has been cancelled 10 February 2015 Archived from the original on 14 February 2015 Retrieved 14 February 2015 Clash of Clans Clash of Clans Archived from the original on 30 September 2017 Retrieved 12 August 2015 Clash of Clans Maker Supercell soft Launches Smash Land in Canada 4 May 2015 Archived from the original on 9 June 2019 Retrieved 14 July 2015 a b Smash Land Announcement Archived from the original on 1 July 2015 Retrieved 1 July 2015 Clash Royale Soft Launch Announcement Archived 14 August 2016 at the Wayback Machine 4 January 2016 Callaham John 14 June 2017 Clash of Clans developer Supercell reveals new game Brawl Stars Android Authority Archived from the original on 29 April 2021 Retrieved 3 April 2021 Sholtz Matthew 26 June 2018 Brawl Stars is finally coming to Android with limited access starting today Android Police Archived from the original on 20 April 2021 Retrieved 3 April 2021 Supercell teases new mobile game Rush Wars 24 August 2019 Archived from the original on 25 August 2019 Retrieved 25 August 2019 Rush Wars Closing Supercell Archived from the original on 5 November 2019 Retrieved 5 November 2019 Welcome to the Neighborhood Supercell Supercell Archived from the original on 7 April 2020 Retrieved 9 June 2020 Hay Day Pop HayDayPop 30 November 2020 Unfortunately we have made the hard decision to end the development of Hay Day Pop Thank you for being an amazing community we could not be more grateful You can find more information here supr cl TheFinalGoodbye Tweet Retrieved 23 January 2021 via Twitter a b c Announcing Three Unique New Clash Games in Development Supercell Supercell Archived from the original on 2 April 2021 Retrieved 2 April 2021 Supercell s Clash Quest has been released in selected countries Mobile Gaming Hub 6 April 2021 Archived from the original on 6 April 2021 Retrieved 6 April 2021 Ahmed Wasif 6 May 2021 New Supercell game Clash Quest is now available in the Philippines Dot Esports Archived from the original on 11 May 2021 Retrieved 11 May 2021 Clash Quest ClashQuest 17 August 2022 Hello Captains We ve made the difficult decision to discontinue development of Clash Quest Thank you for supporting our game sharing your feedback and for being an amazing community for the past year You can find more information here https supr cl 3pqzJx2 Tweet Retrieved 17 August 2022 via Twitter Khayyat Mehrdad 17 August 2022 Supercell Discontinues The Development Of Clash Quest Before A Full Launch DualShockers Retrieved 18 August 2022 Clash Quest Ending Development Supercell Supercell Retrieved 20 November 2022 Clash Mini Reaches Beta amp More Clash News Supercell Supercell Retrieved 11 November 2021 Takahashi Dean 23 August 2021 Supercell launches beta for Everdale and unveils 3 new Clash of Clans games VentureBeat Retrieved 23 August 2021 Everdale Ending Development Supercell Supercell Retrieved 20 November 2022 Boom Beach Frontlines data di lancio pre registrazione e informazioni in Italian 2 August 2022 Retrieved 30 November 2022 Botadkar Tanish 30 November 2022 Boom Beach Frontlines is ending development with servers shutting down in January 2023 Retrieved 30 November 2022 Supercell reveals crossover game Squad Busters with characters from various IPs 1 February 2023 Retrieved 6 February 2023 Supercell s Floodrush begins limited open beta test for Android in select regions 29 May 2023 Retrieved 31 May 2023 https supercell com en news floodrush ending development Dredge Stuart 9 February 2015 Clash of Clans mobile game was most popular Super Bowl ad in 2015 The Guardian Archived from the original on 18 January 2017 Retrieved 16 December 2016 Clash of Clans Revenge Official Super Bowl TV Commercial on YouTube Clash of Clans Is One Huge Hit 10 February 2015 Archived from the original on 14 February 2015 Retrieved 14 February 2015 Juvonen Anna 31 December 2015 Suomalaisyrityksen mainos vuoden katsotuin YouTubessa Kauppalehti in Finnish Archived from the original on 3 January 2016 Retrieved 17 January 2016 Forget Liam Neeson and Kate Upton even the worst Super Bowl game ad worked 12 February 2015 Archived from the original on 11 June 2017 Retrieved 15 September 2017 Laakso Leena 10 December 2012 Supercell voitti startup kilpailun Archived 23 December 2015 at the Wayback Machine Kauppalehti in Finnish Retrieved on 26 March 2016 Rautio Maria 2 November 2012 Vuoden suomalainen pelinkehittaja valittiin lahjoitti koko summan Movemberille Archived 23 December 2015 at the Wayback Machine YleX in Finnish Retrieved on 24 March 2015 10 October 2013 Supercell voitti Vexvelle kunniaa Talotekniikka in Finnish Retrieved on 24 March 2015 Mantyla Juha Matti 12 September 2014 Suomen hyvamaineisimmat Supercell Kone ja kolmatta et muuten arvaa Archived 22 December 2015 at the Wayback Machine Talouselama in Finnish Retrieved on 16 March 2015 References editLappalainen Elina 2015 Pelien valtakunta miten suomalaiset peliyhtiot valloittivat maailman Game empire how the Finnish gaming companies conquered the world Google Translate in Finnish Atena OCLC 918792916 External links edit nbsp Media related to Supercell video game company at Wikimedia Commons Official website nbsp Retrieved from https en wikipedia org w index php title Supercell video game company amp oldid 1187743667, wikipedia, wiki, book, books, library,

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