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I, Robot (video game)

I, Robot is an arcade shooter game developed and released in 1984 by Atari, Inc.[2][3] Designed by Dave Theurer, only a total of 750–1000 arcade cabinets were produced.[3][4] The arcade machine comes with two games. The first is I, Robot, a multi-directional shooter that has the player assume the role of "Unhappy Interface Robot #1984", a servant bot that rebels against Big Brother. The object of the game involves the servant bot going through 126 levels, turning red squares to blue to destroy Big Brother's shield and eye. The player can switch to the second game, Doodle City, a drawing tool that lasts for three minutes.

I, Robot
Developer(s)Atari, Inc.
Publisher(s)Atari, Inc.
Designer(s)Dave Theurer
Programmer(s)Dave Theurer
Rusty Dawe
Platform(s)Arcade
Release
Genre(s)Multi-directional shooter
Mode(s)Up to 2 players, alternating turns
Arcade systemCustom

I, Robot was the first commercially produced arcade video game rendered entirely with real-time, flat-shaded, 3D polygon graphics. Previous real-time 3D graphics were vector lines instead of rasterized polygons, one example being Atari's Tempest (1981) a "tube shooter" which Dave Theurer had also designed and programmed.[5] While Funai's laserdisc game Interstellar (1983) had previously used pre-rendered 3D computer graphics[6] and Simutrek's Cube Quest (1983) had used real-time 3D graphics combined with laserdisc full-motion video backgrounds,[7] I, Robot was the first arcade game to be rendered entirely with 3D polygon graphics at runtime.[8] It was also the first video game to feature camera-control options. The game's name was originally "Ice Castles", but was changed to "I, Robot".[9]

Upon release of the game, I, Robot received poor reception and was a financial flop.[10] Approximately 750–1000 units of the game were created, with few having been confirmed to exist today.[3][4][11] However, the remaining arcade cabinets have become rare collectibles and the game has received later praise for its innovative 3D graphics.[12][13] Author David Ellis listed it as one of the "notable classics" of its time.[14]

I, Robot and Return of the Jedi were the last two arcade games released from Atari, Inc. Shortly afterward, the company was split up, with the home console and personal computer divisions sold to Jack Tramiel and renamed Atari Corporation. The arcade coin-op division was retained by Warner Communications and renamed Atari Games. Marble Madness was the first arcade coin-op game released under the new Atari Games banner.

Gameplay Edit

 
Gameplay of "Unhappy Interface Robot #1984" walking on squares to change them from red to blue to destroy Big Brother's shield and its eye

In I, Robot, the player controls "Unhappy Interface Robot #1984", a servant robot that has become self-aware and decides to rebel against Big Brother.[5] To advance from level to level, the robot must destroy the giant blinking eye of Big Brother, first by wearing down its shield and then attacking the eye directly. The robot fires energy at the shield by moving over red blocks in the level, converting them to blue.

Although the robot can jump, the robot will be destroyed if jumping while the eye is open.[5] Various extra hazards, such as birds, bombs and flying sharks, can also destroy the robot during each level. At the end of some levels, rather than destroying the eye immediately, the robot must navigate a maze and collect gems before it encounters the eye at close range. Once a level is completed, the robot flies through outer space and must shoot or avoid "tetras", meteors, and various obstacles (including a floating head that fires nails) to reach the next level.

The player can adjust the camera angle during gameplay, moving closer to the robot or flying up for an overhead view of the level. The closer the camera is to the robot, the greater the score multiplier, but the more difficult it is to see the whole level and Big Brother. In later levels, enemies known as "viewer killers" begin attacking the camera directly, forcing the player to either change the viewing angle or move the robot so that the camera will follow it. Failing to avoid a viewer killer costs the player a life.

There are 26 unique level designs; after completing all of them, the levels repeat at a higher difficulty and with a different color palette, as in Atari's earlier game Tempest. After completing a total of 126 levels, the player is thrown back to a random earlier level.[15] The game ends when the player runs out of lives.

Doodle City Edit

Doodle City, referred to in the game as an ungame, is a simple drawing tool which presents the player with a selection of objects from the "game" mode. It was in some ways, an experiment in 3D art. The player can move and rotate each shape and can cause trails to be left on the screen as they are moved. The player can remain in this mode for up to three minutes per credit, and can switch back to the main game at any time. One life is subtracted from the player's life pool for each minute spent in Doodle City.[5][16]

Development Edit

The game features amplified stereo and pixel graphics on a 19-inch color CRT monitor. It uses a Motorola 6809 central processing unit and four Atari POKEY audio chips.[17] I, Robot was originally called "Ice Castles".[17]

Dave Sherman developed the custom bit-slice ('pepperoni') 3D co-processor that allowed for a throughput of approximately 2,000 polygons per second. It includes four AMD 2901 4-bit slice programmable ALU chips.[18]

I, Robot's cabinet was identical to the Firefox laserdisc game upright cabinet.[17] The cabinet was furnished with an Atari patented Hall-effect joystick, two fire buttons and two buttons to control the players viewing angle.[17]

The gameplay borrowed features from earlier arcade games such as Galaga (1981) and Pac-Man (1980).[8] The game's release was delayed due to technical issues and difficulties, so it was returned to the lab for further testing and research, and was not fully released until June 1984.[19]

Reception Edit

I, Robot received a poor reception on release. Approximately 750–1000 units of the game were created. Few have been confirmed to exist today.[11] The arcade cabinets have since become rare collectibles with Dave Theurer's involvement being a selling point among collectors.[20][21]

The arcade game received mixed reviews upon release. Play Meter published two reviews in its December 1984 issue. Gene Lewin rated the dedicated arcade cabinet 2 out of 10, but raised it to 7 if released as a conversion kit. The review praised the "unusual" colorful graphics and originality, but said "it lacks the excitement necessary to make it a top earning game" and that an "average player will not be very interested in I, Robot." Roger C. Sharpe rated it three hashes, with praise for the "new 3-D raster video animation system" and execution, stating it "won't be a sure-fire sensation, but it does exhibit "sleeper" qualities."[22] Clare Edgeley of Computer and Video Games magazine reviewed the game in March 1985, stating that the "graphics are perhaps the most unusual of any arcade game around" but is nevertheless "a cubist's delight." She also said the ability to change angles is a "nice" touch.[1] In 1991, Mean Machines placed it on its wishlist for arcade games to appear on consoles, believing the Super Famicom would do that game justice.[23] In 2001, author John Sellers described I, Robot as a "near miss" because of its strong release that didn't gain enough popularity. He further praised the game, calling it enjoyable and influential.[24]

Author David Ellis in 2004 listed it as one of the "notable classics" of its time, calling it "quirky".[25] In 2008, Guinness World Records Gamer's Edition listed it as the number ninety arcade game in technical, creative and cultural impact, citing its innovative 3D graphics.[26] Gamasutra placed I, Robot on its "20 Atari Games" list, saying that "This is the kind of brilliance Atari could field in its halcyon days".[27] The game has been cited as the first arcade game to use 3D filled-polygon graphics, and holds a Guinness World Record for the milestone.[24][28][29] IGN.com's Levi Buchanan and Craig Harris included I Robot to their "Dream Arcades" articles.[30][31]

A rumor persisted that Atari shipped 500 unsold units to Japan with instructions to dump the units into the ocean at the halfway point.[29] Atari employee Rusty Dawe dispelled this rumor as a "total myth" in a 2009 interview, adding "I would have LIKED to dump [the] I, Robot controls into the ocean [as they were a] total nightmare. But that didn't happen either."[32]

See also Edit

References Edit

  1. ^ a b Edgeley, Clare (16 March 1985). "Arcade Action". Computer and Video Games. No. 42 (April 1985). pp. 92–93.
  2. ^ a b c d (PDF). Atari Games. 4 January 2010. Archived from the original (PDF) on 25 September 2021. Retrieved 18 March 2012.
  3. ^ a b (PDF). Atari. 1999. Archived from the original (PDF) on 10 May 2013. Retrieved 19 March 2012.
  4. ^ a b c d Buchanan, Levi (2008-08-28). "The Revolution of I, Robot". IGN.com. from the original on February 17, 2012. Retrieved 2009-08-21.
  5. ^ "立体CGを駆使したVDゲーム 〜 未来の宇宙戦争 〜 フナイから 『インターステラー』" [VD Game That Makes Full Use of 3D CG – Future Space War: "Interstellar" from Funai] (PDF). Game Machine (in Japanese). No. 226. Amusement Press, Inc. 15 December 1983. p. 24.
  6. ^ "Video Game Flyers: Cube Quest, Simutrek". The Arcade Flyer Archive. Retrieved 22 May 2021.
  7. ^ a b Herman, Leonard (1997). "1984". Phoenix: The Fall & Rise of Videogames. Rolenta Press. p. 111. ISBN 978-0-9643848-2-8. I, Robot was the first game that featured state-of-the-art 3D polygon graphics, a technique that was nearly ten years ahead of its time. This bizarre game which borrowed features from earlier arcade games like Galaga and Pac-Man even had an option where players could doodle their own abstract polygon generated art.
  8. ^ Jon., Peddie (2013). The History of Visual Magic in Computers : How Beautiful Images are Made in CAD, 3D, VR and AR. Springer. p. 96. ISBN 978-1-4471-4932-3. OCLC 854975916.
  9. ^ (October 6, 2010). I, Robot database, Coin-op Games and Machines: Arcade History.
  10. ^ a b . Archived from the original on 2008-02-11.
  11. ^ Buchanan, Levi (August 28, 2008). The Revolution of I, Robot, IGN, from the original on February 17, 2012 on the Wayback Machine.
  12. ^ Boris, Dan. Dan B's I, Robot Tech Page. Retrieved August 17, 2011.
  13. ^ I, Robot August 12, 2010, at the Wayback Machine
  14. ^ "I, Robot, Arcade Video game by Atari, Inc". www.arcade-history.com. Retrieved 2020-07-01.
  15. ^ "I, Robot (Game)". Giant Bomb. Retrieved 2021-06-28.
  16. ^ a b c d "I, Robot – Videogame by Atari". Killer List of Videogames. Retrieved 2009-08-19.
  17. ^ Dan Boris. "I-Robot Tech Page".
  18. ^ "CUBE QUEST (Simutrek 1984)". www.erasurewars.net. Retrieved 2020-07-01.
  19. ^ Ellis, David (2004). "Arcade Classics". Official Price Guide to Classic Video Games. Random House. p. 383. ISBN 0-375-72038-3.
  20. ^ Ellis, David (2004). "Arcade Classics". Official Price Guide to Classic Video Games. Random House. p. 354. ISBN 0-375-72038-3.
  21. ^ Lewin, Gene; Sharpe, Roger C. (December 1, 1984). "Gene's Gudgements / Critic's Corner". Play Meter. Vol. 10, no. 22. pp. 81–7.
  22. ^ "Yob's Gossip". Mean Machines. No. 7. April 1991. p. 97.
  23. ^ a b Sellers, John (August 2001). "Honorable Mentions". Arcade Fever: The Fan's Guide to The Golden Age of Video Games. Running Press. p. 47. ISBN 0-7624-0937-1.
  24. ^ Ellis, David (2004). "A Brief History of Video Games". Official Price Guide to Classic Video Games. Random House. p. 11. ISBN 0-375-72038-3.
  25. ^ Craig Glenday, ed. (2008-03-11). "Top 100 Arcade Games: Top 100–51". Guinness World Records Gamer's Edition 2008. Guinness World Records. Guinness. pp. 230. ISBN 978-1-904994-21-3.
  26. ^ Harris, John. "Game Design Essentials: 20 Atari Games". Gamasutra. Retrieved 29 August 2009.
  27. ^ Kent, Steven (2001). "The Next Generation (Part 2)". Ultimate History of Video Games. Three Rivers Press. p. 501. ISBN 0-7615-3643-4.
  28. ^ a b Craig Glenday, ed. (2009-02-03). "Record-Breaking Games: Genre-Busters". Guinness World Records Gamer's Edition 2009. Guinness World Records. Time Inc. Home Entertainment. p. 130. ISBN 978-1-904994-45-9.
  29. ^ Buchanan, Levi (September 15, 2008). . IGN. Archived from the original on February 17, 2012. Retrieved September 4, 2009.
  30. ^ Harris, Craig (September 24, 2008). . IGN. Archived from the original on February 17, 2012. Retrieved September 4, 2009.
  31. ^ "Interview with Rusty Dawe".

External links Edit

robot, video, game, robot, arcade, shooter, game, developed, released, 1984, atari, designed, dave, theurer, only, total, 1000, arcade, cabinets, were, produced, arcade, machine, comes, with, games, first, robot, multi, directional, shooter, that, player, assu. I Robot is an arcade shooter game developed and released in 1984 by Atari Inc 2 3 Designed by Dave Theurer only a total of 750 1000 arcade cabinets were produced 3 4 The arcade machine comes with two games The first is I Robot a multi directional shooter that has the player assume the role of Unhappy Interface Robot 1984 a servant bot that rebels against Big Brother The object of the game involves the servant bot going through 126 levels turning red squares to blue to destroy Big Brother s shield and eye The player can switch to the second game Doodle City a drawing tool that lasts for three minutes I RobotDeveloper s Atari Inc Publisher s Atari Inc Designer s Dave TheurerProgrammer s Dave TheurerRusty DawePlatform s ArcadeReleaseNA June 28 1984 2 3 UK March 1985 1 Genre s Multi directional shooterMode s Up to 2 players alternating turnsArcade systemCustomI Robot was the first commercially produced arcade video game rendered entirely with real time flat shaded 3D polygon graphics Previous real time 3D graphics were vector lines instead of rasterized polygons one example being Atari s Tempest 1981 a tube shooter which Dave Theurer had also designed and programmed 5 While Funai s laserdisc game Interstellar 1983 had previously used pre rendered 3D computer graphics 6 and Simutrek s Cube Quest 1983 had used real time 3D graphics combined with laserdisc full motion video backgrounds 7 I Robot was the first arcade game to be rendered entirely with 3D polygon graphics at runtime 8 It was also the first video game to feature camera control options The game s name was originally Ice Castles but was changed to I Robot 9 Upon release of the game I Robot received poor reception and was a financial flop 10 Approximately 750 1000 units of the game were created with few having been confirmed to exist today 3 4 11 However the remaining arcade cabinets have become rare collectibles and the game has received later praise for its innovative 3D graphics 12 13 Author David Ellis listed it as one of the notable classics of its time 14 I Robot and Return of the Jedi were the last two arcade games released from Atari Inc Shortly afterward the company was split up with the home console and personal computer divisions sold to Jack Tramiel and renamed Atari Corporation The arcade coin op division was retained by Warner Communications and renamed Atari Games Marble Madness was the first arcade coin op game released under the new Atari Games banner Contents 1 Gameplay 1 1 Doodle City 2 Development 3 Reception 4 See also 5 References 6 External linksGameplay Edit nbsp Gameplay of Unhappy Interface Robot 1984 walking on squares to change them from red to blue to destroy Big Brother s shield and its eyeIn I Robot the player controls Unhappy Interface Robot 1984 a servant robot that has become self aware and decides to rebel against Big Brother 5 To advance from level to level the robot must destroy the giant blinking eye of Big Brother first by wearing down its shield and then attacking the eye directly The robot fires energy at the shield by moving over red blocks in the level converting them to blue Although the robot can jump the robot will be destroyed if jumping while the eye is open 5 Various extra hazards such as birds bombs and flying sharks can also destroy the robot during each level At the end of some levels rather than destroying the eye immediately the robot must navigate a maze and collect gems before it encounters the eye at close range Once a level is completed the robot flies through outer space and must shoot or avoid tetras meteors and various obstacles including a floating head that fires nails to reach the next level The player can adjust the camera angle during gameplay moving closer to the robot or flying up for an overhead view of the level The closer the camera is to the robot the greater the score multiplier but the more difficult it is to see the whole level and Big Brother In later levels enemies known as viewer killers begin attacking the camera directly forcing the player to either change the viewing angle or move the robot so that the camera will follow it Failing to avoid a viewer killer costs the player a life There are 26 unique level designs after completing all of them the levels repeat at a higher difficulty and with a different color palette as in Atari s earlier game Tempest After completing a total of 126 levels the player is thrown back to a random earlier level 15 The game ends when the player runs out of lives Doodle City Edit Doodle City referred to in the game as an ungame is a simple drawing tool which presents the player with a selection of objects from the game mode It was in some ways an experiment in 3D art The player can move and rotate each shape and can cause trails to be left on the screen as they are moved The player can remain in this mode for up to three minutes per credit and can switch back to the main game at any time One life is subtracted from the player s life pool for each minute spent in Doodle City 5 16 Development EditThe game features amplified stereo and pixel graphics on a 19 inch color CRT monitor It uses a Motorola 6809 central processing unit and four Atari POKEY audio chips 17 I Robot was originally called Ice Castles 17 Dave Sherman developed the custom bit slice pepperoni 3D co processor that allowed for a throughput of approximately 2 000 polygons per second It includes four AMD 2901 4 bit slice programmable ALU chips 18 I Robot s cabinet was identical to the Firefox laserdisc game upright cabinet 17 The cabinet was furnished with an Atari patented Hall effect joystick two fire buttons and two buttons to control the players viewing angle 17 The gameplay borrowed features from earlier arcade games such as Galaga 1981 and Pac Man 1980 8 The game s release was delayed due to technical issues and difficulties so it was returned to the lab for further testing and research and was not fully released until June 1984 19 Reception EditI Robot received a poor reception on release Approximately 750 1000 units of the game were created Few have been confirmed to exist today 11 The arcade cabinets have since become rare collectibles with Dave Theurer s involvement being a selling point among collectors 20 21 The arcade game received mixed reviews upon release Play Meter published two reviews in its December 1984 issue Gene Lewin rated the dedicated arcade cabinet 2 out of 10 but raised it to 7 if released as a conversion kit The review praised the unusual colorful graphics and originality but said it lacks the excitement necessary to make it a top earning game and that an average player will not be very interested in I Robot Roger C Sharpe rated it three hashes with praise for the new 3 D raster video animation system and execution stating it won t be a sure fire sensation but it does exhibit sleeper qualities 22 Clare Edgeley of Computer and Video Games magazine reviewed the game in March 1985 stating that the graphics are perhaps the most unusual of any arcade game around but is nevertheless a cubist s delight She also said the ability to change angles is a nice touch 1 In 1991 Mean Machines placed it on its wishlist for arcade games to appear on consoles believing the Super Famicom would do that game justice 23 In 2001 author John Sellers described I Robot as a near miss because of its strong release that didn t gain enough popularity He further praised the game calling it enjoyable and influential 24 Author David Ellis in 2004 listed it as one of the notable classics of its time calling it quirky 25 In 2008 Guinness World Records Gamer s Edition listed it as the number ninety arcade game in technical creative and cultural impact citing its innovative 3D graphics 26 Gamasutra placed I Robot on its 20 Atari Games list saying that This is the kind of brilliance Atari could field in its halcyon days 27 The game has been cited as the first arcade game to use 3D filled polygon graphics and holds a Guinness World Record for the milestone 24 28 29 IGN com s Levi Buchanan and Craig Harris included I Robot to their Dream Arcades articles 30 31 A rumor persisted that Atari shipped 500 unsold units to Japan with instructions to dump the units into the ocean at the halfway point 29 Atari employee Rusty Dawe dispelled this rumor as a total myth in a 2009 interview adding I would have LIKED to dump the I Robot controls into the ocean as they were a total nightmare But that didn t happen either 32 See also EditCTF 2187References Edit a b Edgeley Clare 16 March 1985 Arcade Action Computer and Video Games No 42 April 1985 pp 92 93 a b I Robot Registration Number TX0001530213 United States Copyright Office Retrieved 12 May 2021 a b c d Atari Production Numbers Memo PDF Atari Games 4 January 2010 Archived from the original PDF on 25 September 2021 Retrieved 18 March 2012 a b Production Numbers PDF Atari 1999 Archived from the original PDF on 10 May 2013 Retrieved 19 March 2012 a b c d Buchanan Levi 2008 08 28 The Revolution of I Robot IGN com Archived from the original on February 17 2012 Retrieved 2009 08 21 立体CGを駆使したVDゲーム 未来の宇宙戦争 フナイから インターステラー VD Game That Makes Full Use of 3D CG Future Space War Interstellar from Funai PDF Game Machine in Japanese No 226 Amusement Press Inc 15 December 1983 p 24 Video Game Flyers Cube Quest Simutrek The Arcade Flyer Archive Retrieved 22 May 2021 a b Herman Leonard 1997 1984 Phoenix The Fall amp Rise of Videogames Rolenta Press p 111 ISBN 978 0 9643848 2 8 I Robot was the first game that featured state of the art 3D polygon graphics a technique that was nearly ten years ahead of its time This bizarre game which borrowed features from earlier arcade games like Galaga and Pac Man even had an option where players could doodle their own abstract polygon generated art Jon Peddie 2013 The History of Visual Magic in Computers How Beautiful Images are Made in CAD 3D VR and AR Springer p 96 ISBN 978 1 4471 4932 3 OCLC 854975916 October 6 2010 I Robot database Coin op Games and Machines Arcade History a b I Robot Official Registry Archived from the original on 2008 02 11 Buchanan Levi August 28 2008 The Revolution of I Robot IGN Archived from the original on February 17 2012 on the Wayback Machine Boris Dan Dan B s I Robot Tech Page Retrieved August 17 2011 I Robot Archived August 12 2010 at the Wayback Machine I Robot Arcade Video game by Atari Inc www arcade history com Retrieved 2020 07 01 I Robot Game Giant Bomb Retrieved 2021 06 28 a b c d I Robot Videogame by Atari Killer List of Videogames Retrieved 2009 08 19 Dan Boris I Robot Tech Page CUBE QUEST Simutrek 1984 www erasurewars net Retrieved 2020 07 01 Ellis David 2004 Arcade Classics Official Price Guide to Classic Video Games Random House p 383 ISBN 0 375 72038 3 Ellis David 2004 Arcade Classics Official Price Guide to Classic Video Games Random House p 354 ISBN 0 375 72038 3 Lewin Gene Sharpe Roger C December 1 1984 Gene s Gudgements Critic s Corner Play Meter Vol 10 no 22 pp 81 7 Yob s Gossip Mean Machines No 7 April 1991 p 97 a b Sellers John August 2001 Honorable Mentions Arcade Fever The Fan s Guide to The Golden Age of Video Games Running Press p 47 ISBN 0 7624 0937 1 Ellis David 2004 A Brief History of Video Games Official Price Guide to Classic Video Games Random House p 11 ISBN 0 375 72038 3 Craig Glenday ed 2008 03 11 Top 100 Arcade Games Top 100 51 Guinness World Records Gamer s Edition 2008 Guinness World Records Guinness pp 230 ISBN 978 1 904994 21 3 Harris John Game Design Essentials 20 Atari Games Gamasutra Retrieved 29 August 2009 Kent Steven 2001 The Next Generation Part 2 Ultimate History of Video Games Three Rivers Press p 501 ISBN 0 7615 3643 4 a b Craig Glenday ed 2009 02 03 Record Breaking Games Genre Busters Guinness World Records Gamer s Edition 2009 Guinness World Records Time Inc Home Entertainment p 130 ISBN 978 1 904994 45 9 Buchanan Levi September 15 2008 IGN Dream Arcades IGN Archived from the original on February 17 2012 Retrieved September 4 2009 Harris Craig September 24 2008 IGN Dream Arcades Vol 2 IGN Archived from the original on February 17 2012 Retrieved September 4 2009 Interview with Rusty Dawe External links EditI Robot at the Killer List of Videogames I Robot at the Arcade History database The GameRoom Blog Rare Game Room Gems I Robot by Atari Archived 2012 05 12 at the Wayback Machine Retrieved from https en wikipedia org w index php title I Robot video game amp oldid 1169331555, wikipedia, wiki, book, books, library,

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