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Human Media Lab

The Human Media Lab (HML) is a research laboratory in Human-Computer Interaction at Queen's University's School of Computing in Kingston, Ontario. Its goals are to advance user interface design by creating and empirically evaluating disruptive new user interface technologies, and educate graduate students in this process. The Human Media Lab was founded in 2000 by Prof. Roel Vertegaal and employs an average of 12 graduate students.

Human Media Lab
Established2000
Field of research
Human-computer interaction
Flexible displays
LocationKingston, Ontario, Canada
Affiliations Queen's University

The laboratory is known for its pioneering work on flexible display interaction and paper computers, with systems such as PaperWindows (2004),[1] PaperPhone (2010)[2] and PaperTab (2012).[3] HML is also known for its invention of ubiquitous eye input, such as Samsung's Smart Pause and Smart Scroll[4] technologies.

Research edit

In 2003, researchers at the Human Media Lab helped shape the paradigm Attentive User Interfaces,[5] demonstrating how groups of computers could use human social cues for considerate notification.[6] Amongst HML's early inventions was the eye contact sensor, first demonstrated to the public on ABC Good Morning America.[7] Attentive User Interfaces developed at the time included an early iPhone prototype that used eye tracking electronic glasses to determine whether users were in a conversation,[7] an attentive television that play/paused contents upon looking away, mobile Smart Pause and Smart Scroll (adopted in Samsung's Galaxy S4)[4] as well as a technique for calibration-free eye tracking by placing invisible infrared markers in the scene.

Current research at the Human Media Lab focuses on the development of Organic User Interfaces: user interfaces with a non-flat display. In 2004, researchers at the HML built the first bendable paper computer, PaperWindows,[1] which premiered at CHI 2005. It featured multiple flexible, hires, colour, wireless, thin-film multitouch displays through real-time depth-cam 3D Spatial Augmented Reality. In May 2007 HML coined the term Organic User Interfaces.[8] Early Organic User Interfaces developed at HML included the first multitouch spherical display,[9] and Dynacan, an interactive pop can: early examples of everyday computational things with interactive digital skins.[10][11]

In 2010, the Human Media Lab, with Arizona State University, developed the world's first functional flexible smartphone, PaperPhone. It pioneered bend interactions and was first shown to the public at ACM CHI 2011 in Vancouver.[2]

 
Main laboratory space featuring a large wall-sized display with remote gestural interaction

In 2012, the Human Media Lab introduced the world's first pseudo-holographic, live size 3D video conferencing system,[12] TeleHuman.[13]

In 2013, HML researchers unveiled PaperTab,[3] the world's first flexible tablet PC, at CES 2013 in Las Vegas, in collaboration with Plastic Logic and Intel.

Location and Facilities edit

The Human Media Lab is located in Jackson Hall on Queen's University campus in Kingston, Ontario. The facilities were designed by Karim Rashid.[citation needed]

External links edit

  • Human Media Lab website

References edit

  1. ^ a b Holman, D., Vertegaal, R. and Troje, N. (2005). PaperWindows: Interaction Techniques for Digital Paper. In Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems. ACM Press, 591-599.
  2. ^ a b Lahey, B., Girouard, A., Burleson, W. and R. Vertegaal. (2011). PaperPhone: Understanding the Use of Bend Gestures in Mobile Devices with Flexible Electronic Paper Displays. In Proceedings of ACM CHI’11 Conference on Human Factors in Computing Systems, ACM Press, 1303-1312.
  3. ^ a b Warner, B. (2013). PaperTab a Fold-Up, Roll-Up Tablet Computer. Bloomberg Businessweek, May 2013.
  4. ^ a b Dickie, C., Vertegaal, R., Sohn C., and Cheng, D. (2005). eyeLook: using attention to facilitate mobile media consumption. In Proceedings of the 18th annual ACM symposium on User interface software and technology (UIST '05). ACM Press, 103-106.
  5. ^ Vertegaal, R. (2003). Attentive User Interfaces. Editorial, In Special Issue on Attentive User Interfaces, Communications of ACM 46(3), ACM Press, 30-33.
  6. ^ Gibbs, W. (2005) Considerate Computing. Scientific American 292, 54 - 61
  7. ^ a b Vertegaal, R., Dickie, C., Sohn, C. and Flickner, M. (2002). Designing attentive cell phone using wearable eyecontact sensors. In CHI '02 Extended Abstracts on Human Factors in Computing Systems. ACM Press, pp. 646-647.
  8. ^ Vertegaal R., and Poupyrev, I. (2008). Introduction to Organic User Interfaces. In Special Issue on Organic User Interfaces, Communications of the ACM 51(6), 5-6.
  9. ^ Holman, D. and Vertegaal, R. (2008). Organic User Interfaces: Designing Computers in Any Way, Shape, or Form. In Special Issue on Organic User Interfaces, Communications of the ACM 51(6), 48-55.
  10. ^ Akaoka, E., Ginn, T. and R. Vertegaal. (2010). DisplayObjects: Prototyping Functional Physical Interfaces on 3D Styrofoam, Paper or Cardboard Models. In Proceedings of TEI’10 Conference on Tangible, Embedded and Embodied Interaction. ACM Press, 49-56.
  11. ^ Vertegaal, R. (2011). The (Re)Usability of Everyday Computational Things. In ACM Interactions Magazine, ACM Press, Jan/Feb 2011, 39-41
  12. ^ Kingsley, J. with will.i.am. (2013). Use Your Illusion. Wired UK, August 2013, 140-141.
  13. ^ Kim, K., Bolton, J., Girouard, A., Cooperstock, J. and Vertegaal, R. (2012). TeleHuman: Effects of 3D Perspective on Gaze and Pose Estimation with a Life-size Cylindrical Telepresence Pod. In Proceedings of CHI’12 Conference on Human Factors in Computing Systems, ACM Press, 2531-2540.

human, media, research, laboratory, human, computer, interaction, queen, university, school, computing, kingston, ontario, goals, advance, user, interface, design, creating, empirically, evaluating, disruptive, user, interface, technologies, educate, graduate,. The Human Media Lab HML is a research laboratory in Human Computer Interaction at Queen s University s School of Computing in Kingston Ontario Its goals are to advance user interface design by creating and empirically evaluating disruptive new user interface technologies and educate graduate students in this process The Human Media Lab was founded in 2000 by Prof Roel Vertegaal and employs an average of 12 graduate students Human Media LabEstablished2000Field of researchHuman computer interaction Flexible displaysLocationKingston Ontario CanadaAffiliationsQueen s University The laboratory is known for its pioneering work on flexible display interaction and paper computers with systems such as PaperWindows 2004 1 PaperPhone 2010 2 and PaperTab 2012 3 HML is also known for its invention of ubiquitous eye input such as Samsung s Smart Pause and Smart Scroll 4 technologies Contents 1 Research 2 Location and Facilities 3 External links 4 ReferencesResearch editIn 2003 researchers at the Human Media Lab helped shape the paradigm Attentive User Interfaces 5 demonstrating how groups of computers could use human social cues for considerate notification 6 Amongst HML s early inventions was the eye contact sensor first demonstrated to the public on ABC Good Morning America 7 Attentive User Interfaces developed at the time included an early iPhone prototype that used eye tracking electronic glasses to determine whether users were in a conversation 7 an attentive television that play paused contents upon looking away mobile Smart Pause and Smart Scroll adopted in Samsung s Galaxy S4 4 as well as a technique for calibration free eye tracking by placing invisible infrared markers in the scene Current research at the Human Media Lab focuses on the development of Organic User Interfaces user interfaces with a non flat display In 2004 researchers at the HML built the first bendable paper computer PaperWindows 1 which premiered at CHI 2005 It featured multiple flexible hires colour wireless thin film multitouch displays through real time depth cam 3D Spatial Augmented Reality In May 2007 HML coined the term Organic User Interfaces 8 Early Organic User Interfaces developed at HML included the first multitouch spherical display 9 and Dynacan an interactive pop can early examples of everyday computational things with interactive digital skins 10 11 In 2010 the Human Media Lab with Arizona State University developed the world s first functional flexible smartphone PaperPhone It pioneered bend interactions and was first shown to the public at ACM CHI 2011 in Vancouver 2 nbsp Main laboratory space featuring a large wall sized display with remote gestural interactionIn 2012 the Human Media Lab introduced the world s first pseudo holographic live size 3D video conferencing system 12 TeleHuman 13 In 2013 HML researchers unveiled PaperTab 3 the world s first flexible tablet PC at CES 2013 in Las Vegas in collaboration with Plastic Logic and Intel Location and Facilities editThe Human Media Lab is located in Jackson Hall on Queen s University campus in Kingston Ontario The facilities were designed by Karim Rashid citation needed External links editHuman Media Lab websiteReferences edit a b Holman D Vertegaal R and Troje N 2005 PaperWindows Interaction Techniques for Digital Paper In Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems ACM Press 591 599 a b Lahey B Girouard A Burleson W and R Vertegaal 2011 PaperPhone Understanding the Use of Bend Gestures in Mobile Devices with Flexible Electronic Paper Displays In Proceedings of ACM CHI 11 Conference on Human Factors in Computing Systems ACM Press 1303 1312 a b Warner B 2013 PaperTab a Fold Up Roll Up Tablet Computer Bloomberg Businessweek May 2013 a b Dickie C Vertegaal R Sohn C and Cheng D 2005 eyeLook using attention to facilitate mobile media consumption In Proceedings of the 18th annual ACM symposium on User interface software and technology UIST 05 ACM Press 103 106 Vertegaal R 2003 Attentive User Interfaces Editorial In Special Issue on Attentive User Interfaces Communications of ACM 46 3 ACM Press 30 33 Gibbs W 2005 Considerate Computing Scientific American 292 54 61 a b Vertegaal R Dickie C Sohn C and Flickner M 2002 Designing attentive cell phone using wearable eyecontact sensors In CHI 02 Extended Abstracts on Human Factors in Computing Systems ACM Press pp 646 647 Vertegaal R and Poupyrev I 2008 Introduction to Organic User Interfaces In Special Issue on Organic User Interfaces Communications of the ACM 51 6 5 6 Holman D and Vertegaal R 2008 Organic User Interfaces Designing Computers in Any Way Shape or Form In Special Issue on Organic User Interfaces Communications of the ACM 51 6 48 55 Akaoka E Ginn T and R Vertegaal 2010 DisplayObjects Prototyping Functional Physical Interfaces on 3D Styrofoam Paper or Cardboard Models In Proceedings of TEI 10 Conference on Tangible Embedded and Embodied Interaction ACM Press 49 56 Vertegaal R 2011 The Re Usability of Everyday Computational Things In ACM Interactions Magazine ACM Press Jan Feb 2011 39 41 Kingsley J with will i am 2013 Use Your Illusion Wired UK August 2013 140 141 Kim K Bolton J Girouard A Cooperstock J and Vertegaal R 2012 TeleHuman Effects of 3D Perspective on Gaze and Pose Estimation with a Life size Cylindrical Telepresence Pod In Proceedings of CHI 12 Conference on Human Factors in Computing Systems ACM Press 2531 2540 Retrieved from https en wikipedia org w index php title Human Media Lab amp oldid 1193072653, wikipedia, wiki, book, books, library,

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