Gamelab was an independent game studio in New York City, New York founded by game designer Eric Zimmerman and Peter Seung-Taek Lee in 2000. It is best known for creating Diner Dash, one of the most downloaded games of all time (over half a billion times across multiple platforms in its first six years),[2] as well as its two spin-off companies, the non-profit Institute of Play and the online game and community site Gamestar Mechanic.
Eric Zimmerman (co-founder, chief executive) Peter Seung-Taek Lee (co-founder, president) Frank Lantz (director of game design) Nicholas Fortugno (director of game design) Katie Salen
Zimmerman and Lee (with audio by Michael Sweet) created a game called BLiX, which was named a Finalist (and eventually won Best Audio) at the 2000 Independent Games Festival[3] at the Game Developers Conference, Zimmerman and Lee then incorporated gameLab and used an advance on BLiX royalties from their exclusivity deal with Shockwave.com to open an office in downtown Manhattan.[4] gameLab released 34 video games on multiple platforms between 2000 and 2009, published by companies like LEGO, HBO, PlayFirst, VH-1, and iWin, plus eight massively multiplayer social games created exclusively for and played at the yearly Game Developers Conference from 2001 to 2008.
In 2004, gameLab released the award-winning Diner Dash, a strategy and time management game published by PlayFirst,[5] then-director of game design Frank Lantz and students in his Big Games class (including gameLab employees Greg Trefry and Mattia Romeo) at New York University's Interactive Telecommunications Program created Pac-Manhattan, a real life version of Pac-Man played in the streets surrounding NYU, which was one of the earliest and most influential pervasive games, covered by the New York Times[6] and receiving worldwide press.[7] In 2005, gameLab employees Trefry, Romeo, Nicholas Fortugno, and Catherine Herdlick plus co-founder Lee co-founded Come Out & Play, an annual festival of new original big games played in the streets of New York City,[8] Lantz left to co-found the game studio area/code, which was acquired by Zynga in 2011 and became Zynga New York, and is now the director of New York University's Game Center.[9]
In 2007, gameLab spun off the non-profit Institute of Play to promote game design and play as educational tools for students. Within six months of its founding, Institute of Play received a grant from the John D. and Catherine T. MacArthur Foundation to develop Quest to Learn, a New York City public school designed around game design principles.[10] In 2009, supported by another grant from the John D. and Catherine T. MacArthur Foundation, gameLab partnered with Katie Salen and released the award-winning game and community site Gamestar Mechanic. gameLab closed in 2009 and sold its assets to Arkadium.[11]
gamelab, this, article, uses, bare, urls, which, uninformative, vulnerable, link, please, consider, converting, them, full, citations, ensure, article, remains, verifiable, maintains, consistent, citation, style, several, templates, tools, available, assist, f. This article uses bare URLs which are uninformative and vulnerable to link rot Please consider converting them to full citations to ensure the article remains verifiable and maintains a consistent citation style Several templates and tools are available to assist in formatting such as reFill documentation and Citation bot documentation August 2022 Learn how and when to remove this template message Gamelab was an independent game studio in New York City New York founded by game designer Eric Zimmerman and Peter Seung Taek Lee in 2000 It is best known for creating Diner Dash one of the most downloaded games of all time over half a billion times across multiple platforms in its first six years 2 as well as its two spin off companies the non profit Institute of Play and the online game and community site Gamestar Mechanic GamelabTypePrivateIndustryVideo gamesFounded2000FounderEric ZimmermanPeter Seung Taek LeeDefunct2009 assets acquired by Arkadium Key peopleEric Zimmerman co founder chief executive Peter Seung Taek Lee co founder president Frank Lantz director of game design Nicholas Fortugno director of game design Katie SalenNumber of employees40 1 Contents 1 History 2 Video games 3 Massively Multiplayer Social Games at GDC 4 ReferencesHistory editZimmerman and Lee with audio by Michael Sweet created a game called BLiX which was named a Finalist and eventually won Best Audio at the 2000 Independent Games Festival 3 at the Game Developers Conference Zimmerman and Lee then incorporated gameLab and used an advance on BLiX royalties from their exclusivity deal with Shockwave com to open an office in downtown Manhattan 4 gameLab released 34 video games on multiple platforms between 2000 and 2009 published by companies like LEGO HBO PlayFirst VH 1 and iWin plus eight massively multiplayer social games created exclusively for and played at the yearly Game Developers Conference from 2001 to 2008 In 2004 gameLab released the award winning Diner Dash a strategy and time management game published by PlayFirst 5 then director of game design Frank Lantz and students in his Big Games class including gameLab employees Greg Trefry and Mattia Romeo at New York University s Interactive Telecommunications Program created Pac Manhattan a real life version of Pac Man played in the streets surrounding NYU which was one of the earliest and most influential pervasive games covered by the New York Times 6 and receiving worldwide press 7 In 2005 gameLab employees Trefry Romeo Nicholas Fortugno and Catherine Herdlick plus co founder Lee co founded Come Out amp Play an annual festival of new original big games played in the streets of New York City 8 Lantz left to co found the game studio area code which was acquired by Zynga in 2011 and became Zynga New York and is now the director of New York University s Game Center 9 In 2007 gameLab spun off the non profit Institute of Play to promote game design and play as educational tools for students Within six months of its founding Institute of Play received a grant from the John D and Catherine T MacArthur Foundation to develop Quest to Learn a New York City public school designed around game design principles 10 In 2009 supported by another grant from the John D and Catherine T MacArthur Foundation gameLab partnered with Katie Salen and released the award winning game and community site Gamestar Mechanic gameLab closed in 2009 and sold its assets to Arkadium 11 Video games editYear Title Type Publisher Financer2000 BLiX web gameLab2001 FLUID touchscreen installation Swiss Re Center for Global Dialog2001 Junkbot web LEGO2001 LEGO Stack It web LEGO2001 LOOP web Shockwave com2002 BLiX Level Constructor Kit web gameLab2002 Drome Racing Challenge web LEGO2002 Junkbot Undercover web LEGO2002 LEGO World Builder web LEGO2002 Spybotics The Nightfall Incident web LEGO2003 Arcadia PC web gameLab2003 Crash web gameLab2003 FATE The Carnivale Game web HBO2003 LEGO Inventor web LEGO2003 LEGO World Builder 2 web LEGO2003 Motobike Blast web LEGO2004 LEGO X Pod Playoff board game LEGO2004 Mighty Beanz Trading Card Game collectible card game Genio2004 Subway Scramble PC web PlayFirst2005 Arcadia Remix PC web gameLab2005 Diner Dash PC web PlayFirst2005 LEGO X Pod Playoff 2 board game LEGO2005 Shopmania PC web iWin2006 Ayiti The Cost of Life web gameLab Global Kids2006 Downbeat web VH 12006 Egg vs Chicken PC web PlayFirst2006 LEGO Fever PC web LEGO2006 Miss Management PC web gameLab2006 Plantasia PC web PlayFirst2007 Jojo s Fashion Show PC web iWin2007 Out of Your Mind PC web gameLab Curious Pictures2008 Jojo s Fashion Show 2 Las Cruces PC web iWin2008 Top Chef PC web Brighter Minds Media2009 Gamestar Mechanic web gameLabMassively Multiplayer Social Games at GDC editYear Title2002 Bite Me2002 Leviathan2003 Alphabet City2004 Supercollider2005 ConfQuest2006 Pantheon2007 Gangs of GDC2008 Destroy All DevelopersReferences edit Creators With Diner Dash PlayFirst has a game that goes everywhere 21 September 2010 The 12th Annual Independent Games Festival 2000 Finalists amp Winners Archived from the original on 2010 02 10 Retrieved 2009 10 23 A Man for All Seasons GameLab s Eric Zimmerman Talks Design Trends 16 June 2005 Marriott Michel 27 June 2005 On Screens but Not Store Shelves Casual Games The New York Times John Warren St 9 May 2004 Quick After Him Pac Man Went Thataway The New York Times Pac Manhattan Report Come Out and Play Inside New York s Outdoor Game Festival People Institute of Play at the Connected Learning Alliance PDF https venturebeat com 2009 09 29 arkadium acquires gamelabcom game development firm Retrieved from https en wikipedia org w index php title Gamelab amp oldid 1167177767, wikipedia, wiki, book, books, library,