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GameCenter CX: 3-Chōme no Arino

GameCenter CX: 3-Chōme no Arino (ゲームセンターCX 3丁目の有野, Gēmu Sentā Shī Ekkusu San-Chōme no Arino) is the third game in the Retro Game Challenge series, known as GameCenter CX in Japan. It was developed by G.rev and published by Bandai Namco Entertainment. Like its predecessor, Retro Game Challenge 2, it was released solely in Japan for the Nintendo 3DS on March 20, 2014,[1] due to low Western sales of the series' first game. However, it never received a fan translation.

GameCenter CX: 3-Choume no Arino
Developer(s)G.rev
Publisher(s)Bandai Namco Entertainment
SeriesRetro Game Challenge
Platform(s)Nintendo 3DS
ReleaseMarch 20, 2014
Genre(s)Minigame
Mode(s)Single-player, multiplayer

Similar to the previous two games, it is based on the television show GameCenter CX starring Shinya Arino, and revolves around the player having to play a variety of minigames styled after genres of retro games. The game was well received by Japanese critics, but had a less positive reaction in the West, with reviewers calling it inferior to the previous two games due to a switch to 2D graphics on the overworld and worse-quality minigames.

Development edit

In 2013, Xseed Games confirmed that they passed on localizing the game into English, responding to a fan's question that, despite having the desire to, their "bank would cry" if they decided to do so.[2]

Release edit

The game received a free demo on the Nintendo eShop in February 2014,[3] and the full game was released on March 20 for 5,480 yen.[4]

Reception edit

In Japan, the game received a total score of 32/40 from Famitsu, with the reviewers praising the game's increased emphasis on story, as well as the game's use of the 3DS's features and online multiplayer elements. They called each game "simple but fun", saying the game created a heavy sense of nostalgia, but criticized some parts that did not allow button inputs.[1]

In the West, feedback from critics was more negative, with Daan Koopman of Nintendo World Report saying in a preview that his excitement for the game had vanished when he saw it in action, adding that he was turned off severely from the game due to the change in developers. Calling the overworld's new 2D look "awful for the series" and "laughable", he described it as not "lovely on the eyes". Stating that the minigame he played was "not very interesting", he noted that the game in general "did not leave a strong first impression", concluding that he would rather go back and replay the previous two games, and that he would cancel his plans to download the game on launch day.[5]

Chris Kohler of Wired was even more negative about the game, calling it "horrible" and saying that he wanted to pretend it did not exist. Warning players against purchasing the game, he stated that G.rev "made a dog's breakfast" of the game in comparison to previous series developers indieszero. Describing the minigames as "superficially similar", he nevertheless believed that "the humor, the attention to detail, the passion of the two previous games" was entirely absent, calling them "by-the-numbers" as opposed to "charming parodies". Going on to pan both the level design and controls, he said that the game would only make players nostalgic for the N-Gage. Saying that the game got worse as he kept playing, he characterized the overworld as an "ugly town" that did not let players use buttons to navigate. He recommended that players "jump through whatever hoops [they] have to" to play the fan translation of Retro Game Challenge 2, describing it as "fantastic", and avoid importing GameCenter CX 3.[6]

References edit

  1. ^ a b "ゲームセンターCX 3丁目の有野 (3DS)のレビュー・評価・感想 | ゲーム・エンタメ最新情報のファミ通.com". ファミ通.com (in Japanese). 2014-07-18. Retrieved 2023-08-04.
  2. ^ McFerran, Damien (2013-12-09). "Nothing Would Make XSEED Happier Than Localising GameCenter CX 3, But It Isn't Happening". Nintendo Life. Retrieved 2023-08-08.
  3. ^ Bivens, Danny (2014-02-19). "Japan eShop Round-Up (02/19/2014) - Feature". Nintendo World Report. Retrieved 2023-08-04.
  4. ^ Bivens, Danny (2014-03-19). "Japan eShop Round-Up (03/19/2014) - Feature". Nintendo World Report. Retrieved 2023-08-04.
  5. ^ Koopman, Daan (2014-02-25). "Game Center CX 3-Chome no Arino Hands-on Preview - Hands-on Preview". Nintendo World Report. Retrieved 2023-08-04.
  6. ^ Kohler, Chris (2014-03-27). "Let's Pretend This Horrible Throwback 3DS Game Doesn't Exist". Wired. ISSN 1059-1028. Retrieved 2023-08-04.

gamecenter, chōme, arino, ゲームセンターcx, 3丁目の有野, gēmu, sentā, shī, ekkusu, chōme, arino, third, game, retro, game, challenge, series, known, gamecenter, japan, developed, published, bandai, namco, entertainment, like, predecessor, retro, game, challenge, released,. GameCenter CX 3 Chōme no Arino ゲームセンターCX 3丁目の有野 Gemu Senta Shi Ekkusu San Chōme no Arino is the third game in the Retro Game Challenge series known as GameCenter CX in Japan It was developed by G rev and published by Bandai Namco Entertainment Like its predecessor Retro Game Challenge 2 it was released solely in Japan for the Nintendo 3DS on March 20 2014 1 due to low Western sales of the series first game However it never received a fan translation GameCenter CX 3 Choume no ArinoDeveloper s G revPublisher s Bandai Namco EntertainmentSeriesRetro Game ChallengePlatform s Nintendo 3DSReleaseMarch 20 2014Genre s MinigameMode s Single player multiplayerSimilar to the previous two games it is based on the television show GameCenter CX starring Shinya Arino and revolves around the player having to play a variety of minigames styled after genres of retro games The game was well received by Japanese critics but had a less positive reaction in the West with reviewers calling it inferior to the previous two games due to a switch to 2D graphics on the overworld and worse quality minigames Contents 1 Development 2 Release 3 Reception 4 ReferencesDevelopment editIn 2013 Xseed Games confirmed that they passed on localizing the game into English responding to a fan s question that despite having the desire to their bank would cry if they decided to do so 2 Release editThe game received a free demo on the Nintendo eShop in February 2014 3 and the full game was released on March 20 for 5 480 yen 4 Reception editIn Japan the game received a total score of 32 40 from Famitsu with the reviewers praising the game s increased emphasis on story as well as the game s use of the 3DS s features and online multiplayer elements They called each game simple but fun saying the game created a heavy sense of nostalgia but criticized some parts that did not allow button inputs 1 In the West feedback from critics was more negative with Daan Koopman of Nintendo World Report saying in a preview that his excitement for the game had vanished when he saw it in action adding that he was turned off severely from the game due to the change in developers Calling the overworld s new 2D look awful for the series and laughable he described it as not lovely on the eyes Stating that the minigame he played was not very interesting he noted that the game in general did not leave a strong first impression concluding that he would rather go back and replay the previous two games and that he would cancel his plans to download the game on launch day 5 Chris Kohler of Wired was even more negative about the game calling it horrible and saying that he wanted to pretend it did not exist Warning players against purchasing the game he stated that G rev made a dog s breakfast of the game in comparison to previous series developers indieszero Describing the minigames as superficially similar he nevertheless believed that the humor the attention to detail the passion of the two previous games was entirely absent calling them by the numbers as opposed to charming parodies Going on to pan both the level design and controls he said that the game would only make players nostalgic for the N Gage Saying that the game got worse as he kept playing he characterized the overworld as an ugly town that did not let players use buttons to navigate He recommended that players jump through whatever hoops they have to to play the fan translation of Retro Game Challenge 2 describing it as fantastic and avoid importing GameCenter CX 3 6 References edit a b ゲームセンターCX 3丁目の有野 3DS のレビュー 評価 感想 ゲーム エンタメ最新情報のファミ通 com ファミ通 com in Japanese 2014 07 18 Retrieved 2023 08 04 McFerran Damien 2013 12 09 Nothing Would Make XSEED Happier Than Localising GameCenter CX 3 But It Isn t Happening Nintendo Life Retrieved 2023 08 08 Bivens Danny 2014 02 19 Japan eShop Round Up 02 19 2014 Feature Nintendo World Report Retrieved 2023 08 04 Bivens Danny 2014 03 19 Japan eShop Round Up 03 19 2014 Feature Nintendo World Report Retrieved 2023 08 04 Koopman Daan 2014 02 25 Game Center CX 3 Chome no Arino Hands on Preview Hands on Preview Nintendo World Report Retrieved 2023 08 04 Kohler Chris 2014 03 27 Let s Pretend This Horrible Throwback 3DS Game Doesn t Exist Wired ISSN 1059 1028 Retrieved 2023 08 04 Retrieved from https en wikipedia org w index php title GameCenter CX 3 Chōme no Arino amp oldid 1195559281, wikipedia, wiki, book, books, library,

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