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Franklin C. Crow

Franklin C. (Frank) Crow is a computer scientist who has made important contributions to computer graphics, including some of the first practical spatial anti-aliasing techniques.[1][2] Crow also proposed the shadow volume technique for generating geometrically accurate shadows.

Franklin C. Crow
Alma materUniversity of Utah College of Engineering
OccupationComputer scientist
Known forComputer Graphics
Notable workUniversity of Texas
Ohio State University
NYIT
Xerox
PARC
Apple
ATG
Interval Research
NVIDIA
Parents

Education

Crow studied electrical engineering at the University of Utah College of Engineering under Ivan Sutherland, a pioneer in computer graphics.

Career

Crow taught at the University of Texas, NYIT and Ohio State University and was involved with research at Xerox PARC, Apple Computer's Advanced Technology Group, and Interval Research.[3]

From 2001 to 2008, he worked for NVIDIA as a GPU architect designing rasterization algorithms.

Publications

  • "Parallel Computing for Graphics." Advances in Computer Graphics, 1990:113-140.
  • "Parallelism in rendering algorithms." in Graphics Interface 88, June 6–10, 1988, Edmonton, Alberta, Canada. p. 87-96
  • "Advanced Image Synthesis - Anti-Aliasing." Advances in Computer Graphics, 1985:419-440.
  • "Advanced Image Synthesis - Surfaces." Advances in Computer Graphics, 1985:457-467.
  • "Computational Issues in Rendering Anti-Aliased Detail." COMPCON, 1982:238-244.
  • "Toward more complicated computer imagery." Computers & Graphics, 5(2-4):61-69 (1980).
  • "The Aliasing Problem in Computer-Generated Shaded Images." Commun. ACM, 20(11):799-805 (1977).
  • "Shadow Algorithms for Computer Graphics", Computer Graphics (SIGGRAPH '77 Proceedings), vol. 11, no. 2, 242–248.

See also

References

  1. ^ Smithwick, Mike (2012-02-25). Pro OpenGL ES for iOS. ISBN 9781430238416.
  2. ^ Masson, Terrence (1999). CG 101: A Computer Graphics Industry Reference. ISBN 9780735700468.
  3. ^ "Brief History of the New York Institute of Technology Computer Graphics Lab".

franklin, crow, franklin, frank, crow, computer, scientist, made, important, contributions, computer, graphics, including, some, first, practical, spatial, anti, aliasing, techniques, crow, also, proposed, shadow, volume, technique, generating, geometrically, . Franklin C Frank Crow is a computer scientist who has made important contributions to computer graphics including some of the first practical spatial anti aliasing techniques 1 2 Crow also proposed the shadow volume technique for generating geometrically accurate shadows Franklin C CrowAlma materUniversity of Utah College of EngineeringOccupationComputer scientistKnown forComputer GraphicsNotable workUniversity of TexasOhio State UniversityNYITXeroxPARCAppleATGInterval ResearchNVIDIAParentsJames F Crow father Ann Crockett mother Contents 1 Education 2 Career 3 Publications 4 See also 5 ReferencesEducation EditCrow studied electrical engineering at the University of Utah College of Engineering under Ivan Sutherland a pioneer in computer graphics Career EditCrow taught at the University of Texas NYIT and Ohio State University and was involved with research at Xerox PARC Apple Computer s Advanced Technology Group and Interval Research 3 From 2001 to 2008 he worked for NVIDIA as a GPU architect designing rasterization algorithms Publications Edit Parallel Computing for Graphics Advances in Computer Graphics 1990 113 140 Parallelism in rendering algorithms in Graphics Interface 88 June 6 10 1988 Edmonton Alberta Canada p 87 96 Advanced Image Synthesis Anti Aliasing Advances in Computer Graphics 1985 419 440 Advanced Image Synthesis Surfaces Advances in Computer Graphics 1985 457 467 Computational Issues in Rendering Anti Aliased Detail COMPCON 1982 238 244 Toward more complicated computer imagery Computers amp Graphics 5 2 4 61 69 1980 The Aliasing Problem in Computer Generated Shaded Images Commun ACM 20 11 799 805 1977 Shadow Algorithms for Computer Graphics Computer Graphics SIGGRAPH 77 Proceedings vol 11 no 2 242 248 See also EditUniversity of Texas at Austin Texture mappingReferences Edit Smithwick Mike 2012 02 25 Pro OpenGL ES for iOS ISBN 9781430238416 Masson Terrence 1999 CG 101 A Computer Graphics Industry Reference ISBN 9780735700468 Brief History of the New York Institute of Technology Computer Graphics Lab Retrieved from https en wikipedia org w index php title Franklin C Crow amp oldid 1107808419, wikipedia, wiki, book, books, library,

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