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Fool's mate

In chess, fool's mate is the checkmate delivered after the fewest possible moves from the game's starting position.[1] It arises from the following moves, or similar:

Fool's mate
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Fool's mate: White is checkmated.
Moves
  • 1.f3 e6 2.g4 Qh4#
  • 1.f3 e5 2.g4 Qh4#
  • 1.f4 e6 2.g4 Qh4#
  • 1.f4 e5 2.g4 Qh4#
  • 1.g4 e6 2.f3 Qh4#
  • 1.g4 e6 2.f4 Qh4#
  • 1.g4 e5 2.f3 Qh4#
  • 1.g4 e5 2.f4 Qh4#
OriginGioachino Greco (c. 1620), via Francis Beale (1656)
ParentBarnes Opening, Bird Opening, or Grob's Attack
1. f3 e6
2. g4?? Qh4#

The mate can be achieved in two moves only by Black, giving checkmate on the second move with the queen. Fool's mate received its name because it can occur only if White commits an extraordinary blunder. Black can be mated in an analogous way, although this requires an additional move, with White's queen delivering checkmate on the third move. Even among rank beginners, this checkmate rarely occurs in practice.

The mate is an illustration of the kingside weakness shared by both players along the f- and g-files during the opening phase of the game. A player may also suffer an early checkmate if the f- and g-pawns are advanced prematurely and the kingside is not properly defended, as shown in historical miniature games recorded in chess literature.

History edit

Fool's mate was named and described in The Royal Game of Chess-Play, a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco.[2]

Prior to the mid-19th century, there was not a prevailing convention as to whether White or Black moved first; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice.[3] In Beale's example, Black was the player to move first, with each player making two moves to various squares or "houses", after which White achieved checkmate.

The Fooles Mate

Black Kings Biſhops pawne one houſe.
White Kings pawne one houſe.
Black kings knights pawne two houſes

White Queen gives Mate at the contrary kings Rookes fourth houſe

— Beale, The Royall Game of Chesse-Play[4]

Beale's example can be paraphrased in modern terms where White always moves first, algebraic notation is used, and Black delivers the fastest possible mate after each player makes two moves: 1.f3 e6 2.g4 Qh4#

There are eight distinct ways in which fool's mate can be reached.[1] White may alternate the order of f- and g-pawn moves, Black may play either e6 or e5, and White may move their f-pawn to f3 or f4.

Another eight distinct ways for fool's mate variant 1. f3(f4) e6(e5) 2. h3 Qh4+ 3. g3 Qxg3# exist. White may alternate the order of f- and h-pawn moves.

Variations edit

Mating patterns similar to fool's mate can occur early in the game. Such patterns in historical games illustrate the weakness along the e1–h4 and e8–h5 diagonals early in the game. White can mate Black using a pattern that resembles fool's mate, though it takes at least an extra turn.

White to mate in three moves edit

abcdefgh
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A problem with White to mate instead, given by Fischer and Polgár.

White can achieve a checkmate similar to fool's mate. When the roles are reversed, however, White requires an extra third turn or half-move, known in computer chess as a ply. In both cases, the principle is the same: a player advances their f- and g-pawns such that the opponent's queen can mate along the unblocked diagonal. A board position illustrating White's version of fool's mate—with White to mate—was given as a problem in Bobby Fischer Teaches Chess, and also as an early example in a compendium of problems by László Polgár.[5] The solution in Fischer's book bore the comment "Black foolishly weakened his King's defenses. This game took three moves!!"[6] One possible sequence leading to the position is 1. e4 g5 2. d4 f6?? 3. Qh5#.

A possibly apocryphal variant of the fool's mate has been reported by several sources. The 1959 game 1. e4 g5 2. Nc3 f5?? 3. Qh5# has been attributed to Masefield and Trinka, although the first player's name has also been reported as Mayfield or Mansfield and the second player's name as Trinks or Trent.[7][8][9][10][11] Further, a similar mate can occur in From's Gambit: 1. f4 e5 2. g3? exf4 3. gxf4?? Qh4#.

There are other possible three-move mates for White, such as 1. e4 e5 2. Qh5 Ke7?? 3. Qxe5#. The total number is 347.[12]

Teed vs. Delmar edit

Teed vs. Delmar, 1896
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After 6...Rh6?? White mates in two moves.

A well-known trap in the Dutch Defence occurred in the game Frank Melville Teed–Eugene Delmar, 1896:[13][14]

1. d4 f5 2. Bg5 h6 3. Bh4 g5 4. Bg3 f4

It seems that Black has won the bishop, but now comes ...

5. e3

Threatening Qh5#.

5... h5 6. Bd3?!

Probably better is 6.Be2, but the move played sets a trap.

6... Rh6??

Defending against Bg6#, but ...

7. Qxh5+!

White sacrifices his queen to draw the black rook away from its control of g6.

7... Rxh5 8. Bg6#

Greco vs. NN edit

Greco vs. NN
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Final position after 8.Bg6#

A similar trap occurred in a game published by Gioachino Greco in 1625:

1. e4 b6
2. d4 Bb7
3. Bd3 f5?
4. exf5 Bxg2?
5. Qh5+ g6
6. fxg6 Nf6??

Opening up a flight square for the king at f8 with 6...Bg7 would have prolonged the game. White still wins with 7.Qf5! Nf6 8.Bh6 Bxh6 9.gxh7 Bxh1 (9...e6 opens another flight square at e7; then White checks with 10.Qg6+ Ke7) 10.Qg6+ Kf8 11.Qxh6+ Kf7 12.Nh3, but much slower than in the game.[15]

7. gxh7+! Nxh5
8. Bg6#

See also edit

References edit

  1. ^ a b Hooper, David; Whyld, Kenneth (1992). The Oxford Companion to Chess (2nd ed.). Oxford University Press. p. 143. ISBN 9780198661641.
  2. ^ Beale, Francis (29 August 2021). The Royall Game of Chesse-Play. p. 17, .pdf p. 49.
  3. ^ Beale 1656, p. 10 (.pdf p. 42).
  4. ^ Beale 1656, p. 17 (.pdf p. 49).
  5. ^ Polgár, László (1994). Chess: 5334 Problems, Combinations, and Games. Tess Press. p. 57. ISBN 9781579121303. Problem No. 14.
  6. ^ Fischer, Bobby; Margulies, Stuart; Mosenfelder, Donn (1972). Bobby Fischer Teaches Chess. Bantam. pp. 95–96. ISBN 9780553263152. Problem No. 73.
  7. ^ Mike Fox and Richard James (1993). The Even More Complete Chess Addict. Faber and Faber. p. 177.
  8. ^ Winter, Edward (2005). Chess Facts and Fables. McFarland & Co. pp. 253–254. ISBN 978-0-7864-2310-1.
  9. ^ Edward G. Winter (August 2006). "Chess Notes 4493. Short game".
  10. ^ Edward G. Winter (August 2006). "Chess Notes 4506. Short game (C.N. 4493)".
  11. ^ Averbakh, Yuri Lvovich; Beilin, Mikhail Abramovich (1972). Путешествие в шахматное королевство (in Russian). Fizkultura i sport. p. 227.
  12. ^ "A079485 - OEIS". The On-Line Encyclopedia of Integer Sequences. Retrieved 23 August 2023.
  13. ^ "Teed vs. Delmar". Chessgames.com. Retrieved December 16, 2020.
  14. ^ Edward G. Winter (September 3, 2006). "Chess Notes 4561. 1 d4 f5 2 Bg5".
  15. ^ Lev Alburt (2011). Chess Openings for White, Explained. Chess Information Research Center. p. 509.

fool, mate, other, uses, disambiguation, chess, fool, mate, checkmate, delivered, after, fewest, possible, moves, from, game, starting, position, arises, from, following, moves, similar, abcdefgh8877665544332211abcdefgh, white, checkmated, moves1, origingioach. For other uses see Fool s mate disambiguation In chess fool s mate is the checkmate delivered after the fewest possible moves from the game s starting position 1 It arises from the following moves or similar Fool s mateabcdefgh8877665544332211abcdefghFool s mate White is checkmated Moves1 f3 e6 2 g4 Qh4 1 f3 e5 2 g4 Qh4 1 f4 e6 2 g4 Qh4 1 f4 e5 2 g4 Qh4 1 g4 e6 2 f3 Qh4 1 g4 e6 2 f4 Qh4 1 g4 e5 2 f3 Qh4 1 g4 e5 2 f4 Qh4 OriginGioachino Greco c 1620 via Francis Beale 1656 ParentBarnes Opening Bird Opening or Grob s AttackThis article uses algebraic notation to describe chess moves 1 f3 e6 2 g4 Qh4 The mate can be achieved in two moves only by Black giving checkmate on the second move with the queen Fool s mate received its name because it can occur only if White commits an extraordinary blunder Black can be mated in an analogous way although this requires an additional move with White s queen delivering checkmate on the third move Even among rank beginners this checkmate rarely occurs in practice The mate is an illustration of the kingside weakness shared by both players along the f and g files during the opening phase of the game A player may also suffer an early checkmate if the f and g pawns are advanced prematurely and the kingside is not properly defended as shown in historical miniature games recorded in chess literature Contents 1 History 2 Variations 2 1 White to mate in three moves 2 2 Teed vs Delmar 2 3 Greco vs NN 3 See also 4 ReferencesHistory editFool s mate was named and described in The Royal Game of Chess Play a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco 2 Prior to the mid 19th century there was not a prevailing convention as to whether White or Black moved first according to Beale the matter was to be decided in some prior contest or decision of the players choice 3 In Beale s example Black was the player to move first with each player making two moves to various squares or houses after which White achieved checkmate The Fooles MateBlack Kings Biſhops pawne one houſe White Kings pawne one houſe Black kings knights pawne two houſesWhite Queen gives Mate at the contrary kings Rookes fourth houſe Beale The Royall Game of Chesse Play 4 Beale s example can be paraphrased in modern terms where White always moves first algebraic notation is used and Black delivers the fastest possible mate after each player makes two moves 1 f3 e6 2 g4 Qh4 There are eight distinct ways in which fool s mate can be reached 1 White may alternate the order of f and g pawn moves Black may play either e6 or e5 and White may move their f pawn to f3 or f4 Another eight distinct ways for fool s mate variant 1 f3 f4 e6 e5 2 h3 Qh4 3 g3 Qxg3 exist White may alternate the order of f and h pawn moves Variations editMating patterns similar to fool s mate can occur early in the game Such patterns in historical games illustrate the weakness along the e1 h4 and e8 h5 diagonals early in the game White can mate Black using a pattern that resembles fool s mate though it takes at least an extra turn White to mate in three moves edit abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghA problem with White to mate instead given by Fischer and Polgar White can achieve a checkmate similar to fool s mate When the roles are reversed however White requires an extra third turn or half move known in computer chess as a ply In both cases the principle is the same a player advances their f and g pawns such that the opponent s queen can mate along the unblocked diagonal A board position illustrating White s version of fool s mate with White to mate was given as a problem in Bobby Fischer Teaches Chess and also as an early example in a compendium of problems by Laszlo Polgar 5 The solution in Fischer s book bore the comment Black foolishly weakened his King s defenses This game took three moves 6 One possible sequence leading to the position is 1 e4 g5 2 d4 f6 3 Qh5 A possibly apocryphal variant of the fool s mate has been reported by several sources The 1959 game 1 e4 g5 2 Nc3 f5 3 Qh5 has been attributed to Masefield and Trinka although the first player s name has also been reported as Mayfield or Mansfield and the second player s name as Trinks or Trent 7 8 9 10 11 Further a similar mate can occur in From s Gambit 1 f4 e5 2 g3 exf4 3 gxf4 Qh4 There are other possible three move mates for White such as 1 e4 e5 2 Qh5 Ke7 3 Qxe5 The total number is 347 12 Teed vs Delmar edit Teed vs Delmar 1896abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghAfter 6 Rh6 White mates in two moves A well known trap in the Dutch Defence occurred in the game Frank Melville Teed Eugene Delmar 1896 13 14 1 d4 f5 2 Bg5 h6 3 Bh4 g5 4 Bg3 f4It seems that Black has won the bishop but now comes 5 e3Threatening Qh5 5 h5 6 Bd3 Probably better is 6 Be2 but the move played sets a trap 6 Rh6 Defending against Bg6 but 7 Qxh5 White sacrifices his queen to draw the black rook away from its control of g6 7 Rxh5 8 Bg6 Greco vs NN edit Greco vs NNabcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghFinal position after 8 Bg6 A similar trap occurred in a game published by Gioachino Greco in 1625 1 e4 b6 2 d4 Bb7 3 Bd3 f5 4 exf5 Bxg2 5 Qh5 g6 6 fxg6 Nf6 Opening up a flight square for the king at f8 with 6 Bg7 would have prolonged the game White still wins with 7 Qf5 Nf6 8 Bh6 Bxh6 9 gxh7 Bxh1 9 e6 opens another flight square at e7 then White checks with 10 Qg6 Ke7 10 Qg6 Kf8 11 Qxh6 Kf7 12 Nh3 but much slower than in the game 15 7 gxh7 Nxh5 8 Bg6 See also editCheckmate patterns Damiano Defence List of chess traps Scholar s mateReferences edit a b Hooper David Whyld Kenneth 1992 The Oxford Companion to Chess 2nd ed Oxford University Press p 143 ISBN 9780198661641 Beale Francis 29 August 2021 The Royall Game of Chesse Play p 17 pdf p 49 Beale 1656 p 10 pdf p 42 Beale 1656 p 17 pdf p 49 Polgar Laszlo 1994 Chess 5334 Problems Combinations and Games Tess Press p 57 ISBN 9781579121303 Problem No 14 Fischer Bobby Margulies Stuart Mosenfelder Donn 1972 Bobby Fischer Teaches Chess Bantam pp 95 96 ISBN 9780553263152 Problem No 73 Mike Fox and Richard James 1993 The Even More Complete Chess Addict Faber and Faber p 177 Winter Edward 2005 Chess Facts and Fables McFarland amp Co pp 253 254 ISBN 978 0 7864 2310 1 Edward G Winter August 2006 Chess Notes 4493 Short game Edward G Winter August 2006 Chess Notes 4506 Short game C N 4493 Averbakh Yuri Lvovich Beilin Mikhail Abramovich 1972 Puteshestvie v shahmatnoe korolevstvo in Russian Fizkultura i sport p 227 A079485 OEIS The On Line Encyclopedia of Integer Sequences Retrieved 23 August 2023 Teed vs Delmar Chessgames com Retrieved December 16 2020 Edward G Winter September 3 2006 Chess Notes 4561 1 d4 f5 2 Bg5 Lev Alburt 2011 Chess Openings for White Explained Chess Information Research Center p 509 Retrieved from https en wikipedia org w index php title Fool 27s mate amp oldid 1215710702, wikipedia, wiki, book, books, library,

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