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Chess annotation symbols

When annotating chess games, commentators frequently use widely recognized annotation symbols. Question marks and exclamation points that denote a move as bad or good are ubiquitous in chess literature.[1] Some publications intended for an international audience, such as the Chess Informant, have a wide range of additional symbols that transcend language barriers.[2]

The common symbols for evaluating the merits of a move are "??", "?", "?!", "!?", "!", and "!!". The chosen symbol is appended to the text describing the move (e.g. Re7? or Kh1!?); see Algebraic chess notation.

Use of these annotation symbols is subjective, as different annotators use the same symbols differently.

Evaluation symbols

Moves

Move evaluation symbols, by increasing effectiveness of the move:

?? (Blunder)

The double question mark "??" indicates a blunder, a very bad move that severely worsens the player's position.[2] Typical moves that receive double question marks are those that overlook a tactic that wins substantial material or overlook a checkmate. A "??"-worthy move usually results in an immediately lost position. Occasionally, the sign is used for a move that transforms a won position into a draw. Though more common among less experienced players, blunders occur at all levels of play.

? (Mistake)

A single question mark "?" indicates that the annotator thinks that the move is a poor one and that it should not have been played.[2] Mistakes often lead to loss of tempo, material, or otherwise a worsening of the player's position. The nature of a mistake may be more strategic than tactical; in some cases, the move receiving a question mark may be one for which it is difficult to find a refutation. A move that overlooks a forthcoming brilliant combination from the opponent would rarely receive more than one question mark, for example.

?! (Dubious move)

This symbol is similar to the "!?" (below) but usually indicates that the annotator believes the move to be dubious[2] or questionable but to possibly have merits. The "?!" may also indicate that the annotator believes the move is weak/deserving of criticism but not bad enough to warrant a "?". A sacrifice leading to a dangerous attack that the opponent should be able to defend against if they play well may receive a "?!". Alternatively, this may denote a move that is objectively bad but sets up an attractive trap.

!? (Interesting move)

The "!?" is one of the more controversial symbols. Different books have slightly varying definitions. Among the definitions are "interesting, but perhaps not the best move", "move deserving attention",[2] "enterprising move" and "risky move". Usually it indicates that the move leads to exciting or wild play but that the objective evaluation of the move is unclear. It is also often used when a player sets a cunning trap in a lost position. Typical moves receiving a "!?" are those involving speculative sacrifices or dangerous attacks that might turn out to be strategically deficient.

Andrew Soltis jokingly called "!?" the symbol of the lazy annotator who finds a move interesting but cannot be bothered to work out whether it is good or bad.[3]

! (Good move)

An exclamation point ("!") indicates a good move[2]—especially one that is surprising or requires particular skill. The symbol may also be interpreted as "best move". Annotators are usually somewhat conservative with the use of this symbol.

Reasons for awarding the symbol vary widely between annotators; among them are strong opening novelties, well-timed breakthroughs, sound sacrifices, moves that set traps in lost positions, moves that avoid such traps, and good psychological choices in the opening.

!! (Brilliant move)

The double exclamation point ("!!") is used for very strong moves,[2] usually difficult-to-find moves which require a high level of skill and calculation. Examples include sound sacrifices of large amounts of material and counter-intuitive moves that prove very powerful. For example, in what is known as the Game of the Century, annotators typically award a double exclamation point to 13-year-old Bobby Fischer's move 17...Be6, sacrificing the queen.

Others

A few writers have used three or more exclamation points ("!!!") for exceptionally brilliant moves. For example, when annotating Rotlewi–Rubinstein 1907,[4] Hans Kmoch awarded Rubinstein's 22...Rxc3 three exclamation points. Likewise, an exceptionally bad blunder may be awarded three or more question marks ("???"). The majority of chess writers and editors consider these symbols unnecessary.

A few writers have used unusual combinations of question marks and exclamation points (e.g. "!!?", "?!?", "??!") for particularly unusual, spectacular or controversial moves, but these have no generally accepted meaning and are typically used for humorous or entertainment purposes.

Sometimes annotation symbols are put in parentheses, e.g. "(?)", "(!)". Different writers have used these in different ways; for example, Ludek Pachman used "(?)" to indicate a move that he considered inferior but that he did not wish to comment on further; Simon Webb used it to indicate a move that is objectively sound, but was in his opinion a poor psychological choice; and Robert Hübner (see below) used it to indicate a move that is inaccurate and makes the player's task more difficult.

Alternative uses

Some writers take a less subjective or more formalized approach to these symbols.

Nunn's convention

In his 1992 book Secrets of Rook Endings and other books in the series (Secrets of Minor-Piece Endings and Secrets of Pawnless Endings), John Nunn uses these symbols in a more specific way in the context of endgames where the optimal line of play can be determined with certainty:

Symbol Meaning
! The only move that maintains the current evaluation of the position: If the position is theoretically drawn, this is the only move that does not lose; if the position is theoretically won, this is the only move that secures the win. An "!" is used no matter how trivial the move in question; the only exception is if it is the only legal move.
!! A particularly difficult-to-find "!" move
? A move that negatively affects the evaluation of the position: If the position had been drawn before the move, it is now lost; if won before the move, it is now drawn or lost.
?? An obviously bad "?" move
!? A move that makes the opponent's task harder or one's own task easier; for example, in a theoretically lost position, a move that forces the opponent to find several "!" moves in order to win
?! A move that makes the opponent's task easier or one's own task harder; for example, in a theoretically won position, a move that requires several subsequent "!" moves in order to win[5]

This convention has been used in some later works, such as Fundamental Chess Endings and Secrets of Pawn Endings by Karsten Müller and Frank Lamprecht, but it can be safely assumed the convention is not being used unless there is a specific note otherwise. The Nunn convention cannot be used to annotate full games because the exact evaluation of a position is generally impractical to compute.

In 1959, Euwe and Hooper made the same use of the question mark, "... a decisive error ...".[6]

Hübner's approach

German grandmaster Robert Hübner prefers an even more specific and restrained use of move evaluation symbols:

I have attached question marks to the moves which change a winning position into a drawn game, or a drawn position into a losing one, according to my judgment; a move which changes a winning game into a losing one deserves two question marks ... I have distributed question marks in brackets to moves which are obviously inaccurate and significantly increase the difficulty of the player's task ... There are no exclamation marks, as they serve no useful purpose. The best move should be mentioned in the analysis in any case; an exclamation mark can only serve to indicate the personal excitement of the commentator.[7]

Chess composition

When the solution to a certain chess problem is given, there are also some conventions that have become a common practice:

Symbol Meaning
! A key move is marked with at least one "!"
? A try move
! A refutation to a try move
? When dual avoidance is a part of the thematic content of a problem, avoided duals (if listed) are marked with "?"

Positions

These symbols indicate the strategic balance of the game position:

CP437 Unicode In brief Notes and discussion
=   Equal Even position: White and Black have more or less equal chances.[2]
+/= Slight plus for White Slight advantage: White has slightly better chances.[2]
=/+ Slight plus for Black Slight advantage: Black has slightly better chances.[2]
+/− ± Clear plus for White Clear advantage: White has the upper hand.[2]
−/+ Clear plus for Black Clear advantage: Black has the upper hand.[2]
+ −   Decisive advantage for White White has a winning advantage.[2]
− +   Decisive advantage for Black Black has a winning advantage.[2]
  Unclear Unclear position: It is unclear who (if anyone) has an advantage.[2]
Often used when a position is highly asymmetrical, e.g. Black has a ruined pawn structure but dangerous active piece-play.
=/∞ Compensation With compensation: Whoever is down in material has compensation for it.
Can also denote a position that is unclear, but appears to the annotator to be approximately equal.[a]

Other symbols

There are other symbols used by various chess engines and publications, such as Chess Informant and Encyclopaedia of Chess Openings, when annotating moves or describing positions.[8] Many of the symbols now have Unicode encodings, but quite a few still require a special chess font with appropriated characters.

Move-related

Symbol In brief Indication
Better A better move than the one played[2]
Only The only reasonable move, or the only move available[2]
Δ "With the idea..." The future plan this move supports[2]
Countering The opponent's plan this move defends against
TN
or N
Novelty A move that is a theoretical novelty[2]

Positions or conditions

Symbol In brief Indication
Initiative An advantage in initiative
Attack With an attack
Counterplay The player has counterplay
or ↑↑ Development A lead in development
Space More space controlled by one player
Time trouble, AKA zeitnot Little time remaining on the player's clock[2]
Zugzwang[2]
+ Check
++ Double check
# Checkmate

See also

Notes

  1. ^ Chess Informant has given two distinct glyphs for the same concept:   denotes the circumstance where White has compensation for Black's material advantage, and   denotes the circumstance where Black has compensation for White's material advantage.[2]

References

  1. ^ (PDF). chesscenter.net. C&O Family Chess Center. Archived from the original (PDF) on 2018-01-16. Retrieved 2014-07-29.
  2. ^ a b c d e f g h i j k l m n o p q r s t u v Matanović, Aleksander, ed. (1973). Šahovski Informator [Chess Informant]. Vol. 14. Belgrade. pp. 8–9.
  3. ^ Chess to Enjoy-Eternal Questions, published in Chess Life, March 2000, pp. 12–13.
  4. ^ "Georg Rotlewi vs Akiba Rubinstein (1907) Rubinstein's Immortal". www.chessgames.com. Retrieved 2022-03-08.
  5. ^ (Nunn 1999)
  6. ^ Euwe & Hooper, p. viii.
  7. ^ Twenty-five Annotated Games, published by Edition Marco, Verlag Arno Nickel, Berlin, 1996, pp. 7–8.
  8. ^ . Archived from the original on 2017-01-01. Uses FigurineCB webfont.

Bibliography

chess, annotation, symbols, this, article, about, evaluation, chess, moves, recording, moves, chess, game, chess, notation, when, annotating, chess, games, commentators, frequently, widely, recognized, annotation, symbols, question, marks, exclamation, points,. This article is about the evaluation of chess moves For the recording of moves in a chess game see Chess notation When annotating chess games commentators frequently use widely recognized annotation symbols Question marks and exclamation points that denote a move as bad or good are ubiquitous in chess literature 1 Some publications intended for an international audience such as the Chess Informant have a wide range of additional symbols that transcend language barriers 2 The common symbols for evaluating the merits of a move are and The chosen symbol is appended to the text describing the move e g Re7 or Kh1 see Algebraic chess notation Use of these annotation symbols is subjective as different annotators use the same symbols differently Contents 1 Evaluation symbols 1 1 Moves 1 1 1 Blunder 1 1 2 Mistake 1 1 3 Dubious move 1 1 4 Interesting move 1 1 5 Good move 1 1 6 Brilliant move 1 1 7 Others 1 2 Alternative uses 1 2 1 Nunn s convention 1 2 2 Hubner s approach 1 2 3 Chess composition 1 3 Positions 2 Other symbols 2 1 Move related 2 2 Positions or conditions 3 See also 4 Notes 5 ReferencesThis article uses algebraic notation to describe chess moves Evaluation symbols EditMoves Edit Move evaluation symbols by increasing effectiveness of the move Blunder Edit Main article Blunder chess The double question mark indicates a blunder a very bad move that severely worsens the player s position 2 Typical moves that receive double question marks are those that overlook a tactic that wins substantial material or overlook a checkmate A worthy move usually results in an immediately lost position Occasionally the sign is used for a move that transforms a won position into a draw Though more common among less experienced players blunders occur at all levels of play Mistake Edit A single question mark indicates that the annotator thinks that the move is a poor one and that it should not have been played 2 Mistakes often lead to loss of tempo material or otherwise a worsening of the player s position The nature of a mistake may be more strategic than tactical in some cases the move receiving a question mark may be one for which it is difficult to find a refutation A move that overlooks a forthcoming brilliant combination from the opponent would rarely receive more than one question mark for example Dubious move Edit This symbol is similar to the below but usually indicates that the annotator believes the move to be dubious 2 or questionable but to possibly have merits The may also indicate that the annotator believes the move is weak deserving of criticism but not bad enough to warrant a A sacrifice leading to a dangerous attack that the opponent should be able to defend against if they play well may receive a Alternatively this may denote a move that is objectively bad but sets up an attractive trap Interesting move Edit The is one of the more controversial symbols Different books have slightly varying definitions Among the definitions are interesting but perhaps not the best move move deserving attention 2 enterprising move and risky move Usually it indicates that the move leads to exciting or wild play but that the objective evaluation of the move is unclear It is also often used when a player sets a cunning trap in a lost position Typical moves receiving a are those involving speculative sacrifices or dangerous attacks that might turn out to be strategically deficient Andrew Soltis jokingly called the symbol of the lazy annotator who finds a move interesting but cannot be bothered to work out whether it is good or bad 3 Good move Edit An exclamation point indicates a good move 2 especially one that is surprising or requires particular skill The symbol may also be interpreted as best move Annotators are usually somewhat conservative with the use of this symbol Reasons for awarding the symbol vary widely between annotators among them are strong opening novelties well timed breakthroughs sound sacrifices moves that set traps in lost positions moves that avoid such traps and good psychological choices in the opening Brilliant move Edit The double exclamation point is used for very strong moves 2 usually difficult to find moves which require a high level of skill and calculation Examples include sound sacrifices of large amounts of material and counter intuitive moves that prove very powerful For example in what is known as the Game of the Century annotators typically award a double exclamation point to 13 year old Bobby Fischer s move 17 Be6 sacrificing the queen Others Edit A few writers have used three or more exclamation points for exceptionally brilliant moves For example when annotating Rotlewi Rubinstein 1907 4 Hans Kmoch awarded Rubinstein s 22 Rxc3 three exclamation points Likewise an exceptionally bad blunder may be awarded three or more question marks The majority of chess writers and editors consider these symbols unnecessary A few writers have used unusual combinations of question marks and exclamation points e g for particularly unusual spectacular or controversial moves but these have no generally accepted meaning and are typically used for humorous or entertainment purposes Sometimes annotation symbols are put in parentheses e g Different writers have used these in different ways for example Ludek Pachman used to indicate a move that he considered inferior but that he did not wish to comment on further Simon Webb used it to indicate a move that is objectively sound but was in his opinion a poor psychological choice and Robert Hubner see below used it to indicate a move that is inaccurate and makes the player s task more difficult Alternative uses Edit Some writers take a less subjective or more formalized approach to these symbols Nunn s convention Edit In his 1992 book Secrets of Rook Endings and other books in the series Secrets of Minor Piece Endings and Secrets of Pawnless Endings John Nunn uses these symbols in a more specific way in the context of endgames where the optimal line of play can be determined with certainty Symbol Meaning The only move that maintains the current evaluation of the position If the position is theoretically drawn this is the only move that does not lose if the position is theoretically won this is the only move that secures the win An is used no matter how trivial the move in question the only exception is if it is the only legal move A particularly difficult to find move A move that negatively affects the evaluation of the position If the position had been drawn before the move it is now lost if won before the move it is now drawn or lost An obviously bad move A move that makes the opponent s task harder or one s own task easier for example in a theoretically lost position a move that forces the opponent to find several moves in order to win A move that makes the opponent s task easier or one s own task harder for example in a theoretically won position a move that requires several subsequent moves in order to win 5 This convention has been used in some later works such as Fundamental Chess Endings and Secrets of Pawn Endings by Karsten Muller and Frank Lamprecht but it can be safely assumed the convention is not being used unless there is a specific note otherwise The Nunn convention cannot be used to annotate full games because the exact evaluation of a position is generally impractical to compute In 1959 Euwe and Hooper made the same use of the question mark a decisive error 6 Hubner s approach Edit German grandmaster Robert Hubner prefers an even more specific and restrained use of move evaluation symbols I have attached question marks to the moves which change a winning position into a drawn game or a drawn position into a losing one according to my judgment a move which changes a winning game into a losing one deserves two question marks I have distributed question marks in brackets to moves which are obviously inaccurate and significantly increase the difficulty of the player s task There are no exclamation marks as they serve no useful purpose The best move should be mentioned in the analysis in any case an exclamation mark can only serve to indicate the personal excitement of the commentator 7 Chess composition Edit When the solution to a certain chess problem is given there are also some conventions that have become a common practice Symbol Meaning A key move is marked with at least one A try move A refutation to a try move When dual avoidance is a part of the thematic content of a problem avoided duals if listed are marked with Positions Edit These symbols indicate the strategic balance of the game position CP437 Unicode In brief Notes and discussion Equal Even position White and Black have more or less equal chances 2 Slight plus for White Slight advantage White has slightly better chances 2 Slight plus for Black Slight advantage Black has slightly better chances 2 Clear plus for White Clear advantage White has the upper hand 2 Clear plus for Black Clear advantage Black has the upper hand 2 Decisive advantage for White White has a winning advantage 2 Decisive advantage for Black Black has a winning advantage 2 Unclear Unclear position It is unclear who if anyone has an advantage 2 Often used when a position is highly asymmetrical e g Black has a ruined pawn structure but dangerous active piece play Compensation With compensation Whoever is down in material has compensation for it Can also denote a position that is unclear but appears to the annotator to be approximately equal a Other symbols EditThere are other symbols used by various chess engines and publications such as Chess Informant and Encyclopaedia of Chess Openings when annotating moves or describing positions 8 Many of the symbols now have Unicode encodings but quite a few still require a special chess font with appropriated characters Move related Edit Symbol In brief Indication Better A better move than the one played 2 Only The only reasonable move or the only move available 2 D With the idea The future plan this move supports 2 Countering The opponent s plan this move defends againstTN or N Novelty A move that is a theoretical novelty 2 Positions or conditions Edit Symbol In brief Indication Initiative An advantage in initiative Attack With an attack Counterplay The player has counterplay or Development A lead in development Space More space controlled by one player Time trouble AKA zeitnot Little time remaining on the player s clock 2 Zugzwang 2 Check Double check CheckmateSee also EditAlgebraic notation chess Chess notation Numeric Annotation Glyphs Chess symbols in UnicodeNotes Edit Chess Informant has given two distinct glyphs for the same concept displaystyle stackrel infty denotes the circumstance where White has compensation for Black s material advantage and displaystyle stackrel infty denotes the circumstance where Black has compensation for White s material advantage 2 References Edit Chess Analysis Symbols PDF chesscenter net C amp O Family Chess Center Archived from the original PDF on 2018 01 16 Retrieved 2014 07 29 a b c d e f g h i j k l m n o p q r s t u v Matanovic Aleksander ed 1973 Sahovski Informator Chess Informant Vol 14 Belgrade pp 8 9 Chess to Enjoy Eternal Questions published in Chess Life March 2000 pp 12 13 Georg Rotlewi vs Akiba Rubinstein 1907 Rubinstein s Immortal www chessgames com Retrieved 2022 03 08 Nunn 1999 Euwe amp Hooper p viii Twenty five Annotated Games published by Edition Marco Verlag Arno Nickel Berlin 1996 pp 7 8 Chess Informant System of Signs Archived from the original on 2017 01 01 Uses FigurineCB webfont Bibliography Euwe Max Hooper David 1976 1959 A Guide to Chess Endings reprint ed Dover ISBN 978 0 486 23332 1 via Archive org Matanovic Aleksandar ed 1987 Encyclopaedia of Chess Openings Vol D 2nd ed Yugoslavia Chess Informant ISBN 86 7297 008 X Muller Karsten Lamprecht Frank 2001 Fundamental Chess Endings Gambit Publications ISBN 978 1 901983 53 1 Nunn John 1999 Secrets of Rook Endings Gambit Publications ISBN 978 1 901983 18 0 Retrieved from https en wikipedia org w index php title Chess annotation symbols amp oldid 1150022938, wikipedia, wiki, book, books, library,

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