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MIDI Maze

MIDI Maze, also known as Faceball 2000, is a networked first-person shooter maze game for the Atari ST developed by Xanth Software F/X and released in 1987 by Hybrid Arts. The game takes place in a maze of untextured walls. The world animates smoothly as the player turns, much like the earlier Wayout, instead of only permitting 90 degree changes of direction. Using the MIDI ports on the Atari ST, the game is said to have introduced deathmatch combat to gaming in 1987. It also predated the LAN party concept by several years. The game found a wider audience when it was converted to Faceball 2000 on the Game Boy.

MIDI Maze
Cover art
Developer(s)Xanth Software F/X
Publisher(s)Hybrid Arts (ST)
Bullet-Proof Software (GB, SNES)
Riverhillsoft (PC, GG)
Platform(s)Atari ST, Game Boy, Game Gear, SNES, Super CD-ROM²
ReleaseAtari ST
Game Boy
  • NA: December 1991
SNES
  • NA: September 1992
Super CD-ROM²
  • JP: November 26, 1993
Game Gear
  • JP: December 17, 1993
Genre(s)First-person shooter
Maze
Mode(s)Multiplayer

Gameplay edit

 
Atari ST gameplay

Up to 16 computers can be networked in a "MIDI Ring" by daisy chaining MIDI ports that are built into the Atari ST series.

The game area occupies only roughly a quarter of the screen and consists of a first-person view of a flat-shaded maze with a crosshair in the middle. All players are shown as Pac-Man-like smiley avatars in various colors.[1][2] Bullets are represented as small spheres.

The game is started by a designated master machine, which sets rules, divides players into teams, and selects a maze. A number of mazes come with the game, and additional mazes can be constructed using a text-editor.

Development edit

The original MIDI Maze team at Xanth Software F/X consisted of James Yee as the business manager, Michael Park as the graphic and networking programmer, and George Miller writing the AI and drone logic.[citation needed]

Ports edit

A Game Boy version was developed by Xanth, and published in 1991 by Bullet-Proof Software, with the title Faceball 2000.[3] James Yee, owner of Xanth, had the idea of porting the 520ST application to the Game Boy. George Miller was hired to rewrite the AI-based drone logic, giving each drone a unique personality trait.[citation needed] This version allows two players with a Game Link Cable, or up to four players with the Four Player Adapter.

It is often rumored that the Game Boy version would allow up to 16 players by daisy-chaining Four Player Adapters, which is not the case. According to programmer Robert Champagne, the game does contain a 16-player mode; however, it requires a special connector that would be bundled with the game, to create a "chain" of Game Link Cables. As Nintendo did not allow them to do so, that connector was never released, so the 16-player mode cannot be enabled using Game Boy systems.[4] However, a method exists for players to daisy chain Game Boy Advance link cables, where each purple end connects to the hub of another cable and the gray ends connecting to a Game Boy Advance, to allow up to 15 players.[5]

A Super Nintendo version, also titled Faceball 2000, was released in 1992, supporting two players in split-screen mode. This version features completely different graphics and levels from the earlier Game Boy version. A variety of in-game music for this version was composed by George "The Fat Man" Sanger.[6]

A Game Gear version, also titled Faceball 2000, was released to the Japanese market by Riverhill Soft.[7] It is a colorized version of the monochrome Game Boy version, supporting two players with two handheld consoles connected by the Gear-to-Gear Cable.

A PC-Engine CD-ROM version, titled only Faceball (フェイスボール), was released in Japan by Riverhill Soft.[citation needed]

Unreleased ports edit

A port of MIDI Maze for Atari 8-bit computers was developed by Xanth, but cancelled circa 1989. A prototype was eventually found and the ROM was released.[8][9]

According to Robert Champagne, other unreleased ports were worked on at Xanth, including IBM PC and NES.[10]

A port for Nintendo's Virtual Boy console, to be titled NikoChan Battle (ニコちゃんバトル) in Japan, was almost completed, but canceled as the system was discontinued in late 1995.[11] A prototype was found in 2013, and the ROM was subsequently released.[12][13]

Reception edit

In 1994, Sandy Petersen reviewed the game for Dragon magazine, giving it 2 out of 5 stars.[18] Super Gamer magazine gave an overall review score of 82% writing: "Ultra successful on the little Game Boy, this 3-D maze shoot-'em-up has been totally uprated for the SNES."[19]

Entertainment Weekly picked Faceball 2000 as the #5 greatest game available in 1991, saying: "The Game Boy meets virtual reality (i.e., artificial, computer-enhanced, first-person perspective). In Faceball 2000, you assume the identity of a Holographically Assisted Physical Pattern Yielded for Active Computerized Embarkation — or HAPPYFACE — and hunt down your opponents. You can play alone or link up with as many as three additional players. More fun than real-life tag, and much more stimulating."[20] CNET Gamecenter called MIDI Maze one of the 10 most innovative computer games of all time.[21] In 2018, Den of Geek ranked the game 25th on their "25 Underrated Game Boy Games."[22]

Legacy edit

Personal Computer World said that in 1987, MIDI Maze introduced the concept of deathmatch combat, using the built-in MIDI ports of the Atari ST for networking.[23]

MIDI-Maze II was later developed by Markus Fritze for Sigma-Soft and released as shareware.[citation needed]

iMaze is an open source clone of the game for Unix-like systems.[24]

See also edit

References edit

  1. ^ . MeriStation. July 4, 2005. Archived from the original on 2011-09-29. Retrieved 2011-05-06. (Translation)
  2. ^ "Gaming's Most Important Evolutions". GamesRadar. October 8, 2010. p. 5. Retrieved 2011-04-27.
  3. ^ Schiffmann, William. "In your Face! New toy will wow Game Boy owners." Chicago Sun-Times. 1992-05-22. Retrieved 2012-10-21 via HighBeam Research .
  4. ^ Komarechka, Don. . Faceball 2000 GB. Archived from the original on 2010-05-09. Retrieved 22 November 2020.
  5. ^ "Faceball 2000 - The 3D First Person Shooter for the original Game Boy that supported 16 players!". Reddit. Retrieved 6 September 2022.
  6. ^ City Zone - Faceball 2000 (SNES Music) By George Sanger, retrieved 2022-06-03
  7. ^ Komarechka, Don. "Interview: EPO talks to Darren Stone about Faceball 2000 2010-01-08 at the Wayback Machine." Electric Pickle Online. 2006-03-19. Retrieved 2012-10-21.
  8. ^ Reichert, Matt. "MIDI Maze". AtariProtos.com. Retrieved 2007-11-27.
  9. ^ "Atari 400 800 XL XE MIDI Maze : Scans, dump, download, screenshots, ads, videos, catalog, instructions, roms". Atari Mania. Retrieved 12 December 2020.
  10. ^ Komarechka, Don. . Faceball 2000 GB. Archived from the original on 2010-05-09. Retrieved 22 November 2020.
  11. ^ "NikoChan Battle for Virtual Boy". GameFAQs. Retrieved 22 November 2020.
  12. ^ Suszek, Mike. "Lost Virtual Boy game NikoChan Battle found and being re-released". Engadget. Retrieved 22 November 2020.
  13. ^ "Niko-Chan Battle (Prototype)". Hidden Palace. Retrieved 22 November 2020.
  14. ^ . Archived from the original on 2019-05-13.
  15. ^ . Archived from the original on 2019-05-22.
  16. ^ "Faceball 2000". Computer and Video Games. No. 138. May 1993. p. 95. Retrieved July 16, 2021.
  17. ^ Paul, Michael (December 1992). "Faceball 2000". Video Games (in German). p. 55. Retrieved July 16, 2021.
  18. ^ Petersen, Sandy (January 1994). "Eye of the Monitor". Dragon. No. 201. pp. 57–62.
  19. ^ "Faceball 2000 SNES Review". Super Gamer (2). United Kingdom: Paragon Publishing: 122. May 1994. Retrieved March 13, 2021.
  20. ^ Video Games Guide, Bob Strauss, November 22, 1991, EW.com
  21. ^ , GAMECENTER.COM, ...Midi Maze...Hybrid Arts...Derivatives: Doom and its countless clones...
  22. ^ Freiburg, Chris (2018-08-27). "25 Underrated Game Boy Games". Den of Geek. Retrieved 2022-01-09.
  23. ^ Thomson, Iain (February 21, 2008). . Personal Computer World. Archived from the original on June 29, 2014. Retrieved June 14, 2020.
  24. ^ Wilson, Hamish (2023-01-23). "Building a Retro Linux Gaming Computer - Part 26: Coming to You Live". GamingOnLinux. Retrieved 2023-02-20.

External links edit

  • MIDI Maze at Atari Mania
  • , #25 of 1UP's Essential 50
  • , at EPO

midi, maze, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, june, 2021, lea. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources MIDI Maze news newspapers books scholar JSTOR June 2021 Learn how and when to remove this message MIDI Maze also known as Faceball 2000 is a networked first person shooter maze game for the Atari ST developed by Xanth Software F X and released in 1987 by Hybrid Arts The game takes place in a maze of untextured walls The world animates smoothly as the player turns much like the earlier Wayout instead of only permitting 90 degree changes of direction Using the MIDI ports on the Atari ST the game is said to have introduced deathmatch combat to gaming in 1987 It also predated the LAN party concept by several years The game found a wider audience when it was converted to Faceball 2000 on the Game Boy MIDI MazeCover artDeveloper s Xanth Software F XPublisher s Hybrid Arts ST Bullet Proof Software GB SNES Riverhillsoft PC GG Platform s Atari ST Game Boy Game Gear SNES Super CD ROM ReleaseAtari STNA 1987Game BoyNA December 1991SNESNA September 1992Super CD ROM JP November 26 1993Game GearJP December 17 1993Genre s First person shooter MazeMode s Multiplayer Contents 1 Gameplay 2 Development 3 Ports 3 1 Unreleased ports 4 Reception 5 Legacy 6 See also 7 References 8 External linksGameplay edit nbsp Atari ST gameplay Up to 16 computers can be networked in a MIDI Ring by daisy chaining MIDI ports that are built into the Atari ST series The game area occupies only roughly a quarter of the screen and consists of a first person view of a flat shaded maze with a crosshair in the middle All players are shown as Pac Man like smiley avatars in various colors 1 2 Bullets are represented as small spheres The game is started by a designated master machine which sets rules divides players into teams and selects a maze A number of mazes come with the game and additional mazes can be constructed using a text editor Development editThe original MIDI Maze team at Xanth Software F X consisted of James Yee as the business manager Michael Park as the graphic and networking programmer and George Miller writing the AI and drone logic citation needed Ports editA Game Boy version was developed by Xanth and published in 1991 by Bullet Proof Software with the title Faceball 2000 3 James Yee owner of Xanth had the idea of porting the 520ST application to the Game Boy George Miller was hired to rewrite the AI based drone logic giving each drone a unique personality trait citation needed This version allows two players with a Game Link Cable or up to four players with the Four Player Adapter It is often rumored that the Game Boy version would allow up to 16 players by daisy chaining Four Player Adapters which is not the case According to programmer Robert Champagne the game does contain a 16 player mode however it requires a special connector that would be bundled with the game to create a chain of Game Link Cables As Nintendo did not allow them to do so that connector was never released so the 16 player mode cannot be enabled using Game Boy systems 4 However a method exists for players to daisy chain Game Boy Advance link cables where each purple end connects to the hub of another cable and the gray ends connecting to a Game Boy Advance to allow up to 15 players 5 A Super Nintendo version also titled Faceball 2000 was released in 1992 supporting two players in split screen mode This version features completely different graphics and levels from the earlier Game Boy version A variety of in game music for this version was composed by George The Fat Man Sanger 6 A Game Gear version also titled Faceball 2000 was released to the Japanese market by Riverhill Soft 7 It is a colorized version of the monochrome Game Boy version supporting two players with two handheld consoles connected by the Gear to Gear Cable A PC Engine CD ROM version titled only Faceball フェイスボール was released in Japan by Riverhill Soft citation needed Unreleased ports edit A port of MIDI Maze for Atari 8 bit computers was developed by Xanth but cancelled circa 1989 A prototype was eventually found and the ROM was released 8 9 According to Robert Champagne other unreleased ports were worked on at Xanth including IBM PC and NES 10 A port for Nintendo s Virtual Boy console to be titled NikoChan Battle ニコちゃんバトル in Japan was almost completed but canceled as the system was discontinued in late 1995 11 A prototype was found in 2013 and the ROM was subsequently released 12 13 Reception editReceptionAggregate scoreAggregatorScoreGameRankings51 67 SNES 14 73 75 GB 15 Review scoresPublicationScoreComputer and Video Games35 100 SNES 16 Video Games DE 59 SNES 17 In 1994 Sandy Petersen reviewed the game for Dragon magazine giving it 2 out of 5 stars 18 Super Gamer magazine gave an overall review score of 82 writing Ultra successful on the little Game Boy this 3 D maze shoot em up has been totally uprated for the SNES 19 Entertainment Weekly picked Faceball 2000 as the 5 greatest game available in 1991 saying The Game Boy meets virtual reality i e artificial computer enhanced first person perspective In Faceball 2000 you assume the identity of a Holographically Assisted Physical Pattern Yielded for Active Computerized Embarkation or HAPPYFACE and hunt down your opponents You can play alone or link up with as many as three additional players More fun than real life tag and much more stimulating 20 CNET Gamecenter called MIDI Maze one of the 10 most innovative computer games of all time 21 In 2018 Den of Geek ranked the game 25th on their 25 Underrated Game Boy Games 22 Legacy editPersonal Computer World said that in 1987 MIDI Maze introduced the concept of deathmatch combat using the built in MIDI ports of the Atari ST for networking 23 MIDI Maze II was later developed by Markus Fritze for Sigma Soft and released as shareware citation needed iMaze is an open source clone of the game for Unix like systems 24 See also editMaze War WayoutReferences edit 25 years of Pac Man MeriStation July 4 2005 Archived from the original on 2011 09 29 Retrieved 2011 05 06 Translation Gaming s Most Important Evolutions GamesRadar October 8 2010 p 5 Retrieved 2011 04 27 Schiffmann William In your Face New toy will wow Game Boy owners Chicago Sun Times 1992 05 22 Retrieved 2012 10 21 via HighBeam Research URL Komarechka Don Interview with Robert Champagne Faceball 2000 GB Archived from the original on 2010 05 09 Retrieved 22 November 2020 Faceball 2000 The 3D First Person Shooter for the original Game Boy that supported 16 players Reddit Retrieved 6 September 2022 City Zone Faceball 2000 SNES Music By George Sanger retrieved 2022 06 03 Komarechka Don Interview EPO talks to Darren Stone about Faceball 2000 Archived 2010 01 08 at the Wayback Machine Electric Pickle Online 2006 03 19 Retrieved 2012 10 21 Reichert Matt MIDI Maze AtariProtos com Retrieved 2007 11 27 Atari 400 800 XL XE MIDI Maze Scans dump download screenshots ads videos catalog instructions roms Atari Mania Retrieved 12 December 2020 Komarechka Don Interview with Robert Champagne Faceball 2000 GB Archived from the original on 2010 05 09 Retrieved 22 November 2020 NikoChan Battle for Virtual Boy GameFAQs Retrieved 22 November 2020 Suszek Mike Lost Virtual Boy game NikoChan Battle found and being re released Engadget Retrieved 22 November 2020 Niko Chan Battle Prototype Hidden Palace Retrieved 22 November 2020 Faceball 2000 SNEA Review Score Archived from the original on 2019 05 13 Faceball 2000 Game Boy Review Score Archived from the original on 2019 05 22 Faceball 2000 Computer and Video Games No 138 May 1993 p 95 Retrieved July 16 2021 Paul Michael December 1992 Faceball 2000 Video Games in German p 55 Retrieved July 16 2021 Petersen Sandy January 1994 Eye of the Monitor Dragon No 201 pp 57 62 Faceball 2000 SNES Review Super Gamer 2 United Kingdom Paragon Publishing 122 May 1994 Retrieved March 13 2021 Video Games Guide Bob Strauss November 22 1991 EW com Features The Hall of Game Innovation GAMECENTER COM Midi Maze Hybrid Arts Derivatives Doom and its countless clones Freiburg Chris 2018 08 27 25 Underrated Game Boy Games Den of Geek Retrieved 2022 01 09 Thomson Iain February 21 2008 Gaming Timeline Personal Computer World Archived from the original on June 29 2014 Retrieved June 14 2020 Wilson Hamish 2023 01 23 Building a Retro Linux Gaming Computer Part 26 Coming to You Live GamingOnLinux Retrieved 2023 02 20 External links editMIDI Maze at Atari Mania Faceball 2000 25 of 1UP s Essential 50 Darren Stone Xanth Programmer talks about Faceball 2000 at EPO Retrieved from https en wikipedia org w index php title MIDI Maze amp oldid 1224495704 Ports, wikipedia, wiki, book, books, library,

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