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Evolution: Random Mutations

Evolution: Random Mutations is a card game created by Dmitriy Knorre and Sergey Machin in 2010. The game is inspired by the evolutionary biology. It was published by SIA Rightgames RBG. Publishing of the game was financed in Boomstarter.[1] English, French and German game editions were published in 2014.

Evolution: Random mutations
DesignersD. Knorre, S. Machin
PublishersRightgames RBG SIA
Players2 to 4
Playing time30-60 minutes

Two or more players create their own animals, make them evolve and hunt in order to survive.

Random Mutations is the remake of Evolution: The Origin of Species basic game published in 2010. New game shows the aspects of evolution better. Generation of traits is truly random, it is as a result of either positive or negative mutation. As a result of natural selection that plays out on the game – positive mutations remain more often than negative. One more important entity is the population of species. Game presentation was held on 15 December 2013.[2]

Rules edit

Place definition in match edit

The player with the largest number of victory points at the end of the game is the winner. The rankings of players in match are determined as follows:

  1. number of victory points. Points are awarded to a player for all his surviving animals and their traits
  2. number of cards in player's discard pile
  3. throw of rolling dice

Game entities edit

  • main deck. Each player fill up their own player's deck decks from main deck by drawing cards.

Card can be played as:

    • trait of species. If population of a species is more than 1, the player cannot add new trait to it.
    • species. It is a separate population of animals with the same set of traits. All the animals of a species obtain all the traits of a species.
    • animal . It increases the population of a species that already exists. As a rule it is prohibited to increase the animal population of a species above the total number of animal species a player has.
  • food bank is the pool of tokens for animals. All tokens are divided into following types:
  • red tokens (food). It's a food that an animal takes from food bank
  • blue tokens (extra food) . It's a food that an animal gets using its traits.
  • green tokens (shelters). An animal with a shelter token is invulnerable for carnivores.
  • black tokens (parasites). This token can be played only on another player's animals. At the end of the extinction phase, the species with the most parasite tokens will have to discard one of its animals having at least one parasite token.

Preparation edit

One shuffles the main deck. Each player gets 7 cards in a row lying face down from the top of the deck. That is players' decks. Then each player receives additional 3 cards from the main deck creating first 3 species. Players roll dice to determine the first player.

The game turn structure edit

Each turn of the game consists of four phases:

  1. development phase
  2. climate phase
  3. feeding phase
  4. extinction and draw phase

During each phase players act in order moving clockwise. The player who can't or doesn't want to act passes. Each phase ends when nobody can or want to act.

Development phase edit

During the phase players can play their cards by putting them from their player decks onto the table or say "I pass" to stop playing cards. This phase consists of several rounds. Each round starting from the first player and going clockwise in order players play the top card from the player's deck.

Each player may play each card either as an animal for existing species or as a new species or a trait of an existing species. If player plays card a new species he placed it to the right of his already existing species. If card is played as a trait, it is put underneath the corresponding species. No species can have two identical traits. If a trait can't be played to a species it must be played on the right of the chosen one. If this species also cannot obtain the trait it moves on the right to the next species and so on. If no species can add the trait, the trait itself becomes a new animal species.

Some traits ("extremophile", "simplification") are negative. If negative traits is played on a species without any trait - player can choose either to remain it, or put as a new species.

Climate phase edit

The first player rolls dice of three colors to determine the amount of food, parasites and shelters that will be available in the next phase. The number of dice needed to roll is determined by the number of players.

number of players food parasites shelters
2 Throw 2 red dice + 2 Throw 1 black dice Throw 1 dice
3 Throw 3 red dice + 2 Throw 1 black dice Throw 1 dice
4 Throw 3 red dice + 4 Throw 1 black dice Throw 1 dice
5 (two decks) Throw 4 red dice + 2 Throw 1 black dice Throw 1 green dice
6 (two decks) Throw 4 red dice + 4 Throw 1 black dice Throw 1 green dice + 1
7 (two decks) Throw 5 red dice + 2 Throw 1 black dice Throw 1 green dice + 2
8 (two decks) Throw 5 red dice + 4 Throw 1 black dice Throw 1 green dice + 3

Feeding phase edit

Feeding phase consist of several rounds. During this phase players in order can:

  • take one token from the table ad place it, by the rules, on their own or another player's animal. Red tokens (food) and green tokens (shelters) can only be placed on the player'd own animals; black tokens (parasites) can only be placed on animals of other players.
  • use traits of species such as "carnivorous", "grazing", "bark beetle" and so on.

Animal needs 1 food token to be fed without additional food requirements. Trait that increased food requirement have corresponding number on the top left corner of a card.

Feeding phase ends when no player can\want play traits or all animals fed. Any remaining red tokens in the food bank are set aside.

"carnivourous" trait edit

Instead of taking red tokens an animal with "carnivorous"\"obligate carnivorous" trait can attack another animal of any player, attacker's owner as well. The only restriction is that it can't attack other animals in the same species as the carnivore. "Carnivorous" animal can attack only once during feeding phase. It cannot attack if it has already fed. Player of attacked species choose one animal of the species. This animal will be fed and put into corresponding player's discard piles.

There is plenty of traits defending animal from carnivorous: "high body weight", "mimicry", "running", "swimming", etc.

"Instinct" rule. An unfed carnivore must attack if there are no more tokens at food bank but there are species that can be attacked. It must attack even if the attacked species has a "poisonous" trait.

Extinction and draw phase edit

The players determine which animals managed to survive this turn and which became extinct.

  1. Players determine which animals died of parasites. The species with the most parasite tokens discards one animal. The owner of that species chooses which animal dies but it must be an animal with at least one parasite token. Other animals with a parasite token will remain in game until they die with that token. Shelters cannot save animals from parasites. If there is a tie between two players on the highest number of parasite tokens both players must discarded an animal.
  2. Next, players determine which animal died of hunger. All unfed animals (animals that do not have the required number of red\blue tokens) die.
  3. The cards of the dead animals are discarded into corresponding players' discard piles and all tokens on the placed back in the box. Only parasite tokens remain on animals.
  4. Each player receives new cards from the main deck to his player deck. The number of cards received is equal to the number of player's animals, plus two.

The cards are drawn from the top of the main deck one card at a time starting with player one. If the deck should end some players may receive fewer cards than they should to their players decks.

Once the cards are drawn the turn ends. The player to the left of players one starts the new turn, he is now player one.

if a player has no animals on the table and no cards in his player deck, he receives a new players deck of 10 cards at the start of the turn.

End of the game edit

After the deck is empty the last turn begins. After the extinction phase of the last turn the victory points are counted. Each player is awarded victory points as follows:[3]

  • +2 points for each animal;
  • +1 point for each trait
  • +1 point for traits that increases the food requirement.

Rule treatment edit

Since there is a variety of possible game cases, many arguable points can appear while treating the rules. Most of issues are solved after looking the rules more closely. Also there is official FAQ with answers the most popular questions. Several rules were changed or elaborated in the next editions and after expansions were published.

Expansions edit

Evolution has several expansion packs.[4]

Full Expansions edit

Evolution. Plantarium edit

Evolution: Plantarium - official expansion published in 2016.[5] New entities, traits, and rules where added:

  • Plants - new entity to generate food. Plants can grow: the number of red food left on a plant determine the number of plant in next development phase. Thus an element of randomness disappeared in food aspect.
  • Clymate phase is skipped in the game with Plantarium expansion.
  • Plant trait. Player can put plant trait on a plant to make the plant suitable to player's animals or unsuitable to opponents' animals
  • Some traits from other expansions have changes in their rules in order to be appropriate with new features.

Mini Expansions edit

Evolution: Variation edit

Evolution: Variation Mini-Expansion published in 2012 as a part of gift set and republished stand-alone in 2015. It consists of 18 additional cards delivered in gift set. It has additional cards both for Evolution: Random Mutations and Evolution: The Origin of Species.[6]

Game scenarios edit

"Divergence" scenario edit

Extra "Divergence" rule for experienced persons makes gameplay more similar to evolution process because "divergent evolution" game mechanics is added. Before starting the game players should arrange how to play : via default or divergence scenario.

In development phase player can add a new animal to an existing species dividing it into two separate independent species. The new animal will have all the traits of the divided species but can also acquire mutations of its own - while the new subspecies has one animal it can get new traits. A species divided this way can be divided again into new species.

Awards edit

References edit

  1. ^ "Campaign on Boomstarter".
  2. ^ "Game presentation in 14 December 2013".
  3. ^ http://www.rightgames.ru/sites/default/files/evo-rules-mutations-148x195-eng_101114.pdf [bare URL PDF]
  4. ^ List of games published by Rightgames RBG Retrieved 2015-04-11
  5. ^ Evolution. Plantarium
  6. ^ Evolution: Variation Mini-Expansion

External links edit

  • Game rules
  • Game makers' web page
  • – Evolution: Random Mutations overview on Youtube
  • Evolution: Random Mutations on BoardGameGeek.com
  • Evolution: Plantarium on BoardGameGeek.com
  • Evolution: Variation on BoardGameGeek.com
  • Board game designers online store
  • How to win at evolution. Journal Nature.

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This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages The topic of this article may not meet Wikipedia s notability guidelines for products and services Please help to demonstrate the notability of the topic by citing reliable secondary sources that are independent of the topic and provide significant coverage of it beyond a mere trivial mention If notability cannot be shown the article is likely to be merged redirected or deleted Find sources Evolution Random Mutations news newspapers books scholar JSTOR June 2018 Learn how and when to remove this template message This article relies excessively on references to primary sources Please improve this article by adding secondary or tertiary sources Find sources Evolution Random Mutations news newspapers books scholar JSTOR November 2021 Learn how and when to remove this template message Learn how and when to remove this template message Evolution Random Mutations is a card game created by Dmitriy Knorre and Sergey Machin in 2010 The game is inspired by the evolutionary biology It was published by SIA Rightgames RBG Publishing of the game was financed in Boomstarter 1 English French and German game editions were published in 2014 Evolution Random mutationsDesignersD Knorre S MachinPublishersRightgames RBG SIAPlayers2 to 4Playing time30 60 minutesTwo or more players create their own animals make them evolve and hunt in order to survive Random Mutations is the remake of Evolution The Origin of Species basic game published in 2010 New game shows the aspects of evolution better Generation of traits is truly random it is as a result of either positive or negative mutation As a result of natural selection that plays out on the game positive mutations remain more often than negative One more important entity is the population of species Game presentation was held on 15 December 2013 2 Contents 1 Rules 1 1 Place definition in match 1 2 Game entities 1 3 Preparation 1 4 The game turn structure 1 5 Development phase 1 6 Climate phase 1 7 Feeding phase 1 8 carnivourous trait 1 9 Extinction and draw phase 1 10 End of the game 1 11 Rule treatment 2 Expansions 2 1 Full Expansions 2 1 1 Evolution Plantarium 2 2 Mini Expansions 2 2 1 Evolution Variation 3 Game scenarios 3 1 Divergence scenario 4 Awards 5 References 6 External linksRules editPlace definition in match edit The player with the largest number of victory points at the end of the game is the winner The rankings of players in match are determined as follows number of victory points Points are awarded to a player for all his surviving animals and their traitsnumber of cards in player s discard pilethrow of rolling dice Game entities edit main deck Each player fill up their own player s deck decks from main deck by drawing cards Card can be played as trait of species If population of a species is more than 1 the player cannot add new trait to it species It is a separate population of animals with the same set of traits All the animals of a species obtain all the traits of a species animal It increases the population of a species that already exists As a rule it is prohibited to increase the animal population of a species above the total number of animal species a player has food bank is the pool of tokens for animals All tokens are divided into following types red tokens food It s a food that an animal takes from food bank blue tokens extra food It s a food that an animal gets using its traits green tokens shelters An animal with a shelter token is invulnerable for carnivores black tokens parasites This token can be played only on another player s animals At the end of the extinction phase the species with the most parasite tokens will have to discard one of its animals having at least one parasite token Preparation edit One shuffles the main deck Each player gets 7 cards in a row lying face down from the top of the deck That is players decks Then each player receives additional 3 cards from the main deck creating first 3 species Players roll dice to determine the first player The game turn structure edit Each turn of the game consists of four phases development phaseclimate phasefeeding phaseextinction and draw phase During each phase players act in order moving clockwise The player who can t or doesn t want to act passes Each phase ends when nobody can or want to act Development phase edit During the phase players can play their cards by putting them from their player decks onto the table or say I pass to stop playing cards This phase consists of several rounds Each round starting from the first player and going clockwise in order players play the top card from the player s deck Each player may play each card either as an animal for existing species or as a new species or a trait of an existing species If player plays card a new species he placed it to the right of his already existing species If card is played as a trait it is put underneath the corresponding species No species can have two identical traits If a trait can t be played to a species it must be played on the right of the chosen one If this species also cannot obtain the trait it moves on the right to the next species and so on If no species can add the trait the trait itself becomes a new animal species Some traits extremophile simplification are negative If negative traits is played on a species without any trait player can choose either to remain it or put as a new species Climate phase edit The first player rolls dice of three colors to determine the amount of food parasites and shelters that will be available in the next phase The number of dice needed to roll is determined by the number of players number of players food parasites shelters2 Throw 2 red dice 2 Throw 1 black dice Throw 1 dice3 Throw 3 red dice 2 Throw 1 black dice Throw 1 dice4 Throw 3 red dice 4 Throw 1 black dice Throw 1 dice5 two decks Throw 4 red dice 2 Throw 1 black dice Throw 1 green dice6 two decks Throw 4 red dice 4 Throw 1 black dice Throw 1 green dice 17 two decks Throw 5 red dice 2 Throw 1 black dice Throw 1 green dice 28 two decks Throw 5 red dice 4 Throw 1 black dice Throw 1 green dice 3Feeding phase edit Feeding phase consist of several rounds During this phase players in order can take one token from the table ad place it by the rules on their own or another player s animal Red tokens food and green tokens shelters can only be placed on the player d own animals black tokens parasites can only be placed on animals of other players use traits of species such as carnivorous grazing bark beetle and so on Animal needs 1 food token to be fed without additional food requirements Trait that increased food requirement have corresponding number on the top left corner of a card Feeding phase ends when no player can want play traits or all animals fed Any remaining red tokens in the food bank are set aside carnivourous trait edit Instead of taking red tokens an animal with carnivorous obligate carnivorous trait can attack another animal of any player attacker s owner as well The only restriction is that it can t attack other animals in the same species as the carnivore Carnivorous animal can attack only once during feeding phase It cannot attack if it has already fed Player of attacked species choose one animal of the species This animal will be fed and put into corresponding player s discard piles There is plenty of traits defending animal from carnivorous high body weight mimicry running swimming etc Instinct rule An unfed carnivore must attack if there are no more tokens at food bank but there are species that can be attacked It must attack even if the attacked species has a poisonous trait Extinction and draw phase edit The players determine which animals managed to survive this turn and which became extinct Players determine which animals died of parasites The species with the most parasite tokens discards one animal The owner of that species chooses which animal dies but it must be an animal with at least one parasite token Other animals with a parasite token will remain in game until they die with that token Shelters cannot save animals from parasites If there is a tie between two players on the highest number of parasite tokens both players must discarded an animal Next players determine which animal died of hunger All unfed animals animals that do not have the required number of red blue tokens die The cards of the dead animals are discarded into corresponding players discard piles and all tokens on the placed back in the box Only parasite tokens remain on animals Each player receives new cards from the main deck to his player deck The number of cards received is equal to the number of player s animals plus two The cards are drawn from the top of the main deck one card at a time starting with player one If the deck should end some players may receive fewer cards than they should to their players decks Once the cards are drawn the turn ends The player to the left of players one starts the new turn he is now player one if a player has no animals on the table and no cards in his player deck he receives a new players deck of 10 cards at the start of the turn End of the game edit After the deck is empty the last turn begins After the extinction phase of the last turn the victory points are counted Each player is awarded victory points as follows 3 2 points for each animal 1 point for each trait 1 point for traits that increases the food requirement Rule treatment edit Since there is a variety of possible game cases many arguable points can appear while treating the rules Most of issues are solved after looking the rules more closely Also there is official FAQ with answers the most popular questions Several rules were changed or elaborated in the next editions and after expansions were published Expansions editEvolution has several expansion packs 4 Full Expansions edit Evolution Plantarium edit Evolution Plantarium official expansion published in 2016 5 New entities traits and rules where added Plants new entity to generate food Plants can grow the number of red food left on a plant determine the number of plant in next development phase Thus an element of randomness disappeared in food aspect Clymate phase is skipped in the game with Plantarium expansion Plant trait Player can put plant trait on a plant to make the plant suitable to player s animals or unsuitable to opponents animals Some traits from other expansions have changes in their rules in order to be appropriate with new features Mini Expansions edit Evolution Variation edit Evolution Variation Mini Expansion published in 2012 as a part of gift set and republished stand alone in 2015 It consists of 18 additional cards delivered in gift set It has additional cards both for Evolution Random Mutations and Evolution The Origin of Species 6 Game scenarios edit Divergence scenario edit Extra Divergence rule for experienced persons makes gameplay more similar to evolution process because divergent evolution game mechanics is added Before starting the game players should arrange how to play via default or divergence scenario In development phase player can add a new animal to an existing species dividing it into two separate independent species The new animal will have all the traits of the divided species but can also acquire mutations of its own while the new subspecies has one animal it can get new traits A species divided this way can be divided again into new species Awards editThis section is empty You can help by adding to it April 2018 References edit Campaign on Boomstarter Game presentation in 14 December 2013 http www rightgames ru sites default files evo rules mutations 148x195 eng 101114 pdf bare URL PDF List of games published by Rightgames RBG Retrieved 2015 04 11 Evolution Plantarium Evolution Variation Mini ExpansionExternal links editGame rules Game makers web page Evolution Random Mutations overview on Youtube Evolution Random Mutations on BoardGameGeek com Evolution Plantarium on BoardGameGeek com Evolution Variation on BoardGameGeek com Board game designers online store How to win at evolution Journal Nature Retrieved from https en wikipedia org w index php title Evolution Random Mutations amp oldid 1155402666, wikipedia, wiki, book, books, library,

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