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Eschalon: Book I

Eschalon: Book I is an isometric turn-based role-playing video game by Basilisk Games. In the style of classic role-playing video games, it features a large and openly explorable game world, comprehensive management of character stats and skills, and a non-linear storyline. It is the first in a trilogy of games set in the fantasy world of Eschalon.[1]

Eschalon: Book I
Developer(s)Basilisk Games
Publisher(s)Basilisk Games
SeriesEschalon
EngineBlitzMax
Platform(s)
ReleaseNovember 19, 2007 (Windows)
December 11, 2007 (Mac OS X)
December 21, 2007 (Linux)
Genre(s)Role-playing video game
Mode(s)Single player

The game was released for Windows on November 19, 2007. Customers could buy the game as a digital download or on a compact disc. The Macintosh version was only released as a digital download on December 11, 2007. The Linux version was also only released as a digital download on December 21. On January 14, 2008, Thomas Riegsecker, the owner of Basilisk Games made an announcement that CD versions sold would contain all three versions of Eschalon: Book I.[2]

A sequel, Eschalon: Book II, was released on May 12, 2010, for Windows, with the Linux and Mac OS X versions following on May 26.[3] Another sequel, Eschalon: Book III, was released February 14, 2014.

Gameplay edit

Eschalon: Book I is played from an isometric perspective with turn-based combat. The player controls a character that is created at the beginning of the game. The story revolves around the player character who suffers from amnesia. They discover a land that has been affected by war and begins a quest to find out who they are. At the character creation screen, the computer randomly rolls for eight attributes: Strength, Dexterity, Endurance, Speed, Intelligence, Wisdom, Perception and Concentration. The player is given some points to distribute between the attributes, and can make the computer roll the numbers again. There are five classes, 24 individual skills, and five different origins and beliefs allowing for a wide range of different characters.

Throughout the game the player encounters numerous NPCs that offer services, information, and quests.

Plot edit

The game begins with the player waking up in the abandoned village of Elderhollow, with no memory of who they are. They discovers a note that claims to know who they are, and compels them to head northeast to the village of Aridell and meet a man named Maddock to claim a small package he has been safeguarding. With nothing else to go on, the player arrives in Aridell and receives the package from Maddock. Inside is a small bag full of coins and another sealed note. This new note elaborates on the player's situation: his memory was erased with a special serum and they were placed into hiding for his protection. The note hints that if the player wants to know his real identity they must retrieve his amulet from Eversleep Cemetery to the north. After retrieving the amulet from the coffin of the recently deceased aristocrat Adler Keldam, the writer asks the player to find a woman called Lilith who lives in Tangletree Forest, in the "Heart of the Woods" and show her the amulet.

Talking to the locals in Aridell reveals that the player is in Eastern Thaermore, a country that is currently at war with the Orakur, a race of underground dwellers. The war is being waged due to the theft of a prized jewel known as the "Crux of Ages", stolen from Bastion Spire, the capital of Thaermore. The Chancellor has ordered all soldiers underground to find the Orakur, leaving settlements to fend for themselves. With the Commonwealth Guards away, Goblins took advantage of the situation and destroyed the village of Elderhollow. They have also captured Grimmhold, a fortress which used to provide a safe path through Tangletree Forest to the other side.

 
The dialogue screen.

When the player finds Lilith, she is willing to explain the purpose of the amulet: it is a key to "The Underground Repository", a secret vault where important people keep their valuables. Lilith points the player towards Blackwater, where the vault is located, and shows them her amulet to prove she is not lying. Arriving in Blackwater, the player discovers a secret passageway leading to the vault. The player opens the security box to find another sealed note along with the "Crux of Ages". The writer is revealed to be the player: they found the prized jewel while scavenging a goblin battleground along with his brother. A powerful Goblin Shaman by the name of "Gramuk" is using a technique called "Temporal Linking" to find the people who found the prized jewel. This was why the player's memory was erased: to protect them from Gramuk and his goblin horde. His brother was captured by the Goblins before he could erase his memory, and is being tortured at Vela, a once prosperous port city destroyed by the Goblins. The player believes Gramuk is influencing the Chancellor into making poor war decisions, allowing the Goblins to move deeper into Thaermore.

The player arrives in the goblin infested city of Vela and finds his brother, who begs the player to warn Erubor, a powerful wizard that resides in Shadowmirk (a secluded place of study for wizards), about Gramuk and the Goblin hordes. The player's brother will ask them to kill him to stop the pain. In Shadowmirk the player finds Erubor, who reveals that the Goblins stole the "Crux of Ages" and Gramuk manipulated the Chancellor into believing the Orakur were responsible. Erubor asks the player to venture into the Crakamir barrens and enter the Goblin Citadel, the heart of the enemy to stop Gramuk. The gate to Crakamir is locked, but the player can find alternative routes to the desert. Erubor tells them about four special keys that are required to go deeper into the citadel. The wizard already has one, which he hands to the player. Erubor explains that another key resides in a community of Giants near the Goblin Citadel. They are his allies, and Erubor tells their chieftain, Omar, of the player's coming. Omar proposes to hand over the key if the player recovers their former chieftain's skull from Thorndike, an abandoned hunting ground northeast of Blackwater. The other two keys are in the possession of Goblin Warlords: one in Vela and one in Grimmhold. Before the player leaves, Erubor tells them about a portal in the Citadel that was used to steal the "Crux of Ages", and that the player can use it to return the prized jewel to Bastion Spire.

 
Combat is played out in turns.

If the player aids Omar, several Giants help them assault the entrance of the Goblin Citadel. Using the four Goblin Keys, the player is allowed to venture deeper into the Citadel. When the player enters Gramuk's lair, the Goblin Shaman will make them an offer: if they hand over the "Crux of Ages" and leave Thaermore, Gramuk will give the player enough gold to last them a lifetime. If the player accepts, Gramuk keeps his word and Thaermore falls to the Goblin hordes. If the player refuses, Gramuk attacks. Mortally wounding Gramuk causes him to transform into a Dirachnid (a massive spider) and the battle continues. Gramuk falls before the player, giving access to the secret portal to Bastion Spire. Entering the portal, the player can either return the "Crux of Ages" and allow Thaermore to recover, or murder the Chancellor while he is vulnerable. If the player returns the prized jewel, the Chancellor will wake up from his nightmare and he and the player share a short conversation before the ending cinematic.

Versions edit

Eschalon: Book I is available as a direct download or as a CD version. The CD version of Eschalon: Book I was originally only available for Windows, and included the following extras:

  • High resolution digital map of Thaermore
  • Extended music track of the main theme
  • Teaser Trailer formatted for Windows Media Player and DivX
  • Seven unique screenshots with notes following the progress of Eschalon: Book I

Thomas Reigsecker announced on January 14, 2008, that future CD versions would include all three platforms (Windows, Macintosh and Linux). There are two differences between the new CD version and the original: a "slightly altered DVD jacket, and the disc itself has a green gradient instead of the tan gradient of the Windows-only disc".[4] The extras remain the same.

Reception edit

Eschalon: Book I has generally received favorable reviews from gaming critics, scoring 75% at Metacritic from four reviews. Macworld awarded the game 3.5/5, claiming that "Eschalon: Book I is a great attempt at an 'old school' role-playing game that's worth playing, and definitely worth the download time."[5] RPG Codex gave Book I a positive review and praised the music in particular: "It's a perfect soundtrack for the depicted locations, sets the mood properly and, while the number of tracks is quite small, manages not to become boring."[6] A common criticism from gamers that Riegsecker himself admits is the shortness of the game, with most players finishing Book I in under twenty hours.[7] In a September 2009 interview, Riegsecker revealed that sales were 25% higher than originally projected, and that about a year after the game's release they saw a profit. He also broke down the games sales by platform: 48% Windows, 42% Macintosh, and 10% Linux.[8] Linux Format reviewed the game and gave it a score of 7/10.[9]

Awards edit

Expansion edit

On November 24, 2007, Riegsecker mentioned the possibility of a free add-on where the player is allowed to travel to Ash Island, an inaccessible area.[13] On February 8, 2008, Riegsecker announced that the add-on had taken a back seat to development of the next installment of the Eschalon series (Eschalon: Book II) due to technical problems.[14] The expansion was planned to add another four to five hours of gameplay and would have been independent from the main storyline.[15]

Notes edit

  1. ^ . Archived from the original on 2007-08-30. Retrieved 2007-08-25.
  2. ^ Thomas Riegsecker (BasiliskWrangler) at the Basilisk Games Forums
  3. ^ . Linux Gaming News. Archived from the original on September 13, 2010. Retrieved 2010-04-30.
  4. ^ Thomas Riegsecker (BasiliskWrangler) at the Basilisk Games Forums
  5. ^ Macworld, review from Peter Cohen. Retrieved June 6, 2008.[1]
  6. ^ RPG Codex, review from Elwro. Retrieved June 6, 2008.[2]
  7. ^ Thomas Riegsecker interviewed at Gamebanshee by Thomas Beekers and Fable.[3]
  8. ^ Interview With Thomas From Basilisk Games Linux Gaming News, September 22, 2009 (Article by Maxim Bardin)
  9. ^ review games
  10. ^ 2007 Indie RPG of the Year
  11. ^ Indie RPG of the Year (Gaming with Children)
  12. ^ Game of the Year @ GameBanshee March 26, 2009, at the Wayback Machine Accessed January 14, 2008.
  13. ^ Thomas Riegsecker (BasiliskWrangler) at the Basilisk Games Forums
  14. ^ Thomas Riegsecker (BasiliskWrangler) at the Basilisk Games Forums
  15. ^ Thomas Riegsecker (BasiliskWrangler) at the Basilisk Games Forums

External links edit

  • Official Eschalon: Book I website

eschalon, book, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, written, like, review, please, help, improve, this, article, rewriting, encyclopedic, sty. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article is written like a review Please help improve this article by rewriting it in encyclopedic style February 2009 This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Eschalon Book I news newspapers books scholar JSTOR February 2009 Learn how and when to remove this template message Learn how and when to remove this template message Eschalon Book I is an isometric turn based role playing video game by Basilisk Games In the style of classic role playing video games it features a large and openly explorable game world comprehensive management of character stats and skills and a non linear storyline It is the first in a trilogy of games set in the fantasy world of Eschalon 1 Eschalon Book IDeveloper s Basilisk GamesPublisher s Basilisk GamesSeriesEschalonEngineBlitzMaxPlatform s Microsoft WindowsMac OS XLinuxCloud OnLive ReleaseNovember 19 2007 Windows December 11 2007 Mac OS X December 21 2007 Linux Genre s Role playing video gameMode s Single playerThe game was released for Windows on November 19 2007 Customers could buy the game as a digital download or on a compact disc The Macintosh version was only released as a digital download on December 11 2007 The Linux version was also only released as a digital download on December 21 On January 14 2008 Thomas Riegsecker the owner of Basilisk Games made an announcement that CD versions sold would contain all three versions of Eschalon Book I 2 A sequel Eschalon Book II was released on May 12 2010 for Windows with the Linux and Mac OS X versions following on May 26 3 Another sequel Eschalon Book III was released February 14 2014 Contents 1 Gameplay 2 Plot 3 Versions 4 Reception 5 Awards 6 Expansion 7 Notes 8 External linksGameplay editEschalon Book I is played from an isometric perspective with turn based combat The player controls a character that is created at the beginning of the game The story revolves around the player character who suffers from amnesia They discover a land that has been affected by war and begins a quest to find out who they are At the character creation screen the computer randomly rolls for eight attributes Strength Dexterity Endurance Speed Intelligence Wisdom Perception and Concentration The player is given some points to distribute between the attributes and can make the computer roll the numbers again There are five classes 24 individual skills and five different origins and beliefs allowing for a wide range of different characters Throughout the game the player encounters numerous NPCs that offer services information and quests Plot editThe game begins with the player waking up in the abandoned village of Elderhollow with no memory of who they are They discovers a note that claims to know who they are and compels them to head northeast to the village of Aridell and meet a man named Maddock to claim a small package he has been safeguarding With nothing else to go on the player arrives in Aridell and receives the package from Maddock Inside is a small bag full of coins and another sealed note This new note elaborates on the player s situation his memory was erased with a special serum and they were placed into hiding for his protection The note hints that if the player wants to know his real identity they must retrieve his amulet from Eversleep Cemetery to the north After retrieving the amulet from the coffin of the recently deceased aristocrat Adler Keldam the writer asks the player to find a woman called Lilith who lives in Tangletree Forest in the Heart of the Woods and show her the amulet Talking to the locals in Aridell reveals that the player is in Eastern Thaermore a country that is currently at war with the Orakur a race of underground dwellers The war is being waged due to the theft of a prized jewel known as the Crux of Ages stolen from Bastion Spire the capital of Thaermore The Chancellor has ordered all soldiers underground to find the Orakur leaving settlements to fend for themselves With the Commonwealth Guards away Goblins took advantage of the situation and destroyed the village of Elderhollow They have also captured Grimmhold a fortress which used to provide a safe path through Tangletree Forest to the other side nbsp The dialogue screen When the player finds Lilith she is willing to explain the purpose of the amulet it is a key to The Underground Repository a secret vault where important people keep their valuables Lilith points the player towards Blackwater where the vault is located and shows them her amulet to prove she is not lying Arriving in Blackwater the player discovers a secret passageway leading to the vault The player opens the security box to find another sealed note along with the Crux of Ages The writer is revealed to be the player they found the prized jewel while scavenging a goblin battleground along with his brother A powerful Goblin Shaman by the name of Gramuk is using a technique called Temporal Linking to find the people who found the prized jewel This was why the player s memory was erased to protect them from Gramuk and his goblin horde His brother was captured by the Goblins before he could erase his memory and is being tortured at Vela a once prosperous port city destroyed by the Goblins The player believes Gramuk is influencing the Chancellor into making poor war decisions allowing the Goblins to move deeper into Thaermore The player arrives in the goblin infested city of Vela and finds his brother who begs the player to warn Erubor a powerful wizard that resides in Shadowmirk a secluded place of study for wizards about Gramuk and the Goblin hordes The player s brother will ask them to kill him to stop the pain In Shadowmirk the player finds Erubor who reveals that the Goblins stole the Crux of Ages and Gramuk manipulated the Chancellor into believing the Orakur were responsible Erubor asks the player to venture into the Crakamir barrens and enter the Goblin Citadel the heart of the enemy to stop Gramuk The gate to Crakamir is locked but the player can find alternative routes to the desert Erubor tells them about four special keys that are required to go deeper into the citadel The wizard already has one which he hands to the player Erubor explains that another key resides in a community of Giants near the Goblin Citadel They are his allies and Erubor tells their chieftain Omar of the player s coming Omar proposes to hand over the key if the player recovers their former chieftain s skull from Thorndike an abandoned hunting ground northeast of Blackwater The other two keys are in the possession of Goblin Warlords one in Vela and one in Grimmhold Before the player leaves Erubor tells them about a portal in the Citadel that was used to steal the Crux of Ages and that the player can use it to return the prized jewel to Bastion Spire nbsp Combat is played out in turns If the player aids Omar several Giants help them assault the entrance of the Goblin Citadel Using the four Goblin Keys the player is allowed to venture deeper into the Citadel When the player enters Gramuk s lair the Goblin Shaman will make them an offer if they hand over the Crux of Ages and leave Thaermore Gramuk will give the player enough gold to last them a lifetime If the player accepts Gramuk keeps his word and Thaermore falls to the Goblin hordes If the player refuses Gramuk attacks Mortally wounding Gramuk causes him to transform into a Dirachnid a massive spider and the battle continues Gramuk falls before the player giving access to the secret portal to Bastion Spire Entering the portal the player can either return the Crux of Ages and allow Thaermore to recover or murder the Chancellor while he is vulnerable If the player returns the prized jewel the Chancellor will wake up from his nightmare and he and the player share a short conversation before the ending cinematic Versions editEschalon Book I is available as a direct download or as a CD version The CD version of Eschalon Book I was originally only available for Windows and included the following extras High resolution digital map of Thaermore Extended music track of the main theme Teaser Trailer formatted for Windows Media Player and DivX Seven unique screenshots with notes following the progress of Eschalon Book IThomas Reigsecker announced on January 14 2008 that future CD versions would include all three platforms Windows Macintosh and Linux There are two differences between the new CD version and the original a slightly altered DVD jacket and the disc itself has a green gradient instead of the tan gradient of the Windows only disc 4 The extras remain the same Reception editEschalon Book I has generally received favorable reviews from gaming critics scoring 75 at Metacritic from four reviews Macworld awarded the game 3 5 5 claiming that Eschalon Book I is a great attempt at an old school role playing game that s worth playing and definitely worth the download time 5 RPG Codex gave Book I a positive review and praised the music in particular It s a perfect soundtrack for the depicted locations sets the mood properly and while the number of tracks is quite small manages not to become boring 6 A common criticism from gamers that Riegsecker himself admits is the shortness of the game with most players finishing Book I in under twenty hours 7 In a September 2009 interview Riegsecker revealed that sales were 25 higher than originally projected and that about a year after the game s release they saw a profit He also broke down the games sales by platform 48 Windows 42 Macintosh and 10 Linux 8 Linux Format reviewed the game and gave it a score of 7 10 9 Awards edit2007 Indie RPG of the Year Eschalon Book 1 RPGWatch 10 2007 Indie RPG of the Year Eschalon Book 1 Gaming with Children 11 2007 Independent RPG of the Year Runner Up Eschalon Book 1 GameBanshee 12 Expansion editOn November 24 2007 Riegsecker mentioned the possibility of a free add on where the player is allowed to travel to Ash Island an inaccessible area 13 On February 8 2008 Riegsecker announced that the add on had taken a back seat to development of the next installment of the Eschalon series Eschalon Book II due to technical problems 14 The expansion was planned to add another four to five hours of gameplay and would have been independent from the main storyline 15 Notes edit Basilisk Games Eschalon Book I information Archived from the original on 2007 08 30 Retrieved 2007 08 25 Thomas Riegsecker BasiliskWrangler at the Basilisk Games Forums Eschalon Book II Release Date Announced Linux Gaming News Archived from the original on September 13 2010 Retrieved 2010 04 30 Thomas Riegsecker BasiliskWrangler at the Basilisk Games Forums Macworld review from Peter Cohen Retrieved June 6 2008 1 RPG Codex review from Elwro Retrieved June 6 2008 2 Thomas Riegsecker interviewed at Gamebanshee by Thomas Beekers and Fable 3 Interview With Thomas From Basilisk Games Linux Gaming News September 22 2009 Article by Maxim Bardin review games 2007 Indie RPG of the Year Indie RPG of the Year Gaming with Children Game of the Year GameBanshee Archived March 26 2009 at the Wayback Machine Accessed January 14 2008 Thomas Riegsecker BasiliskWrangler at the Basilisk Games Forums Thomas Riegsecker BasiliskWrangler at the Basilisk Games Forums Thomas Riegsecker BasiliskWrangler at the Basilisk Games ForumsExternal links editOfficial Eschalon Book I website Retrieved from https en wikipedia org w index php title Eschalon Book I amp oldid 1211516473, wikipedia, wiki, book, books, library,

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