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Early history of animation

For the history of animation after the development of celluloid film, see history of animation.

The early history of animation covers the period up to 1888, when celluloid film base was developed, a technology that would become the foundation for over a century of film. Humans have probably attempted to depict motion long before the development of cinematography. Much later, shadow play and the magic lantern (since circa 1659) offered popular shows with projected images on a screen, moving as the result of manipulation by hand and/or minor mechanics. In 1833, the stroboscopic disc (better known as the phenakistiscope) introduced the stroboscopic principles of modern animation, which decades later would also provide the basis for cinematography.

Early approaches to motion in art edit

There are several examples of early sequential images that may seem similar to series of animation drawings. Most of these examples would only allow an extremely low frame rate when they are animated, resulting in short and crude animations that are not very lifelike. However, it's very unlikely that these images were intended to be somehow viewed as an animation. It is possible to imagine technology that could have been used in the periods of their creation, but no conclusive evidence has been found (neither in artifacts nor in written sources). It is sometimes argued that these early series of images are too easily interpreted as "pre-cinema" by minds accustomed to films, comic books and other modern sequential images, while it is uncertain that the creators of these images envisioned anything like it.[1] Fluid animation needs a proper breakdown of a motion into the separate images of very short instances, which could hardly be imagined before modern times.[2] The notion of fractions of a second was underdeveloped until the nineteenth century, when photography and more precise measuring instruments were introduced, and philosophers started to replace the "mechanical" concepts of the Scientific Revolution with theories about "microtime".[3] Animation historian Giannalberto Bendazzi wrote that most of the productions from before the 19th century that may look like animation are anecdotal; they lack "a cause-and-effect connection to what we now call animation" and are "thus useless to our historical discourse.[4]

Early examples of attempts to capture the phenomenon of motion into a still drawing can be recognised in paleolithic cave paintings, for instance in the Cave of Altamira, where animals are sometimes depicted with multiple legs in superimposed positions.[5] It has been claimed that such superimposed figures were intended to be animated with the flickering light of a fire or of a passing torch, alternately illuminating different parts of the painted rock wall and thus revealing different parts of the motion.[6][7] Changing one's viewing position can also cause an animated effect in the legs, necks and heads of many examples, due to specific anamorphic distortions that mimick squash and stretch principles observed in real moving animals.[8]

 
Copy of a prehistoric painting of the Lascaux cave, Musée d'Aquitaine

Five paintings of the head of a deer in the cave of Lascaux have been interpreted as the depiction of one moving animal in different positions.[9]

Archaeological finds of small paleolithic discs with a hole in the middle and drawings on both sides have been claimed to be a kind of prehistoric thaumatropes that show motion when spun on a string.[6][10]

 
A roll-out view of the five images on the circumference of a goblet found at Shahr-e Sukhteh, estimated to be 4000 to 4500 years old

A pottery bowl dated to 2500 to 2000 BCE[11] and discovered at the archaeological site of Shahr-e Sukhteh in Iran (associated with the Helmand culture), has five images painted around it that have been interpreted as consecutive phases of a goat leaping up to nip at a tree. [12][13]

 
Drawing of an Egyptian burial chamber mural, approximately 4000 years old, showing wrestlers in action.

An Egyptian mural approximately 4000 years old, found in the tomb of Khnumhotep at the Beni Hassan cemetery, features a very long series of images that apparently depict the sequence of events in a wrestling match.[14]

The Parthenon Frieze (circa 400 BCE) has been described as displaying analysis of motion and representing phases of movement, structured rhythmic and melodically with counterpoints like a symphony. It has been claimed that parts actually form a coherent animation if the figures are shot frame by frame.[15] Although the structure follows a unique time-space continuum, it has narrative strategies.[16]

The Roman poet and philosopher Lucretius (c. 99 BCE – c. 55 BCE) wrote in his poem De rerum natura a few lines that come close to the basic principles of animation: "...when the first image perishes and a second is then produced in another position, the former seems to have altered its pose. Of course, this must be supposed to take place very swiftly: so great is their velocity, so great the store of particles in any single moment of sensation, to enable the supply to come up." This was in the context of dream images, rather than images produced by an actual or imagined technology.[17][18]

The medieval codex Sigenot (circa 1470) has sequential illuminations with relatively short intervals between different phases of action. Each page has a picture inside a frame above the text, with great consistency in size and position throughout the book (with a consistent difference in size for the recto and verso sides of each page).[19]

A page of drawings[20] by Leonardo da Vinci (1452–1519) show anatomical studies with four different angles of the muscles of shoulder, arm and neck of a man. The four drawings can be read as a rotating movement.

Ancient Chinese records contain several mentions of devices, including one made by the inventor Ding Huan, said to "give an impression of movement" to a series of human or animal figures on them,[21] but these accounts are unclear and may only refer to the actual movement of the figures through space.[22]

Since before 1000 CE, the Chinese had a revolving lantern that had silhouettes projected on its thin paper sides that appeared to chase each other. This was called the "trotting horse lamp" [走馬燈] as it would typically depict horses and horse-riders. The cut-out silhouettes were attached inside the lantern to a shaft with a paper vane impeller on top, rotated by heated air rising from a lamp. Some versions added extra motion with jointed heads, feet or hands of figures triggered by a transversely connected iron wire.[23]

Volvelles have moving parts, but these and other paper materials that can be manipulated into motion are usually not regarded as animation.

Shadow play edit

 
Shadow play figures, circa 1780.

Shadow play has much in common with animation: people watching moving figures on a screen as a popular form of entertainment, usually a story with dialogue, sounds and music. The figures could be very detailed and very articulated.

The earliest projection of images was most likely done in primitive shadowgraphy dating back to prehistory. It evolved into more refined forms of shadow puppetry, mostly with flat jointed cut-out figures which are held between a source of light and a translucent screen. The shapes of the puppets sometimes include translucent color or other types of detailing. The history of shadow puppetry is uncertain, but seems to have originated in Asia, possibly in the 1st millennium BCE. Clearer records seem to go back to around 900 CE. It later spread to the Ottoman empire and seems not to have reached Europe before the 17th century. It became popular in France at the end of the 18th century. François Dominique Séraphin started his elaborate shadow shows in 1771 and performed them until his death in 1800. His heirs continued until their theatre closed in 1870. Séraphin sometimes used clockwork mechanisms to automate the show.

Around the time cinematography was developed, several theaters in Montmartre showed elaborate, successful "Ombres Chinoises" shows. The famous Le Chat Noir produced 45 different shows between 1885 and 1896.

The Magic Lantern edit

 
Christiaan Huygens' 1659 sketches for a projection of Death taking off his head
 
Slide with a fantoccini trapeze artist and a chromatrope border design (circa 1880)

Moving images were possibly projected with the magic lantern since its invention by Christiaan Huygens in 1659. His sketches for magic lantern slides have been dated to that year and are the oldest known document concerning the magic lantern.[24] One encircled sketch depicts Death raising his arm from his toes to his head, another shows him moving his right arm up and down from his elbow and yet another taking his skull off his neck and placing it back. Dotted lines indicate the intended movements.

Techniques to add motion to painted glass slides for the magic lantern were described since circa 1700. These usually involved parts (for instance, limbs) painted on one or more extra pieces of glass moved by hand or small mechanisms across a stationary slide which showed the rest of the picture.[25] Popular subjects for mechanical slides included the sails of a windmill turning, a procession of figures, a drinking man lowering and raising his glass to his mouth, a head with moving eyes, a nose growing very long, rats jumping in the mouth of a sleeping man. A more complex 19th century rackwork slide showed the then known eight planets and their satellites orbiting around the sun.[26] Two layers of painted waves on glass could create a convincing illusion of a calm sea turning into a stormy sea tossing some boats about by increasing the speed of the manipulation of the different parts.

In 1770 Edmé-Gilles Guyot detailed how to project a magic lantern image on smoke to create a transparent, shimmering image of a hovering ghost. This technique was used in the phantasmagoria shows that became popular in several parts of Europe between 1790 and the 1830s. Other techniques were developed to produce convincing ghost experiences. The lantern was handheld to move the projection across the screen (which was usually an almost invisible transparent screen behind which the lanternist operated hidden in the dark). A ghost could seem to approach the audience or grow larger by moving the lantern away from the screen, sometimes with the lantern on a trolley on rails. Multiple lanterns made ghosts move independently and were occasionally used for superimposition in the composition of complicated scenes.[27]

Dissolving views became a popular magic lantern show, especially in England in the 1830s and 1840s.[27] These typically had a landscape changing from a winter version to a spring or summer variation by slowly diminishing the light from one version while introducing the aligned projection of the other slide.[28] Another use showed the gradual change of, for instance, groves into cathedrals.[29]

Between the 1840s and 1870s several abstract magic lantern effects were developed. This included the chromatrope which projected dazzling colorful geometrical patterns by rotating two painted glass discs in opposite directions.[30]

Occasionally small shadow puppets had been used in phantasmagoria shows.[27] Magic lantern slides with jointed figures set in motion by levers, thin rods, or cams and worm wheels were also produced commercially and patented in 1891. A popular version of these "Fantoccini slides" had a somersaulting monkey with arms attached to mechanism that made it tumble with dangling feet. Fantoccini slides are named after the Italian word for puppets like marionettes or jumping jacks.[31]

19th century devices edit

Numerous devices that successfully displayed animated images were introduced well before the 1888 advent of celluloid film and the motion picture. These devices were used to entertain, amaze, and sometimes even frighten people. The majority of these devices didn't project their images, and could only be viewed by a one or a few persons at a time. They were largely considered optical toys at the time. Many of these devices are still built by and for film students learning the basic principles of animation.

Prelude edit

 
Illustrations of Michael Faraday's experiments with rotating wheels with cogs or spokes (1831)

An article in the Quarterly Journal of Science, Literature, and The Arts (1821)[32] raised interest in optical illusions of curved spokes in rotating wheels seen through vertical apertures. In 1824, Peter Mark Roget provided mathematical details about the appearing curvatures and added the observation that the spokes appeared motionless. Roget claimed that the illusion is due to the fact "that an impression made by a pencil of rays on the retina, if sufficiently vivid, will remain for a certain time after the cause has ceased."[33] This was later seen as the basis for the theory of "persistence of vision" as the principle of how we see film as motion rather than the successive stream of still images actually presented to the eye. This theory has been discarded as the (sole) principle of the effect since 1912, but remains in many film history explanations. However, Roget's experiments and explanation did inspire further research by Michael Faraday and by Joseph Plateau that eventually brought about the invention of animation.

Thaumatrope (1825) edit

In April 1825 the first thaumatrope was published by W. Phillips (in anonymous association with John Ayrton Paris) and became a popular toy.[34] The pictures on either side of a small cardboard disc seem to blend into one combined image when it is twirled quickly by the attached strings. This is often used as an illustration of what has often been called "persistence of vision", presumably referring to the effect in which the impression of a single image persists although in reality two different images are presented with interruptions. It is unclear how much of the effect relates to positive afterimages. Although a thaumatrope can also be used for two-phase animation, no examples are known to have been produced with this effect until long after the phénakisticope had established the principle of animation.

Phénakisticope (1833) edit

 
Prof. Stampfers Stroboscopische Scheibe No. X (1833)

The phénakisticope (better known by the misspelling phenakistiscope or phenakistoscope) was the first animation device using rapid successive substitution of sequential pictures. The pictures are evenly spaced radially around a disc, with small rectangular apertures at the rim of the disc. The animation could be viewed through the slits of the spinning disc in front of a mirror. It was invented in November or December 1832 by the Belgian Joseph Plateau and almost simultaneously by the Austrian Simon von Stampfer. Plateau first published about his invention in January 1833. The publication included an illustration plate of a fantascope with 16 frames depicting a pirouetting dancer. The phénakisticope was successful as a novelty toy and within a year many sets of stroboscopic discs were published across Europe, with almost as many different names for the device - including Fantascope (Plateau), The Stroboscope (Stampfer) and Phénakisticope (Parisian publisher Giroux & Cie). Plateau also proposed that 16 plaster models could be used for the purpose of animation, an early example of stop motion.[35] Unfortunately, the plan was never executed, possibly because Plateau was almost completely blind by this time.

Zoetrope (1833/1866) edit

In July 1833, Simon Stampfer described the possibility of using the stroboscope principle in a cylinder (as well as on looped strips) in a pamphlet accompanying the second edition of his version of the phénakisticope.[36] British mathematician William George Horner suggested a cylindrical variation of Plateau's phénakisticope in January 1834. Horner planned to publish this Dædaleum with optician King, Jr in Bristol but it "met with some impediment probably in the sketching of the figures".[37]

In 1865, William Ensign Lincoln invented the definitive zoetrope with easily replaceable strips of images. It also had an illustrated paper disc on the base, which was not always exploited on the commercially produced versions.[38] Lincoln licensed his invention to Milton Bradley and Co. who first advertised it on December 15, 1866.[39]

In 1887, Étienne-Jules Marey created a large zoetrope with a series of plaster models based on his chronophotographs of birds in flight.[40]

Flip book (kineograph) (1868) edit

 
illustration of the Kineograph in Linnett's 1868 patent

John Barnes Linnett patented the first flip book in 1868 as the kineograph.[41][42] A flip book is a small book with relatively springy pages, each having one in a series of animation images located near its unbound edge. The user bends all of the pages back, normally with the thumb, then by a gradual motion of the hand allows them to spring free one at a time. As with the phenakistoscope, zoetrope and praxinoscope, the illusion of motion is created by the apparent sudden replacement of each image by the next in the series, but unlike those other inventions, no view-interrupting shutter or assembly of mirrors is required and no viewing device other than the user's hand is absolutely necessary. Early film animators cited flip books as their inspiration more often than the earlier devices, which did not reach as wide an audience.[43]

The older devices by their nature severely limit the number of images that can be included in a sequence without making the device very large or the images impractically small. The book format still imposes a physical limit, but many dozens of images of ample size can easily be accommodated. Inventors stretched even that limit with the mutoscope, patented in 1894 and sometimes still found in amusement arcades. It consists of a large circularly-bound flip book in a housing, with a viewing lens and a crank handle that drives a mechanism that slowly rotates the assembly of images past a catch, sized to match the running time of an entire reel of film.

Le singe musicien (1878) praxinoscope animation

Praxinoscope (1877) edit

French inventor Charles-Émile Reynaud developed the praxinoscope in 1876 and patented it in 1877.[44] It is similar to the zoetrope but instead of the slits in the cylinder it has twelve rectangular mirrors placed evenly around the center of the cylinder. Each mirror reflects another image of the picture strip placed opposite on the inner wall of the cylinder. When rotating the praxinoscope shows the sequential images one by one, resulting in fluid animation. The praxinoscope allowed a much clearer view of the moving image compared to the zoetrope, since the zoetrope's images were actually mostly obscured by the spaces in between its slits. In 1879, Reynaud registered a modification to the praxinoscope patent to include the Praxinoscope Théâtre, which utilized the Pepper's ghost effect to present the animated figures in an exchangeable background. Later improvements included the "Praxinoscope à projection" (marketed since 1882) which used a double magic lantern to project the animated figures over a still projection of a background.[45]

Zoopraxiscope (1879) edit

Eadweard Muybridge had circa 70 of his famous chronophotographic sequences painted on glass discs for the zoopraxiscope projector that he used in his popular lectures between 1880 and 1895. In the 1880s the images were painted onto the glass in dark contours. Later discs made between 1892 and 1894 had outlines drawn by Erwin F. Faber that were photographically printed on the disc and then coloured by hand, but these were probably never used in the lectures. The painted figures were largely transposed from the photographs, but many fanciful combinations were made and sometimes imaginary elements were added.[46][47]

After 1888 edit

The development of flexible waxed paper or celluloid photographic film around 1885 turned out to be a very welcome medium for experimenters who hoped to create motion pictures. Le Prince was possibly the first to record motion on such rolls of film around 1888, followed by William K. L. Dickson/Edison's Kinetoscope (eventually introduced in 1893) and Lumière's Cinematograph.[48] Since the photographic detail and the realism of the images were among the best appreciated features of motion pictures, animation did not immediately find its place on the silver screen.[49] When it eventually did, it soon gained enormous successes and was there to stay.

References edit

  1. ^ Bretèque, François Amy de la (2013-04-01). "Marc Azéma, La Préhistoire du cinéma. Origines paléolithiques de la narration graphique et du cinématographe. Paris, Errance, 2011". 1895. Mille Huit Cent Quatre-vingt-quinze (in French) (69): 169–172. doi:10.4000/1895.4624. ISSN 0769-0959.
  2. ^ Buchan, Suzanne (2013). Pervasive Animation. Routledge. p. 63. ISBN 9781136519550.
  3. ^ Canales, Jimena (2010-01-15). A Tenth of a Second: A History. University of Chicago Press. ISBN 9780226093208.
  4. ^ Giannalberto Bendazzi (2015). Animation: A World History. CRC Press. p. 7. ISBN 9781317520849.
  5. ^ Thomas 1958, p. 8.
  6. ^ a b Azéma, Marc (September 2, 2015). La Préhistoire du cinéma: Origines paléolithiques de la narration graphique et du cinématographe. Éd. errance. ISBN 9782877725576 – via Google Books.
  7. ^ Zorich, Zach (March 27, 2014). "Early Humans Made Animated Art". Nautilus.
  8. ^ Sakamoto, Takashi; Pettitt, Paul; Ontañon-Peredo, Roberto (October 2020). "Upper Palaeolithic Installation Art: Topography, Distortion, Animation and Participation in the Production and Experience of Cantabrian Cave Art". Cambridge Archaeological Journal. 30 (4): 665–688. doi:10.1017/S0959774320000153. ISSN 0959-7743. S2CID 219518658.
  9. ^ Prudhommeau, Germaine (February 1956). "À l'origine du dessin animé". Image et Son (89).
  10. ^ Azéma, Marc; Rivère, Florent (2012). "Animation in Palaeolithic art: a pre-echo of cinema" (PDF). Antiquity. Cambridge University Press (CUP). 86 (332): 316–324. doi:10.1017/s0003598x00062785. ISSN 0003-598X. S2CID 162012454.
  11. ^ National Museum of Iran, inventory number 13261, "Late half of 3rd Mill. BC", see: https://commons.wikimedia.org/wiki/File:Animated_vase_information_panel_-_Shar-e_Soukhteh_-_3rd_millennium_BC_-_National_museum_of_Iran_-_Inventory_number_13261.JPG
  12. ^ Ball 2008.
  13. ^ Cohn 2006.
  14. ^ "Egypt Thomb". Lessing Photo. 2011-02-15.
  15. ^ Bendazzi, Giannalberto (2015-10-23). Animation: A World History: Volume I: Foundations - the Golden Age. CRC Press. ISBN 9781317520832.
  16. ^ "(PDF) Classical Moments--Time in the Parthenon Frieze | Jenifer Neils - Academia.edu".
  17. ^ Wade, Nicholas J. (January 31, 2000). A Natural History of Vision. MIT Press. ISBN 9780262731294 – via Google Books.
  18. ^ Plateau, Joseph (August 23, 1827). Notices – via Google Books.
  19. ^ Sigenot (in German). Stuttgart: Workshop Ludwig Henfflin. 1470.
  20. ^ "South West Grid for Learning Trust: The muscles of the shoulder, arm and neck". gallery.nen.gov.uk.
  21. ^ Needham 1962, pp. 123–124.
  22. ^ Rojas 2013, p. 5.
  23. ^ Yongxiang Lu (2014-10-20). A History of Chinese Science and Technology, Volume 3. Springer. pp. 308–310. ISBN 9783662441633.
  24. ^ Huygens, Christiaan. "Pour des representations par le moyen de verres convexes à la lampe" (in French).
  25. ^ Rossell, Deac (2005). The Magic Lantern and Moving Images before 1800.
  26. ^ "Magic lantern - collection of moving magic lantern slides part 1". Luikerwaal.
  27. ^ a b c Heard, Mervyn. Phantasmagoria: The Secret History of the Magic Lantern. The Projection Box, 2006
  28. ^ "Luikerwaal - Mechanical Slides".
  29. ^ The Spectator. 1835-07-18. p. 13.
  30. ^ The Athenæum. 1845-01-04.
  31. ^ "Luikerwaal - Fantoccini Slides".
  32. ^ J.M. (1820-12-01). Account of an optical deception.
  33. ^ Roget, Peter Mark (1824-12-09). Explanation of an optical deception in the appearance of the spokes of a wheel when seen through vertical apertures.
  34. ^ Herbert, Stephen. "The Thaumatrope". Wheel of Life.
  35. ^ Belgique, Académie Royale des Sciences, des Lettres et des Beaux-Arts de (1849). Bulletins de l'Académie Royale des Sciences, des Lettres et des Beaux-Arts de Belgique (in French). Hayez.{{cite book}}: CS1 maint: multiple names: authors list (link)
  36. ^ Stampfer, Simon (1833). Die stroboscopischen Scheiben; oder, Optischen Zauberscheiben: Deren Theorie und wissenschaftliche Anwendung.
  37. ^ The London and Edinburgh Philosophical Magazine and Journal of Science. 1834. p. 36.
  38. ^ Herbert, Stephen. "From Daedaleum to Zoetrope (Part 1)". Wheel of Life.
  39. ^ Colman's rural world. December 15, 1866. p. 366.
  40. ^ Herbert, Stephen. (n.d.) From Daedaleum to Zoetrope, Part 2. Retrieved 2014-05-31.
  41. ^ McDonough, John; Egolf, Karen (2015). The Advertising Age Encyclopedia of Advertising. Routledge. p. 81. ISBN 9781135949068. Retrieved 2 July 2018.
  42. ^ Chronological Index of Patents Applied for and Patents Granted. G.E. Eyre and W. Spottiswoode. 1869. p. 65. Retrieved 2 July 2018.
  43. ^ Crafton 1993, p. 7.
  44. ^ "Le Praxinoscope". emilereynaud.fr (in French). Retrieved 2019-07-25.
  45. ^ "Le Praxinoscope à projection". emilereynaud.fr (in French). Retrieved 2019-07-25.
  46. ^ "COMPLEAT EADWEARD MUYBRIDGE - ZOOPRAXISCOPE STORY". www.stephenherbert.co.uk. Retrieved 2019-07-25.
  47. ^ Thames, The Royal Borough of Kingston upon. "Eadweard Muybridge". www.kingston.gov.uk. Retrieved 2019-07-25.
  48. ^ (PDF). aipcinema.com. Archived from the original (PDF) on May 15, 2013. Retrieved December 7, 2018.
  49. ^ Lutz, Edwin George (1920). Animated cartoons; how they are made, their origin and development. Cornell University Library. New York, C. Scribner's sons.

Works cited edit

  • Ball, Ryan (March 12, 2008). "Oldest Animation Discovered In Iran". Animation Magazine.
  • Cohn, Neil (February 15, 2006). "The Visual Linguist: Burnt City animation VL". The Visual Linguist.
  • Crafton, Donald (1993). Before Mickey: The Animated Film 1898–1928. Chicago: University of Chicago Press. ISBN 0-226-11667-0.
  • Needham, Joseph (1962). "Science and Civilization in China". Physics and Physical Technology. Vol. IV. Cambridge University Press.
  • Rojas, Carlos (2013). The Oxford Handbook of Chinese Cinemas. Oxford University Press. ISBN 978-0-19-998844-0.
  • Thomas, Bob (1958). Walt Disney, the Art of Animation: The Story of the Disney Studio Contribution to a New Art. {{cite book}}: |work= ignored (help)

early, history, animation, history, animation, after, development, celluloid, film, history, animation, early, history, animation, covers, period, 1888, when, celluloid, film, base, developed, technology, that, would, become, foundation, over, century, film, h. For the history of animation after the development of celluloid film see history of animation The early history of animation covers the period up to 1888 when celluloid film base was developed a technology that would become the foundation for over a century of film Humans have probably attempted to depict motion long before the development of cinematography Much later shadow play and the magic lantern since circa 1659 offered popular shows with projected images on a screen moving as the result of manipulation by hand and or minor mechanics In 1833 the stroboscopic disc better known as the phenakistiscope introduced the stroboscopic principles of modern animation which decades later would also provide the basis for cinematography Contents 1 Early approaches to motion in art 2 Shadow play 3 The Magic Lantern 4 19th century devices 4 1 Prelude 4 2 Thaumatrope 1825 4 3 Phenakisticope 1833 4 4 Zoetrope 1833 1866 4 5 Flip book kineograph 1868 4 6 Praxinoscope 1877 4 7 Zoopraxiscope 1879 5 After 1888 6 References 6 1 Works citedEarly approaches to motion in art editThere are several examples of early sequential images that may seem similar to series of animation drawings Most of these examples would only allow an extremely low frame rate when they are animated resulting in short and crude animations that are not very lifelike However it s very unlikely that these images were intended to be somehow viewed as an animation It is possible to imagine technology that could have been used in the periods of their creation but no conclusive evidence has been found neither in artifacts nor in written sources It is sometimes argued that these early series of images are too easily interpreted as pre cinema by minds accustomed to films comic books and other modern sequential images while it is uncertain that the creators of these images envisioned anything like it 1 Fluid animation needs a proper breakdown of a motion into the separate images of very short instances which could hardly be imagined before modern times 2 The notion of fractions of a second was underdeveloped until the nineteenth century when photography and more precise measuring instruments were introduced and philosophers started to replace the mechanical concepts of the Scientific Revolution with theories about microtime 3 Animation historian Giannalberto Bendazzi wrote that most of the productions from before the 19th century that may look like animation are anecdotal they lack a cause and effect connection to what we now call animation and are thus useless to our historical discourse 4 Early examples of attempts to capture the phenomenon of motion into a still drawing can be recognised in paleolithic cave paintings for instance in the Cave of Altamira where animals are sometimes depicted with multiple legs in superimposed positions 5 It has been claimed that such superimposed figures were intended to be animated with the flickering light of a fire or of a passing torch alternately illuminating different parts of the painted rock wall and thus revealing different parts of the motion 6 7 Changing one s viewing position can also cause an animated effect in the legs necks and heads of many examples due to specific anamorphic distortions that mimick squash and stretch principles observed in real moving animals 8 nbsp Copy of a prehistoric painting of the Lascaux cave Musee d AquitaineFive paintings of the head of a deer in the cave of Lascaux have been interpreted as the depiction of one moving animal in different positions 9 Archaeological finds of small paleolithic discs with a hole in the middle and drawings on both sides have been claimed to be a kind of prehistoric thaumatropes that show motion when spun on a string 6 10 nbsp A roll out view of the five images on the circumference of a goblet found at Shahr e Sukhteh estimated to be 4000 to 4500 years oldA pottery bowl dated to 2500 to 2000 BCE 11 and discovered at the archaeological site of Shahr e Sukhteh in Iran associated with the Helmand culture has five images painted around it that have been interpreted as consecutive phases of a goat leaping up to nip at a tree 12 13 nbsp Drawing of an Egyptian burial chamber mural approximately 4000 years old showing wrestlers in action An Egyptian mural approximately 4000 years old found in the tomb of Khnumhotep at the Beni Hassan cemetery features a very long series of images that apparently depict the sequence of events in a wrestling match 14 The Parthenon Frieze circa 400 BCE has been described as displaying analysis of motion and representing phases of movement structured rhythmic and melodically with counterpoints like a symphony It has been claimed that parts actually form a coherent animation if the figures are shot frame by frame 15 Although the structure follows a unique time space continuum it has narrative strategies 16 The Roman poet and philosopher Lucretius c 99 BCE c 55 BCE wrote in his poem De rerum natura a few lines that come close to the basic principles of animation when the first image perishes and a second is then produced in another position the former seems to have altered its pose Of course this must be supposed to take place very swiftly so great is their velocity so great the store of particles in any single moment of sensation to enable the supply to come up This was in the context of dream images rather than images produced by an actual or imagined technology 17 18 The medieval codex Sigenot circa 1470 has sequential illuminations with relatively short intervals between different phases of action Each page has a picture inside a frame above the text with great consistency in size and position throughout the book with a consistent difference in size for the recto and verso sides of each page 19 A page of drawings 20 by Leonardo da Vinci 1452 1519 show anatomical studies with four different angles of the muscles of shoulder arm and neck of a man The four drawings can be read as a rotating movement Ancient Chinese records contain several mentions of devices including one made by the inventor Ding Huan said to give an impression of movement to a series of human or animal figures on them 21 but these accounts are unclear and may only refer to the actual movement of the figures through space 22 Since before 1000 CE the Chinese had a revolving lantern that had silhouettes projected on its thin paper sides that appeared to chase each other This was called the trotting horse lamp 走馬燈 as it would typically depict horses and horse riders The cut out silhouettes were attached inside the lantern to a shaft with a paper vane impeller on top rotated by heated air rising from a lamp Some versions added extra motion with jointed heads feet or hands of figures triggered by a transversely connected iron wire 23 Volvelles have moving parts but these and other paper materials that can be manipulated into motion are usually not regarded as animation Shadow play edit nbsp Shadow play figures circa 1780 Main article Shadow play Shadow play has much in common with animation people watching moving figures on a screen as a popular form of entertainment usually a story with dialogue sounds and music The figures could be very detailed and very articulated The earliest projection of images was most likely done in primitive shadowgraphy dating back to prehistory It evolved into more refined forms of shadow puppetry mostly with flat jointed cut out figures which are held between a source of light and a translucent screen The shapes of the puppets sometimes include translucent color or other types of detailing The history of shadow puppetry is uncertain but seems to have originated in Asia possibly in the 1st millennium BCE Clearer records seem to go back to around 900 CE It later spread to the Ottoman empire and seems not to have reached Europe before the 17th century It became popular in France at the end of the 18th century Francois Dominique Seraphin started his elaborate shadow shows in 1771 and performed them until his death in 1800 His heirs continued until their theatre closed in 1870 Seraphin sometimes used clockwork mechanisms to automate the show Around the time cinematography was developed several theaters in Montmartre showed elaborate successful Ombres Chinoises shows The famous Le Chat Noir produced 45 different shows between 1885 and 1896 The Magic Lantern edit nbsp Christiaan Huygens 1659 sketches for a projection of Death taking off his head nbsp Slide with a fantoccini trapeze artist and a chromatrope border design circa 1880 Main article Magic lantern Moving images were possibly projected with the magic lantern since its invention by Christiaan Huygens in 1659 His sketches for magic lantern slides have been dated to that year and are the oldest known document concerning the magic lantern 24 One encircled sketch depicts Death raising his arm from his toes to his head another shows him moving his right arm up and down from his elbow and yet another taking his skull off his neck and placing it back Dotted lines indicate the intended movements Techniques to add motion to painted glass slides for the magic lantern were described since circa 1700 These usually involved parts for instance limbs painted on one or more extra pieces of glass moved by hand or small mechanisms across a stationary slide which showed the rest of the picture 25 Popular subjects for mechanical slides included the sails of a windmill turning a procession of figures a drinking man lowering and raising his glass to his mouth a head with moving eyes a nose growing very long rats jumping in the mouth of a sleeping man A more complex 19th century rackwork slide showed the then known eight planets and their satellites orbiting around the sun 26 Two layers of painted waves on glass could create a convincing illusion of a calm sea turning into a stormy sea tossing some boats about by increasing the speed of the manipulation of the different parts In 1770 Edme Gilles Guyot detailed how to project a magic lantern image on smoke to create a transparent shimmering image of a hovering ghost This technique was used in the phantasmagoria shows that became popular in several parts of Europe between 1790 and the 1830s Other techniques were developed to produce convincing ghost experiences The lantern was handheld to move the projection across the screen which was usually an almost invisible transparent screen behind which the lanternist operated hidden in the dark A ghost could seem to approach the audience or grow larger by moving the lantern away from the screen sometimes with the lantern on a trolley on rails Multiple lanterns made ghosts move independently and were occasionally used for superimposition in the composition of complicated scenes 27 Dissolving views became a popular magic lantern show especially in England in the 1830s and 1840s 27 These typically had a landscape changing from a winter version to a spring or summer variation by slowly diminishing the light from one version while introducing the aligned projection of the other slide 28 Another use showed the gradual change of for instance groves into cathedrals 29 Between the 1840s and 1870s several abstract magic lantern effects were developed This included the chromatrope which projected dazzling colorful geometrical patterns by rotating two painted glass discs in opposite directions 30 Occasionally small shadow puppets had been used in phantasmagoria shows 27 Magic lantern slides with jointed figures set in motion by levers thin rods or cams and worm wheels were also produced commercially and patented in 1891 A popular version of these Fantoccini slides had a somersaulting monkey with arms attached to mechanism that made it tumble with dangling feet Fantoccini slides are named after the Italian word for puppets like marionettes or jumping jacks 31 19th century devices editNumerous devices that successfully displayed animated images were introduced well before the 1888 advent of celluloid film and the motion picture These devices were used to entertain amaze and sometimes even frighten people The majority of these devices didn t project their images and could only be viewed by a one or a few persons at a time They were largely considered optical toys at the time Many of these devices are still built by and for film students learning the basic principles of animation Prelude edit Main article Persistence of vision nbsp Illustrations of Michael Faraday s experiments with rotating wheels with cogs or spokes 1831 An article in the Quarterly Journal of Science Literature and The Arts 1821 32 raised interest in optical illusions of curved spokes in rotating wheels seen through vertical apertures In 1824 Peter Mark Roget provided mathematical details about the appearing curvatures and added the observation that the spokes appeared motionless Roget claimed that the illusion is due to the fact that an impression made by a pencil of rays on the retina if sufficiently vivid will remain for a certain time after the cause has ceased 33 This was later seen as the basis for the theory of persistence of vision as the principle of how we see film as motion rather than the successive stream of still images actually presented to the eye This theory has been discarded as the sole principle of the effect since 1912 but remains in many film history explanations However Roget s experiments and explanation did inspire further research by Michael Faraday and by Joseph Plateau that eventually brought about the invention of animation Thaumatrope 1825 edit Main article Thaumatrope In April 1825 the first thaumatrope was published by W Phillips in anonymous association with John Ayrton Paris and became a popular toy 34 The pictures on either side of a small cardboard disc seem to blend into one combined image when it is twirled quickly by the attached strings This is often used as an illustration of what has often been called persistence of vision presumably referring to the effect in which the impression of a single image persists although in reality two different images are presented with interruptions It is unclear how much of the effect relates to positive afterimages Although a thaumatrope can also be used for two phase animation no examples are known to have been produced with this effect until long after the phenakisticope had established the principle of animation Phenakisticope 1833 edit nbsp Prof Stampfers Stroboscopische Scheibe No X 1833 Main article phenakistiscope The phenakisticope better known by the misspelling phenakistiscope or phenakistoscope was the first animation device using rapid successive substitution of sequential pictures The pictures are evenly spaced radially around a disc with small rectangular apertures at the rim of the disc The animation could be viewed through the slits of the spinning disc in front of a mirror It was invented in November or December 1832 by the Belgian Joseph Plateau and almost simultaneously by the Austrian Simon von Stampfer Plateau first published about his invention in January 1833 The publication included an illustration plate of a fantascope with 16 frames depicting a pirouetting dancer The phenakisticope was successful as a novelty toy and within a year many sets of stroboscopic discs were published across Europe with almost as many different names for the device including Fantascope Plateau The Stroboscope Stampfer and Phenakisticope Parisian publisher Giroux amp Cie Plateau also proposed that 16 plaster models could be used for the purpose of animation an early example of stop motion 35 Unfortunately the plan was never executed possibly because Plateau was almost completely blind by this time Zoetrope 1833 1866 edit Main article Zoetrope In July 1833 Simon Stampfer described the possibility of using the stroboscope principle in a cylinder as well as on looped strips in a pamphlet accompanying the second edition of his version of the phenakisticope 36 British mathematician William George Horner suggested a cylindrical variation of Plateau s phenakisticope in January 1834 Horner planned to publish this Daedaleum with optician King Jr in Bristol but it met with some impediment probably in the sketching of the figures 37 In 1865 William Ensign Lincoln invented the definitive zoetrope with easily replaceable strips of images It also had an illustrated paper disc on the base which was not always exploited on the commercially produced versions 38 Lincoln licensed his invention to Milton Bradley and Co who first advertised it on December 15 1866 39 In 1887 Etienne Jules Marey created a large zoetrope with a series of plaster models based on his chronophotographs of birds in flight 40 Flip book kineograph 1868 edit Main article Flip book nbsp illustration of the Kineograph in Linnett s 1868 patentJohn Barnes Linnett patented the first flip book in 1868 as the kineograph 41 42 A flip book is a small book with relatively springy pages each having one in a series of animation images located near its unbound edge The user bends all of the pages back normally with the thumb then by a gradual motion of the hand allows them to spring free one at a time As with the phenakistoscope zoetrope and praxinoscope the illusion of motion is created by the apparent sudden replacement of each image by the next in the series but unlike those other inventions no view interrupting shutter or assembly of mirrors is required and no viewing device other than the user s hand is absolutely necessary Early film animators cited flip books as their inspiration more often than the earlier devices which did not reach as wide an audience 43 The older devices by their nature severely limit the number of images that can be included in a sequence without making the device very large or the images impractically small The book format still imposes a physical limit but many dozens of images of ample size can easily be accommodated Inventors stretched even that limit with the mutoscope patented in 1894 and sometimes still found in amusement arcades It consists of a large circularly bound flip book in a housing with a viewing lens and a crank handle that drives a mechanism that slowly rotates the assembly of images past a catch sized to match the running time of an entire reel of film source source Le singe musicien 1878 praxinoscope animationPraxinoscope 1877 edit Main article Praxinoscope French inventor Charles Emile Reynaud developed the praxinoscope in 1876 and patented it in 1877 44 It is similar to the zoetrope but instead of the slits in the cylinder it has twelve rectangular mirrors placed evenly around the center of the cylinder Each mirror reflects another image of the picture strip placed opposite on the inner wall of the cylinder When rotating the praxinoscope shows the sequential images one by one resulting in fluid animation The praxinoscope allowed a much clearer view of the moving image compared to the zoetrope since the zoetrope s images were actually mostly obscured by the spaces in between its slits In 1879 Reynaud registered a modification to the praxinoscope patent to include the Praxinoscope Theatre which utilized the Pepper s ghost effect to present the animated figures in an exchangeable background Later improvements included the Praxinoscope a projection marketed since 1882 which used a double magic lantern to project the animated figures over a still projection of a background 45 Zoopraxiscope 1879 edit Main article Zoopraxiscope Eadweard Muybridge had circa 70 of his famous chronophotographic sequences painted on glass discs for the zoopraxiscope projector that he used in his popular lectures between 1880 and 1895 In the 1880s the images were painted onto the glass in dark contours Later discs made between 1892 and 1894 had outlines drawn by Erwin F Faber that were photographically printed on the disc and then coloured by hand but these were probably never used in the lectures The painted figures were largely transposed from the photographs but many fanciful combinations were made and sometimes imaginary elements were added 46 47 After 1888 editMain article History of animation The development of flexible waxed paper or celluloid photographic film around 1885 turned out to be a very welcome medium for experimenters who hoped to create motion pictures Le Prince was possibly the first to record motion on such rolls of film around 1888 followed by William K L Dickson Edison s Kinetoscope eventually introduced in 1893 and Lumiere s Cinematograph 48 Since the photographic detail and the realism of the images were among the best appreciated features of motion pictures animation did not immediately find its place on the silver screen 49 When it eventually did it soon gained enormous successes and was there to stay References edit Breteque Francois Amy de la 2013 04 01 Marc Azema La Prehistoire du cinema Origines paleolithiques de la narration graphique et du cinematographe Paris Errance 2011 1895 Mille Huit Cent Quatre vingt quinze in French 69 169 172 doi 10 4000 1895 4624 ISSN 0769 0959 Buchan Suzanne 2013 Pervasive Animation Routledge p 63 ISBN 9781136519550 Canales Jimena 2010 01 15 A Tenth of a Second A History University of Chicago Press ISBN 9780226093208 Giannalberto Bendazzi 2015 Animation A World History CRC Press p 7 ISBN 9781317520849 Thomas 1958 p 8 a b Azema Marc September 2 2015 La Prehistoire du cinema Origines paleolithiques de la narration graphique et du cinematographe Ed errance ISBN 9782877725576 via Google Books Zorich Zach March 27 2014 Early Humans Made Animated Art Nautilus Sakamoto Takashi Pettitt Paul Ontanon Peredo Roberto October 2020 Upper Palaeolithic Installation Art Topography Distortion Animation and Participation in the Production and Experience of Cantabrian Cave Art Cambridge Archaeological Journal 30 4 665 688 doi 10 1017 S0959774320000153 ISSN 0959 7743 S2CID 219518658 Prudhommeau Germaine February 1956 A l origine du dessin anime Image et Son 89 Azema Marc Rivere Florent 2012 Animation in Palaeolithic art a pre echo of cinema PDF Antiquity Cambridge University Press CUP 86 332 316 324 doi 10 1017 s0003598x00062785 ISSN 0003 598X S2CID 162012454 National Museum of Iran inventory number 13261 Late half of 3rd Mill BC see https commons wikimedia org wiki File Animated vase information panel Shar e Soukhteh 3rd millennium BC National museum of Iran Inventory number 13261 JPG Ball 2008 Cohn 2006 Egypt Thomb Lessing Photo 2011 02 15 Bendazzi Giannalberto 2015 10 23 Animation A World History Volume I Foundations the Golden Age CRC Press ISBN 9781317520832 PDF Classical Moments Time in the Parthenon Frieze Jenifer Neils Academia edu Wade Nicholas J January 31 2000 A Natural History of Vision MIT Press ISBN 9780262731294 via Google Books Plateau Joseph August 23 1827 Notices via Google Books Sigenot in German Stuttgart Workshop Ludwig Henfflin 1470 South West Grid for Learning Trust The muscles of the shoulder arm and neck gallery nen gov uk Needham 1962 pp 123 124 Rojas 2013 p 5 Yongxiang Lu 2014 10 20 A History of Chinese Science and Technology Volume 3 Springer pp 308 310 ISBN 9783662441633 Huygens Christiaan Pour des representations par le moyen de verres convexes a la lampe in French Rossell Deac 2005 The Magic Lantern and Moving Images before 1800 Magic lantern collection of moving magic lantern slides part 1 Luikerwaal a b c Heard Mervyn Phantasmagoria The Secret History of the Magic Lantern The Projection Box 2006 Luikerwaal Mechanical Slides The Spectator 1835 07 18 p 13 The Athenaeum 1845 01 04 Luikerwaal Fantoccini Slides J M 1820 12 01 Account of an optical deception Roget Peter Mark 1824 12 09 Explanation of an optical deception in the appearance of the spokes of a wheel when seen through vertical apertures Herbert Stephen The Thaumatrope Wheel of Life Belgique Academie Royale des Sciences des Lettres et des Beaux Arts de 1849 Bulletins de l Academie Royale des Sciences des Lettres et des Beaux Arts de Belgique in French Hayez a href Template Cite book html title Template Cite book cite book a CS1 maint multiple names authors list link Stampfer Simon 1833 Die stroboscopischen Scheiben oder Optischen Zauberscheiben Deren Theorie und wissenschaftliche Anwendung The London and Edinburgh Philosophical Magazine and Journal of Science 1834 p 36 Herbert Stephen From Daedaleum to Zoetrope Part 1 Wheel of Life Colman s rural world December 15 1866 p 366 Herbert Stephen n d From Daedaleum to Zoetrope Part 2 Retrieved 2014 05 31 McDonough John Egolf Karen 2015 The Advertising Age Encyclopedia of Advertising Routledge p 81 ISBN 9781135949068 Retrieved 2 July 2018 Chronological Index of Patents Applied for and Patents Granted G E Eyre and W Spottiswoode 1869 p 65 Retrieved 2 July 2018 Crafton 1993 p 7 Le Praxinoscope emilereynaud fr in French Retrieved 2019 07 25 Le Praxinoscope a projection emilereynaud fr in French Retrieved 2019 07 25 COMPLEAT EADWEARD MUYBRIDGE ZOOPRAXISCOPE STORY www stephenherbert co uk Retrieved 2019 07 25 Thames The Royal Borough of Kingston upon Eadweard Muybridge www kingston gov uk Retrieved 2019 07 25 KODAK FILM HISTORY Chronology of Motion Picture Films 1889 to 1939 PDF aipcinema com Archived from the original PDF on May 15 2013 Retrieved December 7 2018 Lutz Edwin George 1920 Animated cartoons how they are made their origin and development Cornell University Library New York C Scribner s sons Works cited edit Ball Ryan March 12 2008 Oldest Animation Discovered In Iran Animation Magazine Cohn Neil February 15 2006 The Visual Linguist Burnt City animation VL The Visual Linguist Crafton Donald 1993 Before Mickey The Animated Film 1898 1928 Chicago University of Chicago Press ISBN 0 226 11667 0 Needham Joseph 1962 Science and Civilization in China Physics and Physical Technology Vol IV Cambridge University Press Rojas Carlos 2013 The Oxford Handbook of Chinese Cinemas Oxford University Press ISBN 978 0 19 998844 0 Thomas Bob 1958 Walt Disney the Art of Animation The Story of the Disney Studio Contribution to a New Art a href Template Cite book html title Template Cite book cite book a work ignored help Retrieved from https en wikipedia org w index php title Early history of animation amp oldid 1182003272, wikipedia, wiki, book, books, library,

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