fbpx
Wikipedia

Dwarfs (video game)

Dwarfs!? is a 2011 real-time strategy game developed by Power of 2 and published by Tripwire Interactive. In the game, the player acts as the overseer for an underground Dwarf colony, as the player must defend them by doing things such as building walls, solidifying rock, and bombing holes as they mine for resources. The game features multiple game modes, which range from an arcade mode, where the goal is getting the highest score, to a tower defence mode. Power of 2's Robin Flodin and Teddy Sjöström conceived the game in late 2009 while studying video game design.

Dwarfs!?
Developer(s)Power of 2
Publisher(s)Tripwire Interactive
Designer(s)
  • Robin Flodin
  • Teddy Sjöström
Programmer(s)Teddy Sjöström
Artist(s)Robin Flodin
Composer(s)Christopher Flodin
Engine
Platform(s)Microsoft Windows, Linux, OS X
Release
  • Microsoft Windows
  • 4 May 2011
  • Linux, OS X
  • February 2013
Genre(s)Real-time strategy
Mode(s)Single-player

Gameplay edit

Dwarfs!? is a real-time strategy game. The gameplay consists of management of a Dwarf mining colony, where the player must manage the gold collected by miner dwarfs, to draw arrows to guide dwarfs, bomb holes with dynamite to divert water flow, and purchase warriors to fight enemies. There are various monsters such as goblins and spiders, who must be battled with warrior dwarfs that the player can purchase at bases and outposts.[1]

Development edit

Dwarfs!? was developed by Power of 2, a company composed of Robin Flodin and Teddy Sjöström. Near the end of 2009, while they were studying video game design at the University of Gotland, they conceived the game's concept for a lesson in which they were to create a playable game within a few days.[2] The game Dwarf Fortress was among their inspirations.[1] Flodin and Sjöström additionally acted as the game's artist and programmer, respectively, while Christopher Flodin contributed sound.[3] According to Robin Flodin, Dwarfs!? was initially developed with iOS in mind, but later turned out as a personal computer game.[2] Power of 2 shared an office with Flodin's other venture, Zeal Game Studio, in Visby.[2][4]

Flodin had been acquainted with Tripwire Interactive, an American video game company, since the latter competed in the 2008 Gotland Game Awards. He pitched Dwarfs!? to the company, which agreed to publish the game in 2010 and subsequently made an agreement to release the game on the Steam storefront.[2] It was the fourth game to be published by Tripwire Interactive, which also provided quality assurance for the game.[5] A beta version of Dwarfs!? was available around August 2010.[6] The full game was released on 4 May 2011 alongside a demo.[2][7] The Microsoft Windows game was ported to Linux and OS X in February 2013.[8][9]

Reception edit

Dwarfs!? won the "Pwnage Award" at the 2010 Gotland Game Awards and was named the "Game of the Year" at the 2010 Swedish Game Awards.[3] Upon release, editors of The A.V. Club praised the game as a "distillation, assembling the best parts of more complex games, and filtering out everything else".[1]

Dwarfs!? sold over 100,000 copies by November 2011 and more than 250,000 by November 2017. The game's success led Paradox Interactive, a Swedish video game publisher, to partner with and invest in Zeal Game Studio, which Flodin had founded in 2011 and ran as chief executive officer.[4][10] Tripwire Interactive added the "Dwarfs!? Axe" as a weapon to its game Killing Floor in December 2012.[11]

References edit

  1. ^ a b c Agnello, Anthony John; Heisler, Steve; Kaiser, Rowan; Nelson, Samantha; Robinson, Tasha; Teti, John; Williams, Christian; Wolinsky, David (16 May 2011). . The A.V. Club. Archived from the original on 16 June 2011.
  2. ^ a b c d e Eriksson, Daniel (3 May 2011). "I morgon släpps Power of 2:s Dwarfs" [Power of 2's Dwarfs will be released tomorrow]. Helagotland (in Swedish). from the original on 3 January 2021. Retrieved 2 January 2021.
  3. ^ a b Benjaminsson, Ulf (16 June 2010). "Dwarfs". Uppsala University. from the original on 13 April 2021. Retrieved 2 January 2021.
  4. ^ a b "Gotländsk spelstudio på snabb frammarsch" [Gotland game studio on the rise]. Computer Sweden (in Swedish). 22 November 2012. from the original on 3 January 2021. Retrieved 3 January 2021.
  5. ^ Polson, John (17 May 2011). "Interview: Killing Floor's Tripwire Interactive Finds Influence In Indies". Gamasutra. from the original on 15 January 2021. Retrieved 3 January 2021.
  6. ^ Gillen, Kieron (19 August 2010). "Sound Of The Underground: Dwarfs Beta". Rock, Paper, Shotgun. from the original on 26 January 2021. Retrieved 2 January 2021.
  7. ^ Rossignol, Jim (4 May 2011). "Dwarfs!? Tunnels Its Way To Release, Demo". Rock, Paper, Shotgun. from the original on 12 November 2020. Retrieved 2 January 2021.
  8. ^ Dawe, Liam (8 February 2013). "Dwarfs!? Added to Steam Linux and may be getting free to play". GamingOnLinux. Retrieved 2 January 2021.
  9. ^ "Mac-Version von Arcadespiel "Dwarfs!?" erschienen" [Mac version of arcade game "Dwarfs!?" released]. MacGadget (in German). 12 February 2013. Retrieved 2 January 2021.[permanent dead link]
  10. ^ "VD-intervju med emissionsaktuella spelutvecklingsbolaget Toadman Interactive" [CEO interview with current gaming development company Toadman Interactive]. Börsvärlden (in Swedish). 7 November 2017. from the original on 3 January 2021. Retrieved 2 January 2021.
  11. ^ Bensson, Julian (17 December 2012). "Killing Floor Christmas update sends zombies into space". PCGamesN. from the original on 24 September 2021. Retrieved 2 January 2021.

External links edit

  • Official website

dwarfs, video, game, confused, with, dwarves, video, game, dwarfs, 2011, real, time, strategy, game, developed, power, published, tripwire, interactive, game, player, acts, overseer, underground, dwarf, colony, player, must, defend, them, doing, things, such, . Not to be confused with The Dwarves video game Dwarfs is a 2011 real time strategy game developed by Power of 2 and published by Tripwire Interactive In the game the player acts as the overseer for an underground Dwarf colony as the player must defend them by doing things such as building walls solidifying rock and bombing holes as they mine for resources The game features multiple game modes which range from an arcade mode where the goal is getting the highest score to a tower defence mode Power of 2 s Robin Flodin and Teddy Sjostrom conceived the game in late 2009 while studying video game design Dwarfs Developer s Power of 2Publisher s Tripwire InteractiveDesigner s Robin FlodinTeddy SjostromProgrammer s Teddy SjostromArtist s Robin FlodinComposer s Christopher FlodinEngineMicrosoft XNA Platform s Microsoft Windows Linux OS XReleaseMicrosoft Windows4 May 2011Linux OS XFebruary 2013Genre s Real time strategyMode s Single player Contents 1 Gameplay 2 Development 3 Reception 4 References 5 External linksGameplay editDwarfs is a real time strategy game The gameplay consists of management of a Dwarf mining colony where the player must manage the gold collected by miner dwarfs to draw arrows to guide dwarfs bomb holes with dynamite to divert water flow and purchase warriors to fight enemies There are various monsters such as goblins and spiders who must be battled with warrior dwarfs that the player can purchase at bases and outposts 1 Development editDwarfs was developed by Power of 2 a company composed of Robin Flodin and Teddy Sjostrom Near the end of 2009 while they were studying video game design at the University of Gotland they conceived the game s concept for a lesson in which they were to create a playable game within a few days 2 The game Dwarf Fortress was among their inspirations 1 Flodin and Sjostrom additionally acted as the game s artist and programmer respectively while Christopher Flodin contributed sound 3 According to Robin Flodin Dwarfs was initially developed with iOS in mind but later turned out as a personal computer game 2 Power of 2 shared an office with Flodin s other venture Zeal Game Studio in Visby 2 4 Flodin had been acquainted with Tripwire Interactive an American video game company since the latter competed in the 2008 Gotland Game Awards He pitched Dwarfs to the company which agreed to publish the game in 2010 and subsequently made an agreement to release the game on the Steam storefront 2 It was the fourth game to be published by Tripwire Interactive which also provided quality assurance for the game 5 A beta version of Dwarfs was available around August 2010 6 The full game was released on 4 May 2011 alongside a demo 2 7 The Microsoft Windows game was ported to Linux and OS X in February 2013 8 9 Reception editDwarfs won the Pwnage Award at the 2010 Gotland Game Awards and was named the Game of the Year at the 2010 Swedish Game Awards 3 Upon release editors of The A V Club praised the game as a distillation assembling the best parts of more complex games and filtering out everything else 1 Dwarfs sold over 100 000 copies by November 2011 and more than 250 000 by November 2017 The game s success led Paradox Interactive a Swedish video game publisher to partner with and invest in Zeal Game Studio which Flodin had founded in 2011 and ran as chief executive officer 4 10 Tripwire Interactive added the Dwarfs Axe as a weapon to its game Killing Floor in December 2012 11 References edit a b c Agnello Anthony John Heisler Steve Kaiser Rowan Nelson Samantha Robinson Tasha Teti John Williams Christian Wolinsky David 16 May 2011 Sawbuck Gamer May 16 2011 The A V Club Archived from the original on 16 June 2011 a b c d e Eriksson Daniel 3 May 2011 I morgon slapps Power of 2 s Dwarfs Power of 2 s Dwarfs will be released tomorrow Helagotland in Swedish Archived from the original on 3 January 2021 Retrieved 2 January 2021 a b Benjaminsson Ulf 16 June 2010 Dwarfs Uppsala University Archived from the original on 13 April 2021 Retrieved 2 January 2021 a b Gotlandsk spelstudio pa snabb frammarsch Gotland game studio on the rise Computer Sweden in Swedish 22 November 2012 Archived from the original on 3 January 2021 Retrieved 3 January 2021 Polson John 17 May 2011 Interview Killing Floor s Tripwire Interactive Finds Influence In Indies Gamasutra Archived from the original on 15 January 2021 Retrieved 3 January 2021 Gillen Kieron 19 August 2010 Sound Of The Underground Dwarfs Beta Rock Paper Shotgun Archived from the original on 26 January 2021 Retrieved 2 January 2021 Rossignol Jim 4 May 2011 Dwarfs Tunnels Its Way To Release Demo Rock Paper Shotgun Archived from the original on 12 November 2020 Retrieved 2 January 2021 Dawe Liam 8 February 2013 Dwarfs Added to Steam Linux and may be getting free to play GamingOnLinux Retrieved 2 January 2021 Mac Version von Arcadespiel Dwarfs erschienen Mac version of arcade game Dwarfs released MacGadget in German 12 February 2013 Retrieved 2 January 2021 permanent dead link VD intervju med emissionsaktuella spelutvecklingsbolaget Toadman Interactive CEO interview with current gaming development company Toadman Interactive Borsvarlden in Swedish 7 November 2017 Archived from the original on 3 January 2021 Retrieved 2 January 2021 Bensson Julian 17 December 2012 Killing Floor Christmas update sends zombies into space PCGamesN Archived from the original on 24 September 2021 Retrieved 2 January 2021 External links editOfficial website Retrieved from https en wikipedia org w index php title Dwarfs video game amp oldid 1208505369, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.