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Dungeonscape

Dungeonscape is a supplement for the 3.5 edition of Dungeons & Dragons.

Dungeonscape
AuthorJason Bulmahn and Rich Burlew
Cover artistMichael Komarck
SubjectRoleplaying games
GenreFantasy
PublisherWizards of the Coast
Publication date
February 2007
Pages160
ISBN978-0-7869-4118-6

Contents edit

Dungeonscape focuses on the finer points of the dungeon, the medium for adventure and danger in the Dungeons & Dragons game.

Dungeon masters may use this supplement to include new traps, monsters, descriptions, and rules for older dungeon-related errata.

Players may use the information in this book to shape their characters for the dungeon, including new feats, skills, prestige classes, and equipment.

Dungeonscape introduces a new base character class, the factotum (previously known as the journeyman), which uses an ability called "inspiration" to perform action such as to cast spells, master any skill, take extra actions, make sneak attacks, and attack with weapons. Other features of the class include trapfinding, the ability to heal other characters, and turn undead.[1]

The book adds at least one alternative class ability to each of the standard D&D classes, designed to make a character better at dealing with situations encountered in dungeons.[1] The book also provides new feats, new alchemical and magical items, and also new gear options, many of which were adapted from older supplements such as the Dungeoneer's Survival Guide.[1]

The book also includes three prestige classes: the beast heart adept, which combines a druid's affinity for animals with similar skills to harness and befriend monsters; the trapsmith, a master of dealing with and placing magical and mechanical traps; and the dungeon lord, who has a variety of powerful abilities while in the character's own dungeon.[1]

Dungeonscape has an entire chapter devoted to traps, devoted mostly to encounter traps, which function more like combat encounters - a concept introduced in Secrets of Xen'drik.[1] Also included are rules to present high level standard traps, and information on how to design complex traps and other hazards.[1]

The book also focuses on designing traditional dungeons, and stranger locations as well, and gives ideas on both mundane and unusual things to include in a dungeon. The book features monsters, including the ascomoid and rot grub swarm, and templates to import them into a dungeon or make them more deadly inhabitants.[1]

Publication history edit

Dungeonscape was released in February 2007, and was written by Jason Bulmahn and Rich Burlew. Cover art was by Michael Komarck, with interior art by Steven Belledin, Miguel Coimbra, Daarken, Wayne England, Emily Fiegenschuh, Carl Frank, Brian Hagan, Jon Hodgson, Ralph Horsley, Warren Mahy, Torstein Nordstrand, David Roach, and Franz Vohwinkel.

Bulmahn used the Tomb of Horrors module, as well as Indiana Jones, as inspiration for some of the traps in Dungeonscape.[1] When deciding on equipment options for the book, the designers tried to focus on noncombat utility, and added items that help an adventurer deal with the sort of physical obstructions that are commonly found in dungeons.[1]

Reception edit

Reviews edit

References edit

  1. ^ a b c d e f g h i Carroll, Bart (March 5, 2007). . Wizards of the Coast. Archived from the original on June 4, 2009. Retrieved January 26, 2009.

External links edit

  • - Dungeonscape

dungeonscape, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, 2014, learn, . This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Dungeonscape news newspapers books scholar JSTOR May 2014 Learn how and when to remove this message Dungeonscape is a supplement for the 3 5 edition of Dungeons amp Dragons DungeonscapeAuthorJason Bulmahn and Rich BurlewCover artistMichael KomarckSubjectRoleplaying gamesGenreFantasyPublisherWizards of the CoastPublication dateFebruary 2007Pages160ISBN978 0 7869 4118 6 Contents 1 Contents 2 Publication history 3 Reception 4 Reviews 5 References 6 External linksContents editDungeonscape focuses on the finer points of the dungeon the medium for adventure and danger in the Dungeons amp Dragons game Dungeon masters may use this supplement to include new traps monsters descriptions and rules for older dungeon related errata Players may use the information in this book to shape their characters for the dungeon including new feats skills prestige classes and equipment Dungeonscape introduces a new base character class the factotum previously known as the journeyman which uses an ability called inspiration to perform action such as to cast spells master any skill take extra actions make sneak attacks and attack with weapons Other features of the class include trapfinding the ability to heal other characters and turn undead 1 The book adds at least one alternative class ability to each of the standard D amp D classes designed to make a character better at dealing with situations encountered in dungeons 1 The book also provides new feats new alchemical and magical items and also new gear options many of which were adapted from older supplements such as the Dungeoneer s Survival Guide 1 The book also includes three prestige classes the beast heart adept which combines a druid s affinity for animals with similar skills to harness and befriend monsters the trapsmith a master of dealing with and placing magical and mechanical traps and the dungeon lord who has a variety of powerful abilities while in the character s own dungeon 1 Dungeonscape has an entire chapter devoted to traps devoted mostly to encounter traps which function more like combat encounters a concept introduced in Secrets of Xen drik 1 Also included are rules to present high level standard traps and information on how to design complex traps and other hazards 1 The book also focuses on designing traditional dungeons and stranger locations as well and gives ideas on both mundane and unusual things to include in a dungeon The book features monsters including the ascomoid and rot grub swarm and templates to import them into a dungeon or make them more deadly inhabitants 1 Publication history editDungeonscape was released in February 2007 and was written by Jason Bulmahn and Rich Burlew Cover art was by Michael Komarck with interior art by Steven Belledin Miguel Coimbra Daarken Wayne England Emily Fiegenschuh Carl Frank Brian Hagan Jon Hodgson Ralph Horsley Warren Mahy Torstein Nordstrand David Roach and Franz Vohwinkel Bulmahn used the Tomb of Horrors module as well as Indiana Jones as inspiration for some of the traps in Dungeonscape 1 When deciding on equipment options for the book the designers tried to focus on noncombat utility and added items that help an adventurer deal with the sort of physical obstructions that are commonly found in dungeons 1 Reception editThis section is empty You can help by adding to it January 2011 Reviews editThis section is empty You can help by adding to it January 2011 References edit a b c d e f g h i Carroll Bart March 5 2007 Product Spotlight Dungeonscape Wizards of the Coast Archived from the original on June 4 2009 Retrieved January 26 2009 External links editWizards com Dungeonscape Retrieved from https en wikipedia org w index php title Dungeonscape amp oldid 1128525798, wikipedia, wiki, book, books, library,

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