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Dungeon Hack

Dungeon Hack is a 1993 role-playing video game developed by DreamForge Intertainment and published by Strategic Simulations for DOS and NEC PC-9801.

Dungeon Hack
MS-DOS cover art
Developer(s)DreamForge Intertainment
Cybelle (PC-9801)
Publisher(s)Strategic Simulations
Right Stuff (PC-9801)
Designer(s)Thomas J. Holmes
Christopher L. Straka
Programmer(s)Thomas J. Holmes
Composer(s)Anthony Mollick, James McMenamy
Platform(s)DOS, NEC PC-9801
Release1993
Genre(s)Role-playing video game
Mode(s)Single-player

The game is based in the Advanced Dungeons and Dragons world of Forgotten Realms. It blends gameplay elements of roguelikes and the Eye of the Beholder series.[1]

Gameplay edit

 
Gameplay screenshot

Dungeon Hack features a three-dimensional, randomly generated dungeon;[2][3] SSI claimed that "over 4 billion" different dungeons were possible.[4] The game features a pseudo-3D game screen based on Eye of the Beholder series. Like Rogue, dungeons are randomly generated whenever a new game is started. As a result, virtually all dungeons generated by the game are different. However, players can share random seeds used to generate a specific dungeon. Dungeons can be customized for difficulty, such as limiting the number of traps, puzzles, and powerful enemies.[5] Unlike Eye of the Beholder, players control only a single adventurer.[6]

Dungeon Hack uses the rules mechanics of AD&D 2nd Edition. Permadeath, in which all saves are erased upon character death, is an option,[3] like traditional roguelike games but unlike other graphical AD&D games such as Pool of Radiance. Unlike traditional roguelikes, Dungeon Hack has a complex character creation system, but it offers pregenerated characters to speed up the process of recovering from permadeath.[5]

Plot edit

An adventurer (the player's character of choice) is sent by an evil[7] sorceress on a mission to find and retrieve a mysterious magical orb located within an ancient dungeon.

After defeating the final monster, the ending cinematic shows the adventurer leaves the dungeon with a wheelbarrow full of treasure, the sorceress waiting outside for him. The hero gives her the orb, and she gives him her thanks and says it time for them to leave. The hero remains behind during the credits to sort through his spoils. After the credits, the sorceress tells the hero to hurry as she is leaving and the adventure is over. The hero remarks on his treasure and that his adventure has only just begun, and moves his wheelbarrow off screen dropping a coin, before quickly coming back and picks it back up and goes back off screen.

Reception edit

SSI sold 27,110 copies of Dungeon Hack.[10] Reviews at release were fairly positive, though some criticized the game for its lack of plot[6] or difficulty in finding essential supplies in the dungeon.[1] Computer Gaming World's Scorpia in 1994 liked the game's flexibility and inclusion of all AD&D 2nd Edition character classes and found that "a 10-15 level dungeon is probably the best". She concluded that "in spite of some weak points, Dungeon Hack delivers what it promises: the chance to create your own, specially-designed, hack-n-slash paradise".[3] The game got 3 out of 5 stars in Dragon.[8] Cory Brock of Hardcore Gaming 101 wrote that the game plays it safe by not changing the gameplay of the Eye of the Beholder series, but it is "a solid adaptation of the traditional roguelike".[6]

Dungeon Hack won Computer Game Review's "Most Replay Value of 1994" award.[citation needed] According to GameSpy's Allen Rausch, if "random creatures and meaningless hallways are your thing, you'll love Dungeon Hack – the rest of us like at least a little story to justify our monster butchery".[11] Ian Williams of Paste rated the game #9 on his list of "The 10 Greatest Dungeons and Dragons Videogames" in 2015.[12]

References edit

  1. ^ a b Barton, Matt (2008). Dungeons and Desktops. CRC Press. pp. 240–241. ISBN 978-1-4398-6524-8.
  2. ^ Tresca, Michael J. (2010), The Evolution of Fantasy Role-Playing Games, McFarland, p. 144, ISBN 978-0786458950
  3. ^ a b c Scorpia (February 1994). "Hackin' The Nights Away". Scorpion's View. pp. 62, 64. {{cite magazine}}: Cite magazine requires |magazine= (help)
  4. ^ "Dungeon Hack". Computer Gaming World (advertisement). December 1993. p. 43. Retrieved 29 March 2016.
  5. ^ a b Harris, John (2020). "60: Dreamforge's Dungeon Hack". Exploring Roguelike Games. CRC Press. 60.1–60.3. ISBN 978-1-003-05357-6.
  6. ^ a b c Brock, Cory (2017-09-08). "Dungeon Hack - IBM PC, PC-98 (1993)". Hardcore Gaming 101. Retrieved 2021-03-22.
  7. ^ PC Player issue 3 (February 1994), page 57.
  8. ^ a b Petersen, Sandy (May 1994). "Eye of the Monitor". Dragon. No. 205. pp. 59–62.
  9. ^ McCandless, David (February 1994). "PC Zone Review - Dungeon Hack". PC Zone. No. 11. Future plc. p. 90.
  10. ^ Maher, Jimmy (2017-03-31). "Opening the Gold Box, Part 5: All That Glitters is Not Gold". The Digital Antiquarian.
  11. ^ Rausch, Allen (2004-08-17). "A History of D&D Video Games - Part III". Game Spy. Retrieved November 17, 2012.
  12. ^ "The 10 Greatest Dungeons and Dragons Videogames". pastemagazine.com. April 27, 2015. Retrieved 28 March 2018.

External links edit

dungeon, hack, 1993, role, playing, video, game, developed, dreamforge, intertainment, published, strategic, simulations, 9801, cover, artdeveloper, dreamforge, intertainmentcybelle, 9801, publisher, strategic, simulationsright, stuff, 9801, designer, thomas, . Dungeon Hack is a 1993 role playing video game developed by DreamForge Intertainment and published by Strategic Simulations for DOS and NEC PC 9801 Dungeon HackMS DOS cover artDeveloper s DreamForge IntertainmentCybelle PC 9801 Publisher s Strategic SimulationsRight Stuff PC 9801 Designer s Thomas J HolmesChristopher L StrakaProgrammer s Thomas J HolmesComposer s Anthony Mollick James McMenamyPlatform s DOS NEC PC 9801Release1993Genre s Role playing video gameMode s Single playerThe game is based in the Advanced Dungeons and Dragons world of Forgotten Realms It blends gameplay elements of roguelikes and the Eye of the Beholder series 1 Contents 1 Gameplay 2 Plot 3 Reception 4 References 5 External linksGameplay edit nbsp Gameplay screenshotDungeon Hack features a three dimensional randomly generated dungeon 2 3 SSI claimed that over 4 billion different dungeons were possible 4 The game features a pseudo 3D game screen based on Eye of the Beholder series Like Rogue dungeons are randomly generated whenever a new game is started As a result virtually all dungeons generated by the game are different However players can share random seeds used to generate a specific dungeon Dungeons can be customized for difficulty such as limiting the number of traps puzzles and powerful enemies 5 Unlike Eye of the Beholder players control only a single adventurer 6 Dungeon Hack uses the rules mechanics of AD amp D 2nd Edition Permadeath in which all saves are erased upon character death is an option 3 like traditional roguelike games but unlike other graphical AD amp D games such as Pool of Radiance Unlike traditional roguelikes Dungeon Hack has a complex character creation system but it offers pregenerated characters to speed up the process of recovering from permadeath 5 Plot editAn adventurer the player s character of choice is sent by an evil 7 sorceress on a mission to find and retrieve a mysterious magical orb located within an ancient dungeon After defeating the final monster the ending cinematic shows the adventurer leaves the dungeon with a wheelbarrow full of treasure the sorceress waiting outside for him The hero gives her the orb and she gives him her thanks and says it time for them to leave The hero remains behind during the credits to sort through his spoils After the credits the sorceress tells the hero to hurry as she is leaving and the adventure is over The hero remarks on his treasure and that his adventure has only just begun and moves his wheelbarrow off screen dropping a coin before quickly coming back and picks it back up and goes back off screen Reception editReceptionReview scoresPublicationScoreDragon nbsp nbsp nbsp nbsp nbsp 8 PC Zone62 9 SSI sold 27 110 copies of Dungeon Hack 10 Reviews at release were fairly positive though some criticized the game for its lack of plot 6 or difficulty in finding essential supplies in the dungeon 1 Computer Gaming World s Scorpia in 1994 liked the game s flexibility and inclusion of all AD amp D 2nd Edition character classes and found that a 10 15 level dungeon is probably the best She concluded that in spite of some weak points Dungeon Hack delivers what it promises the chance to create your own specially designed hack n slash paradise 3 The game got 3 out of 5 stars in Dragon 8 Cory Brock of Hardcore Gaming 101 wrote that the game plays it safe by not changing the gameplay of the Eye of the Beholder series but it is a solid adaptation of the traditional roguelike 6 Dungeon Hack won Computer Game Review s Most Replay Value of 1994 award citation needed According to GameSpy s Allen Rausch if random creatures and meaningless hallways are your thing you ll love Dungeon Hack the rest of us like at least a little story to justify our monster butchery 11 Ian Williams of Paste rated the game 9 on his list of The 10 Greatest Dungeons and Dragons Videogames in 2015 12 References edit a b Barton Matt 2008 Dungeons and Desktops CRC Press pp 240 241 ISBN 978 1 4398 6524 8 Tresca Michael J 2010 The Evolution of Fantasy Role Playing Games McFarland p 144 ISBN 978 0786458950 a b c Scorpia February 1994 Hackin The Nights Away Scorpion s View pp 62 64 a href Template Cite magazine html title Template Cite magazine cite magazine a Cite magazine requires magazine help Dungeon Hack Computer Gaming World advertisement December 1993 p 43 Retrieved 29 March 2016 a b Harris John 2020 60 Dreamforge s Dungeon Hack Exploring Roguelike Games CRC Press 60 1 60 3 ISBN 978 1 003 05357 6 a b c Brock Cory 2017 09 08 Dungeon Hack IBM PC PC 98 1993 Hardcore Gaming 101 Retrieved 2021 03 22 PC Player issue 3 February 1994 page 57 a b Petersen Sandy May 1994 Eye of the Monitor Dragon No 205 pp 59 62 McCandless David February 1994 PC Zone Review Dungeon Hack PC Zone No 11 Future plc p 90 Maher Jimmy 2017 03 31 Opening the Gold Box Part 5 All That Glitters is Not Gold The Digital Antiquarian Rausch Allen 2004 08 17 A History of D amp D Video Games Part III Game Spy Retrieved November 17 2012 The 10 Greatest Dungeons and Dragons Videogames pastemagazine com April 27 2015 Retrieved 28 March 2018 External links editDungeon Hack at MobyGames Retrieved from https en wikipedia org w index php title Dungeon Hack amp oldid 1198745944, wikipedia, wiki, book, books, library,

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