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DAYDREAMER

DAYDREAMER is a goal-based agent and cognitive architecture developed at University of California, Los Angeles by Erik Mueller. It models the human stream of thought and its triggering and direction by emotions, as in human daydreaming.[1][2] The architecture is implemented as 12,000 lines of Lisp code.

History edit

DAYDREAMER was begun by Erik Mueller in 1983 while he was studying under Michael G. Dyer in the UCLA Computer Science Department.[3] It was completed in 1987 and was followed by the ThoughtTreasure program, which was started in 1993.

See also edit

References edit

  1. ^ Turner, Scott R. (1994). The Creative Process: A Computer Model of Storytelling and Creativity, p. 217. Routledge
  2. ^ Ehn, Billy and Löfgren, Orvar (2010). The Secret World of Doing Nothing. University of California Press, 1 May 2010
  3. ^ Dyer, Michael G. (1994). "Review: The Society of Mind by Marvin Minsky" in William J. Clancey, Stephen W. Smoliar, Mark Stefik (eds.) Contemplating Minds: A Forum for Artificial Intelligence, p. 262. MIT Press
Further reading
  • Mueller, Erik T. (1990). Daydreaming in humans and machines. Norwood, NJ: Ablex. ISBN 978-1478137269.
  • Mueller, Erik T., & Dyer, Michael G. (1985). Towards a computational theory of human daydreaming. Proceedings of the Seventh Annual Conference of the Cognitive Science Society. Hillsdale, NJ: Lawrence Erlbaum.
  • Mueller, Erik T., & Dyer, Michael G. (1985). "Daydreaming in humans and computers". Proceedings of the Ninth International Joint Conference on Artificial Intelligence. Los Altos, CA: Morgan Kaufmann.

External links edit

  • DAYDREAMER code at GitHub
  • DAYDREAMER code at CMU

daydreamer, goal, based, agent, cognitive, architecture, developed, university, california, angeles, erik, mueller, models, human, stream, thought, triggering, direction, emotions, human, daydreaming, architecture, implemented, lines, lisp, code, contents, his. DAYDREAMER is a goal based agent and cognitive architecture developed at University of California Los Angeles by Erik Mueller It models the human stream of thought and its triggering and direction by emotions as in human daydreaming 1 2 The architecture is implemented as 12 000 lines of Lisp code Contents 1 History 2 See also 3 References 4 External linksHistory editDAYDREAMER was begun by Erik Mueller in 1983 while he was studying under Michael G Dyer in the UCLA Computer Science Department 3 It was completed in 1987 and was followed by the ThoughtTreasure program which was started in 1993 See also editIntelligent agent Interactive storytellingReferences edit Turner Scott R 1994 The Creative Process A Computer Model of Storytelling and Creativity p 217 Routledge Ehn Billy and Lofgren Orvar 2010 The Secret World of Doing Nothing University of California Press 1 May 2010 Dyer Michael G 1994 Review The Society of Mind by Marvin Minsky in William J Clancey Stephen W Smoliar Mark Stefik eds Contemplating Minds A Forum for Artificial Intelligence p 262 MIT Press Further readingMueller Erik T 1990 Daydreaming in humans and machines Norwood NJ Ablex ISBN 978 1478137269 Mueller Erik T amp Dyer Michael G 1985 Towards a computational theory of human daydreaming Proceedings of the Seventh Annual Conference of the Cognitive Science Society Hillsdale NJ Lawrence Erlbaum Mueller Erik T amp Dyer Michael G 1985 Daydreaming in humans and computers Proceedings of the Ninth International Joint Conference on Artificial Intelligence Los Altos CA Morgan Kaufmann External links editDAYDREAMER code at GitHub DAYDREAMER code at CMU nbsp This artificial intelligence related article is a stub You can help Wikipedia by expanding it vte Retrieved from https en wikipedia org w index php title DAYDREAMER amp oldid 1145038975, wikipedia, wiki, book, books, library,

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