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Cytron Masters

Cytron Masters is a computer game by Danielle Bunten released for the Apple II and Atari 8-bit family in July or August 1982.[3] Developed by Ozark Softscape and released by Strategic Simulations, Cytron Masters is one of the earliest computer games that can be considered a real-time strategy game,[1][4] or a real-time tactics predecessor to the genre,[5] requiring the players to build up their forces in order to win.

Cytron Masters
Developer(s)Ozark Softscape
Publisher(s)Strategic Simulations
Designer(s)Danielle Bunten
Platform(s)Apple II, Atari 8-bit
Release
  • NA: July-August 1982
Genre(s)Real-time tactics
Real-time strategy[1][2]
Mode(s)Single-player, Multiplayer

Gameplay

In the game each player takes the role of the commander, represented on-screen in Command Centers located on opposite sides of the screen. Scattered around the screen are eight "generators" that produce energy. The energy produced by these generators is the resource in the game, similar in function to the more tangible resources gathered in modern RTS games. Energy can then be "spent" to produce the Cytrons, robot warriors, as well as using it to move them about, fire, and other duties.

The playfield consists of a twelve by six grid of possible locations, with the command centers at the (1,3) and (12,3) locations. Five different types of Cytrons can be built and moved about the grid. Shooters fire at the closest of any enemy units with a three-space range, mines detonate when an enemy approaches, bunkers absorb damage, and missiles fly up and over the battlefield to detonate at a selected location. The fifth unit, the Commander, relays commands from the Command Centers out to the units in the field.

Gameplay is somewhat chess-like, a battle for position. Bunkers and mines become important along the front lines, protecting friendly units from attack while they are developed forward.

Reception

Mark Botner reviewed the game for Computer Gaming World, and stated that "Cytron Masters is an exciting game offering multiple levels of play with variations to suit the individual: Play on all levels guarantees an action-packed episode of futuristic combat."[6]

Chris Smith reviewed SSI's RapidFire Line in The Space Gamer No. 59, and commented that "Cytron Masters requires a bit of tactical know-how, and its real-time command system gives it a slight arcade feel. I think this is the perfect combination of arcade and board game."[7]

In a 1992 survey of science fiction games, Computer Gaming World gave the title two of five stars.[8]

References

  1. ^ a b Barton, Matt. "The History of Computer Role-Playing Games Part 2: The Golden Age (1985-1993)". Gamasutra. Retrieved October 16, 2017. SSI's most famous non-CRPG game is probably Cytron Masters (1982), one of the first (if not the first) real-time strategy games.
  2. ^ Moss, Richard (September 15, 2017). "Build, gather, brawl, repeat: The history of real-time strategy games". Ars Technica.
  3. ^ Sipe, Russell (July–August 1982), "Hobby and Industry News" (PDF), Computer Gaming World, pp. 1, 4
  4. ^ . Archived from the original on 12 March 2009. Retrieved 13 July 2008.
  5. ^ Scott Sharkey. . 1UP.com. Archived from the original on 2004-09-13. Retrieved 2011-03-01.
  6. ^ Botner, Mark (September–October 1982). "Cytron Masters: The View From a Play Tester". Computer Gaming World. Vol. 1, no. 6. pp. 30, 45.
  7. ^ Smith, Chris (January 1983). "SSI's RapidFire Line: Featured Review". The Space Gamer. Steve Jackson Games (59): 14–15.
  8. ^ Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. p. 99. Retrieved 4 July 2014.

cytron, masters, computer, game, danielle, bunten, released, apple, atari, family, july, august, 1982, developed, ozark, softscape, released, strategic, simulations, earliest, computer, games, that, considered, real, time, strategy, game, real, time, tactics, . Cytron Masters is a computer game by Danielle Bunten released for the Apple II and Atari 8 bit family in July or August 1982 3 Developed by Ozark Softscape and released by Strategic Simulations Cytron Masters is one of the earliest computer games that can be considered a real time strategy game 1 4 or a real time tactics predecessor to the genre 5 requiring the players to build up their forces in order to win Cytron MastersDeveloper s Ozark SoftscapePublisher s Strategic SimulationsDesigner s Danielle BuntenPlatform s Apple II Atari 8 bitReleaseNA July August 1982Genre s Real time tactics Real time strategy 1 2 Mode s Single player MultiplayerGameplay EditIn the game each player takes the role of the commander represented on screen in Command Centers located on opposite sides of the screen Scattered around the screen are eight generators that produce energy The energy produced by these generators is the resource in the game similar in function to the more tangible resources gathered in modern RTS games Energy can then be spent to produce the Cytrons robot warriors as well as using it to move them about fire and other duties The playfield consists of a twelve by six grid of possible locations with the command centers at the 1 3 and 12 3 locations Five different types of Cytrons can be built and moved about the grid Shooters fire at the closest of any enemy units with a three space range mines detonate when an enemy approaches bunkers absorb damage and missiles fly up and over the battlefield to detonate at a selected location The fifth unit the Commander relays commands from the Command Centers out to the units in the field Gameplay is somewhat chess like a battle for position Bunkers and mines become important along the front lines protecting friendly units from attack while they are developed forward Reception EditMark Botner reviewed the game for Computer Gaming World and stated that Cytron Masters is an exciting game offering multiple levels of play with variations to suit the individual Play on all levels guarantees an action packed episode of futuristic combat 6 Chris Smith reviewed SSI s RapidFire Line in The Space Gamer No 59 and commented that Cytron Masters requires a bit of tactical know how and its real time command system gives it a slight arcade feel I think this is the perfect combination of arcade and board game 7 In a 1992 survey of science fiction games Computer Gaming World gave the title two of five stars 8 References Edit a b Barton Matt The History of Computer Role Playing Games Part 2 The Golden Age 1985 1993 Gamasutra Retrieved October 16 2017 SSI s most famous non CRPG game is probably Cytron Masters 1982 one of the first if not the first real time strategy games Moss Richard September 15 2017 Build gather brawl repeat The history of real time strategy games Ars Technica Sipe Russell July August 1982 Hobby and Industry News PDF Computer Gaming World pp 1 4 Game Design Memoir by Dani Bunten Berry Archived from the original on 12 March 2009 Retrieved 13 July 2008 Scott Sharkey Hail to the Duke 1UP com Archived from the original on 2004 09 13 Retrieved 2011 03 01 Botner Mark September October 1982 Cytron Masters The View From a Play Tester Computer Gaming World Vol 1 no 6 pp 30 45 Smith Chris January 1983 SSI s RapidFire Line Featured Review The Space Gamer Steve Jackson Games 59 14 15 Brooks M Evan November 1992 Strategy amp Wargames The Future 2000 Computer Gaming World p 99 Retrieved 4 July 2014 This strategy video game related article is a stub You can help Wikipedia by expanding it vte Retrieved from https en wikipedia org w index php title Cytron Masters amp oldid 1143605270, wikipedia, wiki, book, books, library,

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