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Chinese jump rope

Chinese jump rope (Chinese: 跳皮筋; pinyin: tiàopíjīn), also known as Chinese ropes, jumpsies,[1] elastics (British English: Australia, New Zealand, Great Britain),[1] rek (South Africa), yoki (Canada),[1] Super Cali (Newfoundland), French skipping,[2] American ropes/Chinese ropes (in Scotland),[3][4] (in German) gummitwist,[1] "jeu de l elastique" in France and Chinese garter in the Philippines is a children's[5] game resembling hopscotch and jump rope.[6] Various moves (creation of positions or figures) are combined to create patterns which are often accompanied by chants.

Chinese jump rope being played.
Moves or positions
Coiled elastic rope

Chinese jump rope combines the skills of hopscotch with some of the patterns from the hand-and-string game cat's cradle. The game began in 7th-century China. In the 1960s, children in the Western hemisphere adapted the game. German-speaking children call Chinese jump rope gummitwist and British children call it elastics. The game is typically played in a group of at least 3 players with a rope approximately 16 feet (5 m) in length tied into a circle. Traditional Chinese jump ropes are strings of rubber bands tied together, but today many varieties of commercial rope exist. Two players face each other standing 9 feet (3 m) apart, and position the rope around their ankles so that it is taut. The third player stands between the two sides of the rope and tries to perform a designated series of moves without making an error or pausing.[7]

The game is typically played by three or more players using a string of rubber bands that has been tied into a circle, usually at least six feet long ("approximately 2 feet in diameter"[8]), or an elastic rope. Two of the participants (the holders) face each other several feet apart, and position the string around their ankles so that it is taut. The third player (the jumper) stands between the two sides of the rope and must accomplish a series of increasingly difficult moves without making an error. The position of the string is raised as the jumper moves through the levels,[7] from ankle to waist height and higher.[9] "They are great for stretching. Often a child gets so intrigued with the shapes the rope can make that [the child] stretches much harder than [the child] would have otherwise."[8]

Moves, patterns, and chants edit

 
"Americans" pattern[10] The names of the moves may be chanted: "Right, left, right, left, in, out/open, in, on"
 
"Diamonds" pattern (the letters spelling "Diamonds" are chanted)[11]
 
"Sailboats" pattern[12]

In this game, the two ends of the rope are tied together so that the rope forms a circle. The two end children stand inside this 'circle' and place it at ankle level, standing just far enough apart so that the rope is held taut between them. The jumper must perform several tasks requiring various degrees of agility in this particular game.[3]

Instead of swinging the rope, the ends of the rope are tied together to form a loop. (Instead of using a regular jump rope, you can use a Chinese jump rope that is made of a stretchy material, sort of like a large rubber band.) The two enders stand with the rope around their ankles, forming a rectangular shape with the rope...If you get through all these steps without missing or stepping on the rope, the game gets harder. The enders move the rope up...The better you do, the higher you have to jump.[13]

The game begins with choosing the jump pattern to follow and with the holders holding the rubberband around their ankles. There are many jump patterns and most are accompanied by a song. This is sometimes called the "first-level". The jumper tries to complete the chosen pattern. If the moves are completed successfully, then the rope is moved farther up and the series is repeated. When the rope gets too high for a normal person to jump over it, the player then kneels and uses his or her hands instead. Some people just stop the game at this point, as the game is much easier when using hands. If the jumper makes a mistake, players rotate their positions and the next player becomes the jumper. Once the player is finished, that person switches with one of the other people, and so on, until everyone has been able to play.

The moves involve jumping and repositioning the feet in some manner. Some of the more common moves are jumping so that both feet land outside the rope, both are inside the rope, one is inside and one is outside, or both are on top of the rope. These moves are called "out" (it may be thought of as "straddling".[14]), "in", "side", and "on" respectively,[13] which the two other participants chant as the player executes them. Some other, less common, moves involve manipulating the rope. A "pull" is when the jumper carries a side of the rope with one's foot or feet, generally crossing it over the other side. Crossing the ropes with one's legs in between them is "diamonds". One of these moves, called "scissors", is executed by starting with both feet outside the rope and then crossing the legs, with the ropes in tow, so that a formation resembling a pair of scissors is formed. The pattern "Chinese" features:

Chinese pattern[15]
Step # Step
name
# Name # Name # Name # Name
1, 3, 5 Inside 8, 10, 12 R side 15, 17, 19 Out 22, 24, 26 L on/R out 29 Out
2, 4, 6 Out 9, 11, 13 L side 16, 18, 20 On 23, 25, 27 R on/L out 30-36 On
7 Inside 14 R side 21 Out 28 L on/R out 37 Out

There are many variations of the game that are played. Sometimes the rope is crisscrossed so that it makes an X, and the player must move his or her feet into different sections of the X in some pattern. Instead of simply raising the rope, some players create a procession of "levels", similar to a video game, that the player must complete before winning the game. When a player returns to jumping, they continue the game from the last uncompleted level. The player that first completes the levels (usually five to nine, up to neck height) wins the game. These levels often have specific names, such as the "roller coaster," which is a crisscrossed rope that is higher at one end than the other. There is a pattern known as "American" and one known as "the Name Game".[16]

There are many rhymes used when playing, for example [citation needed]

"England, Ireland, Scotland, Wales
Inside, outside
Inside on" (also "Puppy dogs' tails")

Several counting chants are used, such as:

Old Mrs Mason broke her basin
On the way to London Station.
How much did it cost?
One, two, three, four.[..][2]

and

Charlie Chaplin sat on a pin
How many inches did it go in?
One, two, three, four.[..][2]

as well as

Cinderella, dressed in yella (yellow) went upstairs to kiss a fella (fellow) she made a mistake and kissed a snake how many doctors did it take? one, two, three, four... (circa 4th grade, 2004, California, USA)

The following pattern is from the Keystone Folklore Quarterly (1966):

No rhyme; The two ends of the rope are tied together to form a circle. The two 'end' children step into this circle, hold it up above the ground at a height of about six inches and stand as far apart as possible so that the rope is taut between them, going around the back of their ankles.
Step 1: The jumper begins by standing with her side to the oval. She puts one foot into the center, without touching either side of the rope, and touches the ground with her toe. She then removes her foot, places it under the rope closest to her and over the second side so that the first side of the rope crosses the second side. She repeats this motion five times, then changes sides and repeats the whole action.
Step 2: For the second step the rope must be raised to the jumper's knee level—or just below it. The jumper begins by standing in the center of the oval. She jumps and throws her feet outside the oval on either side of the ropes. Then she jumps and brings her feet back into the oval. This is repeated five times, facing each direction (front and back).
Step 3: In the third step, the rope must be fixed so that one side is higher than the other. The jumper faces the rope, jumps into the center (over the lower side), then across the higher side. She then repeats this action in reverse (jumping backward over the rope). This is repeated five times.
Step 4: Rope in the position of Step 1—this time the action is performed with the jumper's hands, instead of her feet.
Step 5: Rope is in the position of Step 2: jumper touches the ground with hands as she jumps.
Step 6: Rope is in the position of Step 3; jumper repeats the action of Step 3, but with hands touching the ground as she jumps.
Any miss in the steps requires the jumper to start over![3]

German chants edit

  • "Hau-Ruck": Hau Ruck Donald Duck Micky Maus Mitte Raus[17] (trans.: Jerk Chuck, Donald Duck, Mickey Mouse, inside out)
  • "Sahne": Sahne Sahne Mitte Grätsche Mitte Raus[17] (trans.: Cream, cream, inside, outside, inside, out)
  • "Däumling": Däumeling ist klein wie ein Daumen Raus[17] (trans.: Tom Thumb is as small as a thumb-nail)
  • "Zitronenschale": Zi-tro-nen-scha-le Raus[17] (trans.: Le-mon, cit-rus, peel, out)
  • "Schneewittchen": Schnee-witt-chen und die eins, zwei, drei, vier, fünf, sechs, sieben Zwerge Raus[17] (trans.: Snow White along with the one, two, three, four, five, six, seven Dwarves, out)

See also edit

References edit

  1. ^ a b c d Block, John and Block, Tina (2013). It's a Hop, Skip, and Jump for Fitness and for Fun!, p.27. WestBow Press. ISBN 9781449799861.
  2. ^ a b c . Woodlands Junior School. Archived from the original on 10 November 2012. Retrieved 21 July 2014.
  3. ^ a b c Hawthorne, Ruth. "Classifying Jump-Rope Games", Keystone Folklore Quarterly, Vol. 11, No. 2, Summer 1966, p.113, p.125-6, and p.126, n.1. Williamsport, PA: Lycoming Printing Company and Simon Bronner.
  4. ^ Ritchie, James T.R. (1965). Golden City: Scottish Children's Street Games & Songs, p.121. Edinburgh and London: Oliver & Boyd. [1]
  5. ^ Gaussot, Ludovic. "Le jeu de l'enfant et la construction sociale de la réalité", Le Carnet PSY, 2/2001 (n° 62), p. 22-29. Accessed 4 December 2017.
  6. ^ "Summer School: How To Make a Jumpsie Rope" 27 October 2020 at the Wayback Machine, Canadian Family; for the term "Chinese ropes," see Iona Archibald Opie, Peter Opie, Children's Games with Things, Oxford University Press, 1997, p. 199.
  7. ^ a b Horowitz, Gayle L. (2009). International Games: Building Skills Through Multicultural Play, p.68. Human Kinetics. ISBN 9780736073943.
  8. ^ a b Kogan, Sheila (2003). Step by Step: A Complete Movement Education Curriculum, p.133. Human Kinetics. ISBN 9780736044097.
  9. ^ (PDF). Archived from the original on 2 June 2014. Retrieved 1 June 2014.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  10. ^ Horowitz (2009), p.69.
  11. ^ Horowitz (2009), p.70.
  12. ^ Horowitz (2009), p.71.
  13. ^ a b Rau, Dana Meachen (2005). Jump Rope, p.23-5. Compass Point. ISBN 0-7565-0677-8.
  14. ^ Rau (2005), a term mentioned on p.23 and defined on p.28.
  15. ^ Horowitz (2009), p.72-3. Step 37: "Twist/turn feet to release rope."
  16. ^ Burk, Maggie C. (2002). Station Games: Fun and Imaginative PE Lessons, p.18. Human Kinetics. ISBN 9780736041058.
  17. ^ a b c d e "Patterns", GummiTwist.ch. (in German)

Further reading edit

External links edit

  • GummiTwist.ch, Swiss site devoted entirely to Chinese jump rope (language-agnostic instruction images)

chinese, jump, rope, this, article, contains, many, overly, lengthy, quotations, please, help, summarize, quotations, consider, transferring, direct, quotations, wikiquote, excerpts, wikisource, february, 2021, chinese, 跳皮筋, pinyin, tiàopíjīn, also, known, chi. This article contains too many or overly lengthy quotations Please help summarize the quotations Consider transferring direct quotations to Wikiquote or excerpts to Wikisource February 2021 Chinese jump rope Chinese 跳皮筋 pinyin tiaopijin also known as Chinese ropes jumpsies 1 elastics British English Australia New Zealand Great Britain 1 rek South Africa yoki Canada 1 Super Cali Newfoundland French skipping 2 American ropes Chinese ropes in Scotland 3 4 in German gummitwist 1 jeu de l elastique in France and Chinese garter in the Philippines is a children s 5 game resembling hopscotch and jump rope 6 Various moves creation of positions or figures are combined to create patterns which are often accompanied by chants Chinese jump rope being played Moves or positions Coiled elastic rope Chinese jump rope combines the skills of hopscotch with some of the patterns from the hand and string game cat s cradle The game began in 7th century China In the 1960s children in the Western hemisphere adapted the game German speaking children call Chinese jump rope gummitwist and British children call it elastics The game is typically played in a group of at least 3 players with a rope approximately 16 feet 5 m in length tied into a circle Traditional Chinese jump ropes are strings of rubber bands tied together but today many varieties of commercial rope exist Two players face each other standing 9 feet 3 m apart and position the rope around their ankles so that it is taut The third player stands between the two sides of the rope and tries to perform a designated series of moves without making an error or pausing 7 The game is typically played by three or more players using a string of rubber bands that has been tied into a circle usually at least six feet long approximately 2 feet in diameter 8 or an elastic rope Two of the participants the holders face each other several feet apart and position the string around their ankles so that it is taut The third player the jumper stands between the two sides of the rope and must accomplish a series of increasingly difficult moves without making an error The position of the string is raised as the jumper moves through the levels 7 from ankle to waist height and higher 9 They are great for stretching Often a child gets so intrigued with the shapes the rope can make that the child stretches much harder than the child would have otherwise 8 Contents 1 Moves patterns and chants 1 1 German chants 2 See also 3 References 4 Further reading 5 External linksMoves patterns and chants edit nbsp Americans pattern 10 The names of the moves may be chanted Right left right left in out open in on nbsp Diamonds pattern the letters spelling Diamonds are chanted 11 nbsp Sailboats pattern 12 In this game the two ends of the rope are tied together so that the rope forms a circle The two end children stand inside this circle and place it at ankle level standing just far enough apart so that the rope is held taut between them The jumper must perform several tasks requiring various degrees of agility in this particular game 3 Instead of swinging the rope the ends of the rope are tied together to form a loop Instead of using a regular jump rope you can use a Chinese jump rope that is made of a stretchy material sort of like a large rubber band The two enders stand with the rope around their ankles forming a rectangular shape with the rope If you get through all these steps without missing or stepping on the rope the game gets harder The enders move the rope up The better you do the higher you have to jump 13 The game begins with choosing the jump pattern to follow and with the holders holding the rubberband around their ankles There are many jump patterns and most are accompanied by a song This is sometimes called the first level The jumper tries to complete the chosen pattern If the moves are completed successfully then the rope is moved farther up and the series is repeated When the rope gets too high for a normal person to jump over it the player then kneels and uses his or her hands instead Some people just stop the game at this point as the game is much easier when using hands If the jumper makes a mistake players rotate their positions and the next player becomes the jumper Once the player is finished that person switches with one of the other people and so on until everyone has been able to play The moves involve jumping and repositioning the feet in some manner Some of the more common moves are jumping so that both feet land outside the rope both are inside the rope one is inside and one is outside or both are on top of the rope These moves are called out it may be thought of as straddling 14 in side and on respectively 13 which the two other participants chant as the player executes them Some other less common moves involve manipulating the rope A pull is when the jumper carries a side of the rope with one s foot or feet generally crossing it over the other side Crossing the ropes with one s legs in between them is diamonds One of these moves called scissors is executed by starting with both feet outside the rope and then crossing the legs with the ropes in tow so that a formation resembling a pair of scissors is formed The pattern Chinese features Chinese pattern 15 Step Step name Name Name Name Name 1 3 5 Inside 8 10 12 R side 15 17 19 Out 22 24 26 L on R out 29 Out 2 4 6 Out 9 11 13 L side 16 18 20 On 23 25 27 R on L out 30 36 On 7 Inside 14 R side 21 Out 28 L on R out 37 Out There are many variations of the game that are played Sometimes the rope is crisscrossed so that it makes an X and the player must move his or her feet into different sections of the X in some pattern Instead of simply raising the rope some players create a procession of levels similar to a video game that the player must complete before winning the game When a player returns to jumping they continue the game from the last uncompleted level The player that first completes the levels usually five to nine up to neck height wins the game These levels often have specific names such as the roller coaster which is a crisscrossed rope that is higher at one end than the other There is a pattern known as American and one known as the Name Game 16 There are many rhymes used when playing for example citation needed England Ireland Scotland Wales Inside outside Inside on also Puppy dogs tails Several counting chants are used such as Old Mrs Mason broke her basin On the way to London Station How much did it cost One two three four 2 and Charlie Chaplin sat on a pin How many inches did it go in One two three four 2 as well asCinderella dressed in yella yellow went upstairs to kiss a fella fellow she made a mistake and kissed a snake how many doctors did it take one two three four circa 4th grade 2004 California USA The following pattern is from the Keystone Folklore Quarterly 1966 No rhyme The two ends of the rope are tied together to form a circle The two end children step into this circle hold it up above the ground at a height of about six inches and stand as far apart as possible so that the rope is taut between them going around the back of their ankles Step 1 The jumper begins by standing with her side to the oval She puts one foot into the center without touching either side of the rope and touches the ground with her toe She then removes her foot places it under the rope closest to her and over the second side so that the first side of the rope crosses the second side She repeats this motion five times then changes sides and repeats the whole action Step 2 For the second step the rope must be raised to the jumper s knee level or just below it The jumper begins by standing in the center of the oval She jumps and throws her feet outside the oval on either side of the ropes Then she jumps and brings her feet back into the oval This is repeated five times facing each direction front and back Step 3 In the third step the rope must be fixed so that one side is higher than the other The jumper faces the rope jumps into the center over the lower side then across the higher side She then repeats this action in reverse jumping backward over the rope This is repeated five times Step 4 Rope in the position of Step 1 this time the action is performed with the jumper s hands instead of her feet Step 5 Rope is in the position of Step 2 jumper touches the ground with hands as she jumps Step 6 Rope is in the position of Step 3 jumper repeats the action of Step 3 but with hands touching the ground as she jumps Any miss in the steps requires the jumper to start over 3 German chants edit Hau Ruck Hau Ruck Donald Duck Micky Maus Mitte Raus 17 trans Jerk Chuck Donald Duck Mickey Mouse inside out Sahne Sahne Sahne Mitte Gratsche Mitte Raus 17 trans Cream cream inside outside inside out Daumling Daumeling ist klein wie ein Daumen Raus 17 trans Tom Thumb is as small as a thumb nail Zitronenschale Zi tro nen scha le Raus 17 trans Le mon cit rus peel out Schneewittchen Schnee witt chen und die eins zwei drei vier funf sechs sieben Zwerge Raus 17 trans Snow White along with the one two three four five six seven Dwarves out See also editTiniklingReferences edit a b c d Block John and Block Tina 2013 It s a Hop Skip and Jump for Fitness and for Fun p 27 WestBow Press ISBN 9781449799861 a b c Playground games in England Woodlands Junior School Archived from the original on 10 November 2012 Retrieved 21 July 2014 a b c Hawthorne Ruth Classifying Jump Rope Games Keystone Folklore Quarterly Vol 11 No 2 Summer 1966 p 113 p 125 6 and p 126 n 1 Williamsport PA Lycoming Printing Company and Simon Bronner Ritchie James T R 1965 Golden City Scottish Children s Street Games amp Songs p 121 Edinburgh and London Oliver amp Boyd 1 Gaussot Ludovic Le jeu de l enfant et la construction sociale de la realite Le Carnet PSY 2 2001 n 62 p 22 29 Accessed 4 December 2017 Summer School How To Make a Jumpsie Rope Archived 27 October 2020 at the Wayback Machine Canadian Family for the term Chinese ropes see Iona Archibald Opie Peter Opie Children s Games with Things Oxford University Press 1997 p 199 a b Horowitz Gayle L 2009 International Games Building Skills Through Multicultural Play p 68 Human Kinetics ISBN 9780736073943 a b Kogan Sheila 2003 Step by Step A Complete Movement Education Curriculum p 133 Human Kinetics ISBN 9780736044097 Playground Games and Activities Toronto District School Board September 2000 p 38ff PDF Archived from the original on 2 June 2014 Retrieved 1 June 2014 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link Horowitz 2009 p 69 Horowitz 2009 p 70 Horowitz 2009 p 71 a b Rau Dana Meachen 2005 Jump Rope p 23 5 Compass Point ISBN 0 7565 0677 8 Rau 2005 a term mentioned on p 23 and defined on p 28 Horowitz 2009 p 72 3 Step 37 Twist turn feet to release rope Burk Maggie C 2002 Station Games Fun and Imaginative PE Lessons p 18 Human Kinetics ISBN 9780736041058 a b c d e Patterns GummiTwist ch in German Further reading editMarty Sheree S 1994 Chinese Jump Rope Sterling ISBN 9780806903521 External links editGummiTwist ch Swiss site devoted entirely to Chinese jump rope language agnostic instruction images Retrieved from https en wikipedia org w index php title Chinese jump rope amp oldid 1216595407, wikipedia, wiki, book, books, library,

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