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Chill (role-playing game)

Chill is an investigative and modern horror role-playing game originally published by Pacesetter Ltd in 1984 that captures the feel of 20th-century horror films.[1]

Chill
Chill cover, Pacesetter Edition
DesignersGali Sanchez, Garry Spiegle, Mark Acres, Louis J. Prosperi, David Ladyman, Jeff R. Leason
PublishersPacesetter Ltd, Mayfair Games, Growling Door Games
Publication1984 (Pacesetter Ltd), 1985 (Swedish version - Äventyrsspel) 1990 (Mayfair Games), 2015 (Growling Door Games)
GenresHorror
SystemsPercentile based (d100)
Chill cover, Mayfair Edition

Setting

Chill is inspired by, and attempts to capture the feel of, 20th-century horror films, where usual foes are vampires, werewolves, mummies, ghosts, and ghouls.[2] Players take on the role of envoys,[3] members of a secret organization known as S.A.V.E. (Societas Argenti Viae Eternitata, or, The Eternal Society of the Silver Way)[4] that tracks down and eliminates evil in the world.[3]

History

The game was introduced by Pacesetter Ltd in 1984.[1] The following year, Target Games released a Swedish version under the name Chock (Swedish for "shock" or "fright"), and in 1985, Schmidt Spiele released a French version. Pacesetter also launched the board game Black Morn Manor, also translated into French (Le Manoir des Ténèbres) by Schmidt Spiele.

Pacesetter ceased operations in 1986, bringing the publication of the first edition of Chill to an end.

In 1990, Mayfair Games inc. purchased the rights, and the following year published a second edition of the game system called Chill Core Rulebook.[5] Over the next three years, Mayfair published fourteen sourcebooks for the setting and a collection of short stories.[5] Mayfair's game was translated into French by Oriflam in 1994.

In 2012, Mayfair Games sold Chill's intellectual property rights to Martin Caron and Renée Dion.

In 2014, Growling Door Games announced they had entered into a licensing agreement with Caron and Dion to publish Chill.[6][7] The following year, Growling Door Games published the third edition of the game, and released a number of sourcebooks from 2016 until Growling Door ceased operationins in 2019. The third edition and two sourcebooks were translated into French by A.K.A. Games in 2017. The 3rd edition rulebook remains for sale.[8]

In 2019, Salt Circle Games signed an agreement with Caron to release new material for the third edition to be sold via the crowd-sourcing website Patreon. In 2020, Salt Circle Games began closed playtesting of an unannounced fourth edition of Chill and published a supplement for third edition titled Horrors of the Unknown: Volume 1. Salt Circle Games made new third edition character sheets available in 2021. As of 2022, no additional information about a fourth edition or future third edition supplements has been released.

Reception

In the October 1984 edition of Dragon (Issue 90), Jerry Epperson had a few quibbles with various game mechanics. He questioned the economics rules that essentially gave characters access to unlimited amounts of cash. Epperson also wondered why a range stick was included, since there were no regulated combat maneuvering rules that would make use of the stick. And he found the introductory adventure included in the game was overly simplistic: "Terror in Warwick House is much like a guided tour of a national monument. While it portends to be a dangerous place, one gets the feeling that those who fell victim to the sinister occupants before the player characters were called to the scene were either idiots or invalids. The clues required by the characters to dispose of the evil are practically spoon-fed to the players." But Epperson concluded that "these problems are not major flaws in the game’s design; any GM should be able to alter them with little effort. All things considered, the Chill game does just what it sets out to do. It doesn’t stall play with unwieldy rules or sub-systems, and it allows the GM to pace the storyline and preserve the intensity of a situation thanks to the game’s elegant simplicity. As an alternative to dungeon delving, superheroing, or chasing after Cthulhu, the Chill game is something you can really sink your teeth into."[3]

Two reviews of Chill appeared in issues of Space Gamer. In the November–December 1984 edition (Issue No. 71), William Barton admired Chill for being less violent and less weird than other horror roleplaying games, saying, "Chill is a viable alternative in supernatural gaming for those who desire less gunplay than is typical in Stalking or prefer more conventional creatures than the sanity-blasting horrors of CoC."[9] In the July–August 1985 edition (Issue 75), Warren Spector thought that "Though superficially simpler than Call of Cthulhu, the clear leader in the horror field, Chill falls somewhat short of the mark."[10]

In the January 1985 edition of White Dwarf (Issue 61), Angus McLellan gave Chill an average rating of 7 out of 10. McLellan felt the gameplay was fairly slow and lacking in scares; furthermore, Call of Cthulhu had already paved the way for horror-based role-playing games.[11]

Paul Mason reviewed Chill for Imagine magazine, and stated that "if you fancy a game of investigation with gothic horror overtones, and you don't much care for H P Lovecraft's Cthulhu mythos, then Chill would be the game to buy."[12]

In the December 1988 edition of Dragon (Issue 140), Ken Rolston reviewed two supplements published by Pacesetter just before it went out of business, Vampires and Creature Feature. Rolston had a more favourable opinion of Vampires, calling it an "excellent book... The graphic presentation is top-notch." Rolston was particularly enthusiastic about the writing, which he called, "exceptional" and concluded, "I highly recommend this supplement." He was less enthusiastic about Creature Feature, saying, "This supplement lacks the graphic quality or refined presentation of the finer Chill supplements." Rolston thought the concept of allowing players to become monsters and prey on humans did have "an oddly redeeming appeal", but felt that "the replay value [is] negligible." He gave this supplement a thumbs down, saying, "Creature Feature will not be of use to most GMs, but students of the hobby may find it interesting for a brief diversion or as a curiosity."[13]

In Issue 47 of Challenge, Lester W. Smith reviewed the Mayfair edition and noted the abundance of new material. Smith also liked the revamped game mechanics, and concluded, "Problems? None that I've found so far. If you liked the old Chill, I suspect you're going to like the new one even better."[14]

In the October 1992 edition of Dragon (Issue 186), Rick Swan reviewed three supplements that had been published by Mayfair Games: Apparitions Sourcebook, Lycanthropes Sourcebook, and Vampires Sourcebook. Overall, Swan thought the material was not very original: "The designers have hardly let their imaginations run wild; the approach draws primarily from legends and movies, meeting the expectations of conservative horror buffs but rarely exceeding them. Dracula and the Wolfman are welcome; vampiric Martians and lycanthropic cattle need not apply." However, Swan found the books "consistently entertaining and filled with interesting material that is intelligently presented." He concluded, "Players and referees alike should get a kick out these engaging books... I would’ve liked stronger scenarios and a few more adventure hooks, but all in all, the fastidious research, evocative writing, and enthusiasm for the material makes for a winning combination. I’m looking forward to future volumes."[5]

Other reviews and commentary

Pacesetter Ltd (1st edition)

The game components inside the Pacesetter edition are:[3]

  • an 8-page Introductory folio that included four pages of instructions on how to use the action table that governs all activities in the game, and four pages of pregenerated characters;
  • a 64-page Campaign Book;
  • a 32-page Horrors of the Unknown;
  • a full-color map of the world;
  • 140 double-sided die-cut cardboard counters;
  • a range stick;
  • three 10-sided dice;
  • and a 16-page adventure, "Terror in Warwick House".

Publications

  • Chill: Adventures into the Unknown (box set)
  • Chill Master's Screen (included Castle Dracula scenario)
  • Blood Moon Rising (scenario)
  • Creature Feature (sourcebook)
  • Death on Tour (scenario)
  • Deathwatch on the Bayou (scenario)
  • Evenings of Terror with Elvira (book of scenarios hosted by Elvira, Mistress of the Dark)
  • Haunter of the Moor (scenario)
  • Highland Terror (scenario)
  • Isle of the Dead (scenario)
  • Things (sourcebook)
  • Thutmose's Night (scenario)
  • Vampires (sourcebook)
  • Vengeance of Dracula (scenario)
  • Village of Twilight (scenario)

Board game

Translations

Target Games translated the first edition of Chill and some modules into Swedish and sold them in Sweden between 1985 and 1987, marketed as Chock (Swedish for "shock" and the name of a very popular horror comic book).

Schmidt Spiele translated the first edition of Chill, modules and the board game Black Morn Manor, marketed as Le Manoir des Ténèbres into French.

Mayfair Games (2nd edition)

Publications

  • Chill Core Rulebook
  • Chill Accessory Pack (included Isle of the Dead scenario)
  • Apparitions (sourcebook with scenario) "The Visitation" pg.96
  • The Beast Within (standalone RPG compatible with Chill where you play monsters)
  • Chill Companion (sourcebook)
  • Horrors of North America (sourcebook with scenario) "Once Bitten" pg.81
  • Lycanthropes (sourcebook with 2 scenarios) "The Beast of Exmoor" pg.84, "Long Hot Summer" pg.111
  • Things (sourcebook)
  • Undead & Buried (scenario)
  • Unknown Providence: SAVE in New England (sourcebook with 4 scenarios) "Weekend in New England" pg.30, "Death's Head Revisited" pg.47, "Bitter Remnants" pg.81, "Dark Providence" pg.93
  • Vampires (sourcebook with scenario) "Vengeance of Dracula" pg.97
  • Veil of Flesh (scenario)
  • Voodoo (sourcebook with scenario) "Drums in the Night" pg.93

Fiction

  • Chilled to the Bone - anthology of short stories

Translations

Oriflam translated the second edition of Chill and some modules into French.

Growling Door Games (3rd edition)

Publications

  • Chill 3rd Edition Core Rulebook
  • Chill Master's Screen
  • Chill Tokens
  • Free scenarios
    • A Lamp Gone Dark
    • Big Sky
    • Cold Dark Earth
    • Dead Hearts
    • El Cucuy Came for Carlito
    • High Tide
    • in the Domain of the Mariner
    • Let Sleeping Dogs Lie
    • Manhunt
    • Sunshine in Maine
    • Temple of the Skin Man
    • The Last Stop Boys
    • The Wild Hunt
    • Whispered Confessions
  • Good Fences Make Good Neighbors (free quickstart)
  • Monsters (sourcebook)
  • SAVE: The Eternal Society (sourcebook with 4 scenarios)
  • Undead (sourcebook)

Translation

A.K.A. Games translated the third edition of Chill, the Chill Master's Screen, SAVE: The Eternal Society and Monsters into French.

Salt Circle Games

Salt Circle Games acquired rights to publish new material for the third edition of Chill and began development of a fourth edition, funding the project through Patreon.

Publications

  • Horrors of the Unknown Vol. 1

References

  1. ^ a b "Chill (Review)". RPGnet. 2002. Retrieved 2007-10-06.
  2. ^ RPGGeek: Chill, Pacesetter Edition
  3. ^ a b c d Epperson, Jerry (October 1984). "Horribly Simple to Learn: Chill will leave you shivering for more". Dragon Magazine (90)): 62–63. ISSN 0279-6848.
  4. ^ Melton, Gordon (1994). The Vampire Book: The Encyclopedia of the Undead (1st ed.). Detroit, MI: Visible Ink Press. p. 852. ISBN 0-8103-2295-1.
  5. ^ a b c Swan, Rick (October 1992). "Roleplaying Reviews". Dragon. TSR, Inc. (186): 98–100.
  6. ^ . Archived from the original on 2014-09-11. Retrieved 2014-06-15.
  7. ^ "Growling Door Games Acquires License for Chill RPG".
  8. ^ https://www.drivethrurpg.com/product/148433/Chill-Third-Edition
  9. ^ Barton, William A. (Nov–Dec 1984). "Capsule Reviews". Space Gamer. Steve Jackson Games (71): 46–47.
  10. ^ Spector, Warren (July–August 1985). "Featured Review: The Pacesetter Line". Space Gamer. Steve Jackson Games (75): 4–6.
  11. ^ McLellan, Angus (January 1985). "Open Box: Dungeon Modules". White Dwarf (review). Games Workshop (61): 9–10. ISSN 0265-8712.
  12. ^ Mason, Paul (February 1985). "Notices". Imagine (review). TSR Hobbies (UK), Ltd. (23): 43.
  13. ^ Rolston, Ken (December 1988). "Role-playing reviews". Dragon. TSR, Inc. (140): 88.
  14. ^ Smith, Lester W. (1990). "Challenge Reviews". Challenge. No. 47. p. 92.
  15. ^ "Têtes d'Affiches | Article | RPGGeek".
  16. ^ "Frissons | Article | RPGGeek".
  17. ^ "Têtes d'affiche | Article | RPGGeek".

External links

  • Chill official page on Facebook
  • Salt Circle Games' Chill Patreon
  • Review in Shadis

chill, role, playing, game, this, article, uses, bare, urls, which, uninformative, vulnerable, link, please, consider, converting, them, full, citations, ensure, article, remains, verifiable, maintains, consistent, citation, style, several, templates, tools, a. This article uses bare URLs which are uninformative and vulnerable to link rot Please consider converting them to full citations to ensure the article remains verifiable and maintains a consistent citation style Several templates and tools are available to assist in formatting such as Reflinks documentation reFill documentation and Citation bot documentation September 2022 Learn how and when to remove this template message Chill is an investigative and modern horror role playing game originally published by Pacesetter Ltd in 1984 that captures the feel of 20th century horror films 1 ChillChill cover Pacesetter EditionDesignersGali Sanchez Garry Spiegle Mark Acres Louis J Prosperi David Ladyman Jeff R LeasonPublishersPacesetter Ltd Mayfair Games Growling Door GamesPublication1984 Pacesetter Ltd 1985 Swedish version Aventyrsspel 1990 Mayfair Games 2015 Growling Door Games GenresHorrorSystemsPercentile based d100 Chill cover Mayfair Edition Contents 1 Setting 2 History 3 Reception 4 Other reviews and commentary 5 Pacesetter Ltd 1st edition 5 1 Publications 5 2 Board game 5 3 Translations 6 Mayfair Games 2nd edition 6 1 Publications 6 2 Fiction 6 3 Translations 7 Growling Door Games 3rd edition 7 1 Publications 7 2 Translation 8 Salt Circle Games 8 1 Publications 9 References 10 External linksSetting EditChill is inspired by and attempts to capture the feel of 20th century horror films where usual foes are vampires werewolves mummies ghosts and ghouls 2 Players take on the role of envoys 3 members of a secret organization known as S A V E Societas Argenti Viae Eternitata or The Eternal Society of the Silver Way 4 that tracks down and eliminates evil in the world 3 History EditThe game was introduced by Pacesetter Ltd in 1984 1 The following year Target Games released a Swedish version under the name Chock Swedish for shock or fright and in 1985 Schmidt Spiele released a French version Pacesetter also launched the board game Black Morn Manor also translated into French Le Manoir des Tenebres by Schmidt Spiele Pacesetter ceased operations in 1986 bringing the publication of the first edition of Chill to an end In 1990 Mayfair Games inc purchased the rights and the following year published a second edition of the game system called Chill Core Rulebook 5 Over the next three years Mayfair published fourteen sourcebooks for the setting and a collection of short stories 5 Mayfair s game was translated into French by Oriflam in 1994 In 2012 Mayfair Games sold Chill s intellectual property rights to Martin Caron and Renee Dion In 2014 Growling Door Games announced they had entered into a licensing agreement with Caron and Dion to publish Chill 6 7 The following year Growling Door Games published the third edition of the game and released a number of sourcebooks from 2016 until Growling Door ceased operationins in 2019 The third edition and two sourcebooks were translated into French by A K A Games in 2017 The 3rd edition rulebook remains for sale 8 In 2019 Salt Circle Games signed an agreement with Caron to release new material for the third edition to be sold via the crowd sourcing website Patreon In 2020 Salt Circle Games began closed playtesting of an unannounced fourth edition of Chill and published a supplement for third edition titled Horrors of the Unknown Volume 1 Salt Circle Games made new third edition character sheets available in 2021 As of 2022 no additional information about a fourth edition or future third edition supplements has been released Reception EditIn the October 1984 edition of Dragon Issue 90 Jerry Epperson had a few quibbles with various game mechanics He questioned the economics rules that essentially gave characters access to unlimited amounts of cash Epperson also wondered why a range stick was included since there were no regulated combat maneuvering rules that would make use of the stick And he found the introductory adventure included in the game was overly simplistic Terror in Warwick House is much like a guided tour of a national monument While it portends to be a dangerous place one gets the feeling that those who fell victim to the sinister occupants before the player characters were called to the scene were either idiots or invalids The clues required by the characters to dispose of the evil are practically spoon fed to the players But Epperson concluded that these problems are not major flaws in the game s design any GM should be able to alter them with little effort All things considered the Chill game does just what it sets out to do It doesn t stall play with unwieldy rules or sub systems and it allows the GM to pace the storyline and preserve the intensity of a situation thanks to the game s elegant simplicity As an alternative to dungeon delving superheroing or chasing after Cthulhu the Chill game is something you can really sink your teeth into 3 Two reviews of Chill appeared in issues of Space Gamer In the November December 1984 edition Issue No 71 William Barton admired Chill for being less violent and less weird than other horror roleplaying games saying Chill is a viable alternative in supernatural gaming for those who desire less gunplay than is typical in Stalking or prefer more conventional creatures than the sanity blasting horrors of CoC 9 In the July August 1985 edition Issue 75 Warren Spector thought that Though superficially simpler than Call of Cthulhu the clear leader in the horror field Chill falls somewhat short of the mark 10 In the January 1985 edition of White Dwarf Issue 61 Angus McLellan gave Chill an average rating of 7 out of 10 McLellan felt the gameplay was fairly slow and lacking in scares furthermore Call of Cthulhu had already paved the way for horror based role playing games 11 Paul Mason reviewed Chill for Imagine magazine and stated that if you fancy a game of investigation with gothic horror overtones and you don t much care for H P Lovecraft s Cthulhu mythos then Chill would be the game to buy 12 In the December 1988 edition of Dragon Issue 140 Ken Rolston reviewed two supplements published by Pacesetter just before it went out of business Vampires and Creature Feature Rolston had a more favourable opinion of Vampires calling it an excellent book The graphic presentation is top notch Rolston was particularly enthusiastic about the writing which he called exceptional and concluded I highly recommend this supplement He was less enthusiastic about Creature Feature saying This supplement lacks the graphic quality or refined presentation of the finer Chill supplements Rolston thought the concept of allowing players to become monsters and prey on humans did have an oddly redeeming appeal but felt that the replay value is negligible He gave this supplement a thumbs down saying Creature Feature will not be of use to most GMs but students of the hobby may find it interesting for a brief diversion or as a curiosity 13 In Issue 47 of Challenge Lester W Smith reviewed the Mayfair edition and noted the abundance of new material Smith also liked the revamped game mechanics and concluded Problems None that I ve found so far If you liked the old Chill I suspect you re going to like the new one even better 14 In the October 1992 edition of Dragon Issue 186 Rick Swan reviewed three supplements that had been published by Mayfair Games Apparitions Sourcebook Lycanthropes Sourcebook and Vampires Sourcebook Overall Swan thought the material was not very original The designers have hardly let their imaginations run wild the approach draws primarily from legends and movies meeting the expectations of conservative horror buffs but rarely exceeding them Dracula and the Wolfman are welcome vampiric Martians and lycanthropic cattle need not apply However Swan found the books consistently entertaining and filled with interesting material that is intelligently presented He concluded Players and referees alike should get a kick out these engaging books I would ve liked stronger scenarios and a few more adventure hooks but all in all the fastidious research evocative writing and enthusiasm for the material makes for a winning combination I m looking forward to future volumes 5 Other reviews and commentary EditDifferent Worlds 37 Nov Dec 1984 The V I P of Gaming Magazine 4 July Aug 1986 White Wolf 23 Oct Nov 1990 Casus Belli 22 Oct 1984 15 Casus Belli 23 Dec 1984 16 Casus Belli 38 June 1987 17 Pacesetter Ltd 1st edition EditThe game components inside the Pacesetter edition are 3 an 8 page Introductory folio that included four pages of instructions on how to use the action table that governs all activities in the game and four pages of pregenerated characters a 64 page Campaign Book a 32 page Horrors of the Unknown a full color map of the world 140 double sided die cut cardboard counters a range stick three 10 sided dice and a 16 page adventure Terror in Warwick House Publications Edit Chill Adventures into the Unknown box set Chill Master s Screen included Castle Dracula scenario Blood Moon Rising scenario Creature Feature sourcebook Death on Tour scenario Deathwatch on the Bayou scenario Evenings of Terror with Elvira book of scenarios hosted by Elvira Mistress of the Dark Haunter of the Moor scenario Highland Terror scenario Isle of the Dead scenario Things sourcebook Thutmose s Night scenario Vampires sourcebook Vengeance of Dracula scenario Village of Twilight scenario Board game Edit Black Morn Manor a board game based in the Chill universe was published by Pacesetter LtdTranslations Edit Target Games translated the first edition of Chill and some modules into Swedish and sold them in Sweden between 1985 and 1987 marketed as Chock Swedish for shock and the name of a very popular horror comic book Schmidt Spiele translated the first edition of Chill modules and the board game Black Morn Manor marketed as Le Manoir des Tenebres into French Mayfair Games 2nd edition EditPublications Edit Chill Core Rulebook Chill Accessory Pack included Isle of the Dead scenario Apparitions sourcebook with scenario The Visitation pg 96 The Beast Within standalone RPG compatible with Chill where you play monsters Chill Companion sourcebook Horrors of North America sourcebook with scenario Once Bitten pg 81 Lycanthropes sourcebook with 2 scenarios The Beast of Exmoor pg 84 Long Hot Summer pg 111 Things sourcebook Undead amp Buried scenario Unknown Providence SAVE in New England sourcebook with 4 scenarios Weekend in New England pg 30 Death s Head Revisited pg 47 Bitter Remnants pg 81 Dark Providence pg 93 Vampires sourcebook with scenario Vengeance of Dracula pg 97 Veil of Flesh scenario Voodoo sourcebook with scenario Drums in the Night pg 93Fiction Edit Chilled to the Bone anthology of short storiesTranslations Edit Oriflam translated the second edition of Chill and some modules into French Growling Door Games 3rd edition EditPublications Edit Chill 3rd Edition Core Rulebook Chill Master s Screen Chill Tokens Free scenarios A Lamp Gone Dark Big Sky Cold Dark Earth Dead Hearts El Cucuy Came for Carlito High Tide in the Domain of the Mariner Let Sleeping Dogs Lie Manhunt Sunshine in Maine Temple of the Skin Man The Last Stop Boys The Wild Hunt Whispered Confessions Good Fences Make Good Neighbors free quickstart Monsters sourcebook SAVE The Eternal Society sourcebook with 4 scenarios Undead sourcebook Translation Edit A K A Games translated the third edition of Chill the Chill Master s Screen SAVE The Eternal Society and Monsters into French Salt Circle Games EditSalt Circle Games acquired rights to publish new material for the third edition of Chill and began development of a fourth edition funding the project through Patreon Publications Edit Horrors of the Unknown Vol 1References Edit a b Chill Review RPGnet 2002 Retrieved 2007 10 06 RPGGeek Chill Pacesetter Edition a b c d Epperson Jerry October 1984 Horribly Simple to Learn Chill will leave you shivering for more Dragon Magazine 90 62 63 ISSN 0279 6848 Melton Gordon 1994 The Vampire Book The Encyclopedia of the Undead 1st ed Detroit MI Visible Ink Press p 852 ISBN 0 8103 2295 1 a b c Swan Rick October 1992 Roleplaying Reviews Dragon TSR Inc 186 98 100 PRESS RELEASE GROWLING DOOR GAMES TO PUBLISH NEW EDITION OF CHILL Archived from the original on 2014 09 11 Retrieved 2014 06 15 Growling Door Games Acquires License for Chill RPG https www drivethrurpg com product 148433 Chill Third Edition Barton William A Nov Dec 1984 Capsule Reviews Space Gamer Steve Jackson Games 71 46 47 Spector Warren July August 1985 Featured Review The Pacesetter Line Space Gamer Steve Jackson Games 75 4 6 McLellan Angus January 1985 Open Box Dungeon Modules White Dwarf review Games Workshop 61 9 10 ISSN 0265 8712 Mason Paul February 1985 Notices Imagine review TSR Hobbies UK Ltd 23 43 Rolston Ken December 1988 Role playing reviews Dragon TSR Inc 140 88 Smith Lester W 1990 Challenge Reviews Challenge No 47 p 92 Tetes d Affiches Article RPGGeek Frissons Article RPGGeek Tetes d affiche Article RPGGeek External links EditChill official page on Facebook Salt Circle Games Chill Patreon Review in Shadis Retrieved from https en wikipedia org w index php title Chill role playing game amp oldid 1128766986, wikipedia, wiki, book, books, library,

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