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Chaos Marauders

Chaos Marauders is a card-based board game published by Games Workshop in 1987 that is set in the Warhammer universe.

Chaos Marauders
The Manic Game of Orcish Mayhem
DesignersStephen Hand
IllustratorsJohn Blanche
PublishersGames Workshop
Players2–4
Setup time1–5 minutes
Playing time0.5 hours
ChanceMedium (Cube of Devastation, card drawing, luck)
Age range10+
SkillsDice rolling
Counting
Social skills
Reactions

Description edit

Chaos Marauders is a game for 2-4 players in which each player tries to build up warbands of creatures and attack the warbands of other players to loot Victory Points from them.[1]

Set up edit

Each player has a mat with three lines, each with 12 empty squares, which represent the three battle lines each player will try to build. The custom deck of cards is placed in the centre of the table.[2]

Gameplay edit

The players try to complete a full battle line by drawing cards from the deck. The first player starts to draw cards, and does not stop until one of several conditions happen, such a drawing a card that is already in one of the player's battle lines, attacking another player, or drawing a special green card.[1]

Each battle line must start with a standard bearer and end with a musician. The spaces in between can be filled by warrior or loot cards. Some of the cards have special abilities, or act as random events that must be played immediately.[3]

Combat edit

Once a player has completed a battle line, the warband may attack another player's incomplete battle line as long as the sum of the attacker's Attack Ratings is greater than that of the defending battle line. The attacker wins, but must roll the six-sided "Cube of Devastation" to confirm the victory. The cube has an orc eye on five sides and the Mark of Chaos on the sixth side. If the winner rolls an orcish eye, the victory is confirmed. If the winner rolls the Mark of Chaos, the victory is overturned, and the losing battle line becomes the winner.[3]

The winner of the battle takes all the cards with Victory Points from the losing battle line, and the loser must discard all the warrior cards from the losing battle line.[1]

Victory conditions edit

When any player completes all three battle lines, the game immediately ends, and that player earns 150 Victory Points. All players are then given Victory Points for meeting certain conditions, such as completed battle lines and owning certain special cards. Finally each player adds the Victory Points accumulated from battle loot. The player with the most Victory Points is the winner.[2]

Publication history edit

Chaos Marauders was designed by Stephen Hand, illustrated by John Blanche and was published by Games Workshop in 1987. A second edition was published by Fantasy Flight Games in 2009.

The German game magazine Die Poppel Revue pointed out that Chaos Marauders bore a strong resemblance to the 1977 German game Ogallala designed by Rudi Hoffmann, in which players must build three canoes from parts, with each canoe beginning and ending with a bow and a stern. Hoffman stayed out of the controversy, only remarking that the rules for Chaos Marauders were "too long and complicated" for the German market.[4]

Reception edit

In Issue 42 of Casus Belli, Jean Balczesak liked this as a light-weight game. "It is learned quickly, played quickly, and allows you to have a good time without breaking your head." Balczesak also liked the rapidity of the game, saying, "Simple, well presented and rich in twists and turns - thanks in particular to a few "special" cards - Chaos Marauders can be played in less than half an hour." Balczesak concluded, "It isn't great, and doesn't claim to be, but it's fun and entertaining enough to deserve a place in any toy library."[2]

Writing for Papskubber (Danish for "Cardboard Pusher"), Uffe Jochumsen liked the game for its easy set up and quick play, saying, "It is entertaining and unpredictable as the battle can turn from card to card. Although it is fine to play 2, it is clearly the most fun with 4, where it becomes much more chaotic and harder to predict who is ahead."[1]

Computer & Video Games thought the game was "fast, entertaining and very easy to play." The only complaint was that the playsheets "are fairly flimsy and get fairly tatty after a couple of uses." Despite this, the game was recommended because "there is a wealth of detail in this game and it has obviously been well thought out."[5]

Artur Jaskólski reviewed the second edition published by Fantasy Flight Games and liked the Warhammer atmosphere, the game's portability, and the high quality of the components, but didn't like the preponderance of luck over skill. Jaskólski concluded, "The game will surely appeal to fans of unrestrained fun with as few rules as possible. It will appeal to Warhammer lovers who are mainly looking for climate and have a weakness for orcs. Other board gamers will steer clear of the title."[3]

References edit

  1. ^ a b c d Jochumsen, Uffe (2010-10-24). "Chaos Marauders". Papskubber (in Danish). Retrieved 2023-06-18.
  2. ^ a b c Balczesak, Jean. "Têtes d'Affiches". Casus Belli (in French). No. 42. p. 18.
  3. ^ a b c Jaskólski, Artur (2011-08-24). "Chaos Marauders". Gry Planszowe (in Polish). Retrieved 2023-06-18.
  4. ^ Walker, Brian (October 1988). "Sniper: Ooh-La-La". Games International. No. 1. p. 26.
  5. ^ "Orc Wars". Computer & Video Games. No. 76. February 1988. p. 115.

External links edit

chaos, marauders, card, based, board, game, published, games, workshop, 1987, that, warhammer, universe, manic, game, orcish, mayhemdesignersstephen, handillustratorsjohn, blanchepublishersgames, workshopplayers2, 4setup, time1, minutesplaying, time0, hourscha. Chaos Marauders is a card based board game published by Games Workshop in 1987 that is set in the Warhammer universe Chaos MaraudersThe Manic Game of Orcish MayhemDesignersStephen HandIllustratorsJohn BlanchePublishersGames WorkshopPlayers2 4Setup time1 5 minutesPlaying time0 5 hoursChanceMedium Cube of Devastation card drawing luck Age range10 SkillsDice rollingCountingSocial skillsReactions Contents 1 Description 1 1 Set up 1 2 Gameplay 1 3 Combat 1 4 Victory conditions 2 Publication history 3 Reception 4 References 5 External linksDescription editChaos Marauders is a game for 2 4 players in which each player tries to build up warbands of creatures and attack the warbands of other players to loot Victory Points from them 1 Set up edit Each player has a mat with three lines each with 12 empty squares which represent the three battle lines each player will try to build The custom deck of cards is placed in the centre of the table 2 Gameplay edit The players try to complete a full battle line by drawing cards from the deck The first player starts to draw cards and does not stop until one of several conditions happen such a drawing a card that is already in one of the player s battle lines attacking another player or drawing a special green card 1 Each battle line must start with a standard bearer and end with a musician The spaces in between can be filled by warrior or loot cards Some of the cards have special abilities or act as random events that must be played immediately 3 Combat edit Once a player has completed a battle line the warband may attack another player s incomplete battle line as long as the sum of the attacker s Attack Ratings is greater than that of the defending battle line The attacker wins but must roll the six sided Cube of Devastation to confirm the victory The cube has an orc eye on five sides and the Mark of Chaos on the sixth side If the winner rolls an orcish eye the victory is confirmed If the winner rolls the Mark of Chaos the victory is overturned and the losing battle line becomes the winner 3 The winner of the battle takes all the cards with Victory Points from the losing battle line and the loser must discard all the warrior cards from the losing battle line 1 Victory conditions edit When any player completes all three battle lines the game immediately ends and that player earns 150 Victory Points All players are then given Victory Points for meeting certain conditions such as completed battle lines and owning certain special cards Finally each player adds the Victory Points accumulated from battle loot The player with the most Victory Points is the winner 2 Publication history editChaos Marauders was designed by Stephen Hand illustrated by John Blanche and was published by Games Workshop in 1987 A second edition was published by Fantasy Flight Games in 2009 The German game magazine Die Poppel Revue pointed out that Chaos Marauders bore a strong resemblance to the 1977 German game Ogallala designed by Rudi Hoffmann in which players must build three canoes from parts with each canoe beginning and ending with a bow and a stern Hoffman stayed out of the controversy only remarking that the rules for Chaos Marauders were too long and complicated for the German market 4 Reception editIn Issue 42 of Casus Belli Jean Balczesak liked this as a light weight game It is learned quickly played quickly and allows you to have a good time without breaking your head Balczesak also liked the rapidity of the game saying Simple well presented and rich in twists and turns thanks in particular to a few special cards Chaos Marauders can be played in less than half an hour Balczesak concluded It isn t great and doesn t claim to be but it s fun and entertaining enough to deserve a place in any toy library 2 Writing for Papskubber Danish for Cardboard Pusher Uffe Jochumsen liked the game for its easy set up and quick play saying It is entertaining and unpredictable as the battle can turn from card to card Although it is fine to play 2 it is clearly the most fun with 4 where it becomes much more chaotic and harder to predict who is ahead 1 Computer amp Video Games thought the game was fast entertaining and very easy to play The only complaint was that the playsheets are fairly flimsy and get fairly tatty after a couple of uses Despite this the game was recommended because there is a wealth of detail in this game and it has obviously been well thought out 5 Artur Jaskolski reviewed the second edition published by Fantasy Flight Games and liked the Warhammer atmosphere the game s portability and the high quality of the components but didn t like the preponderance of luck over skill Jaskolski concluded The game will surely appeal to fans of unrestrained fun with as few rules as possible It will appeal to Warhammer lovers who are mainly looking for climate and have a weakness for orcs Other board gamers will steer clear of the title 3 References edit a b c d Jochumsen Uffe 2010 10 24 Chaos Marauders Papskubber in Danish Retrieved 2023 06 18 a b c Balczesak Jean Tetes d Affiches Casus Belli in French No 42 p 18 a b c Jaskolski Artur 2011 08 24 Chaos Marauders Gry Planszowe in Polish Retrieved 2023 06 18 Walker Brian October 1988 Sniper Ooh La La Games International No 1 p 26 Orc Wars Computer amp Video Games No 76 February 1988 p 115 External links editChaos Marauders at BoardGameGeek Starships at BoardGameGeek Up the Creek at BoardGameGeek Retrieved from https en wikipedia org w index php title Chaos Marauders amp oldid 1161693538, wikipedia, wiki, book, books, library,

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