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Board game development

Board game development is the entire process of creating, developing and producing a board game. It includes game design, product development, funding, marketing and promotion.[1] The process of board game design bears certain similarities to software design.[2]

Dominion at pax east 2011

Key Design Phases edit

There are many ways to do regarding developing and designing a board game. There is not a single method, but there can be some suggested steps. These steps center more around the design aspect of the process, according to Instructables.com.[3]

Conceptualisation edit

Creating a concept for a Board Game can be a challenging step in the design process. This will form a basis of what the game is based upon and will influence future development. Characteristics that are developed include theme (e.g.. sci-fi, fantasy, war, sports, etc.) or a set of game mechanics (e.g. card drafting, deck building, dice combat, set collection, roll and write, etc.). Whatever comes first, the other elements can then be developed. During this period, subsequent elements can feedback to the original concept thereby altering it. Other games can provide elements which can be utilised at this stage.

Determine the Goal of the Game edit

Determining the goal of the game is the time consuming part of the design process. This is a period of idea jotting or sketching. Any idea that sparks interest should be written down and considered. Nothing is too minor or major to be considered. This could include character types or names, actions, components, theme, rules, win conditions, complexity and many more. After a long gestation period, there should be a solid understanding of what a player is trying to accomplish and the general path they will take through the journey.

This is a good time to start organizing these thoughts, memos and considerations into an outline. A great resource for a game design outline can be found here, on pages 2 through 4. This will help streamline these thoughts into a coherent flow from opening story and background through gameplay to the conclusion and win conditions.

Flesh it out edit

Allow time (this can be a long step) to come up with additional mechanics and gameplay. This includes a methodical analysis of the flow, probabilities, balance and mechanics. Track game time, how many times something happens, excitement level to be playing the game, and whatever else is necessary. Record any ideas that come to mind.

Make a prototype edit

This is a very fluid step where many things can change, even theme. Mechanics, characters, stats or anything can be added as well.

Play testing edit

Play testing is means whereby the design can be tested through playing the game. This can be done by a game designer on their own before involving others. Then, the game should be brought in front of others. The components should be simple at this stage. Playing with someone else brings in a new perspective and establishes a lot: initially the game will need to be tweaked and may be broken, but by returning to it will be possible to fix such issues as probability, numbers and other similar things.[3]

Make it look pretty and write rules edit

Once you are happy with the final product, it is time to develop the rulebook. Note that if the previous stages in board game development were followed, finalising the rulebook should be straight forward.[3] Now you can enjoy (or try marketing it)!

Manufacturing edit

There are at least 80 printers worldwide that specialize in manufacturing board games. Majority of plastic figure production happens in China.[4]

Another set of steps edit

Board game development could be broken down into these six steps, according to a different source:[5]

Content analysis edit

This is a form of brainstorming aimed at creating a list of suitable topics which fit with the theme of the game.

Incubation edit

This involves subsequent reflection on the list of topics and the addition of new topics.

Chunking edit

This involves assigning the topics to one of the following gaming elements:

  • Pieces
  • Patterns
  • Paths
  • Probabilities
  • Prizes
  • Principles

Aligning edit

This involves aligning the content structure with the game structure.

Drafting edit

This is hands-on experimenting with the physical elements of the game and the development of an explanatory set of rules.

Incubating edit

This is a second period of reflection allowing the sub-conscious help come up with more ideas.

References edit

  1. ^ Rollins, Brandon (10 July 2017). "A Crash Course in Board Game Development". Brandon the Game Dev. Retrieved 14 February 2019.
  2. ^ Stobiecki, Pawel. "Three lessons software developers can learn from board game development". Ocado Technology. Ocado Technology. Retrieved 18 January 2020.
  3. ^ a b c "How To Design Board Games". www.instructables.com. Retrieved 2019-02-13.
  4. ^ "Board Game Manufacturers". from the original on 2012-05-30. Retrieved 2020-07-22.
  5. ^ First Steps in Board Game Design February 21, 2011, at the Wayback Machine by B. J. Dodge.

board, game, development, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, examples, perspective, this, article, include, significant, viewpoints, please, improve, artic. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages The examples and perspective in this article may not include all significant viewpoints Please improve the article or discuss the issue November 2012 Learn how and when to remove this template message This article is written like a manual or guide Please help rewrite this article and remove advice or instruction February 2019 VGFFG Learn how and when to remove this template message Board game development is the entire process of creating developing and producing a board game It includes game design product development funding marketing and promotion 1 The process of board game design bears certain similarities to software design 2 Dominion at pax east 2011Contents 1 Key Design Phases 1 1 Conceptualisation 1 2 Determine the Goal of the Game 1 3 Flesh it out 1 4 Make a prototype 1 5 Play testing 1 6 Make it look pretty and write rules 1 7 Manufacturing 2 Another set of steps 2 1 Content analysis 2 2 Incubation 2 3 Chunking 2 4 Aligning 2 5 Drafting 2 6 Incubating 3 ReferencesKey Design Phases editThere are many ways to do regarding developing and designing a board game There is not a single method but there can be some suggested steps These steps center more around the design aspect of the process according to Instructables com 3 Conceptualisation edit Creating a concept for a Board Game can be a challenging step in the design process This will form a basis of what the game is based upon and will influence future development Characteristics that are developed include theme e g sci fi fantasy war sports etc or a set of game mechanics e g card drafting deck building dice combat set collection roll and write etc Whatever comes first the other elements can then be developed During this period subsequent elements can feedback to the original concept thereby altering it Other games can provide elements which can be utilised at this stage Determine the Goal of the Game edit Determining the goal of the game is the time consuming part of the design process This is a period of idea jotting or sketching Any idea that sparks interest should be written down and considered Nothing is too minor or major to be considered This could include character types or names actions components theme rules win conditions complexity and many more After a long gestation period there should be a solid understanding of what a player is trying to accomplish and the general path they will take through the journey This is a good time to start organizing these thoughts memos and considerations into an outline A great resource for a game design outline can be found here on pages 2 through 4 This will help streamline these thoughts into a coherent flow from opening story and background through gameplay to the conclusion and win conditions Flesh it out edit Allow time this can be a long step to come up with additional mechanics and gameplay This includes a methodical analysis of the flow probabilities balance and mechanics Track game time how many times something happens excitement level to be playing the game and whatever else is necessary Record any ideas that come to mind Make a prototype edit This is a very fluid step where many things can change even theme Mechanics characters stats or anything can be added as well Play testing edit Play testing is means whereby the design can be tested through playing the game This can be done by a game designer on their own before involving others Then the game should be brought in front of others The components should be simple at this stage Playing with someone else brings in a new perspective and establishes a lot initially the game will need to be tweaked and may be broken but by returning to it will be possible to fix such issues as probability numbers and other similar things 3 Make it look pretty and write rules edit Once you are happy with the final product it is time to develop the rulebook Note that if the previous stages in board game development were followed finalising the rulebook should be straight forward 3 Now you can enjoy or try marketing it Manufacturing edit There are at least 80 printers worldwide that specialize in manufacturing board games Majority of plastic figure production happens in China 4 Another set of steps editBoard game development could be broken down into these six steps according to a different source 5 Content analysis edit This is a form of brainstorming aimed at creating a list of suitable topics which fit with the theme of the game Incubation edit This involves subsequent reflection on the list of topics and the addition of new topics Chunking edit This involves assigning the topics to one of the following gaming elements Pieces Patterns Paths Probabilities Prizes PrinciplesAligning edit This involves aligning the content structure with the game structure Drafting edit This is hands on experimenting with the physical elements of the game and the development of an explanatory set of rules Incubating edit This is a second period of reflection allowing the sub conscious help come up with more ideas References edit Rollins Brandon 10 July 2017 A Crash Course in Board Game Development Brandon the Game Dev Retrieved 14 February 2019 Stobiecki Pawel Three lessons software developers can learn from board game development Ocado Technology Ocado Technology Retrieved 18 January 2020 a b c How To Design Board Games www instructables com Retrieved 2019 02 13 Board Game Manufacturers Archived from the original on 2012 05 30 Retrieved 2020 07 22 First Steps in Board Game Design Archived February 21 2011 at the Wayback Machine by B J Dodge Retrieved from https en wikipedia org w index php title Board game development amp oldid 1217917792, wikipedia, wiki, book, books, library,

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