fbpx
Wikipedia

BlazBlue: Continuum Shift

BlazBlue: Continuum Shift is a 2009 fighting game developed by Arc System Works as an official sequel to BlazBlue: Calamity Trigger. As with the previous game, the game first came to arcades before both the Xbox 360 and PlayStation 3 versions as the game was currently released for the Taito Type X2 arcade system board, with a 16:9 ratio and 768p resolution.

BlazBlue: Continuum Shift
Promo Poster of BlazBlue: Continuum Shift featuring (clockwise) Noel, Hazama, Ragna, Jin and Tsubaki
Developer(s)Arc System Works
Publisher(s)
Designer(s)Toshimichi Mori
Yūki Katō
Composer(s)Daisuke Ishiwatari
SeriesBlazBlue
Platform(s)Arcade
PlayStation 3
Xbox 360
Windows
ReleaseArcade
  • JP: November 20, 2009
PlayStation 3, Xbox 360
  • JP: July 1, 2010
  • NA: July 27, 2010
  • EU: December 3, 2010
Windows
  • WW: December 11, 2014
Genre(s)Fighting game
Mode(s)Single-player, multiplayer

Revisions entitled BlazBlue: Continuum Shift II and BlazBlue: Continuum Shift Extend were released in arcades in 2010–2011. They were later ported to the PlayStation 3, PlayStation Portable, Nintendo 3DS, and Windows.

Gameplay

BlazBlue: Continuum Shift retains the traditional 2D fighter gameplay of two characters participating in a duel on a two dimensional plane. A match can consist of one to five rounds known as "rebels". To win a round, one player must either deplete the other one's life gauge to 0 by inflicting enough damage through various attacks or by having more remaining health after the round's timer depletes.

During each rebel, players fill a Heat Gauge which can be used for advanced techniques such as Distortion Drives, Rapid Cancels, Counter Assaults, and certain characters' attacks (Jin/Hakumen). The Heat Gauge can be filled via dealing damage, taking damage, and perfectly blocking attacks. However, some mechanics from the previous installment have been changed or completely replaced in the transition.

The Guard Libra system which utilizes a tug-of-war gauge has been replaced with the new Guard Primer point system. Each character has a certain number of points (e.g. Tager has a maximum of 10 primer points while characters like Carl or Ragna have 4 and 5 respectively). These points are depleted whenever moves with "Guard Break" properties (e.g. Jin's "Gale" or Hakumen's "Forward C") are blocked. Upon depletion of all points, the character is immobilized for a certain period of time known as Guard Crush. Barrier blocking can be used at critical times to prevent a Guard Crush by consuming 50% of the Barrier gauge instead. Primer points regenerate over time or after all points are depleted.

Barrier Burst has been replaced with Break Burst, a similar ability but with different penalties. Break Burst can only be performed twice in a single match, and its second use only becomes available if the player lose a round. It no longer permanently drains the character's Barrier Gauge or gives the player the "Danger" penalty. A free unused burst is required for Astral Heats. Bursts have different properties depending on when they are used, as the offensive "Gold Burst" has high bounce and combo-ability, while the defensive "Green Burst" will provide invincibility for the entire burst motion, at the cost of permanently halving the character's maximum primer points. All lost primer points due to Green Bursts will not recover until the next round.

The conditions to use an Astral Heat, a flashy finishing move, have also been changed. Instead of requiring it to be the final round, having 100% Heat, and an opponent having 20% health or less, it now only requires it to be the player's match point round and an opponent being within 35% health, in addition to the aforementioned requirement of one free burst.

The game has undergone several gameplay mechanic from its predecessor. Continuum Shift features at least eight new characters: Tsubaki Yayoi and Hazama (from the Arcade version), Mu-12 (Console-exclusive), Makoto Nanaya,[1] Valkenhayn R. Hellsing, Platinum the Trinity and Relius Clover (the later four released via DLC); Lambda-11 replaces the character Nu-13; and rebalances previous characters with new or tweaked moves.[2] The game also features all-new character select art, new and returning gameplay modes, and continues the story.

Plot

The game is set after the events of BlazBlue: Calamity Trigger. A few days have passed since the reported raid by Ragna the Bloodedge, The 13th Hierarchical City "Kagutsuchi" forgets to celebrate New Years, as his alleged involvement in the "Mysterious Bombing" and "Huge Pentacle Sightings" becomes the talk of the town. With the NOL offering no official explanation, the citizens voice their own theories, exaggerating and spreading rumors like wildfire. Completely indifferent to the state of the city, Ragna grips his massive sword and quietly bides his time—waiting for the chance to achieve his true objective, and then, the enormous "power" that has ensnared Ragna begins to activate...

Characters

All 12 characters from BlazBlue: Calamity Trigger return in Continuum Shift. This brings the total roster to 20 playable characters. Characters introduced in Continuum Shift include:

  • Tsubaki Yayoi: Jin and Noel's childhood relative/friend from the Military Academy and a member of the NOL's 0 Division. She describes as a straight A student, with a rather sensitive personality. She is very serious and reserved, and is a member of the dignified Yayoi family.
  • Hazama : The shady captain of NOL's Intelligence Division and Noel's supervisor who appeared as a NPC in Calamity Trigger, later revealed to be an artificial human created to house the spirit of Yuki Terumi, one of the Six Heroes and the series antagonist, before becoming his own person by the event of Central Fiction.
  • Lambda-11 (Λ-11- / Λ -No. 11-): An imitation Murakumo Unit created by Kokonoe by combining the body of the 11th experimental replica of Saya with the soul of Nu-13, recovered after falling into the Gates of Sheol. Kokonoe completely erased her memory and as a result, Lambda-11 is only interested in carrying out Kokonoe's orders. Despite Kokonoe's efforts, Lambda still possesses feelings for Ragna.
Introduced in console release
  • Mu-12 (μ-12- / μ -No. 12-): Noel, upon having her true powers awoken. She is a perfect Murakumo Unit who possesses Kusanagi and has a goal Terumi wished for: Destruction of the Sankishin Unit: Amaterasu and the world. However, in Central Fiction, Mu took on Noel's characteristics and became a separate character. It's because that Noel was Amaterasu all along using Mu as a host body like how Terumi used Hazama as a vessel.
Introduced as DLC characters in console release
  • Makoto Nanaya: Another Military Academy classmate and one of Noel's best friends and a talking squirrel, She is quite hyperactive with a short attention span. This is a DLC character that was released on PSN and Xbox Live Marketplace on August 3, 2010.
  • Platinum the Trinity: A young girl with two personalities named Luna (a rude, unkind girl) and Sena (a polite, young boy) which flawless switch at a moment's notice. Like Hazama, Platinum is an artificial being created to house the soul of Trinity Glassfield of the Six Heroes. The character was released on 10 May for the Xbox 360, and 12 May for the PlayStation 3.
  • Valkenhayn R. Hellsing: Initially a NPC in Calamity Trigger, he is one of the Six Heroes who served the Alucard family for generations, elderly in appearance yet protective of Rachel. The character was released on September 29 in the US and on September 21 in Japan for the PlayStation 3. Valkenhayn was released for the Xbox 360 on December 7 after a substantial delay.
Introduced in Extend update
  • Relius Clover: Hazama's partner in crime, Relius is Carl Clover's father and a Colonel in the NOL's R&D department. He is also the creator of the Murakumo Units and for Ada being Nirvana. He created her a copy, using his wife, Ignis.

Release

BlazBlue: Continuum Shift was originally released for the Japanese arcades on November 20, 2009. A console version was released in Japan in 2010 along with a region-exclusive Limited Edition. Two of its updated versions were later released, which are also available for PlayStation Portable, Nintendo 3DS, and PlayStation Vita.

The console port is arcade perfect and includes new stages, the Legion Mode from the PSP version of Calamity Trigger, and revamped versions of the original stages. There is also new Tutorial and Challenge modes similar to Street Fighter IV that help teach players the basics of the game's system. Additionally, the game will be patchable for character balance, with the first patch expected to be released within six months of the initial release date. This version includes a brand-new console-exclusive character: Mu-12, the true form of Noel Vermillion, as a new secret boss character and unlockable fighter: newcomer Makoto, released on August 3, 2010.

The Japanese version was released on July 1 with Japanese voice acting only. The standard edition was released in the United States on July 27, 2010, and included English and Japanese voice acting. A Limited Edition was released in Japan which includes a petit Nendoroid of Noel, a mini-script replica of the story, a visual book and a super picture label. European publishers Zen United have confirmed in an interview with Neo Empire that Europe will be getting a Limited Edition version of Continuum Shift. The limited edition includes a 96-page art book and eight art cards depicting various fighters and combos.

For a limited time, a Fan Edition was released on the Zen United store limited to 500 copies which included the Limited Edition of Continuum Shift, along with the Makoto DLC Code, the Noel Nendoroid, an art print by UDON and Marvel Comics artist Alvin Lee and a Taokaka mouse-pad. However, in the United States, American publisher Aksys decided to not release a Limited Edition of the game due to time constraints and production lead times. The game's theme song is "Hekira no Sora e Izanaedo" (碧羅の天へ誘えど, lit. "Invitation to the Blue Sky")), performed by KOTOKO.

BlazBlue: Continuum Shift II

BlazBlue: Continuum Shift II
Developer(s)Arc System Works
Publisher(s)
Designer(s)Toshimichi Mori
Yūki Katō
Composer(s)Daisuke Ishiwatari
SeriesBlazBlue
Platform(s)Arcade
PlayStation 3
Xbox 360
PlayStation Portable
Nintendo 3DS
ReleaseArcade
  • JP: December 9, 2010
  • NA: May 18, 2011
  • EU: May 19, 2011

PlayStation 3 (Downloadable Update)
  • JP: May 12, 2011
  • NA: May 17, 2011
  • EU: May 25, 2011

Xbox 360 (Downloadable Update)
  • JP: May 10, 2011
  • NA: May 10, 2011

PlayStation Portable, Nintendo 3DS
  • JP: March 31, 2011
  • NA: May 31, 2011
  • EU: November 4, 2011
Genre(s)Fighting game
Mode(s)Single-player
multiplayer

The first arcade revision of Continuum Shift, entitled BlazBlue: Continuum Shift II, was released in arcades on December 9, 2010.[3] It features all the console exclusive characters, numerous balance changes, and other cosmetic changes such as a new announcer.

Toshimichi Mori, the game's producer, confirms that Continuum Shift II was released as a free downloadable update for both PlayStation 3 and Xbox 360 versions of BlazBlue: Continuum Shift on May 10, 2011, for both the Japanese and English Xbox 360 versions and on May 12, 2011, for the Japanese PlayStation 3 version.[4] The PS3 US version was released on May 17, 2011, and the European version was released on May 25, 2011.

The PlayStation Portable and Nintendo 3DS ports of the game, released in Japan on March 31, 2011, include all the characters released as downloadable content (Makoto Nanaya, Valkenhayn R. Hellsing, and Platinum the Trinity) with possible new story elements for them, a new mode called "Abyss", and balance tweaks as well.[5]

A software update for the Japanese arcade version of Continuum Shift II was released on July 15, 2011. It included changes in the display of player information at the VS screen and also allowed for Calamity Trigger stages to be used in tournament play. Another update was released during the winter of 2011 and includes several new balance changes and one new character, Relius Clover.

BlazBlue: Continuum Shift Extend

BlazBlue: Continuum Shift Extend
Developer(s)Arc System Works
Publisher(s)
Composer(s)Daisuke Ishiwatari
SeriesBlazBlue
Platform(s)Arcade, PlayStation 3, Xbox 360, PlayStation Vita, PlayStation Portable, Microsoft Windows
ReleaseArcade
  • JP: September 2011
PlayStation 3, Xbox 360, PlayStation Vita
PlayStation Portable
  • JP: May 31, 2012
Microsoft Windows
  • WW: December 11, 2014[9]
Genre(s)Fighting game
Mode(s)Single-player
multiplayer
Arcade systemTaito Type X2

BlazBlue: Continuum Shift Extend (originally titled BlazBlue: Continuum Shift II Plus) was announced for the PlayStation Vita at E3 2011,[10] and was later confirmed to be slated for the PlayStation 3 and Xbox 360 as well.[11] The game features an updated version of Calamity Trigger's Story Mode called Blazblue Calamity Trigger Reconstruction; the inclusion of Relius Clover as a playable character; four new stories for Platinum, Makoto, Valkenhayn, and Relius; a new Unlimited Mars game mode; hidden Distortion Drives for every playable character's Unlimited form; and further balance tweaks. In addition, the game also includes a new opening animation produced by Production I.G. as well as new theme song called "Sōkyū no Hikari" (蒼穹の光, Celestial Light) by Faylan.[6] Aksys has also released Continuum Shift Extend internationally.[12][13][14][15]

A version for the game for the PlayStation Portable was released on May 31, 2012, in Japan. This version features an exclusive BBQ (BlazBlue Quiz) Mode not found in the other versions. However, while the other versions have full online play, the PSP version is limited to ad-hoc, with support for two to four players. On November 14, 2014, it was confirmed by Korean studio H2 Interactive that the game would be receiving a port to Valve's digital store, Steam, to be released on December 11, 2014, with online play intact, unlike the Steam port of Calamity Trigger which had the netplay removed possibly due to the game's usage of Games for Windows – Live.

In Japan, BlazBlue: Continuum Shift Extend sold 3,982 copies on PSP.[16]

Reception

Gaming Bus awarded the game a B+, citing as pros great tutorials, Abyss Mode, storyline, gameplay, difficulty adjustment, Stylish Mode makes game accessible to new players, online gameplay, a balanced versus mode, and the soundtrack. It did note, however, that Unlimited Mars isn't really accessible to new players, the game requires much faster reaction times than Marvel or Street Fighter, the learning curve can be a bit steep when learning to play against humans, and that the game will not appeal to those turned off by anime character designs.[24]

References

  1. ^ "『ブレイブルー コンティニュアムシフト』美しすぎる2D格闘ゲーム最新作見參". Famitsu.com (in Japanese). February 11, 2010. from the original on July 6, 2010. Retrieved July 15, 2010.
  2. ^ . Moetron. September 23, 2009. Archived from the original on July 17, 2010. Retrieved July 15, 2010.
  3. ^ "BLAZBLUE CONTINUUM SHIFT II'本日稼動開始!". Arc System Works Official BLAZBLUE Website (in Japanese). December 9, 2010. from the original on December 23, 2010. Retrieved December 31, 2010.
  4. ^ . 30ninjas. March 11, 2011. Archived from the original on March 24, 2011. Retrieved April 1, 2011.
  5. ^ "BlazBlue CSII 3DS and PSP Arrive Simultaneously". Andriasang. January 12, 2011. from the original on December 25, 2012. Retrieved January 12, 2010.
  6. ^ a b Arc System Works Official Website October 1, 2011, at the Wayback Machine. Arcsystemworks.jp (September 15, 2011).
  7. ^ The Aksys Games 2012 Line Up « Aksys Games on the Internet January 4, 2012, at the Wayback Machine. Aksysgames.com (December 13, 2011).
  8. ^ Yin, Wesley. (December 1, 2011) BlazBlue Continuum Shift Extend confirmed for Europe • News • December 3, 2011, at the Wayback Machine. Eurogamer.net.
  9. ^ "BlazBlue: Continuum Shift EXTEND Coming to Steam on December 11". November 14, 2014. from the original on November 17, 2014. Retrieved November 15, 2014.
  10. ^ . Aksys Games. June 16, 2011. Archived from the original on June 21, 2011. Retrieved June 16, 2011.
  11. ^ Welcome to the Andriasang.com error page[permanent dead link]
  12. ^ BlazBlue: Continuum Shift Extend Has Four Silly Scenarios For Fans To Find September 30, 2011, at the Wayback Machine. Siliconera (September 23, 2011).
  13. ^ . Senpai Gamer. September 28, 2011. Archived from the original on April 2, 2012. Retrieved September 28, 2011.
  14. ^ . Senpai Gamer. October 1, 2011. Archived from the original on April 2, 2012. Retrieved October 1, 2011.
  15. ^ . Senpai Gamer. October 17, 2011. Archived from the original on February 4, 2012. Retrieved October 17, 2011.
  16. ^ Romano, Sal (June 6, 2012). "Media Create Sales: 05/28/12 – 06/03/12". Gematsu. Retrieved January 25, 2021.
  17. ^ "BlazBlue: Continuum Shift for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved March 27, 2020.
  18. ^ "BlazBlue: Continuum Shift for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved March 27, 2020.
  19. ^ "BlazBlue: Continuum Shift II for 3DS Reviews". Metacritic. CBS Interactive. Retrieved March 27, 2020.
  20. ^ "BlazBlue: Continuum Shift II for PSP Reviews". Metacritic. CBS Interactive. Retrieved March 27, 2020.
  21. ^ "BlazBlue: Continuum Shift Extend for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved March 27, 2020.
  22. ^ "BlazBlue: Continuum Shift Extend for PlayStation Vita Reviews". Metacritic. CBS Interactive. Retrieved March 27, 2020.
  23. ^ "BlazBlue: Continuum Shift Extend for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved March 27, 2020.
  24. ^ . Gaming Bus. February 14, 2012. Archived from the original on February 23, 2012. Retrieved February 14, 2012.

External links

BlazBlue: Continuum Shift
  • Official websites for . Archived from the original on May 2, 2010. Retrieved March 15, 2014., Japan (arcade), Japan (console)
BlazBlue: Continuum Shift II
  • Official website (in Japanese)
BlazBlue: Continuum Shift Extend
  • Official website (in Japanese)

blazblue, continuum, shift, this, article, lead, section, short, adequately, summarize, points, please, consider, expanding, lead, provide, accessible, overview, important, aspects, article, november, 2014, 2009, fighting, game, developed, system, works, offic. This article s lead section may be too short to adequately summarize the key points Please consider expanding the lead to provide an accessible overview of all important aspects of the article November 2014 BlazBlue Continuum Shift is a 2009 fighting game developed by Arc System Works as an official sequel to BlazBlue Calamity Trigger As with the previous game the game first came to arcades before both the Xbox 360 and PlayStation 3 versions as the game was currently released for the Taito Type X2 arcade system board with a 16 9 ratio and 768p resolution BlazBlue Continuum ShiftPromo Poster of BlazBlue Continuum Shift featuring clockwise Noel Hazama Ragna Jin and TsubakiDeveloper s Arc System WorksPublisher s JP Arc System WorksNA Aksys GamesEU Arc System Works UKDesigner s Toshimichi MoriYuki KatōComposer s Daisuke IshiwatariSeriesBlazBluePlatform s ArcadePlayStation 3Xbox 360WindowsReleaseArcadeJP November 20 2009PlayStation 3 Xbox 360JP July 1 2010NA July 27 2010EU December 3 2010WindowsWW December 11 2014Genre s Fighting gameMode s Single player multiplayerRevisions entitled BlazBlue Continuum Shift II and BlazBlue Continuum Shift Extend were released in arcades in 2010 2011 They were later ported to the PlayStation 3 PlayStation Portable Nintendo 3DS and Windows Contents 1 Gameplay 2 Plot 3 Characters 4 Release 4 1 BlazBlue Continuum Shift II 4 2 BlazBlue Continuum Shift Extend 5 Reception 6 References 7 External linksGameplay EditBlazBlue Continuum Shift retains the traditional 2D fighter gameplay of two characters participating in a duel on a two dimensional plane A match can consist of one to five rounds known as rebels To win a round one player must either deplete the other one s life gauge to 0 by inflicting enough damage through various attacks or by having more remaining health after the round s timer depletes During each rebel players fill a Heat Gauge which can be used for advanced techniques such as Distortion Drives Rapid Cancels Counter Assaults and certain characters attacks Jin Hakumen The Heat Gauge can be filled via dealing damage taking damage and perfectly blocking attacks However some mechanics from the previous installment have been changed or completely replaced in the transition The Guard Libra system which utilizes a tug of war gauge has been replaced with the new Guard Primer point system Each character has a certain number of points e g Tager has a maximum of 10 primer points while characters like Carl or Ragna have 4 and 5 respectively These points are depleted whenever moves with Guard Break properties e g Jin s Gale or Hakumen s Forward C are blocked Upon depletion of all points the character is immobilized for a certain period of time known as Guard Crush Barrier blocking can be used at critical times to prevent a Guard Crush by consuming 50 of the Barrier gauge instead Primer points regenerate over time or after all points are depleted Barrier Burst has been replaced with Break Burst a similar ability but with different penalties Break Burst can only be performed twice in a single match and its second use only becomes available if the player lose a round It no longer permanently drains the character s Barrier Gauge or gives the player the Danger penalty A free unused burst is required for Astral Heats Bursts have different properties depending on when they are used as the offensive Gold Burst has high bounce and combo ability while the defensive Green Burst will provide invincibility for the entire burst motion at the cost of permanently halving the character s maximum primer points All lost primer points due to Green Bursts will not recover until the next round The conditions to use an Astral Heat a flashy finishing move have also been changed Instead of requiring it to be the final round having 100 Heat and an opponent having 20 health or less it now only requires it to be the player s match point round and an opponent being within 35 health in addition to the aforementioned requirement of one free burst The game has undergone several gameplay mechanic from its predecessor Continuum Shift features at least eight new characters Tsubaki Yayoi and Hazama from the Arcade version Mu 12 Console exclusive Makoto Nanaya 1 Valkenhayn R Hellsing Platinum the Trinity and Relius Clover the later four released via DLC Lambda 11 replaces the character Nu 13 and rebalances previous characters with new or tweaked moves 2 The game also features all new character select art new and returning gameplay modes and continues the story Plot EditThe game is set after the events of BlazBlue Calamity Trigger A few days have passed since the reported raid by Ragna the Bloodedge The 13th Hierarchical City Kagutsuchi forgets to celebrate New Years as his alleged involvement in the Mysterious Bombing and Huge Pentacle Sightings becomes the talk of the town With the NOL offering no official explanation the citizens voice their own theories exaggerating and spreading rumors like wildfire Completely indifferent to the state of the city Ragna grips his massive sword and quietly bides his time waiting for the chance to achieve his true objective and then the enormous power that has ensnared Ragna begins to activate Characters EditFurther information List of BlazBlue characters Playable in BlazBlue Continuum Shift All 12 characters from BlazBlue Calamity Trigger return in Continuum Shift This brings the total roster to 20 playable characters Characters introduced in Continuum Shift include Tsubaki Yayoi Jin and Noel s childhood relative friend from the Military Academy and a member of the NOL s 0 Division She describes as a straight A student with a rather sensitive personality She is very serious and reserved and is a member of the dignified Yayoi family Hazama The shady captain of NOL s Intelligence Division and Noel s supervisor who appeared as a NPC in Calamity Trigger later revealed to be an artificial human created to house the spirit of Yuki Terumi one of the Six Heroes and the series antagonist before becoming his own person by the event of Central Fiction Lambda 11 L 11 L No 11 An imitation Murakumo Unit created by Kokonoe by combining the body of the 11th experimental replica of Saya with the soul of Nu 13 recovered after falling into the Gates of Sheol Kokonoe completely erased her memory and as a result Lambda 11 is only interested in carrying out Kokonoe s orders Despite Kokonoe s efforts Lambda still possesses feelings for Ragna Introduced in console releaseMu 12 m 12 m No 12 Noel upon having her true powers awoken She is a perfect Murakumo Unit who possesses Kusanagi and has a goal Terumi wished for Destruction of the Sankishin Unit Amaterasu and the world However in Central Fiction Mu took on Noel s characteristics and became a separate character It s because that Noel was Amaterasu all along using Mu as a host body like how Terumi used Hazama as a vessel Introduced as DLC characters in console releaseMakoto Nanaya Another Military Academy classmate and one of Noel s best friends and a talking squirrel She is quite hyperactive with a short attention span This is a DLC character that was released on PSN and Xbox Live Marketplace on August 3 2010 Platinum the Trinity A young girl with two personalities named Luna a rude unkind girl and Sena a polite young boy which flawless switch at a moment s notice Like Hazama Platinum is an artificial being created to house the soul of Trinity Glassfield of the Six Heroes The character was released on 10 May for the Xbox 360 and 12 May for the PlayStation 3 Valkenhayn R Hellsing Initially a NPC in Calamity Trigger he is one of the Six Heroes who served the Alucard family for generations elderly in appearance yet protective of Rachel The character was released on September 29 in the US and on September 21 in Japan for the PlayStation 3 Valkenhayn was released for the Xbox 360 on December 7 after a substantial delay Introduced in Extend updateRelius Clover Hazama s partner in crime Relius is Carl Clover s father and a Colonel in the NOL s R amp D department He is also the creator of the Murakumo Units and for Ada being Nirvana He created her a copy using his wife Ignis Release EditBlazBlue Continuum Shift was originally released for the Japanese arcades on November 20 2009 A console version was released in Japan in 2010 along with a region exclusive Limited Edition Two of its updated versions were later released which are also available for PlayStation Portable Nintendo 3DS and PlayStation Vita The console port is arcade perfect and includes new stages the Legion Mode from the PSP version of Calamity Trigger and revamped versions of the original stages There is also new Tutorial and Challenge modes similar to Street Fighter IV that help teach players the basics of the game s system Additionally the game will be patchable for character balance with the first patch expected to be released within six months of the initial release date This version includes a brand new console exclusive character Mu 12 the true form of Noel Vermillion as a new secret boss character and unlockable fighter newcomer Makoto released on August 3 2010 The Japanese version was released on July 1 with Japanese voice acting only The standard edition was released in the United States on July 27 2010 and included English and Japanese voice acting A Limited Edition was released in Japan which includes a petit Nendoroid of Noel a mini script replica of the story a visual book and a super picture label European publishers Zen United have confirmed in an interview with Neo Empire that Europe will be getting a Limited Edition version of Continuum Shift The limited edition includes a 96 page art book and eight art cards depicting various fighters and combos For a limited time a Fan Edition was released on the Zen United store limited to 500 copies which included the Limited Edition of Continuum Shift along with the Makoto DLC Code the Noel Nendoroid an art print by UDON and Marvel Comics artist Alvin Lee and a Taokaka mouse pad However in the United States American publisher Aksys decided to not release a Limited Edition of the game due to time constraints and production lead times The game s theme song is Hekira no Sora e Izanaedo 碧羅の天へ誘えど lit Invitation to the Blue Sky performed by KOTOKO BlazBlue Continuum Shift II Edit BlazBlue Continuum Shift IIDeveloper s Arc System WorksPublisher s JP Arc System WorksNA Aksys GamesEU Arc System Works UKDesigner s Toshimichi MoriYuki KatōComposer s Daisuke IshiwatariSeriesBlazBluePlatform s ArcadePlayStation 3Xbox 360PlayStation PortableNintendo 3DSReleaseArcadeJP December 9 2010NA May 18 2011EU May 19 2011PlayStation 3 Downloadable Update JP May 12 2011NA May 17 2011EU May 25 2011Xbox 360 Downloadable Update JP May 10 2011NA May 10 2011PlayStation Portable Nintendo 3DSJP March 31 2011NA May 31 2011EU November 4 2011Genre s Fighting gameMode s Single playermultiplayerThe first arcade revision of Continuum Shift entitled BlazBlue Continuum Shift II was released in arcades on December 9 2010 3 It features all the console exclusive characters numerous balance changes and other cosmetic changes such as a new announcer Toshimichi Mori the game s producer confirms that Continuum Shift II was released as a free downloadable update for both PlayStation 3 and Xbox 360 versions of BlazBlue Continuum Shift on May 10 2011 for both the Japanese and English Xbox 360 versions and on May 12 2011 for the Japanese PlayStation 3 version 4 The PS3 US version was released on May 17 2011 and the European version was released on May 25 2011 The PlayStation Portable and Nintendo 3DS ports of the game released in Japan on March 31 2011 include all the characters released as downloadable content Makoto Nanaya Valkenhayn R Hellsing and Platinum the Trinity with possible new story elements for them a new mode called Abyss and balance tweaks as well 5 A software update for the Japanese arcade version of Continuum Shift II was released on July 15 2011 It included changes in the display of player information at the VS screen and also allowed for Calamity Trigger stages to be used in tournament play Another update was released during the winter of 2011 and includes several new balance changes and one new character Relius Clover BlazBlue Continuum Shift Extend Edit BlazBlue Continuum Shift ExtendDeveloper s Arc System WorksPublisher s JP Arc System WorksNA Aksys GamesComposer s Daisuke IshiwatariSeriesBlazBluePlatform s Arcade PlayStation 3 Xbox 360 PlayStation Vita PlayStation Portable Microsoft WindowsReleaseArcadeJP September 2011PlayStation 3 Xbox 360 PlayStation VitaJP December 17 2011 6 NA February 14 2012 7 EU February 24 2012 8 PlayStation PortableJP May 31 2012Microsoft WindowsWW December 11 2014 9 Genre s Fighting gameMode s Single playermultiplayerArcade systemTaito Type X2BlazBlue Continuum Shift Extend originally titled BlazBlue Continuum Shift II Plus was announced for the PlayStation Vita at E3 2011 10 and was later confirmed to be slated for the PlayStation 3 and Xbox 360 as well 11 The game features an updated version of Calamity Trigger s Story Mode called Blazblue Calamity Trigger Reconstruction the inclusion of Relius Clover as a playable character four new stories for Platinum Makoto Valkenhayn and Relius a new Unlimited Mars game mode hidden Distortion Drives for every playable character s Unlimited form and further balance tweaks In addition the game also includes a new opening animation produced by Production I G as well as new theme song called Sōkyu no Hikari 蒼穹の光 Celestial Light by Faylan 6 Aksys has also released Continuum Shift Extend internationally 12 13 14 15 A version for the game for the PlayStation Portable was released on May 31 2012 in Japan This version features an exclusive BBQ BlazBlue Quiz Mode not found in the other versions However while the other versions have full online play the PSP version is limited to ad hoc with support for two to four players On November 14 2014 it was confirmed by Korean studio H2 Interactive that the game would be receiving a port to Valve s digital store Steam to be released on December 11 2014 with online play intact unlike the Steam port of Calamity Trigger which had the netplay removed possibly due to the game s usage of Games for Windows Live In Japan BlazBlue Continuum Shift Extend sold 3 982 copies on PSP 16 Reception EditReceptionAggregate scoreAggregatorScoreMetacriticPS3 87 100 17 X360 85 100 18 3DS 64 100 19 PSP 77 100 20 PS3 Extend 73 100 21 VITA 83 100 22 X360 Extend 79 100 23 Gaming Bus awarded the game a B citing as pros great tutorials Abyss Mode storyline gameplay difficulty adjustment Stylish Mode makes game accessible to new players online gameplay a balanced versus mode and the soundtrack It did note however that Unlimited Mars isn t really accessible to new players the game requires much faster reaction times than Marvel or Street Fighter the learning curve can be a bit steep when learning to play against humans and that the game will not appeal to those turned off by anime character designs 24 References Edit ブレイブルー コンティニュアムシフト 美しすぎる2D格闘ゲーム最新作見參 Famitsu com in Japanese February 11 2010 Archived from the original on July 6 2010 Retrieved July 15 2010 BlazBlue Continuum Shift Announced Scans UPDATE Moetron September 23 2009 Archived from the original on July 17 2010 Retrieved July 15 2010 BLAZBLUE CONTINUUM SHIFT II 本日稼動開始 Arc System Works Official BLAZBLUE Website in Japanese December 9 2010 Archived from the original on December 23 2010 Retrieved December 31 2010 Mori Confirms BlazBlue Continuum Shift 2 DLC New Console Release 30ninjas March 11 2011 Archived from the original on March 24 2011 Retrieved April 1 2011 BlazBlue CSII 3DS and PSP Arrive Simultaneously Andriasang January 12 2011 Archived from the original on December 25 2012 Retrieved January 12 2010 a b Arc System Works Official Website Archived October 1 2011 at the Wayback Machine Arcsystemworks jp September 15 2011 The Aksys Games 2012 Line Up Aksys Games on the Internet Archived January 4 2012 at the Wayback Machine Aksysgames com December 13 2011 Yin Wesley December 1 2011 BlazBlue Continuum Shift Extend confirmed for Europe News Archived December 3 2011 at the Wayback Machine Eurogamer net BlazBlue Continuum Shift EXTEND Coming to Steam on December 11 November 14 2014 Archived from the original on November 17 2014 Retrieved November 15 2014 BlazBlue Continuum Shift II Plus Coming to PlayStation Vita Aksys Games on the Internet Aksys Games June 16 2011 Archived from the original on June 21 2011 Retrieved June 16 2011 Welcome to the Andriasang com error page permanent dead link BlazBlue Continuum Shift Extend Has Four Silly Scenarios For Fans To Find Archived September 30 2011 at the Wayback Machine Siliconera September 23 2011 BlazBlue Continuum Shift Extend release on 17th of December Senpai Gamer September 28 2011 Archived from the original on April 2 2012 Retrieved September 28 2011 BlazBlue Continuum Shift 2 Release on 4th of November in Europe for 3DS and PSP Senpai Gamer October 1 2011 Archived from the original on April 2 2012 Retrieved October 1 2011 BlazBlue Continuum Shift 2 Manga Edition in Europe Senpai Gamer October 17 2011 Archived from the original on February 4 2012 Retrieved October 17 2011 Romano Sal June 6 2012 Media Create Sales 05 28 12 06 03 12 Gematsu Retrieved January 25 2021 BlazBlue Continuum Shift for PlayStation 3 Reviews Metacritic CBS Interactive Retrieved March 27 2020 BlazBlue Continuum Shift for Xbox 360 Reviews Metacritic CBS Interactive Retrieved March 27 2020 BlazBlue Continuum Shift II for 3DS Reviews Metacritic CBS Interactive Retrieved March 27 2020 BlazBlue Continuum Shift II for PSP Reviews Metacritic CBS Interactive Retrieved March 27 2020 BlazBlue Continuum Shift Extend for PlayStation 3 Reviews Metacritic CBS Interactive Retrieved March 27 2020 BlazBlue Continuum Shift Extend for PlayStation Vita Reviews Metacritic CBS Interactive Retrieved March 27 2020 BlazBlue Continuum Shift Extend for Xbox 360 Reviews Metacritic CBS Interactive Retrieved March 27 2020 Review BlazBlue Continuum Shift EXTEND Gaming Bus February 14 2012 Archived from the original on February 23 2012 Retrieved February 14 2012 External links EditBlazBlue Continuum ShiftOfficial websites for North America Archived from the original on May 2 2010 Retrieved March 15 2014 Japan arcade Japan console BlazBlue Continuum Shift IIOfficial website in Japanese BlazBlue Continuum Shift ExtendOfficial website in Japanese Retrieved from https en wikipedia org w index php title BlazBlue Continuum Shift amp oldid 1083657771 BlazBlue Continuum Shift Extend, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.