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Bidirectional scattering distribution function

The definition of the BSDF (bidirectional scattering distribution function) is not well standardized. The term was probably introduced in 1980 by Bartell, Dereniak, and Wolfe.[1] Most often it is used to name the general mathematical function which describes the way in which the light is scattered by a surface. However, in practice, this phenomenon is usually split into the reflected and transmitted components, which are then treated separately as BRDF (bidirectional reflectance distribution function) and BTDF (bidirectional transmittance distribution function).

BSDF: BRDF + BTDF
  • BSDF is a superset and the generalization of the BRDF and BTDF. The concept behind all BxDF functions could be described as a black box with the inputs being any two angles, one for incoming (incident) ray and the second one for the outgoing (reflected or transmitted) ray at a given point of the surface. The output of this black box is the value defining the ratio between the incoming and the outgoing light energy for the given couple of angles. The content of the black box may be a mathematical formula which more or less accurately tries to model and approximate the actual surface behavior or an algorithm which produces the output based on discrete samples of measured data. This implies that the function is 4(+1)-dimensional (4 values for 2 3D angles + 1 optional for wavelength of the light), which means that it cannot be simply represented by 2D and not even by a 3D graph. Each 2D or 3D graph, sometimes seen in the literature, shows only a slice of the function.
  • Some tend to use the term BSDF simply as a category name covering the whole family of BxDF functions.
  • The term BSDF is sometimes used in a slightly different context, for the function describing the amount of the scatter (not scattered light), simply as a function of the incident light angle. An example to illustrate this context: for perfectly lambertian surface the BSDF (angle)=const. This approach is used for instance to verify the output quality by the manufacturers of the glossy surfaces.[clarification needed]
  • Another recent usage of the term BSDF can be seen in some 3D packages, when vendors use it as a 'smart' category to encompass the simple well known cg algorithms like Phong, Blinn–Phong etc.
  • Acquisition of the BSDF over the human face in 2000 by Debevec et al.[2] was one of the last key breakthroughs on the way to fully virtual cinematography with its ultra-photorealistic digital look-alikes. The team was the first in the world to isolate the subsurface scattering component (a specialized case of BTDF) using the simplest light stage, consisting on moveable light source, moveable high-res digital camera, 2 polarizers in a few positions and really simple algorithms on a modest computer.[2] The team utilized the existing scientific knowledge that light that is reflected and scattered from the air-to-oil layer retains its polarization while light that travels within the skin loses its polarization.[2] The subsurface scattering component can be simulated as a steady high-scatter glow of light from within the models, without which the skin does not look realistic. ESC Entertainment, a company set up by Warner Brothers Pictures specially to do the visual effects / virtual cinematography system for The Matrix Reloaded and The Matrix Revolutions isolated the parameters for an approximate analytical BRDF which consisted of Lambertian diffusion component and a modified specular Phong component with a Fresnel type of effect.[3]

Overview of the BxDF functions

 
BRDF vs. BSSRDF
  • BRDF (Bidirectional reflectance distribution function)[4] is a simplified BSSRDF, assuming that light enters and leaves at the same point (see the image on the right).
  • BTDF (Bidirectional transmittance distribution function)[1] is similar to BRDF but for the opposite side of the surface. (see the top image).
  • BDF (Bidirectional distribution function) is collectively defined by BRDF and BTDF.
  • BSSRDF (Bidirectional scattering-surface reflectance distribution function or Bidirectional surface scattering RDF)[4][5] describes the relation between outgoing radiance and the incident flux, including the phenomena like subsurface scattering (SSS). The BSSRDF describes how light is transported between any two rays that hit a surface.
  • BSSTDF (Bidirectional scattering-surface transmittance distribution function) is like BTDF but with subsurface scattering.
  • BSSDF (Bidirectional scattering-surface distribution function) is collectively defined by BSSTDF and BSSRDF. Also known as BSDF (Bidirectional scattering distribution function).

See also

References

  1. ^ a b Bartell, F. O.; Dereniak, E. L.; Wolfe, W. L. (1980). "The theory and measurement of bidirectional reflectance distribution function (BRDF) and bidirectional transmittance distribution function (BTDF)". Radiation Scattering in Optical Systems. 0257. Proceedings of SPIE Vol. 257 Radiation Scattering in Optical Systems: 154–160. doi:10.1117/12.959611. S2CID 128406154. Retrieved 14 July 2014. {{cite journal}}: Cite journal requires |journal= (help)
  2. ^ a b c Debevec, Paul; Tim Hawkins; Chris Tchou; Haarm-Pieter Duiker; Westley Sarokin; Mark Sagar (2000). "Acquiring the reflectance field of a human face". Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00. ACM. pp. 145–156. doi:10.1145/344779.344855. ISBN 978-1581132083. S2CID 2860203.
  3. ^ Haber, Jörg; Demetri Terzopoulos (2004). "Facial modeling and animation". Proceedings of the conference on SIGGRAPH 2004 course notes - GRAPH '04. ACM. pp. 6–es. doi:10.1145/1103900.1103906. ISBN 978-0111456781. S2CID 33684283.
  4. ^ a b Nicodemus, F. E.; Richmond, J. C.; Hsia, J. J.; Ginsberg, I. W.; Limperis, T. (1977). "Geometrical Considerations and Nomenclature for Reflectance" (PDF). Technical Report NBS MN-160, National Bureau of Standards. Retrieved 14 July 2014.
  5. ^ Jensen, H. W.; Marschner, S. R.; Levoy, M.; Hanrahan, P. (2001). "A Practical Model for Subsurface Light Transport" (PDF). Proceedings of the 28th annual conference on Computer graphics and interactive techniques - SIGGRAPH '01. pp. 511–518. CiteSeerX 10.1.1.503.7787. doi:10.1145/383259.383319. ISBN 978-1581133745. S2CID 11408331. Retrieved 14 July 2014. {{cite book}}: |website= ignored (help)

bidirectional, scattering, distribution, function, definition, bsdf, bidirectional, scattering, distribution, function, well, standardized, term, probably, introduced, 1980, bartell, dereniak, wolfe, most, often, used, name, general, mathematical, function, wh. The definition of the BSDF bidirectional scattering distribution function is not well standardized The term was probably introduced in 1980 by Bartell Dereniak and Wolfe 1 Most often it is used to name the general mathematical function which describes the way in which the light is scattered by a surface However in practice this phenomenon is usually split into the reflected and transmitted components which are then treated separately as BRDF bidirectional reflectance distribution function and BTDF bidirectional transmittance distribution function BSDF BRDF BTDFBSDF is a superset and the generalization of the BRDF and BTDF The concept behind all BxDF functions could be described as a black box with the inputs being any two angles one for incoming incident ray and the second one for the outgoing reflected or transmitted ray at a given point of the surface The output of this black box is the value defining the ratio between the incoming and the outgoing light energy for the given couple of angles The content of the black box may be a mathematical formula which more or less accurately tries to model and approximate the actual surface behavior or an algorithm which produces the output based on discrete samples of measured data This implies that the function is 4 1 dimensional 4 values for 2 3D angles 1 optional for wavelength of the light which means that it cannot be simply represented by 2D and not even by a 3D graph Each 2D or 3D graph sometimes seen in the literature shows only a slice of the function Some tend to use the term BSDF simply as a category name covering the whole family of BxDF functions The term BSDF is sometimes used in a slightly different context for the function describing the amount of the scatter not scattered light simply as a function of the incident light angle An example to illustrate this context for perfectly lambertian surface the BSDF angle const This approach is used for instance to verify the output quality by the manufacturers of the glossy surfaces clarification needed Another recent usage of the term BSDF can be seen in some 3D packages when vendors use it as a smart category to encompass the simple well known cg algorithms like Phong Blinn Phong etc Acquisition of the BSDF over the human face in 2000 by Debevec et al 2 was one of the last key breakthroughs on the way to fully virtual cinematography with its ultra photorealistic digital look alikes The team was the first in the world to isolate the subsurface scattering component a specialized case of BTDF using the simplest light stage consisting on moveable light source moveable high res digital camera 2 polarizers in a few positions and really simple algorithms on a modest computer 2 The team utilized the existing scientific knowledge that light that is reflected and scattered from the air to oil layer retains its polarization while light that travels within the skin loses its polarization 2 The subsurface scattering component can be simulated as a steady high scatter glow of light from within the models without which the skin does not look realistic ESC Entertainment a company set up by Warner Brothers Pictures specially to do the visual effects virtual cinematography system for The Matrix Reloaded and The Matrix Revolutions isolated the parameters for an approximate analytical BRDF which consisted of Lambertian diffusion component and a modified specular Phong component with a Fresnel type of effect 3 Overview of the BxDF functions Edit BRDF vs BSSRDFBRDF Bidirectional reflectance distribution function 4 is a simplified BSSRDF assuming that light enters and leaves at the same point see the image on the right BTDF Bidirectional transmittance distribution function 1 is similar to BRDF but for the opposite side of the surface see the top image BDF Bidirectional distribution function is collectively defined by BRDF and BTDF BSSRDF Bidirectional scattering surface reflectance distribution function or Bidirectional surface scattering RDF 4 5 describes the relation between outgoing radiance and the incident flux including the phenomena like subsurface scattering SSS The BSSRDF describes how light is transported between any two rays that hit a surface BSSTDF Bidirectional scattering surface transmittance distribution function is like BTDF but with subsurface scattering BSSDF Bidirectional scattering surface distribution function is collectively defined by BSSTDF and BSSRDF Also known as BSDF Bidirectional scattering distribution function See also EditBRDF Radiometry Reflectance Radiance BTFReferences Edit a b Bartell F O Dereniak E L Wolfe W L 1980 The theory and measurement of bidirectional reflectance distribution function BRDF and bidirectional transmittance distribution function BTDF Radiation Scattering in Optical Systems 0257 Proceedings of SPIE Vol 257 Radiation Scattering in Optical Systems 154 160 doi 10 1117 12 959611 S2CID 128406154 Retrieved 14 July 2014 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help a b c Debevec Paul Tim Hawkins Chris Tchou Haarm Pieter Duiker Westley Sarokin Mark Sagar 2000 Acquiring the reflectance field of a human face Proceedings of the 27th annual conference on Computer graphics and interactive techniques SIGGRAPH 00 ACM pp 145 156 doi 10 1145 344779 344855 ISBN 978 1581132083 S2CID 2860203 Haber Jorg Demetri Terzopoulos 2004 Facial modeling and animation Proceedings of the conference on SIGGRAPH 2004 course notes GRAPH 04 ACM pp 6 es doi 10 1145 1103900 1103906 ISBN 978 0111456781 S2CID 33684283 a b Nicodemus F E Richmond J C Hsia J J Ginsberg I W Limperis T 1977 Geometrical Considerations and Nomenclature for Reflectance PDF Technical Report NBS MN 160 National Bureau of Standards Retrieved 14 July 2014 Jensen H W Marschner S R Levoy M Hanrahan P 2001 A Practical Model for Subsurface Light Transport PDF Proceedings of the 28th annual conference on Computer graphics and interactive techniques SIGGRAPH 01 pp 511 518 CiteSeerX 10 1 1 503 7787 doi 10 1145 383259 383319 ISBN 978 1581133745 S2CID 11408331 Retrieved 14 July 2014 a href Template Cite book html title Template Cite book cite book a website ignored help Retrieved from https en wikipedia org w index php title Bidirectional scattering distribution function amp oldid 1100268520, wikipedia, wiki, book, books, library,

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