fbpx
Wikipedia

Beyond Time

Beyond Time aka Shadow of the Obelisk: Delve Into the Corridors of Time is a 1997 full motion video adventure game developed by Jones and Jones Multimedia and published by DreamCatcher Interactive.

Beyond Time
Developer(s)Jones and Jones Multimedia
Publisher(s)DreamCatcher Interactive
ReleaseNovember 1997
Genre(s)Adventure
Mode(s)Single-player

Development Edit

The background of Jones and Jones Multimedia employees included theatre, fiction, literature, and art, and the company's video game output (including this game) combined these aspects together. They aimed to include genuine art and historical information to make it appealing and long-lasting. They set the game in locations that had an air of mystery and fascination. The team spent more than a year doing art history research to have a better understanding of the architectural worlds which were being created in the game. They turned their research into 3D representations; while they didn't recreate existing structures, they incorporated elements that they observed. The team aimed to add 2D animation and sound effects to as many screens as possible to give a sense of a lived-in world, for instance a bird flying across the sky. A unique game engine was made for the title.[1]

Critical reception Edit

Quandary thought the game's short length let it down.[3] Just Adventure and Adventure Gamers described the game as a watered-down Timelapse-type experience.[4][5] Game Revolution thought the graphics were underwhelming.[6] Adventure Classic Gaming criticised the game's "plodding, chatty, confused storyline".[7] Computer Gaming World said it "wants to be Myst" and fails at it.[8] PC PowerPlay deemed the game a "dry, humorless, dull, and pretty monotonous" Myst-clone.[9] It received a score of 78 from FamilyPC.[10]

Awards and nominations Edit

The game was the Runner-up for the "Coaster of the Year" award in the April 1999 issue of Computer Gaming World.[11]

References Edit

  1. ^ fmvgamer2010 (2012-03-16), Beyond Time (1997) aka Shadow of the Obelisk PC FMV game intro and making of, retrieved 2017-12-30
  2. ^ Morris, Daniel (April 10, 1998). . PC Games. Archived from the original on August 30, 1999.
  3. ^ . 2007-04-18. Archived from the original on 2007-04-18. Retrieved 2017-12-30.
  4. ^ . 2003-06-04. Archived from the original on 2003-06-04. Retrieved 2017-12-30.
  5. ^ "Beyond Time Review". Adventure Gamers. 19 May 2002. Retrieved 2017-12-30.
  6. ^ . 2015-02-17. Archived from the original on 2015-02-17. Retrieved 2017-12-30.
  7. ^ . 2015-03-15. Archived from the original on 2015-03-15. Retrieved 2017-12-30.
  8. ^ Computer Gaming World Issue 166. May 1998. p. 172.
  9. ^ Next Publishing Pty Ltd (November 1998). PC Powerplay Issue 030.
  10. ^ "GameSpot presents FamilyPC's Beyond Time review". from the original on 1999-10-05. Retrieved 2019-06-08.
  11. ^ Staff (April 1999). "Computer Gaming World's 1999 Premier Awards; CGW Presents the Best Games of 1998". Computer Gaming World. No. 177. pp. 91, 93, 96–105.

beyond, time, shadow, obelisk, delve, into, corridors, time, 1997, full, motion, video, adventure, game, developed, jones, jones, multimedia, published, dreamcatcher, interactive, developer, jones, jones, multimediapublisher, dreamcatcher, interactivereleaseno. Beyond Time aka Shadow of the Obelisk Delve Into the Corridors of Time is a 1997 full motion video adventure game developed by Jones and Jones Multimedia and published by DreamCatcher Interactive Beyond TimeDeveloper s Jones and Jones MultimediaPublisher s DreamCatcher InteractiveReleaseNovember 1997Genre s AdventureMode s Single player Contents 1 Development 2 Critical reception 2 1 Awards and nominations 3 ReferencesDevelopment EditThe background of Jones and Jones Multimedia employees included theatre fiction literature and art and the company s video game output including this game combined these aspects together They aimed to include genuine art and historical information to make it appealing and long lasting They set the game in locations that had an air of mystery and fascination The team spent more than a year doing art history research to have a better understanding of the architectural worlds which were being created in the game They turned their research into 3D representations while they didn t recreate existing structures they incorporated elements that they observed The team aimed to add 2D animation and sound effects to as many screens as possible to give a sense of a lived in world for instance a bird flying across the sky A unique game engine was made for the title 1 Critical reception EditReceptionReview scorePublicationScorePC GamesF 2 Quandary thought the game s short length let it down 3 Just Adventure and Adventure Gamers described the game as a watered down Timelapse type experience 4 5 Game Revolution thought the graphics were underwhelming 6 Adventure Classic Gaming criticised the game s plodding chatty confused storyline 7 Computer Gaming World said it wants to be Myst and fails at it 8 PC PowerPlay deemed the game a dry humorless dull and pretty monotonous Myst clone 9 It received a score of 78 from FamilyPC 10 Awards and nominations Edit The game was the Runner up for the Coaster of the Year award in the April 1999 issue of Computer Gaming World 11 References Edit fmvgamer2010 2012 03 16 Beyond Time 1997 aka Shadow of the Obelisk PC FMV game intro and making of retrieved 2017 12 30 Morris Daniel April 10 1998 Beyond Time PC Games Archived from the original on August 30 1999 Beyond Time Review by Quandary 2007 04 18 Archived from the original on 2007 04 18 Retrieved 2017 12 30 Review Beyond Time 2003 06 04 Archived from the original on 2003 06 04 Retrieved 2017 12 30 Beyond Time Review Adventure Gamers 19 May 2002 Retrieved 2017 12 30 Beyond Time Review 2015 02 17 Archived from the original on 2015 02 17 Retrieved 2017 12 30 Beyond Time Obelisk Review Adventure Classic Gaming ACG Adventure Games Interactive Fiction Games Reviews Interviews Features Previews Cheats Galleries Forums 2015 03 15 Archived from the original on 2015 03 15 Retrieved 2017 12 30 Computer Gaming World Issue 166 May 1998 p 172 Next Publishing Pty Ltd November 1998 PC Powerplay Issue 030 GameSpot presents FamilyPC s Beyond Time review Archived from the original on 1999 10 05 Retrieved 2019 06 08 Staff April 1999 Computer Gaming World s 1999 Premier Awards CGW Presents the Best Games of 1998 Computer Gaming World No 177 pp 91 93 96 105 Retrieved from https en wikipedia org w index php title Beyond Time amp oldid 1106229066, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.