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Ballblazer

Ballblazer is a futuristic sports game created by Lucasfilm Games and published in 1985 by Epyx. Along with Rescue on Fractalus!, it was one of the initial pair of releases from Lucasfilm Games, Ballblazer was developed and first published for the Atari 8-bit family. The principal creator and programmer was David Levine.[2]: 41 [3] The game was called Ballblaster during development; some pirated versions bear this name.[4]

Ballblazer
Developer(s)Lucasfilm Games
Publisher(s)Epyx
Activision
Atari Corporation
Pony Canyon (Famicom)
Director(s)David Levine
Designer(s)David Levine
Peter Langston
David Riordan
Garry Hare
Composer(s)Russell Lieblich
Platform(s)Amstrad CPC, Apple II, Atari 8-bit, Atari 5200, Atari 7800, Commodore 64, Famicom, MSX, ZX Spectrum
Release1985: Atari 8-bit,[1] C64, Apple II
1986: 5200, CPC, MSX, Spectrum
1987: 7800, Atari 8-bit cartridge
1988: Famicom
Genre(s)Sports, action
Mode(s)Single-player, multiplayer

It was ported to the Apple II, ZX Spectrum, Amstrad CPC, Commodore 64, and MSX. Atari 5200 and Atari 7800 ports were published by Atari Corporation. A version for the Famicom was released by Pony Canyon.

Gameplay edit

 
Gameplay screenshot (Atari 8-bit)

Ballblazer is a simple one-on-one sports-style game bearing similarities to basketball and soccer.[5] Each side is represented by a craft called a "rotofoil",[5] which can be controlled by either a human player or a computer-controlled "droid" with ten levels of difficulty. The game allows for human vs. human, human vs. droid, and droid vs. droid matches. The basic objective of the game is to score points by either firing or carrying a floating ball into the opponent's goal. The game takes place on a flat, checkerboard playfield, and each player's half of the screen is presented from a first-person perspective.[5]

A player can gain possession of the ball by running into it, at which point it is held in a force field in front of the craft. The opponent can attempt to knock the ball away from the player using the fire button, and the player in possession of the ball can also fire the ball toward the goal. When a player does not have possession of the ball, his or her rotofoil automatically turns at 90-degree intervals to face the ball, while possessing the ball turns the player toward the opponent's goal. The goalposts move from side to side at each end of the playfield, and as goals are scored, the goal becomes narrower.

Pushing the ball through the goal scores one point, firing the ball through the posts from close range scores two points, and successfully scoring from long range (where the goalposts are not visible) scores three points.[5] The maximum number of total points between the two players is ten, meaning that any points scored that would take the combined total above ten will cause the opponent's score to be reduced by the same amount, resulting in a kind of tug of war scoring system. The game ends when either a player successfully scores ten points or the timer runs out. If time runs out and the score is tied, the game goes into "sudden death", where the first player to score wins.

Development edit

Ballblazer, together with Rescue on Fractalus!, were the first two games developed by the fledgling Lucasfilm Computer Division Games Group. The Games Group had been established in 1982 on a $1 million funding from Atari, Inc. in exchange for the "right of first refusal" for Atari as publisher.[6]

Both games were developed with the Atari 8-bit family and the Atari 5200 console in mind. The games were ready by March 1984[7] and were first publicly revealed on a Lucasfilm press conference on May 8. Cartridge versions for the Atari computers and the 5200 were planned to be the released first in the third quarter of 1984, with disk versions for the Commodore 64, IBM PC, and Apple IIc and IIe coming under the Atarisoft label in the fourth quarter of that year.[8][9][10][11][12] Ballblazer and Rescue on Fractalus! were also scheduled to be released for then-upcoming Atari 7800 console.[13]

On July 3, Warner Communications sold all assets of the Consumer Division of Atari, Inc. to Jack Tramiel, and the agreement with Lucasfilm fell through. On the Winter Consumer Electronics Show on January 5–8, 1985, with both Ballblazer and Rescue on Fractalus! not yet being released on any platform, Epyx became a distributor for both games, which would be released in disk format for the Atari 8-bit and Commodore 64 computers. The Atari 5200 versions were not part of the distribution deal.[14] By August 1985 the games were finally released to the market.[1][5]

Besides the Atari 8-bit and Commodore 64 computers, Ballblazer was ported to the Apple II by K-Byte, and to Amstrad CPC, MSX and ZX Spectrum computers by Activision, who published the game in Europe. While the IBM PC port announced in 1984 never materialized, Tramiel's Atari Corporation eventually released the Atari 5200 cartridge version in limited quantities in late 1986, manufactured from the stock inherited from the July 1984 buyout of Atari, Inc.;[15] the cartridge version for the Atari 8-bit computers in December 1987, packaged for their new XE Game System;[16] and the Atari 7800 version in March 1988.[17] In Japan, Pony Canyon published a Nintendo Famicom port in 1987.

Soundtrack edit

Ballblazer's theme music, called "Song of the Grid" and heard between matches, was algorithmically generated, a technique designed by Lucasfilm Games team leader Peter Langston and called "riffology". The lead melody is assembled from a predefined set of 32 eight-note melody fragments, or riffs, which are put together randomly by an algorithm that also makes choices on several parameters including "how fast to play the riff, how loud to play it, when to omit or elide notes, when to insert a rhythmic break". The melody is accompanied by bassline, drums and chords, which are also assembled on the fly by a simplified version of the above approach. In effect the music plays forever, without repeating itself but without straying too far from the original theme.[18][19] Langston, an experienced jazz, rock, and folk musician, said of Ballblazer's music: "One reviewer, an eminent jazz player [Pat Metheny[20]], said it sounded like John Coltrane did it. I think that's my best compliment so far".[2]: 41  The Atari 7800 version was one of the rare releases for the system to use the POKEY additional sound chip.

Reception edit

Computer Gaming World stated that the "quick and intense" Ballblazer "squeezes more out of the Atari 400/800 than any game I've ever seen ... spectacular graphics".[22] Info rated Ballblazer four stars out of five, stating that "it is undoubtedly the FASTEST game available for the 64" and recommending it to "gamers with strobe-like reflexes".[23]

Zzap!64 gave an enthusiastic review of the Commodore 64 version of the game, their only criticism being weak sound effects. With an overall rating of 98% the game was described as being "the best sports simulation to hit the 64 yet".[24] Commodore User were less impressed, stating that playing against the computer gave "little satisfaction" although this "improved slightly" when playing with a human opponent. The reviewer felt "inhibited by the constraints of the game". It was rated 3 out of 5 stars for value.[25]

Computer and Video Games gave the Atari 7800 version a 97% score in 1989.[26] In a retrospective review, Atari 7800 Forever gave it a 3.5 out of 5, and notes that it has the best audio of any game in the entire 7800 library.[27]

In a retrospective review of the Commodore 64 version from 2007, Eurogamer's Kristan Reed said "its visual approach has dated hideously" but it remained "a fascinating period piece". It was rated 6/10.[28]

Legacy edit

In 1990, LucasArts and Rainbow Arts released a remake and follow-up called Masterblazer for the Amiga, Atari ST, and MS-DOS. On March 31, 1997, a remake of the original titled Ballblazer Champions was released for the PlayStation.

See also edit

References edit

  1. ^ a b Leyenberger, Arthur (August 1985). "Rescue on Fractalus and Ballblazer - A REVIEW". ANALOG Computing. No. 33. p. 81. Retrieved 2021-07-10.
  2. ^ a b Ciraolo, Michael (August 1984). "Lucasfilm & Atari - Creative Partners". Antic. Vol. 3, no. 4. pp. 40–42. Retrieved 2021-07-10.
  3. ^ "Aaron David Levine". Retrieved 2019-10-28.
  4. ^ Rogue Leaders: The Story of LucasArts pg. 54
  5. ^ a b c d e Halfhill, Tom R. (September 1985). "Rescue On Fractalus! And Ballblazer". Reviews. Compute!. Vol. 7, no. 9 #64. pp. 61–62. Retrieved 2021-07-10.
  6. ^ Maher, Jimmy (2015-07-10). "A New Force in Games, Part 1: Fractal Dreamers". The Digital Antiquarian. Retrieved 2021-07-10.
  7. ^ . Archived from the original on 2006-04-28. Retrieved 2019-10-28.
  8. ^ Sirard, Jack (1984-05-09). "Atari, Lucasfilm join forces for new video games". Business. Santa Cruz Sentinel. Vol. 128, no. 111. San Rafael. p. B-7. Retrieved 2021-07-10.
  9. ^ Greer, Jonathan (1984-05-08). "'Star Wars' creator teams up with Atari". San Jose Mercury News. San Rafael. p. 1G. Retrieved 2021-07-10.
  10. ^ Greer, Jonathan (1984-05-09). "'Star Wars' creator teams up with Atari". San Jose Mercury News. San Rafael. p. 1G. Retrieved 2021-07-10.
  11. ^ Leighty, John M. (1984-05-08). "Lucasfilm 'force' enters video game market" (Press release). San Rafael, California: United Press International. Retrieved 2021-07-10.
  12. ^ Mace, Scott (1984-06-04). "Atari unveils Lucasfilm games". InfoWorld. Vol. 6, no. 23. p. 12. Retrieved 2021-07-10.
  13. ^ "Atari unveils advanced video game that is expandable to introductory computer" (Press release). New York City: Atari, Inc. 1984-05-21. Retrieved 2021-07-10.
  14. ^ "Looking Back on an Interesting C.E.S." Computer Entertainer. Vol. 3, no. 11. February 1985. p. 1.
  15. ^ "Atari 2600 and 7800 Sellouts in '86". Computer Entertainer. Vol. 5, no. 11. February 1987. p. 11.
  16. ^ "Initial Games for the XE Game System Ship". Computer Entertainer. Vol. 6, no. 10. January 1988. p. 12.
  17. ^ "Atari introduces 45 new video game titles". Holiday Gift Guide. The Palm Beach Post. Vol. 80, no. 205 (Final ed.). 1988-11-24. p. 56. Retrieved 2021-07-10.
  18. ^ Langston, Peter S. (1989-11-02). Six Techniques for Algorithmic Music Composition (PDF). 15th International Computer Music Conference, Columbus, Ohio. p. 6. Retrieved 2011-06-03.
  19. ^ Langston, Peter S. (1986). (201) 644-2332 or Eedie & Eddie on the Wire, An Experiment in Music Generation (PDF). Summer, 1986 Usenix Association meeting. pp. 4–5. Retrieved 2011-06-03.
  20. ^ Langston, Peter S. (1985). The Influence of the UNIX Operating System on the Development of Two Video Games (PDF). Spring, 1985 European Unix User's Group meeting. p. 7. Retrieved 2011-06-03.
  21. ^ Zzap!64 review, Newsfield Publications, issue 9, page 12
  22. ^ Williams, Gregg (June–July 1985). "Lucasfilm Enters Home Gaming". Computer Gaming World. p. 22.
  23. ^ Dunnington, Benn; Brown, Mark R. (December 1985 – January 1986). "C-64/128 Gallery". Info. pp. 4–5, 88–93. Retrieved 2019-03-19.
  24. ^ "View a Scan". Retrieved 2019-10-28.
  25. ^ "Commodore User Magazine Issue 29". February 1986.
  26. ^ "Complete Games Guide" (PDF). Computer and Video Games (Complete Guide to Consoles): 46–77. 16 October 1989.
  27. ^ Funkmaster V. "REVIEW: Ballblazer". Atari 7800 Forever.
  28. ^ "Ballblazer". Eurogamer. 26 October 2007.

External links edit

  • 1984 Antic story on the production of Ballblazer
  • Video from the 1984 Lucasfilm press conference introducing Ballblazer and Rescue on Fractalus
  • Ballblazer at MobyGames
  • Review in GAMES Magazine

ballblazer, futuristic, sports, game, created, lucasfilm, games, published, 1985, epyx, along, with, rescue, fractalus, initial, pair, releases, from, lucasfilm, games, developed, first, published, atari, family, principal, creator, programmer, david, levine, . Ballblazer is a futuristic sports game created by Lucasfilm Games and published in 1985 by Epyx Along with Rescue on Fractalus it was one of the initial pair of releases from Lucasfilm Games Ballblazer was developed and first published for the Atari 8 bit family The principal creator and programmer was David Levine 2 41 3 The game was called Ballblaster during development some pirated versions bear this name 4 BallblazerDeveloper s Lucasfilm GamesPublisher s EpyxActivisionAtari CorporationPony Canyon Famicom Director s David LevineDesigner s David LevinePeter LangstonDavid RiordanGarry HareComposer s Russell LieblichPlatform s Amstrad CPC Apple II Atari 8 bit Atari 5200 Atari 7800 Commodore 64 Famicom MSX ZX SpectrumRelease1985 Atari 8 bit 1 C64 Apple II1986 5200 CPC MSX Spectrum1987 7800 Atari 8 bit cartridge1988 FamicomGenre s Sports actionMode s Single player multiplayer It was ported to the Apple II ZX Spectrum Amstrad CPC Commodore 64 and MSX Atari 5200 and Atari 7800 ports were published by Atari Corporation A version for the Famicom was released by Pony Canyon Contents 1 Gameplay 2 Development 3 Soundtrack 4 Reception 5 Legacy 6 See also 7 References 8 External linksGameplay edit nbsp Gameplay screenshot Atari 8 bit Ballblazer is a simple one on one sports style game bearing similarities to basketball and soccer 5 Each side is represented by a craft called a rotofoil 5 which can be controlled by either a human player or a computer controlled droid with ten levels of difficulty The game allows for human vs human human vs droid and droid vs droid matches The basic objective of the game is to score points by either firing or carrying a floating ball into the opponent s goal The game takes place on a flat checkerboard playfield and each player s half of the screen is presented from a first person perspective 5 A player can gain possession of the ball by running into it at which point it is held in a force field in front of the craft The opponent can attempt to knock the ball away from the player using the fire button and the player in possession of the ball can also fire the ball toward the goal When a player does not have possession of the ball his or her rotofoil automatically turns at 90 degree intervals to face the ball while possessing the ball turns the player toward the opponent s goal The goalposts move from side to side at each end of the playfield and as goals are scored the goal becomes narrower Pushing the ball through the goal scores one point firing the ball through the posts from close range scores two points and successfully scoring from long range where the goalposts are not visible scores three points 5 The maximum number of total points between the two players is ten meaning that any points scored that would take the combined total above ten will cause the opponent s score to be reduced by the same amount resulting in a kind of tug of war scoring system The game ends when either a player successfully scores ten points or the timer runs out If time runs out and the score is tied the game goes into sudden death where the first player to score wins Development editBallblazer together with Rescue on Fractalus were the first two games developed by the fledgling Lucasfilm Computer Division Games Group The Games Group had been established in 1982 on a 1 million funding from Atari Inc in exchange for the right of first refusal for Atari as publisher 6 Both games were developed with the Atari 8 bit family and the Atari 5200 console in mind The games were ready by March 1984 7 and were first publicly revealed on a Lucasfilm press conference on May 8 Cartridge versions for the Atari computers and the 5200 were planned to be the released first in the third quarter of 1984 with disk versions for the Commodore 64 IBM PC and Apple IIc and IIe coming under the Atarisoft label in the fourth quarter of that year 8 9 10 11 12 Ballblazer and Rescue on Fractalus were also scheduled to be released for then upcoming Atari 7800 console 13 On July 3 Warner Communications sold all assets of the Consumer Division of Atari Inc to Jack Tramiel and the agreement with Lucasfilm fell through On the Winter Consumer Electronics Show on January 5 8 1985 with both Ballblazer and Rescue on Fractalus not yet being released on any platform Epyx became a distributor for both games which would be released in disk format for the Atari 8 bit and Commodore 64 computers The Atari 5200 versions were not part of the distribution deal 14 By August 1985 the games were finally released to the market 1 5 Besides the Atari 8 bit and Commodore 64 computers Ballblazer was ported to the Apple II by K Byte and to Amstrad CPC MSX and ZX Spectrum computers by Activision who published the game in Europe While the IBM PC port announced in 1984 never materialized Tramiel s Atari Corporation eventually released the Atari 5200 cartridge version in limited quantities in late 1986 manufactured from the stock inherited from the July 1984 buyout of Atari Inc 15 the cartridge version for the Atari 8 bit computers in December 1987 packaged for their new XE Game System 16 and the Atari 7800 version in March 1988 17 In Japan Pony Canyon published a Nintendo Famicom port in 1987 Soundtrack edit nbsp Ballblazer music sample source source A sample of Ballblazer music from the Commodore 64 version Problems playing this file See media help Ballblazer s theme music called Song of the Grid and heard between matches was algorithmically generated a technique designed by Lucasfilm Games team leader Peter Langston and called riffology The lead melody is assembled from a predefined set of 32 eight note melody fragments or riffs which are put together randomly by an algorithm that also makes choices on several parameters including how fast to play the riff how loud to play it when to omit or elide notes when to insert a rhythmic break The melody is accompanied by bassline drums and chords which are also assembled on the fly by a simplified version of the above approach In effect the music plays forever without repeating itself but without straying too far from the original theme 18 19 Langston an experienced jazz rock and folk musician said of Ballblazer s music One reviewer an eminent jazz player Pat Metheny 20 said it sounded like John Coltrane did it I think that s my best compliment so far 2 41 The Atari 7800 version was one of the rare releases for the system to use the POKEY additional sound chip Reception editReceptionReview scorePublicationScoreZzap 6498 21 AwardPublicationAwardZzap 64Gold Medal Computer Gaming World stated that the quick and intense Ballblazer squeezes more out of the Atari 400 800 than any game I ve ever seen spectacular graphics 22 Info rated Ballblazer four stars out of five stating that it is undoubtedly the FASTEST game available for the 64 and recommending it to gamers with strobe like reflexes 23 Zzap 64 gave an enthusiastic review of the Commodore 64 version of the game their only criticism being weak sound effects With an overall rating of 98 the game was described as being the best sports simulation to hit the 64 yet 24 Commodore User were less impressed stating that playing against the computer gave little satisfaction although this improved slightly when playing with a human opponent The reviewer felt inhibited by the constraints of the game It was rated 3 out of 5 stars for value 25 Computer and Video Games gave the Atari 7800 version a 97 score in 1989 26 In a retrospective review Atari 7800 Forever gave it a 3 5 out of 5 and notes that it has the best audio of any game in the entire 7800 library 27 In a retrospective review of the Commodore 64 version from 2007 Eurogamer s Kristan Reed said its visual approach has dated hideously but it remained a fascinating period piece It was rated 6 10 28 Legacy editIn 1990 LucasArts and Rainbow Arts released a remake and follow up called Masterblazer for the Amiga Atari ST and MS DOS On March 31 1997 a remake of the original titled Ballblazer Champions was released for the PlayStation See also editRescue on Fractalus References edit a b Leyenberger Arthur August 1985 Rescue on Fractalus and Ballblazer A REVIEW ANALOG Computing No 33 p 81 Retrieved 2021 07 10 a b Ciraolo Michael August 1984 Lucasfilm amp Atari Creative Partners Antic Vol 3 no 4 pp 40 42 Retrieved 2021 07 10 Aaron David Levine Retrieved 2019 10 28 Rogue Leaders The Story of LucasArts pg 54 a b c d e Halfhill Tom R September 1985 Rescue On Fractalus And Ballblazer Reviews Compute Vol 7 no 9 64 pp 61 62 Retrieved 2021 07 10 Maher Jimmy 2015 07 10 A New Force in Games Part 1 Fractal Dreamers The Digital Antiquarian Retrieved 2021 07 10 LucasArts Entertainment Company 20th Anniversary Archived from the original on 2006 04 28 Retrieved 2019 10 28 Sirard Jack 1984 05 09 Atari Lucasfilm join forces for new video games Business Santa Cruz Sentinel Vol 128 no 111 San Rafael p B 7 Retrieved 2021 07 10 Greer Jonathan 1984 05 08 Star Wars creator teams up with Atari San Jose Mercury News San Rafael p 1G Retrieved 2021 07 10 Greer Jonathan 1984 05 09 Star Wars creator teams up with Atari San Jose Mercury News San Rafael p 1G Retrieved 2021 07 10 Leighty John M 1984 05 08 Lucasfilm force enters video game market Press release San Rafael California United Press International Retrieved 2021 07 10 Mace Scott 1984 06 04 Atari unveils Lucasfilm games InfoWorld Vol 6 no 23 p 12 Retrieved 2021 07 10 Atari unveils advanced video game that is expandable to introductory computer Press release New York City Atari Inc 1984 05 21 Retrieved 2021 07 10 Looking Back on an Interesting C E S Computer Entertainer Vol 3 no 11 February 1985 p 1 Atari 2600 and 7800 Sellouts in 86 Computer Entertainer Vol 5 no 11 February 1987 p 11 Initial Games for the XE Game System Ship Computer Entertainer Vol 6 no 10 January 1988 p 12 Atari introduces 45 new video game titles Holiday Gift Guide The Palm Beach Post Vol 80 no 205 Final ed 1988 11 24 p 56 Retrieved 2021 07 10 Langston Peter S 1989 11 02 Six Techniques for Algorithmic Music Composition PDF 15th International Computer Music Conference Columbus Ohio p 6 Retrieved 2011 06 03 Langston Peter S 1986 201 644 2332 or Eedie amp Eddie on the Wire An Experiment in Music Generation PDF Summer 1986 Usenix Association meeting pp 4 5 Retrieved 2011 06 03 Langston Peter S 1985 The Influence of the UNIX Operating System on the Development of Two Video Games PDF Spring 1985 European Unix User s Group meeting p 7 Retrieved 2011 06 03 Zzap 64 review Newsfield Publications issue 9 page 12 Williams Gregg June July 1985 Lucasfilm Enters Home Gaming Computer Gaming World p 22 Dunnington Benn Brown Mark R December 1985 January 1986 C 64 128 Gallery Info pp 4 5 88 93 Retrieved 2019 03 19 View a Scan Retrieved 2019 10 28 Commodore User Magazine Issue 29 February 1986 Complete Games Guide PDF Computer and Video Games Complete Guide to Consoles 46 77 16 October 1989 Funkmaster V REVIEW Ballblazer Atari 7800 Forever Ballblazer Eurogamer 26 October 2007 External links edit1984 Antic story on the production of Ballblazer Video from the 1984 Lucasfilm press conference introducing Ballblazer and Rescue on Fractalus Ballblazer at MobyGames Review in GAMES Magazine Retrieved from https en wikipedia org w index php title Ballblazer amp oldid 1222328386, wikipedia, wiki, book, books, library,

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