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Armored Core: Nine Breaker

Armored Core: Nine Breaker is a 2004 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the ninth entry in the Armored Core series and a spin-off to Armored Core: Nexus.

Armored Core: Nine Breaker
Developer(s)FromSoftware
Publisher(s)
Producer(s)Toshifumi Nabeshima
Programmer(s)Akitoshi Sasamoto
Artist(s)Yuzo Kojima
Makoto Sato
Composer(s)Kota Hoshino
SeriesArmored Core
Platform(s)PlayStation 2
Release
  • JP: October 28, 2004
  • NA: September 13, 2005
  • EU: May 5, 2006
Genre(s)Third-person shooter
Mode(s)Single player, multiplayer

Nine Breaker removed story missions and placed much more focus on the Arena mode found in previous games. Training missions reveal that an organization has put the Arena mode together in order to train pilots for a potential future war as currently all corporations are at peace.

Players pilot mech robots called Armored Cores in a competitive Arena ladder. Armored Cores can be customized with hundreds of parts, with some parts only available after completing certain achievements. A training mode allows for players to practice certain skills that can help them within the Arena and allow them to unlock additional parts for their mech.

Gameplay edit

In Nine Breaker, players pilot large mech robots called Armored Cores. Unlike previous games in the franchise, players are not hired for missions and no longer earn credits, instead being only focused on fighting Arena battles to raise the player's rank.[1]

A training mode included in the game includes 150 minigames for practicing specific exercises. Upon completion, the player is rated on their performance in the exercise. Within the Arena mode, players are placed onto a competitive ladder and must earn points from winning matches to advance on the ladder.[2]

While previous games required that the player purchase customization options for their mech, Nine Breaker unlocks a majority of its parts from the start and allows others to be earned through performance achievements in the training or arena modes.[3]

Previous multiplayer offerings return in Nine Breaker. Players can fight each other in 2 player split-screen modes or local network play.[4]

Setting edit

Unlike other Armored Core titles, Nine Breaker doesn't have a proper storyline. Instead, it focuses on a training program that sees Armored Core pilots fight each other and hone their skills in the event that another war breaks out. The game hints at an underlying plot involving an organization putting together the training program due to a rare peacetime between corporate conflicts.

Release edit

Armored Core: Nine Breaker was initially released in Japan for the Sony PlayStation 2 on October 28, 2004.[5] FromSoftware partnered with Agetec and released a North American version on September 13, 2005.[6] A European version was released in partnership with 505 Games on April 28, 2006.[7][8]

Reception edit

Nine Breaker received "mixed" reviews according to the review aggregation website Metacritic.[9] In Japan, Famitsu gave Nine Breaker a score of two sevens, one eight, and one seven for a total of 29 out of 40.[10]

Critics noted that the game's removal of story missions, with IGN's Ivan Sulic stating: "Funny how a sequel can offer less, eh?"[4] Dan Whitehead, writing for Eurogamer noted that the game's focus on challenges and arena combat wasn't developed well enough, calling them "a series of competition scraps to plough through for no real reason". He noted that there was a framing story, but deemed it "hilariously half-hearted".[1]

Criticism of the franchise's iterative nature continued in Nine Breaker. IGN's Sulic wrote: "I might have been able to copy and paste the text from my Armored Core: Nexus review into this space... given how similar the two titles are".[4] Greg Bemis from G4 commented on the "stale" nature of the franchise, writing: "If you’re one of those Armored Core fanboys, congratulations! You just bought the same game...again".[15]

Gameplay for Nine Breaker was considered challenging like its predecessors, but some critics noted that the challenge often became frustrating due to how inaccessible it was. While GameZone found the combat systems "balanced", IGN found it to be tedious.[3]'[4] GameSpot's Bob Colayco called it "straightforward" and added that "the game offers a decent amount of strategy since you decide how to set up your AC in order to best match up with your opponents".[2] Eurogamer was particularly scathing about the gameplay, writing that "only the most masochistic will persevere with this curt exercise in uninspired destruction".[1]

References edit

  1. ^ a b c d Whitehead, Dan (May 7, 2006). "Armored Core: Nine Breaker". Eurogamer. Gamer Network. Retrieved December 18, 2018.
  2. ^ a b c Colayco, Bob (September 16, 2005). "Armored Core: Nine Breaker Review [date is mislabeled as "June 22, 2006"]". GameSpot. CBS Interactive. Retrieved December 18, 2018.
  3. ^ a b c Lafferty, Michael (July 19, 2005). "Armored Core: Nine-Breaker - PS2 - Review". GameZone. from the original on October 6, 2008. Retrieved December 18, 2018.
  4. ^ a b c d e Sulic, Ivan (September 19, 2005). "Armored Core: Nine Breaker". IGN. Ziff Davis. Retrieved December 18, 2018.
  5. ^ "Armored Core: Nine Breaker | FromSoftware - フロム・ソフトウェア". www.fromsoftware.jp. Retrieved 2020-02-11.
  6. ^ Armored Core: Nine Breaker - IGN, retrieved 2020-03-12
  7. ^ "MobyGames: Game Browser". MobyGames. Retrieved 2020-03-12.[permanent dead link]
  8. ^ "Armored Core: Nine Breaker". Eurogamer.net. Retrieved 2020-03-12.
  9. ^ a b "Armored Core: Nine Breaker for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved December 18, 2018.
  10. ^ a b アーマード・コア ナインブレイカー. Famitsu (in Japanese). Enterbrain. October 2004.
  11. ^ Lafferty, Michael (July 19, 2005). "Test : Armored Core : Nine Breaker". Jeuxvideo.com. Retrieved December 18, 2018.
  12. ^ "Armored Core: Nine Breaker". Official U.S. PlayStation Magazine. Ziff Davis. November 2005. p. 101.
  13. ^ "Armored Core: Nine Breaker". Official UK PlayStation 2 Magazine. No. 71. Future plc. April 2006. p. 98.
  14. ^ "Review: Armored Core: Nine Breaker". PSM. Future US. October 2005. p. 88.
  15. ^ a b Bemis, Greg (November 9, 2005). . X-Play. G4 Media. Archived from the original on January 5, 2006. Retrieved December 18, 2018.
  16. ^ Lucas, Kenny (October 1, 2005). . Gamezilla. Archived from the original on December 27, 2005. Retrieved November 10, 2019.

External links edit

  • Official website (in Japanese)
  • Armored Core: Nine Breaker at FromSoftware
  • Armored Core: Nine Breaker at MobyGames

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Armored Core Nine Breaker is a 2004 third person shooter mecha video game developed by FromSoftware for the PlayStation 2 It is the ninth entry in the Armored Core series and a spin off to Armored Core Nexus Armored Core Nine BreakerDeveloper s FromSoftwarePublisher s JP FromSoftwareNA AgetecEU 505 GamesProducer s Toshifumi NabeshimaProgrammer s Akitoshi SasamotoArtist s Yuzo KojimaMakoto SatoComposer s Kota HoshinoSeriesArmored CorePlatform s PlayStation 2ReleaseJP October 28 2004NA September 13 2005EU May 5 2006Genre s Third person shooterMode s Single player multiplayer Nine Breaker removed story missions and placed much more focus on the Arena mode found in previous games Training missions reveal that an organization has put the Arena mode together in order to train pilots for a potential future war as currently all corporations are at peace Players pilot mech robots called Armored Cores in a competitive Arena ladder Armored Cores can be customized with hundreds of parts with some parts only available after completing certain achievements A training mode allows for players to practice certain skills that can help them within the Arena and allow them to unlock additional parts for their mech Contents 1 Gameplay 2 Setting 3 Release 4 Reception 5 References 6 External linksGameplay editIn Nine Breaker players pilot large mech robots called Armored Cores Unlike previous games in the franchise players are not hired for missions and no longer earn credits instead being only focused on fighting Arena battles to raise the player s rank 1 A training mode included in the game includes 150 minigames for practicing specific exercises Upon completion the player is rated on their performance in the exercise Within the Arena mode players are placed onto a competitive ladder and must earn points from winning matches to advance on the ladder 2 While previous games required that the player purchase customization options for their mech Nine Breaker unlocks a majority of its parts from the start and allows others to be earned through performance achievements in the training or arena modes 3 Previous multiplayer offerings return in Nine Breaker Players can fight each other in 2 player split screen modes or local network play 4 Setting editUnlike other Armored Core titles Nine Breaker doesn t have a proper storyline Instead it focuses on a training program that sees Armored Core pilots fight each other and hone their skills in the event that another war breaks out The game hints at an underlying plot involving an organization putting together the training program due to a rare peacetime between corporate conflicts Release editArmored Core Nine Breaker was initially released in Japan for the Sony PlayStation 2 on October 28 2004 5 FromSoftware partnered with Agetec and released a North American version on September 13 2005 6 A European version was released in partnership with 505 Games on April 28 2006 7 8 Reception editReceptionAggregate scoreAggregatorScoreMetacritic57 100 9 Review scoresPublicationScoreEurogamer5 10 1 Famitsu29 40 10 GameSpot6 2 10 2 GameZone8 3 10 3 IGN5 5 10 4 Jeuxvideo com12 20 11 PlayStation Official Magazine UK4 10 13 Official U S PlayStation Magazine nbsp nbsp nbsp nbsp nbsp 12 PlayStation The Official Magazine6 10 14 X Play nbsp nbsp nbsp nbsp nbsp 15 Gamezilla70 16 Nine Breaker received mixed reviews according to the review aggregation website Metacritic 9 In Japan Famitsu gave Nine Breaker a score of two sevens one eight and one seven for a total of 29 out of 40 10 Critics noted that the game s removal of story missions with IGN s Ivan Sulic stating Funny how a sequel can offer less eh 4 Dan Whitehead writing for Eurogamer noted that the game s focus on challenges and arena combat wasn t developed well enough calling them a series of competition scraps to plough through for no real reason He noted that there was a framing story but deemed it hilariously half hearted 1 Criticism of the franchise s iterative nature continued in Nine Breaker IGN s Sulic wrote I might have been able to copy and paste the text from my Armored Core Nexus review into this space given how similar the two titles are 4 Greg Bemis from G4 commented on the stale nature of the franchise writing If you re one of those Armored Core fanboys congratulations You just bought the same game again 15 Gameplay for Nine Breaker was considered challenging like its predecessors but some critics noted that the challenge often became frustrating due to how inaccessible it was While GameZone found the combat systems balanced IGN found it to be tedious 3 4 GameSpot s Bob Colayco called it straightforward and added that the game offers a decent amount of strategy since you decide how to set up your AC in order to best match up with your opponents 2 Eurogamer was particularly scathing about the gameplay writing that only the most masochistic will persevere with this curt exercise in uninspired destruction 1 References edit a b c d Whitehead Dan May 7 2006 Armored Core Nine Breaker Eurogamer Gamer Network Retrieved December 18 2018 a b c Colayco Bob September 16 2005 Armored Core Nine Breaker Review date is mislabeled as June 22 2006 GameSpot CBS Interactive Retrieved December 18 2018 a b c Lafferty Michael July 19 2005 Armored Core Nine Breaker PS2 Review GameZone Archived from the original on October 6 2008 Retrieved December 18 2018 a b c d e Sulic Ivan September 19 2005 Armored Core Nine Breaker IGN Ziff Davis Retrieved December 18 2018 Armored Core Nine Breaker FromSoftware フロム ソフトウェア www fromsoftware jp Retrieved 2020 02 11 Armored Core Nine Breaker IGN retrieved 2020 03 12 MobyGames Game Browser MobyGames Retrieved 2020 03 12 permanent dead link Armored Core Nine Breaker Eurogamer net Retrieved 2020 03 12 a b Armored Core Nine Breaker for PlayStation 2 Reviews Metacritic CBS Interactive Retrieved December 18 2018 a b アーマード コア ナインブレイカー Famitsu in Japanese Enterbrain October 2004 Lafferty Michael July 19 2005 Test Armored Core Nine Breaker Jeuxvideo com Retrieved December 18 2018 Armored Core Nine Breaker Official U S PlayStation Magazine Ziff Davis November 2005 p 101 Armored Core Nine Breaker Official UK PlayStation 2 Magazine No 71 Future plc April 2006 p 98 Review Armored Core Nine Breaker PSM Future US October 2005 p 88 a b Bemis Greg November 9 2005 Armored Core Nine Breaker Review X Play G4 Media Archived from the original on January 5 2006 Retrieved December 18 2018 Lucas Kenny October 1 2005 Armored Core Nine Breaker by Agetec Gamezilla Archived from the original on December 27 2005 Retrieved November 10 2019 External links editOfficial website in Japanese Armored Core Nine Breaker at FromSoftware Armored Core Nine Breaker at MobyGames Retrieved from https en wikipedia org w index php title Armored Core Nine Breaker amp oldid 1220903924, wikipedia, wiki, book, books, library,

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